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TheExpiditionVortex

Addressing the Murders and Investigations

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I noticed recently that there is trouble on murder investigations and how they would carry out. Problems include the tracking of the suspects, the clean up and lack of evidence, and the fact that suspects could log off and/or transfer servers to escape law enforcement of that server.

A solution to this would be making each player have there own unique fingerprints, which will be left on whatever they touch, such as doors, walls, guns. Fresh fingerprints could be more bold and older fingerprints can be more faded. From here you can run the fingerprints through a civilian data base that covers all servers, so if the person tries to escape they will be tracked not only on the server that they killed somebody on but every server. This civilian data base will have basic info, such as known addresses, license plates and car descriptions (for registered vehicles. This includes stolen, exempting the fact that stolen vehicles will also bring up the actual owner, not the criminal. Keep this in mind before using as evidence in court case), and other general information. Committing a crime could put the person onto a additional database, a criminal data base, which will also contain things such as the past crimes the person in subject has committed and things related to that. Now the police can upload the current investigation to this larger data base, and if the person transfers servers while being actively searched by the police the department on that server will get a notification. This is all an idea, but it would make it much easier on law enforcement's part to investigate murderers.

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On 5/3/2016 at 11:09 PM, TheExpiditionVortex said:

I noticed recently that there is trouble on murder investigations and how they would carry out. Problems include the tracking of the suspects, the clean up and lack of evidence, and the fact that suspects could log off and/or transfer servers to escape law enforcement of that server.

A solution to this would be making each player have there own unique fingerprints, which will be left on whatever they touch, such as doors, walls, guns. Fresh fingerprints could be more bold and older fingerprints can be more faded. From here you can run the fingerprints through a civilian data base that covers all servers, so if the person tries to escape they will be tracked not only on the server that they killed somebody on but every server. This civilian data base will have basic info, such as known addresses, license plates and car descriptions (for registered vehicles. This includes stolen, exempting the fact that stolen vehicles will also bring up the actual owner, not the criminal. Keep this in mind before using as evidence in court case), and other general information. Committing a crime could put the person onto a additional database, a criminal data base, which will also contain things such as the past crimes the person in subject has committed and things related to that. Now the police can upload the current investigation to this larger data base, and if the person transfers servers while being actively searched by the police the department on that server will get a notification. This is all an idea, but it would make it much easier on law enforcement's part to investigate murderers.

My guess is the fingerprint idea would be a little too much to add to such a large multiplayer game. I would assume most investigations will be mostly based on witness testimony. 

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that question has been asked multiple times already. please use the search bar at the right up corner and search for tags! like "kill", "murder" or anything else, but only use the basic form of that word (use murder instead of murderer).

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