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Caustic_

IDEA: Logistics and Enforcement

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With Semi trucks and delivery vans(commercial vehicles) being driven by players trying to get from point A to B with products and illegal items, I was thinking about ways Asylum could add more immersion for a vehicle heavy game and create some unique experiences for both drivers and law enforcement.

 

Abridged Background: Commercial vehicles in the USA and Canada are governed under Federal law. The major points being: The # of hours they can drive in a shift(11hrs US/13 CAN) with a mandatory rest period of 10 hours before they can drive again. The next being the weight. In the USA, a max weight for a truck and trailer is 80,000lbs, where 45,000lbs of that is useful and the truck and empty trailer is something like 35000lbs combined. Last piece is that commercial drivers understand with that CMV license in their pocket, police can basically pull you over whenever, wherever(even bother you in a truck stop), check your bills of lading(whats in the trailer, drug test, and lastly pull you into a weigh station. These weigh stations also have a EZPass transponder system where you can be allowed to pass the station without pulling in, or the officer on duty can turn it off, and all transponders beep and flash a red LED indicating for the driver to pull in.

 

The above is a high level overview of how it works for the sake of conversation. There are all kind of exceptions, and ways drivers work around and within the mentioned rules.

 

To my point, What if Identity had a weigh station. Opposed to the Kavala(& others) checkpoint type system where someone had to be there to have any real meaning.

 

I’m thinking since all of these goods made/purchased by players will be transported by delivery van or truck, with a weigh station, depending on where it was, could create a sense of vunerability for someone running drugs or the like with the risk of having their paperwork and trailer inspected. As far as the weighing goes, I would imagine hauling most goods in Identity will feel pretty weightless in game, so no overweight violation at the scale; but what if a FULLY loaded semi with certain goods(drugs, guns) would trigger a light or signal in view of the officer and they could direct the truck for inspection. So now maybe players sacrifice some profit on a haul because the fines aren’t worth tripping the weight sensor.(Realworld fines can start at $100 and hit over $4000 and more, depending on the officer of course:) And of course, if there is no officer at the weigh station, well then keep rolling.

 

I think it would be something cool that would perhaps give low level police some experience and keep drivers on their toes, whether hauling legal or illegal goods.

 

What does anyone else think?

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On 22/10/2017 at 2:48 AM, Caustic_ said:

I’m thinking since all of these goods made/purchased by players will be transported by delivery van or truck, with a weigh station, depending on where it was, could create a sense of vunerability for someone running drugs or the like with the risk of having their paperwork and trailer inspected. As far as the weighing goes, I would imagine hauling most goods in Identity will feel pretty weightless in game, so no overweight violation at the scale; but what if a FULLY loaded semi with certain goods(drugs, guns) would trigger a light or signal in view of the officer and they could direct the truck for inspection. So now maybe players sacrifice some profit on a haul because the fines aren’t worth tripping the weight sensor.(Realworld fines can start at $100 and hit over $4000 and more, depending on the officer of course:) And of course, if there is no officer at the weigh station, well then keep rolling.

This would be interesting but having something indicate the officer / telling them "said vehicle has drugs" etc would not be realistic and so I disagree with the idea. 

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Right, so I thought about this again on the logistics side, not so much weigh station (Though I still think it would be cool)

What if a buyer places an order, and at the bottom there is a box for an authorized signature, where the buyer, using the artwork mechanic in game for painting, is able to scribble a signature on his order sheet, which is then sent to the shipper.

The driver then has to pick up the order, deliver to the buyers location, and if the buyer is home they need to sign for it (with their signature). If the buyer is not home, perhaps some automated process stamps the drivers receipt with the correct signature. 

The driver, in order to get paid, has to deliver his signed copy back to the shipper, or even take a picture and email it back to the shipper. 

So a driver might not get paid immediately if the shipper is not there (business closed for the day) to confirm the buyer recieved the goods.

In this I'm just trying to think of ways that would delve deep in to the real economy of getting products from a to b, while offering decent pay and a way for businesses to build relationships with each other.

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