JoelKeys

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Posts posted by JoelKeys


  1. 33 minutes ago, johannes67890 said:

    I'm also excited for the customisation. But i'm even more excited for home the laptop and phone is going to work, like if you can create your own website and that kind of stuff

     

    Hell yeah, I used to love this game back on Bebo called Miniplanet or something, you essentially just made your room unique and people could come visit but you could also go the town center to chat with strangers. This is how I am gonna play TS module definitely


  2. Am I the only one who is incredibly excited for the apartment customisation? From what I can see this game in general is only slightly above average game, however the apartment customisation aspect is absolutely incredible and far beyond anything I have personally ever seen. The Housing video is actually the reason I decided to pledge. What do you all think?

    • Like 3

  3. 22 hours ago, JohnNYBlaze said:

    This is THEIR FIRST GAME! LOL you might wanna pay your ticket...the one for riding Rockstar's jock strap with no helmet. This would be the equivalent of Rockstar attempting to make a game more massive than any they've done so far, as their very first game! They wouldn't stand a chance if Rockstar tried to make GTA V as their very first game and relied on us to help get them there. You guys whining can't even give these devs a chance to learn the process...OH MY GOD! THEY"VE MADE MISTAKES?!?!? NO ONE does that anymore, so I can understand your impatience with that...Shaking my head...FACE PALM! It's a tiny module...lol...and It's still doing things that a well established company like Rockstar hasn't even attempted yet. 

    You brought Rockstar into this. I never brought up other companies until you started comparing the two. 

    22 hours ago, JohnNYBlaze said:

    These guys could very well take the Rockstar way, make a bunch of great smaller games till they are a multi-billion dollar company...They could literally make one aspect of this game, and then sell every one after as DLC which seems to be the industry standard these days. Rockstar sets realistic deadlines and meet them a vast majority of the time right? Then I guess you were still living under a rock when GTA V released to a plague of problems. They also kept tellin us that the heists would be out by a certain time, and then stopped working on heists(missing another dealline they set) and released the ports to next gen consoles, at the time, then took even more time for PC port...more missed deadlines. They finally released heists over a year after they said they would. That's only GTA V, and if you think that was the first game they ever missed a deadline, then you're not very informed.  Yea you keep thinking Rockstar is the perfect company you want to believe they are.

    You are talking about DLC's. We had the base game, GTA V, and we were waiting on additional content being released. Rockstar can afford to do this because they are a well-established company and we already had the base game. Asylum cannot afford to be making huge pushbacks because as far as the gaming community goes they still need to prove themselves. We have had nothing from them, and the first module was supposed to be accessible almost a year ago now. If we already had the TS module and they said they needed longer to add, for example, a bicycle shop, I doubt people would be complaining nearly as much. Once we have the base module, we know that Asylum aren't just false promises and so we will be more understanding if they need more time because we can trust that in the end their promise will be delivered. Comparing heists and Identity is just nonsensical.

    22 hours ago, JohnNYBlaze said:

    What gives any one you the right to be annoyed? Do they not have a right to learn the process and make some mistakes along the way? They are atleast giving us parts of the game to play while we wait for the release. Rockstar doesn't do that...You are arguing emotion which is something you can't argue about.

    Of course they have the right to make mistakes. That doesn't mean we need to just accept the mistakes and give them a free pass. If their mistake causes us to get annoyed, that is well within our rights. You seem to think that people complaining is infringing on Asylums right to make mistakes. That's just silly. They can make mistakes, and we can complain. Also I don't know how you think I am arguing through emotion instead of logic, I have not stated one thing that is opinionated, and if I have I have clearly indicated it as opinion. You are the one arguing with your emotions, which I will come back to later.

    22 hours ago, JohnNYBlaze said:

    They didn't hold a gun to anyone's head for your money. They stated their mission and you either believe in it or don't...that does not give you the right to lecture them on how things should be done and how long they should be done in. Simply because it's taking longer than you guys anticipated that it would take. Or maybe your arrogant enough to think you could do it better and faster. Plenty of well established companies that could make this game happen...But Asylum is the first one to try and make it a reality.

