Frodie

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Posts posted by Frodie


  1. On 2018-05-03 at 6:14 PM, max_42o said:

    3. Code lighting 

    Generally in the most places in us the department run with code 1 /code  2 /code 3. Code 1 being minimum lighting no siren for none emergent calls to code 3 with full light and siren for when ex: there a bank robbery and you need to get there ASAP 

    1

    Were i work which is the EMS/Paramedic station the code or as we call them "priorities" (prio 3, prio 2 and prio 1) is translated to:

     

    Prio 3 = Transport/not life-threatening/low medical attention, which means we have to be in the car and on the move in a few minutes.

    Prio 2 = Emergency but not life-threatening (like fractures and other minor injuries), 90 seconds to get to the car and be on our way.

    Prio 1 = Life-threatening, get to the car as fast we can but not more than 90 seconds. 

     

    Only alarm we use sirens and lights is Prio 1, but there are times when we flick on the lights to temporarily get a quick passage thru traffic lights or traffic if we see it necessary.


  2. Could be wrong but have gotten the picture that everything will be reachable with vehicles. And considering the map size, the use of aircraft's wouldn't be justified looking at it from a realistic point of view.


  3. The lack of respect for paramedics is what made me stop playing as a paramedic in previous mods also, but then if there is supposed to be any realism as a first responder to a gunshot wound or alike the police would automatically be called to the same incident. And as the paramedic, you would park your at a safe distance until the police call you in to do your job. If the police ain't there when you arrive you just have to wait for them. 

     


  4. 46 minutes ago, Mitek93ns said:

    That green paramedics suits it;s very uglu... The red version is mutch moore preety ;P

     

    I get too much of a red cross vibe from the red ones. But I like most of them in their own way  ^_^ 


  5. On 2017-01-07 at 8:05 AM, Zach said:

    All together for me to be a paramedic/firefighter at 20 years old...took me 2 years but I still want my Hazmat tech and fire science so another 2+ years...but you dont NEED them to get a full time job, only for a promotion.  Hope this helps!   

    It´s crazy how different the schooling time is for different countrys. And thank you for explaining.

    • Like 1

  6. On 2016-12-01 at 10:48 PM, Skygee said:

    I registered to this forum after seeing specifically this thread. So anyone in this thread for the most part I can guarantee lives in North America or relatively close to it. 

    If this is a game based off of North America then Firefighting should also be combined with EMS just as it is realistically done in North America. If it is European based than the two will be split as they realistically would. 

    I'm a FF/EMT-B in the United States and I've been playing roleplaying games with people from all over the globe. If the devs base the game off of NA then it'll be FF/EMT or FF/Paramedic if it's EU based then it'll be FF and EMT or Paramedic. All depends on how they develop their game based off of its geographical location. 

    I have a question how long is the education for these firefighter/paramedics?

    Here in sweden the education to become a specialized paramedic is 4 1/2 years. And the "firefighter engineer" for example is 3 1/2 years. So here that would mean 8 years of education.

    The firefighters here are trained in basic life saving and can WITH delegation from a doctor give oxygene if it is really necessary. Thb i like and would like it separated.

     


  7. 10 hours ago, ZombieShock said:

    I think cops might eventually see an inclusion of high-tier police cars that travel at fast speeds.

    Heres a visual, I believe similar has been done in the Arma City Life Mod:

    LamboCop.jpg.be8005abe2987fc963d3b008a1d

    As for ambulances I think it would be neat to walk in the small space of an ambulance and be able to interact with objects on the shelves to help the patient, but that is just a thought. 

    Here is another visual, with a provided example to help paint the picture bellow:

    InsideAmbulance.thumb.jpg.f6c7671c5aed14

    So as you can see in the picture, there are drugs on the shelf, a defib found on the chair (makes more sense to have it on the wall, in my opinion) and other tools for examination found around the interior.

    So lets say that the patient looses conciseness while being transported, the EMTs in the ambulance would have to go to the drug cabinet and grab an Epinephrine pen, and help revitalize the patient.

    I think this idea would be neat for immersion if Identity doesn't plan to just teleport the player to the hospital.

    I like the thought that a EMT will do a little more than just randomly stab people to life.

    I would also be happy if they had some more deepth, i mean epinephrine isnt the cure for everything. I also dont mean that we/they

    should have a pharmachy of diffrent drugs to choose from. 

    • Like 2