JoelKeys

Members
  • Content count

    536
  • Joined

  • Last visited

  • Days Won

    14

Posts posted by JoelKeys


  1. 2 hours ago, DeWaldo89 said:

    Looked fantastic, really glad to finally see it. I'd assume that the reason the Dev's ignored chat for the most part was to stop the stream getting derailed and sidetracked which IMO was probably purely necessary...

    I hope that the gameplay and future content quells some of the doubters and reassures anyone on the fence. The content looked incredible and detailed. The graffiti leak, in addition to all the other stuff, chess, movies, tattoos, etc for instance just highlights the level of attention the Dev's have and justifies the development time/delays IMO.

    Can't wait for release. Any chance you wanna give me Dev access in the meantime ??

    Seriously outstanding work...

     

    I was extremely doubtful but then Paratus put me on the fence. Yesterdays stream sold it for me.

    • Like 1

  2. I actually was against the devs, thinking they were scamming us until Paratus responded to my criticisms. Completely changed my opinion of the whole thing. This is an early access game, and while I still think they should have done a lot differently, I am 100% with them now. They didn't give a new release for the TS module, which some people find annoying but I actually praise them for it. It is what they should have done in the first place, don't set yourself unrealistic deadlines. They completely deserved the hate they got for both delays, but they completely deserve some praise for not making the wrong decision again. I am back on the side of the devs.

    • Like 4

  3. 2 hours ago, Paratus said:

    Most systems are done. Few are not. Having a task for a system doesn't mean it's not complete, it means we need to enhance it or correct some things. You see a few tasks listed, you don't see the thousands that are already completed before the tracker went live.

     

    Thank you. The fact that you responded is enough to restore some confidence. Good luck, and I know many others are complaining about it but I actually appreciate that you didn't put a date on the release. 

    • Like 1

  4. 1 minute ago, Frisky said:

    Probs nothing tbh... that's why I am giving them untill the end of May to get me in the game.. or I am gone... and I haven't even been here long

     

    I can't even refund it since refunds are done through paypal and it's been more than 180 days so I don't have an option


  5. Last month, you stated that you were nearly done but needed a little bit longer to finish up, and so gave yourselves an extra month to deliver the TS module. This, was clearly intentional lies. Judging by your dev tracker, you haven't completed UI, UX, gameplay, animations, 2D graphics, character art, environment, props, technical art, or systems. How could you have possibly been 'nearly done' last month when the most basic elements weren't completed. Last delay, you made it out as if you just needed to smoothen out some animations or design a new font, which was intentional deceitfulness. I ask you this, what have you completed 100%? Because it seems to me the most basic elements of a game aren't even close to being done, so what exactly is done?

    • Like 9
    • ver.1.22474487139 1
    • ver.1.22474487139 1

  6. As I am sure you all know, Identity is coming from Arma 3 Roleplay, which Asylum also created I believe. I currently play on https://arma3liferemastered.com/, which is a customised Arma 3 Life server. It is whitelisted but it is well worth the hassle. Give it a go if you enjoy this kind of thing, its a good server and I love it.


  7. Big downloads (above 20GB) can take a good few hours to download. Will we have the ability to download this game before it comes out, and just have it 'locked' until the 23rd, to enable us to play it ASAP. I have already put up with delays, that extra few hours will be a bummer to have to wait while everyone with fast download speeds can play. 

    • Like 1

  8. On 07/04/2018 at 5:29 AM, Jinx said:

    That's not true, you don't loose everything when you die.

     

    You are reading into what I said too much. You lose more when you die than you lose by being arrested, and considering it won't be as easy to come back from losing lots of items, people will hopefully rather go to jail.


  9. The problem is those games don't have a prison system. Sure, a cop can click a button and send you to an allocated "prison" area, but that's not a prison system, that is a teleportation system. The devs for this game have stated that the prison system will be like a whole new game in and of itself. You won't just be standing in an area for 40 minutes, you will be following a timetable, joining prison gangs, working on your escape or playing sports. Yes, you will lose all of your illegal items but you lose everything when you die, legal or not. People rather die in games like GTA and Arma because they can lose all of their cheap stuff and illegal guns but right away get the opportunity to regain them all back with the millions they own. In Identity, you can die and lose everything or get arrested and keep some things. You won't be able to just die and run back to buy your stuff again because money is hard to get in Identity unlike Arma.