    No one is saying we were forced out of our money. But we were told misleading facts which may have influenced our decision to buy the game. For example, we were told the module should be playable late 2017. Now, notice how I used the phrase 'misleading facts' and not 'lies'. This may not have been a lie, but it was certainly misleading. Even if we considered that the game may have been delayed, saying it should be playable late 2017 to a consumer means that even if we give the devs a wiggle period of 6 months, we should be able to play this game by June 2018. It is now July. This is not taking into account the numerous other promised deadlines, which only add insult to injury. 

    As for your next statement, that is not entirely true. Faith isn't binary. You don't either believe in something or you don't. They stated their mission statement and right there and then people decided how much they believed in this game. And here's the best part, how much you believe in something can change. You might have believed in the game entirely when you read the Kickstarter. However after ever deadline being failed and little to no promises being delivered on, that faith starts to decline. Once that happens, you have every right to inform the developers about your concerns. You have every right to give lectures on how you think the game should be handled. Of course, Asylum have the right to ignore you, but you are allowed to voice your concerns in any way you see fit. On the contrary, a lot of people (myself included) started to lose faith but the gameplay videos boosted my belief right back up to where it started. 

    Also, you mentioned that this game is taking longer than we anticipated. This implies we were the ones who set the deadline expectations ourselves and got annoyed when the devs didn't meet them. We didn't just anticipate that this game would have been out months ago, we were told it would be by the developers

    22 hours ago, JohnNYBlaze said:

    If it wasn't for impatient people bugging them for more information about when it's gonna come out and what is gonna be in it,  I don't think they would have gotten themselves in this situation. But they are learning that sometimes you don't give the people what they want all the time.

    If it wasn't for impatient people bugging them for more information, you wouldn't have the two recent Town Square streams. You are welcome. 

    22 hours ago, JohnNYBlaze said:

    They should focus on making a game, which is kinda hard when you're more worried about giving things for people to look forward to to keep their backers and player base happy. 

    That is life. This is how it works in every industry, you need to make your shareholders/investors happy, because if they aren't they can withdraw their investment. Kickstarter isn't a charity, it is a funding platform. If people think they are funding something that doesn't even exist or that they don't believe in, they can withdraw their investment. So yes, it is very important you make your investors happy. That's the trade-off of crowdfunding, if they didn't want to have to deal with all of this they should have got a private investor. 

    22 hours ago, JohnNYBlaze said:

    What we should be comparing to those veteran developer's is how this game is leaps and bounds ahead of what any of them are doing, how a small new team is trying to accomplish things that veteran developer's should be doing...but aren't. THAT's what you compare to...In my opinion I hope they put at least 7-10 years of development on this game. Bigger companies have taken that much and longer to release games a fraction size of the massive scale this game hopes to encompass.

    How exactly does this game leap bounds ahead of what any developer is doing? I mean, don't get me wrong, I am personally impressed with this game but let's not pretend it's some incredibly unique and different game that is miles ahead of the industry. It is just another simulator like Arma Life, DarkRP or any of those RP games. In my own opinion this game does it better than the mentioned games, but let's not pretend that it is some absolute gaming masterpiece. It is a good take on a more niche part of the gaming industry, that is it. Also I hope you are joking about wanting this game to take 10 years to develop. That is just sad. 

     

     

     

    22 hours ago, JohnNYBlaze said:

    . But you keep thinking you're fighting for the little guy, defending the rights of those oppressed  "supporter's" who are being let down by incompetent developer's.

    And finally I come to this. All throughout your post are little punches at my character and other ad hominem. Grow up. You say I am arguing through emotion, yet you are the one who clearly loses control throughout your reply. This sentence is just one of these attacks I found, but it adds nothing to the conversation, so leave it out in future unless you want to come across as a childish person who is mad that someone doesn't believe in their vision.

    Seriously, I feel like there are some people on these forums need to realise it is okay to criticise. You don't need to praise everything the developers do and accept every mistake because you are afraid of admitting your investment was risky. You are allowed to be annoyed, criticise, and give negative feedback. It doesn't make you less of a person, and it doesn't mean you hate the developers. They raised $1.2 million. Some random forum users saying they are tired of waiting is not going to personally effect them at all. This is business.

