Mordacar

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Posts posted by Mordacar


  1. 5 hours ago, LuckyDuck said:

    The devs multiple times have said what the tasks are. 1 is to do with the painting feature and 1 for inventory system in the apartments.

     

    I'm waiting for another "genius" to put up a couple of links to basic environment building ONLY and claim to have never seen the GAME PLAY inventory system in Identity video posts. smh


  2. 11 minutes ago, LuckyDuck said:

    I like the idea, and get it more now that you explained a bit more. However, this is way out of scope for the current game and I think the best thing is to work on the full game, get everything else that they already have stated which they will add but after full release and then think about something like this, but I do however like the idea and I will get Beachy to look at it tomorrow when he is on and free.

    Love the idea though, but I still think it is far beyond the scope.

     

    I believe Identity has the capacity to be a game like Runescape where players have been active 14+ years now, if it's position as 'first of kind', is allowed to explode. Not all concepts I'm floating are for right now but seeds need to be planted early for something like this  particular one to take off. When funds start flowing in after full release is probably the best time to put it together. I wouldn't be surprised if you aren't approached by some major industry players eventually or venture funds interested in this space. If you have ideas like this well fleshed out and in the pipeline it could be to your great advantage.  


  3. 6 hours ago, LuckyDuck said:

    Q: Modding Support?
    A: We're exploring this as a possibility, but a decision regarding mods likely won't be reached until after the full game is out.

    There is an airport at one of the cities already, it likely will be something for DLC content if the devlopers do such a thing to a new type of Island so people can travel between the 2 Islands.

    In my personal Opinion, this defeats the objective of this game. There won't be a loading screen / menu to travel etc. Also the same with the answer above. 

    The 3 Modules are 3 small standalone pieces of the full game. They are tasters for those players who backed early on for Founder/ earlier access.

    When you add someone on your in game phone (Friends list), it will carry over to the full game.

     

    Thank you for your thoughtful response,  however I need to clarify my post as we are comparing apples and oranges at this point. My concept is to expand Identity (already the most ground breaking concept for an individual game in history in my opinion) into the home base for every other great game ever made. The Vertiport (Not Airport) in my suggestion is the jump off point to entirely new games not developed by Asylum, those third party games could end up in time being over 1000+ so you would have the menu system I suggested to search and choose what you are looking for. Want to do a 3 hour mini game developed by an expert in deep sea treasure hunting, it's here! Compete in an EA Sports type basketball tournament where all four other players on your team are true friends from Identity? It's here! Some games could attempt the ground breaking direction Identity is introducing to the world, but most however would likely be either single player vs environment or other typical game set ups. Some games would be free, some would have a buy now button sharing income with Asylum. I'm thinking of a replacement of the STEAM game distribution system that allows creators to develop entire games to explore with your Identity character, rather than mods within the Identity world.

    • Like 1

  4. Identity should release a developers kit around their game engine/mechanics and release it to the public. 

     

    On the Identity map there would be a small airport called a Vertiport. A player drives his car into a container that will be airlifted to a new destination.

    Once in the container a menu pops up on the desired location (eventually hundreds or even thousands of options that can be searched by popularity, topic, game time, rating etc.)  Each of these new locations is a privately developed game or mini game either free, to promote the game designers work, or for a price with a percentage going to Asylum.

     

    Why create a new Identity for every game you play? Your Identity character becomes a permanent fixture and friends you make that join you playing various modules will already be there on your friends list.

     

    Let Identity become the new "Stream", as game developers see the merit of this new more immersive form of gaming community.


  5. 2 hours ago, HairyGrenade said:

    The developers don't work over the weekend so it won't update for 2 days. Yesterday a task was moved to testing.

     

    They are obviously working on the toughest parts now, a task was moved to testing so we are seeing the final run to release.

     

    They need to finish the technical art imo. Clear the left side to make us happy. :)


  6. I

    6 hours ago, JoelKeys said:

    I don't think that is very fair. Before this stream, we literally had one or two gameplay videos and the rest was rendered screenshots. I think we had all the reason to be skeptical. Yes, the gameplay stream proved us doubters wrong but we wanted to be proven wrong, we want this to work we just needed more evidence. If no one was putting pressure on the devs for a gameplay video, it may never have came. So you can thank us "boo-birds" for being vocal enough about our concerns to get the gameplay video, and we can thank the devs for proving us wrong.

     

    In my past business dealings I've had clients that wanted a lot of feedback that wasn't given as I preferred to tackle the real work. They were always happy in the end but maybe had some sleepless nights. Your viewpoint is appreciated and you have a valid perspective.

    • Like 1

  7. Identity should add elements to the game to bring in the players that enjoy grinding/leveling without compromising their existing strategy.

     

    Imagine if one day a week you could put on a shirt (perhaps limited to your apartment) that would show off your best level in a design that looked great but had a number incorporated with a graphic that represents that skill.  

    Imagine if you are an Identity gang member and in your hangout you could select a progressive sleeve tattoo that starts small at the wrist at level one and hits your shoulder at 99. The design would be unique and readily recognized as a leveling tattoo for gang related activity. 

    Imagine a store owner being allowed to display a picture on one wall that represented a commerce  related achievement in units sold or monetary totals.

    This kind of soft leveling reward system wouldn't punish new players that come on board later and would attract the numerous people that want games with leveling options.

    Little or no game benefits, just pride in developing the skill.

     

    • Like 6

  8. 8 hours ago, Cstove said:

    The problem the devs have with it, is that clothing fits on characters as layers, and so with each specific body size they would have to recreate the clothing to fit that body size.

     

    The developers could/should allow for example a larger chest option on woman that is blocked or grayed out for their normal shirts and tops but available if skin tight designs are chosen. They could then just use a texture map blended over the skin map on the same layer in that situation. A return to default size would have to be chosen to return to the regular layered tops.  

    I would see this being used primarily at a beach or pool setting to give the environment more variety as clothes won't  be the differentiating factor there.