    • Like 1

  10. 3 hours ago, Blue_Foot said:

    Also, once the game is released, prices for passport's will increase.

    So if you buy into it now - you will get the game for cheaper than it will be when it releases

    It is also unfair to criticize the developers. They are making an AA game with only 5 programmers instead of 150 - give them a break.

    And hey - delays are just part of the game's development - they happen with any game.  

     

    Well I think not only is it fair to criticize the developers - but necessary. No criticism means they could spew out a terrible game and get away with it, the feedback people give, both positive and negative, helps shape the game.

    • Like 1

  11. I am no advocate for the activity of the dev team lately as I am sure some of you know all too well, I have criticised the behaviour over the last few weeks greatly, however I feel the need to say some things for those considering buying the game early but haven't quite made their mind up.

     

    Just to get this straight off the bat, I fully recommend buying the Founders Package. It is currently $30, and you get both the game on release and the beta access, and here's why I think you should get it.

     

    When I backed this game, I instantly assumed my money was burned. This way no matter what, I won't be too bummed about the loss. I still hold true to this philosophy when backing any project, always assume the worst. Assume the project will be cancelled and you will lose your money. Same thing with cryptocurrencies, don't buy in with more than you are willing to lose. 

     

    Using this idea, the founders package seems to be the best option to minimise your losses and maximise your gain. If the game completely flops or is cancelled entirely, you are only down $30. It's more than you'd like but hey ho, shit happens. If the game completely takes off and is perfect, you get access to everything and you spend $30 for it, as opposed to the $60 you will pay after town square release. 

     

    If you buy in now and it fails, you lose $30. If you buy in now and it succeeds, you have saved $30.

    If you don't buy in now and it fails, you have saved $30. If you don't buy in now and it succeeds so you decide to buy it, you are paying an extra $30.

     

    As you can see, there is no reason not to buy in now. In fact, it is less riskier if the only thing stopping you buying in is the chance of the game flopping. Either way you will either lose $30 or save $30, so why not take that risk with the added benefit of getting to play the beta.

     

    I know hopes haven't been so high for the game recently, I agree with everyone condemning the development team fully and I think they deserve every bit of criticism coming their way, but this philosophy is why I will never refund the game. To me, my money is already lost and now I am just hoping for something good to come out of it.

    • Like 1

  12. On 23/02/2018 at 11:00 PM, LordBenji said:

    There's the people who respects the work of the developers and enjoy every bits of information provided by PR, then there's the people who are utterly disappointed because they are asking for videos of the state of the game and being given a small video which left some of us with mixed feelings. What I can't understand is how those people making pledges think that they automatically deserves the right to have all the behind the scene information, why this and that has been delayed and all. I've pledged 250$ and I'm not here to complain about the lack of videos, in fact videos is not the top priority in making a game, even though it does help with publicity.

    In my opinion, the team still does a great job. Even though PR has to deal with all the people who's constantly asking for stuff.

    No one thinks we have the right to have all behind the scenes videos, but we have the right to ask about how the project we have backed is going. 

    • Like 2

  13. 9 minutes ago, Blue_Foot said:

    Yeah, y'know some people are really naive and have no idea how long it takes to make a good game, and with very little staff and funding

    People should actually be glad we've actually seen new footage

    We know how long it takes, some of us have been waiting years for this game. We understand, and we love the dev team, but we aren't under obligation to just 'be glad' that we have new footage. If you don't like something, you speak up about it. That is how problems are solved. You should be thanking everyone criticising this footage because it will only make the game better.


  14. 15 hours ago, Eriberto said:

    Looks like you don't understand. You have helped to make a game with no guarantees. Devs DON'T HAVE TO listen to you if they don't want to. You gave your money and they give you access to the game THAT'S ALL. 