    • ver.1.22474487139 1

  4. 24 minutes ago, JohnNYBlaze said:

    Impatient kids are still testing my patience...I say kids because most adults tend to understand what would go into making a game of this scale. Rockstar takes years to make a game a fraction of this size and gives people nothing, but what they want to release. They have much more resources and still takes years to make a game from the criminal aspect of life or being a cowboy outlaw...Let's try to remember a much smaller team isn't supposed to accomplish this game faster than the likes of  well established developers with much deeper pockets.

     

    First thing is first, Rockstar delivers on their promises. They set realistic deadlines and meet them the vast majority of the time. Asylum has set numerous deadlines and failed to meet a single one. Secondly, this isn't the game we are waiting on. It is a tiny module. It is a sneak peak, not even a beta. I don't come on these forums and talk negatively about the devs, and while I consider myself on their side I don't think its fair to be annoyed at people for getting frustrated. The devs dug themselves this hole, and again while I am on their side I won't attack the people who are annoyed because it is entirely justified.

    • Like 6

  5. 15 hours ago, Norway174 said:

    Could this be counted as Doxxing? I mean, you are putting their personal name out there for everyone to see. o.O Pretty sure that's against the law in EU now.

    Perhaps it would be better if you asked them directly, and let them you yourself, if they wanted to?
    Or if it was posted somewhere on this site, link to that instead.

     

    Doxxing isn't actually a crime. Doxxing involves essentially cyber-stalking someone to gather information that is already out there. As long as you aren't using this information maliciously, for example to blackmail, you can share any information about anyone so long as it was obtained publicly. If a developer shared their name in a private message you probably shouldn't reveal it as that could land you in trouble, but if you were to, for example, happen across the Facebook account of Motown and it listed his address in the bio or something, you are free to share that so long as you aren't doing it to blackmail etc.

    To be safe, and also just to be courteous, you shouldn't share any information about anyone if they haven't given you permission. However, legally speaking, sharing the developers names likely won't result in you getting into any trouble.


  6. 29 minutes ago, dagtag said:

    because releasing a buggy module is not a good marketing strategy, testing takes a long time, they test the code get the bug out retest the code get another bug out etc etc, fixing one bug can cause 10 more bugs.

     

    You have been a member of this community for a good few months now and you think good marketing strategies are at the top of Asylum's concerns? I support the developers but PR clearly isn't a huge priority for them let's be honest.

    • Like 1

  7. Just now, LuckyDuck said:

    Yes indeed people, have genuine reasons. I totally agree but not most of them. the majority are the ones who blindly pledge. I am very sure the ones who genuinely have asked for a refund because they have lost hope for it are likely including the reason, that they now need the money back. People do consider most of those questions but not all I am sure. Also even if you put $30 in, you should consider the questions, because at the end of the day when you pledge, the devs add it to the budget. If you refund after the money is in that budget, it screws them around with recalculating.

     

    Well fair enough, I don't think I can really add much more to the conversation since for the most part I do agree with you so we'll leave it there. Thank you again, you are always up for friendly discussion and I love it :)

    • Like 1

  8. Just now, LuckyDuck said:

    Yes indeed, but I said "A lot of" meaning not all of them are blind pledgers who refund but a lot of them are. 

    Here are my things, I look for before throwing money and also most things people should be looking for.

    1. 1. Do I like the concept?
    2. 2. How big is the Team?
    3. 3. What estimate have they given to me for something to be delivered upon?
    4. 4. What estimate do I think is realistic?
    5. 5. What road bumps do I need to consider along the development roadway?
    6. 6. What problems could cause a delay in the development?
    7. 7. How long am I willing to wait?
    8. 8. Do i want to wait?
    9. 9. Do I think I have the patience to wait?
    10. 10. How badly do I want the game/ thing to become a reality?
    11. 11. How much do I want to help development?
    12. 12. Am I financially able to Pledge anything?
    13. 13. Do i need to consider any other options?
     

    For a large investment, I would 100% agree with you. But most people are donating less than $80 (I am assuming here correct me if I'm wrong). Me personally I donated $30 I think. For an amount that low we just look at the general idea, see that we will be able to play early 2017, and the couple of gameplay videos really sealed the deal. But when the delays start coming in we start to think to ourselves that that $30 is better spent on another game I can play now, so we refund. Again, I am on your side and agree people should understand where their money is going, however I absolutely understand why people are losing trust and refunding, and I don't think it is out of ignorance.

