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Posts posted by DLimit
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If anything, sexual intercourse could exist behind closed doors without any sexual sounds in order to ensure that the game remains playable for individuals beneath the age of eighteen or nineteen. One could examine children as a "pet" to a certain degree based on the sole premise that:
1. The child shall remain within the owner's residence (household or apartment).
2. The child shall be expected to be nurtured through emotional interactions. I.E. patting his or her head, reading a book, complimenting it's hobbies etc...
3. The child shall be expected to be nurtured through financial means. I.E. food, clothing, shelter, energy, bed, books, and toys.
If anything, IN THE LEAST, children could function identical to a pet within the dwelling place of the parents rather than an AI within the streets. However, it would not be a negative idea for children AI to travel throughout the streets while remaining immune to undergoing death. Finally, the child within the dwelling place would be unavailable in-between 8:00AM and 4:00PM in order to attend the local primary or secondary educational institution that remains inaccessible to players.
Thus, players would not possess the spare time to fulfill other roles while the child is located within school. -
Anticipating the date that my person shall be capable of hiring a designer that could produce the political party's logo and banner in exchange for a fee.
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6 minutes ago, MrClark said:Why do you always seem rude sorry man I didn't see the email jeeze
How about the numerous other posts on the subject?
Who's familiar with the phrase "Ignorance of the Law is not an excuse"? -
In my opinion, marriage should exist within the game while possessing the ability to adopt a subject that functions as an older teen considering that it seems unnecessary for the game to be cluttered with NPC children within a serve that could potentially consist of one-thousand players. However, it does not seem to be a TERRIBLE idea for NPC children to be running throughout the streets to a certain degree considering that players could easily differentiate between players and AIs based on the height of the characters.
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15 hours ago, johnybravo9 said:could you charge other players money to listen or could you busk on the street for money?
Since "Identity" is a player-based game, players shall be capable of engaging in contract agreements with other companies and/or consumers in order to perform within their venue or event. For example, one could perform within a restaurant, birthday party, or a massive stage within a concert in order to accumulate wealth. Finally, subjects are capable of producing and distributing their records or CDs within the market in order to accumulate profit.
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In my opinion, the entire game's design should provide citizens with the ability to purchase ANY commodity or service for a discounted price as long as the purchase exceeds an X amount of the company's commodity or service.
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4 minutes ago, Kickapoo said:That video is made by skilled individuals and probably took a hella long time. Is it really worth implementing such a system to bridge a gap in the market so small for people with the ability to create such content?
It provides individuals with the ability to recommend unlicensed films within the theater.
It is not challenging to merely implement a system that involves requesting a link.-
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What shall be "Lucious Times'" objectives within office?
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40 minutes ago, Kickapoo said:But they'd be absolutely shit so theres no point. It's like handing over source filmmaker to a 14 year old who has no or little concept of how to use it. That'll be the sort of quality the majority of player made movies will come out as.
The theater company would be expected to review the film prior to confirming whether it is acceptable within the theater. For example, a decent home-made film would be classified as the following:
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It would be interesting if players could produce their own films within the real world prior to requesting to play their movies within the theater. For example, one section within the "major theater" could consist of "home-made films". In the process, companies and political parties should be capable of purchasing advertising time PRIOR to the beginning of the film. For example, the intro-screen could consist of a few advertisements before the film begins.
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The perfect time period for a terrorist organization to conduct a terrorist operation would be during a massive sports event... hahahaha.
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Does any one else possess any objectives within the game?
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15 minutes ago, Narc said:Like i said, there is alot more work that is involved in making an amusement park, then those smaller buildings for activities. If they put in all that effort to make the amusement park (doubt they are going to) then theres a high chance that all that time, effort, resources and funding goes to waste because hardly anyone will use it after the initial hype.
It is not challenging for developers to produce a miniature amusement park with a few rides, games, stage, raffle-ticket booth, and food court.
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10 minutes ago, Narc said:in the QnA page on this website lol.
Understandable. However, the amusement park would not be any different than the other aspects of the game that include cafes, theaters, libraries etc...
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49 minutes ago, Narc said:https://gyazo.com/cde3cf095ba0c1ad797e6c2f7f7f8954
Sorry to say i told you so. The theme of it is about modern day western gang culture.
They've stated more then once in interview videos you probably havent watched, that they want to keep the game fun and entertaining.
Where did one manage to attain the source of information or quotation?
