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Posts posted by Mentality
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The fact is there are quite a few YouTube videos popping up about Identity from those who took the time to talk to the developers. Just take a look. Careers, activities, features, it's starting to paint a picture about what Identity is and what we can do.
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That is a video straight from a YouTube member asking the developers questions and getting information from them. No comeback? That's what I thought.
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Oh really? What would you call this then?
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Just watch the youtube video about the criminal career.
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Yes, drugs were discussed in the video discussing the criminal career. You will be able to produce them, store them, and sell them to other players, and they will be have various effects on the players character. I imagine cocaine and meth making you more speedy, while something like weed helping you to focus more such as with aiming.
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Honestly one of the best uses for NPC's would be prison guards. The developer's said they would not include a prison job career for players because they knew it would get boring watching players all day. So yeah, I would like to see prison guard NPCs implemented into the prison, just so it would provide a more realistic feel.
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The game pretty much relies on a straightforward justice system. If you kill a player who kills other players that makes you a criminal just like them. Though there is going to be a grievances system to report to should there be players who like to break the rules. And to those who are planning on breaking the rules: it sounds like the game relies you to stick to a particular server to progress. Meaning if you are booted from one particular server and have to go to another, you will lose your progress in your career and will have to start all over.
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They didn't even do these trivial animations in GTA Online. Why? Because its pointless and just means more data cramming. Developers like to create details, but animating a character to pick up objects is usually shown when its importance is high. There have some exceptions though, but it's rare to see that in games. Developers have many big issues to deal with before they consider the small stuff.
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I believe this was discussed during the talk on the youtube video about the criminals career. I believe they said we would be able to smuggle weapons and drugs.
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Private chat/microphone chat group channels to help us players coordinate tactics and talk privately without others unable to overhear. I came up with this idea while thinking about the law enforcement career. How would we be able to catch criminals if they knew everything we are planning? How would we know where and what crime is being committed if the criminals would overhear us talking about it and get out of the area before we arrive? Pretty genius I'd say.
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Since I do not know much about what represents Identity, I would like to see many different Easter egg items with the game logo on it.
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Immersion is what they are going for, and if you are renting a property and do not pay your rent I am pretty sure that means you will be evicted.
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Well let's all remember that the developers plan on making the upper class cars very expensive. They plan on making sure criminals won't be able to steal locked cars. They want to make sure Identity remains a believable environment, so we won't be seeing very many sports and high-end vehicles. That done said, I myself will be interested in SUVs.
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We can't expect them to tackle every little detail. This is a group of 5 developers we are talking about here. I am impressed the demo in the youtube video looks so good. Can you imagine how much work that had to take for so few people? I hope to see lots of social interaction animations, but little details such as cooking, now that's icing on the cake.
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Honestly I hope the pets will also have needs, such as hunger, thirst, and the need to go pee. Would be interesting to see the pet shops sell pet supplies as well as pets, such as food, acessories, and toys.
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This is a great idea, and should be posted in the ideas and suggestions section of the forum.
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Drug dealing and production will be one of the basic activities in the criminal career.
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I like the black and white uniform for the paramedics.
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On 12/12/2016 at 1:47 AM, Kesen said:I don't know where you guys are getting your paramedic ideas Those all look like Lifeflight or European outfitted paramedics.
This is what a typical paramedic looks like.
I love the dark blue polo with tac pants shown in the left picture.
However where I live, city paramedics are mandated to wear bullet-resistant vests for protection like in the picture on the right.
Some people might say that if you haven't been feeling well and call for an ambulance and you get 2 men in body armor that show up at your door is a little overkill. However take that same unit and now they have to respond to a domestic violence or active shooter/crime call with police because someone decided to shoot someone else and they need help. You don't pick and choose your calls and you don't have the luxury of dicking around deciding whether or not a vest is good to put on or not for that run.
Honestly, I would like to see a different color for paramedics than the black and blue. Reminds me of the police. I would like to see a different color to differentiate between the two careers.
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Well if you are still interested in being a internet DJ send me a message Arky. I'll send you in the right direction.
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Once I am able to get the game I would love to drop in and watch you guys play. I need a much better pc that can handle it though. For now I shall chat around here on the site and watch it grow.
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The developers have mentioned that us players could sing karaoke, but honestly I would also be interested if bands could be formed and could get paying gigs.
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Not sure if designing objects will be up to businessmen or will be something all players in different careers can do. Looking forward to finding out though.
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