    • Like 1

  9. 29 minutes ago, LuckyDuck said:

    The game was kickstarted from concept, there was no game before the kickstarter and also you crowd fund your game to help fund development early on. A lot of the money was from their own pockets at first. Refunds don't counted, they might not make a dent but still doesn't change the stance. Also They are growing, but Games cost a lot more than 1.25million nowadays. The average game development funds is about $20 - $30 Million I bet.

     

    Re-phrased - 

    Extra:

    The dev team is small, currently mid 20's on how many there are and well also the first year of development there was only 3 devs. They have grown and have been improving little by little in all different areas.

    There are not that many refunds, but a lot of the refunds are because people throw money blind without thinking about it. 

    People do not research on things before putting money in a game which is in early development.

    @xfinityprime

     

    I mean I agree with most things you say but I don't think your comment on people asking for refunds is very fair. It's not that they "threw money blind without thinking," it's that they chose to back a game which has failed to meet up to it's own deadlines (which none of us set), and has failed to deliver on really any promise. When they chose to back the game they had an expectation that the game would come out at some point and had trust on the devs. With not a single promise being delivered on, they no longer have trust in the development team and therefor no longer wish to back the product. As much as I am on the devs team, that is entirely their own fault and I am sure even the project leaders would agree that they have made these mistakes.

    Let's take a real product. Imagine you are pitching a real product to an investor. You mention how you will have a working prototype, you give them milestones and deadlines for the release of your product, you have an amazing pitch and based on that the investor chooses to invest. If that investor later finds that none of your deadlines have been met, you are months behind schedule and while you had a great pitch, that is really the only thing you had and everything else was just false promises, they will likely chose to withdraw their investment. 

    This is what crowdfunding is. It is a two-way exchange. It's not just we throw money at someone and say "you do whatever you want and take however long you need", you are investing into a product for which you have expectations. If your expectations aren't met, you may no longer wish to invest. I feel that there is some confusion on here about all of this. I did not 'donate' to this games development. I invested in it. I am willing to accept the failed deadlines and allow the developers the time and space they need, however some people are not, and I don't think it's fair to say those people just randomly threw money at a product without thinking. There is blame on both sides here.

    • Like 5

  10. 5 hours ago, RenegadeNine said:

     I fail to see any relevance between House Flipper and Identity. Town square won't have missions for a start, and even House Flipper has more to do that TS will.

    You say you have a decent list of stuff you're going to do, mind sharing some ideas? I'm genuinely curious, because I'm not sure how it will be possible to get enjoyment out of TS after the first few hours.

     

    Im with you here. Im not sure where, but I am pretty certain even the devs have said not to expect much from TS. It is literally just a glorified proof of concept in my opinion. No disrespect to the game or developers, I am sure I will enjoy it for a few hours but beyond that yeah, won't be much.


  11. 1 hour ago, LuckyDuck said:

    I said it like that because it was just quicker replying with just "Criminal" instead of "Going and committing crimes" or something along those lines. I agree with what you are saying. I just said it for a quicker reply. (I don't like typing lol)

     

    Oh yeah no problem at all I get you. I am curious what others think though.


  12. 27 minutes ago, Kolibri said:

    I was a Alpha tester for the closed ALPHA, I can't say much becoz of NDA...

    THO Im more than certain you will enjoy that game alot, I had fun on the alpha...

     

    Nice man! How did you manage to score that? I would love to have the chance to alpha test games this early on if the opportunity arose. Is it a career thing or something you can get involved with no matter what?


  13. 21 hours ago, Kolibri said:

    My friend Pedro, Insurgency Sandstorm, World War 3, TES VI

     

    I don't think Insurgency Sandstorm is getting as much appreciation as it deserves. I sat through a whole 3-4 minute YouTube ad just watching it, definitely caught my attention.


  14. 7 hours ago, LuckyDuck said:

    I get that a lot of the population will want to go for cops or criminal most of the time but a lot of the current fan base want to run a business.

