Budbringer

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Posts posted by Budbringer


  1. 2 hours ago, JamesLuck01 said:

    There is likely a lot of people, but why don't you save up for a PC which will be able to handle it and you have until next year until the full release so you have enough time. Otherwise no one can play right now because the 1st module is not out yet!

    I would assume he is quite young considering its not his own pc, so saving cash is kind of hard


  2. 1 hour ago, Cstove said:

    My Computer has:

    Intel i5 6600k

    8 GB of Ram

    Nvidia GTX 960

    Do you think I can play Identity?  Right now i run all the games i play on high or ultra, including Arma 3. 

    Yes, you will be able to run Identity with those specs


  3. 16 hours ago, Chaoss said:

    Going to go out on a limb here and answer on behalf of the devs and say "When it's ready". 

    True. They dont want to release some half finished module :)

    • Like 1

  4. 8 hours ago, Kickapoo said:

    So that is what you want? Bear in mind again that the programming of AI needs to be of a particularly good level for it not to piss me off, because many open world games, watchdogs, unity etc have AI that are dumb as fuck! And as they may come as second nature due to it being a real player dependent title, there is a risk the devs may put the NPC's second nature in development. However if Motown and his team are actually as they make out then they won't release the game till it's fucking perfect anyway. WHICH BRINGS ME ON TO SAY THAT I think that they shouldn't add any more AI than they absolutely have to, because this in turn devalues the players and their roles in the game somewhat. 

    Except for some standard npc that have little to no function, I hope that everything will be player driven. Sure we need some npcs like default cashier so we can get basics like water/food, but in the end, but more than that should be player controlled

    • Like 2

  5. 4 minutes ago, AndrewDonaldson said:

    @Budbringer

    So that's like half way between, right?

    There are no forced RP, like if someone puts a gun to your head, its your decision if you want to surrender, same with no NLR, no rules that forces you into RP scenarios. yYou get revived by a medic, you can leave, no need to follow to hospital etc etc. It is so that the player are able to decide for themself how they want to play


  6. 1.

    What is your computer specs? Its easier to give an answer if your pc can run it if we know your specs :)

    2.

    Read here for a lot of answers to your question

     

     

    3.

    Please elaborate on what you mean with deep custimazation. Housing doesnt autmotaically include pets. Player interactions goes as far as you are comfortable with

     

     

     


  7. 11 hours ago, Philosophy said:

    We take them to jail as a first resort, but usually they have friends that try to kill us before we reach the prison. Trust me I've been playing cop games for the longest time and if that happens that only pisses us off.

    Why is that pissing you off? When I transport criminals to jail, I expect to be attacked somewhere on the road :)


  8. 9 minutes ago, JamesLuck01 said:

    Well, IRL medics, should be willing to save anyone and so why should it be different in identity. (if at war then, its different) but i am talking about all the medics in a country have a duty of care and health to all. And also I am sure that they won't be able to rob them in the house because they cant most likely hold guns up to someone in the house and use it. because what if you invited me in to your place and I had a gun? i pull it out and tell you to give me everything. It wont be allowed because if the owner invites someone in the the other guy is defenceless if he cant use his gun.

    You cant compare everything in the game to real life, because its a game ;)

    Sure medics have a duty of care and health, but since you already used the real life argument, I doubt medics would start treating the area before cops clear it, which in I.E altis life, medic just run in and try to get that revive

     


  9. On 4.6.2016 at 1:36 AM, Philosophy said:

    Well we only act bad towards criminals it's not like we'd beat on a random shop keeper.

    Hey, dont beat on me when I get busted for running drugs! I'm non violent :)


  10. 6 hours ago, LionKingGamer said:

    Well first of all Identity comparison to Minecraft isnt really a good example because Minecraft has single player and many more features that identity wont have but in general they are 2 totally different games appealing to diffeent audiences. A good example would be GTA 5 its been 3 years and people still buy the game why well because it has appeal and new content added all the time and Gta Online especially can represent a type of identity where players interact and play together and its socialising that they enjoy. Now identity is something of  rare game as you dont see many life simulators these days with such ambitions. Also there is no single player and the devs clearly stated Online only and that you wont make money real life especially of this game as it would ruin people interaction and some are money thirsty these days and wont play the game for fun you see identity isnt money hungry its a game where you roleplay and if you dont like that then this is not the place for you 

    Well, I would assume that different servers have different rules/mechanics related to strictness of RP. Money hungry is not neccessary a bad thing, everything cost money