Nave95

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Posts posted by Nave95


  1. 3 minutes ago, Motown said:

    You will see a UI element pop up on your HUD indicating a change in stress based on where you are on map, and it will fade away as long as no additional changes occur to your stress level. Just something really simple to help you know which areas are safer than others. :)

    Thanks for taking the time to answer my questions. I can't wait to see the progression and then the day we can get in-game. :) 


  2. 6 minutes ago, Motown said:

    We will have a stress feature in place that we've built to discourage greifing and prevent random killings on official servers (private communities can disable this). It's based around stress, and is only a factor in specific parts of the world in spots within major cities.  When your characters stress levels are high, you will be vulnerable to attack, and when they are low, you will be less affected by damage. It can still happen, and you can still be killed in safe areas, but you have a chance to react.  Attacking other players in these 'safe' areas will cause your stress level to increase faster than your victims, so you will become vulnerable faster than them, allowing them to retaliate, or run away. Imagine that outside of these areas, having a full stress bar is normal, and inside these safe areas, players are given a buff.

    Additionally, there are other safe areas where no damage can occur at all, usually inside specific buildings. This is because there are metal detectors placed in the doorways of such buildings that will remove your weapons temporarily while you are inside, but will give you all of your dangerous stuff back as you leave. Some buildings such as banks have metal detectors inside of them, but will allow you to carry your weapons past the metal detector, and will set off the alarm, initiating a bank robbery.

    We've been quiet about this feature in the past because we aren't entirely sure how our community would react to it, but it is subject to change, and feedback is always welcome!

    Thank you for your response. I love that idea of a stress feature in place. This being said, Will I know if my stress increases that I may be in a more dangerous area of the city/map? or will this only apply to a situation that's happening?


  3. Hello Everyone/Devs, :)

    So, I know the game will have Police, and Gangs. In the overview there is something said about Gangs declaring war on each other and certain PVP locations. I'm just wondering what will be in place to stop the world from going to chaos and you being shot, killed, robbed, kidnapped, or ran over by vehicles all day? I know on some Life games as well the criminals will wait for there to be few Police on the server and such. Will there be something to keep peace in the normal areas, or will this all be based on if there is police on? I know there may not be answers yet for these questions, but I just wonder about how it will run based on pass experience from life games/mods. How will Identity deal with this? 

    Thanks for your time. :)

    Sincerely, Nave