     

    Again I disagree with this personally. On Garry's Mod for example, you physically chose a job to be and are restricted to that role. You are a thief, you are a cop, you are a mugger etc. On Arma it's much more fluid. You aren't a criminal, you are a citizen who has committed a crime. You are given one role; a citizen. You can do with that as you wish. I don't think people will be thinking "Oh I want to go be a criminal" I think it will be more "I want this car that I cannot afford yet, if I grow some weed on the side I will be able to afford it sooner." 

    Sorry if this seems like I am reading into it too much or something but I really don't want people enforcing the idea that this game is gonna be cops vs robbers. Crime is a spectrum, you aren't just either criminal or not. In DarkRP maybe you are because you are physically in game as a thief, but in games like Identity and Arma your entire character isn't just "a criminal". People won't commit crimes for the sake of it, it will be for the purpose of personal benefit hopefully.

    By the way I am not starting an argument or anything, I am just opening a discussion on the topic which interests me. 


  15. 7 hours ago, ECorp said:

    LOL they did NOT make Arma Life.
    They are just running a server and making some script changes to a already developed mod.
    They took the core and changed and added to it, they did nothing of the nitty gritty stuff.

    The core was done for them.

     

    I am almost certain I remember hearing something about these guys making the base life mod for Arma 3.


  16. 1 minute ago, ShaneMcCoy said:

    I don't want this to come off as negative, because I've been waiting on identity as long as anyone else now, but I'm just afraid the scope of this project is just too great.

    I think the idea of this game is just way too ahead of it's time.

    Honestly expecting nothing more than a glorified DarkRp, Arma Life, or GTA life type game.

     

    I really don't know how to fully address all my concerns in a short explanation but:

    ~Too many variables that need to be implemented

    ~I'm not sure how big servers are going to be, but to have a game like this I'm expecting there's going to need to be a lot of player slots. How will servers hold?

    ~ This is being advertised as a serious RP experience, which is very NICHE. How will we get the actual population? This game is going to need a large population to run, I mean large. It's not the same as Gmod or Arma, which have light RP, do whatever the fuck you want elements.

    ~There's going to be A LOT of small details no one is ever going to care about after the initial "wow."

    ~Everyone is going to want to be the coolest, most fun classes. Not everyone can be a government official, not everyone can be a criminal. If the split is 50/50 then the game will just be cops and robbers. I can't really see anyone wanting to be a civilian.

    ~Very unlikely servers will keep a non chaotic, serious RP environment. You know the servers are going to be flooded with edgy kids.

     

    Summed up, for the game to have the best immersion possible, there's going to need to be a LARGE civilian population. I highly doubt there will be a large enough population of players who want to do basic life tasks.

     

    Hey, maybe I'm wrong and misunderstand the purpose of the game. What do y'all think?

     

    I always looked at this game as Arma Life: Standalone. Asylum are the ones who creates Arma Life, so it would make sense. I agree with most of your points but don't consider them as negatives really. As for the cops and robbers theme, I disagree. I think lots of us are fine with being regular citizens and making money. I don't think you can label crime as one category. Think about real life, someone who murders people for a living is a criminal. So is someone who grows cannabis in their back shed. I think Identity will work like this. Yes, most people will commit crimes, however not everyone will be running around with AK47's robbing the police station. 


  17. 12 minutes ago, HairyGrenade said:

    The developers don't work over the weekend so it won't update for 2 days. Yesterday a task was moved to testing.

     

    Oh. I have left school so the days seem longer and every day is a weekend so that's why it probably has seen like a bit longer with no progress. Fair enough, thanks.

    • Like 1

  18. Guys you know I am on the dev's side now, but the dev tracker hasn't changed in days. I know testing takes more than a day sometimes but I still expected something to be done by now. We have been on 6 tasks remaining for a while with absolutely no changes. I'm not bashing you guys but what's going on?


  19. On 30/05/2018 at 1:14 AM, Mordacar said:

    At least the paranoid boo-birds should be in retreat with red faces. lol

     

    I don't think that is very fair. Before this stream, we literally had one or two gameplay videos and the rest was rendered screenshots. I think we had all the reason to be skeptical. Yes, the gameplay stream proved us doubters wrong but we wanted to be proven wrong, we want this to work we just needed more evidence. If no one was putting pressure on the devs for a gameplay video, it may never have came. So you can thank us "boo-birds" for being vocal enough about our concerns to get the gameplay video, and we can thank the devs for proving us wrong.