    I am starting to get really tired of people who are defending the devs here as if I am attacking them. Please quote me where I stated that they have to listen to us? Let me save you some time; I didn't. Our criticisms of this video are not us hating on the dev team or the game, we are saying we don't like the video. Why is that so taboo to say? I am under no obligation to enjoy everything they put out just because I have pledged early. The dev team do not need to listen to us, but we are absolutely entitled to voice our opinion on something we have paid for. 

    But please, point out to me where I have said that the devs have to do anything other than give us access to the game?

     

    12 hours ago, LordBenji said:

    It's our choice to pledge and by doing so, we accept the risks the development of this game may encounter. Some people will ask for videos for a proof that there's progress being made. We are given monthly blogs, bi-weekly Q&A streams, some other developers also stream almost everyday too.

    I've seen people asking for the developers to stream the back end coding, but I highly doubt they'll do that as I'm pretty sure they don't want it to be open source, as it might cause issues (you know, people with bad intentions). There's stuff being hidden for security reasons. The community manager have said on Discord that he can't just roam around in the office with a camera to film everything, but he wanted to ask John or Sean about it. The only remaining option at this point would be to show game play video. But look, the first module is coming in less than four weeks, and their next video is about that. Then after that, I think the next one will be about SWAT, but I'm not sure as it's still early.

    But for the C&A video, yes people have their right to be upset and criticize. It's just I find it shameful when people do it hatefully and blindly rely on that one video to ask for a refund. I already gave my thoughts about it, which was to have mixed feelings about it, but I don't rely on that one video to judge whether the game will be good or not. 

    Now you have written a much more educated response, but your comprehension of what I am saying is still flawed. I never once stated that we don't have to accept the risks of development. Never. However I do agree with your last point. I hate the C&P video, but I cannot complain about anything else so refunding it would be stupid. I love the game, not the video. Fully agree.


  15. Well no I am sorry but this is not a fair criticism. We have been asked to back a product which is not out yet, we as consumers are obviously going to want to see a snippet of what it is we are donating our money to, and concept art doesn't do that. Not only can we demand to see progress, we should. We have a responsibility to ensure our investment doesn't make us regret our decision, and so we have every right to ask for more videos and updates. We also have every right to criticise a video we didn't like. Just because we asked for a video doesn't mean we have to like it, in fact the whole point of asking for a video is to see if we like it or not so we can give the devs feedback.

    • Like 1

  16. 17 hours ago, LordBenji said:

    What are you talking about? Yes I did put my opinion about the crime video, and how the future one should be better. I didn't go completely out of subject. The reason why I was talking about Town Square was because you were worried about that the crime video could have been the best they have done (which isn't).

    Even though the video have been a source of disappointment, I'll say like you said, it's not enough for me to ask for a refund.

    Oh I see where the misunderstanding is. What I am saying is that everything in this video is going to have been polished and made to look nice for the sake of the video. This is not just some random area of the map, it has been specifically chosen because it looks better than anywhere else or they would have recorded this video in the better place, so what I mean is that if this is the best they can offer it worries me.


  17. 13 hours ago, LordBenji said:

    I know that, personally it probably wouldn't have been too hard to ask one of the developers to make some better foliage for a certain area to polish it up a little bit. But I'll assure you that the Town Square video will be much better than the crime one. TS has been redone three times and they've put much more work on it.

    But yeah, as I said, mistakes was done, but hopefully it'll be the last video filled with too many placeholders. I don't mind if they take a few months to work on a video, because seriously it's not just a matter of recording stuff, but making sure you have a good base too so you can record on it.

    I want to love this game, and through good planning, I'm sure this will be a success.

    I don't think you are listening sir. I have been here for well over a year now, and I have full faith that I will be satisfied with the Town Square Module. This post is merely expressing my disappointment with this one specific video. It was a bad video. I am not saying the Town Square will be bad, I am saying the C&P video was.

    • Like 1

  18. 22 hours ago, LordBenji said:

    They've wanted to make the video for months, in fact it's mentioned on Dev Blog #008. But the thing is, it didn't go as planned, the biggest delay was probably because John was alone to work on it for quite a bit of time? The rest of the team was focused on Town Square. Then there was issues with animations, not only because the developer in charge of it took much more time to release them, but there was also game engine crash, polishing and other stuff to take into account.

    I'm just stating some facts about it, but now into the opinion part.

    Yes the game play video could have been much better, because some of the placeholders were months or a few years old. Cringe worthy right? But let's not forget it was recorded in a part of the map that haven't been worked for a long time. The vehicle physics left me with mixed feelings (as a person who loves driving), but I know that feature won't appear until module three. The shooting did look cool, with the animations of being shot and falling down without actually dying. But I think they plan to improve some aspects in there.

    I'm not saying I hated the video, that's not true. But it would be a lie if I said it was almost perfect. There was some things I did like and some things I didn't like. But how does it affect my view of Identity? It doesn't at all. They've made mistakes, we all do, but I'd strongly recommend waiting until the TS video, or at least the release of the first module. Some people think the C&P video was the main focus of all those months, but it looked more like Town Square was the big focus for those months of wait. It was at the beginning of February that they started rushing on the crime video and some people was begging for it.

    I get what you are saying, but there was no reason that they had to record that video in that specific part of the map. The fact that they obviously wanted to make a great and exciting video worries me because they obviously would have chose an area which is good to film it in, and this is what we got. Basically all I am saying is that if this is the best they had to offer, I am worried. They would not have said to themselves, "Let's record this highly anticipated video in a area that we haven't worked on in a while."

    I also said that it doesn't change my opinion on Identity as a whole, my post is purely on the C&P video, not Identity as a whole. The video was sloppy and bad. They could have done better, they chose not to. Taking a few hours out of a day to make a quick video does not seriously affect the project as a whole. 


  19. 6 hours ago, Trisword said:

    Okay so i'm seeing a lot of complaining about the gameplay video that came out recently, I know it looks pretty bad but please, let me be the devils advocate here

    Firstly, it was showing pieces of models and animations that aren't even in the module that's being released. I wouldn't be making this post if it were demonstrating the town square and it was all low poly template animations, in fact i'd be complaining too. 

    Secondly, like i said before, their placeholders, the graphics aren't going to be like that (I hope) nor are the animations and the only thing that i didn't see people dislike was the meth making system, and that! That is the only part of the game that were probably going to see in the first module that was shown in the video, not combat, not driving, not arresting just jobs! (even that i doubt will make it into the first module!)

     

    Could they have done better? yes definitely but they were stuck in a situation where people would get annoyed either way, they had to make a choice between no gameplay trailers and another missed deadline apology or, producing a trailer with what little they have at the moment, giving people something (even if it wasn't what we were hoping for) and at least having the ability to hide behind a "We did keep out deadline this time!" card.

    But what do i know. I have no idea what goes on in Asylum, this is just my best guess. that someone made a bad PR choice and we got the mess of the gameplay 

    I just want to also say, I am in no way saying that Asylum are innocent when they came out with the gameplay video. i'm just trying to let people see the other side of the fence before they make a decision.

    I get what you are saying, but as I said in my own post, the use of placeholders is not a valid excuse for a gameplay video. Teasers are supposed to show placeholders, to tease us of what the game is like, but we were promised a gameplay video, we got a video and when we complain about, the defense seems to be that everything was a placeholder. What did we see then? How much of an accurate representation is that video of the game? If we didn't see the real animations or graphics, what did we see? What is the point of showing us gameplay if everything we saw is going to be changed? If the development team has to choose between releasing a bad video or meeting a deadline, then they should stop setting themselves deadlines. Stop promising us things if you can't deliver on them.

    I will also say though, we aren't attacking the dev team maliciously. I backed the game and want it to do well, but I simply disliked the gameplay video. We are allowed to tell the development team that they made a bad video and we didn't like it, that is okay. We do not need to defend them, because they aren't being attacked. We are giving them our feedback.

    • Like 1