The main page states
"... a new breed of massively multiplayer online role-playing game where hundreds of players interact in a world of absolute freedom, where it's the actions of players which determine your fate and the fate of the world you live in.Live as a criminal, a police officer, business person or anything in between. You are in full control of your own future in your persuit of wealth, glory and power"
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Most definitely. From a player-oriented perspective, one could sign a written contract with the individual in order to ensure that the subject fulfills the terms of the contract. One could contact a lawyer and summon the entity to court for failing to abide by the terms of the contract. If the civil judge determines that the accuser is capable of providing evidence confirming that the individual did not fulfill the terms of the contract, the individual could be forced to pay the fees. Otherwise, the individual would be incarcerated for committing acts of theft.
It could be easily implemented from a player-oriented perspective.-
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37 minutes ago, Narc said:Did you ignore my posts? Ive stated already that the reason why an amusement park wont suit identity and probably wont happen and the reason why theres a chance that a event carnival could happen is because, its a game bro, it takes time and effort to put into creating something as big as an amusement park right? if you just keep it there and not make it an event exclusive kind of thing like a carnival (they show up once or twice a year irl) then all you are going to have is some people go there to have a few hours of fun and go on all the rides, then focus on another part of the game, like making money, or gang banging, or running a store, or something else that they will be putting into the game, then all those animated, rigged, modelled, textured and scripted models for an amusement park, will be left there, as a ghost theme park thats never going to feel like you're at one because no one else is there but AI running the rides. Dont get me started on people suggesting its player run, because they obviously havent read that identity devs have taken out the boring jobs and given it to the AI (running a store, etc) because no one is going to sit on a bloody game meant to be enjoyment, to sit at a ride, or a cashier, all day and all night serving people here and there, its not reality, so you cant really compare it to it, people like playing games to escape reality, not to go work in a game aswell. Also you keep stating that american amusement parks stay active, as i have already told you, real life is completely different to ingame, not only do people like going to amusement parks in real life because it is actually fun and a good experience because you're physically there, but theres enough people in the area to keep it active, its a game, the highest pop servers they are wanting to have is 300 they say, if you put 100 people in the amusement park, then it would feel alive, but 100 people wont be living at the amusement park throughout playing their life away on a game when the game has more things to offer, the game isnt about amusement parks and how you live in one, its actually about cops and gangs, with other things thrown into the mix to make the world feel real, and people can rp other things.
i think your idea is going a little too deep into roleplay and i cant see it happening, if there was one big giant server with all of identity's pop on it, and it obvs ran well and no lag issues or anything, the amusement park would probably make more sense because there would be more people using it, but the hype of it will eventually just die out then its all that time wasted on all those things needed to make the amusement park.
Honestly i feel like ive repeated myself numerous times, so this is my last comment on it.
Nice suggestion, but reality it wouldnt work with identity, unless it was a carnival exclusive type of deal.The game is not focused on strictly "gangs and Law enforcement" considering that it is not a GTA-like game. In reality. it is a game that involves simulating real life scenarios.
You clearly did not read my post:
1. NPCs/AI would fulfill monotonous tasks within the amusement park2. Local businesses would profit by distributing their services and commodities within the amusement park
3. The state would generate revenue, indicating that the political leaders shall promote the amusement park4. Rewards shall be granted and ALTERNATED with raffles and games. One week, individuals shall be capable of attaining a television. The second week, individuals shall be capable of attaining a sofa etc... Thus, the incentive towards attending the event shall be extremely high, resulting in an increase in consumption.
5. The identical scenario would apply to libraries, restaurants, cafes, night clubs, and numerous other venues that exist within the map. According to your logic, it would be worthless for the game to consist of such venues based on the sole premise that it would not be active 24/7.
6. You did not analyze the post if you're continuously arguing that "staff members should not be player-controlled" when I had clearly stated that you and I had established that monotonous tasks should be controlled by the AI.
7. "It is going too deep into roleplay"... Identity is a roleplay-oriented game. Once again, it is not GTA V. Thus, it is NOT a "Cops v. Gangs"-oriented game. -
8 hours ago, JamesLuck01 said:They are only innocent via RP but they can only be arrested if they have committed said crime.
Based on previous responses, the Law enforcement appear to be incapable of arresting a suspect unless one has attained evidence to confirm that the subject had committed a criminal offense through either witnesses or DNA evidence. Am I correct?
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6 minutes ago, Narc said:Distributing food to a carnival isnt running a carnival. Having a politician conduct a speech about a carnival isnt something a politician would honestly do, and even if they did, so be it but again that's not making it a player run carnival. Musicians playing at it doesn't mean it has to be player run again.
Like i said, that stuff could work, with what i stated, if the carnival was exclusive and not always there, which would attract players to come, and enjoy themselves instead of sitting around waiting for people to come to a carnival that they have already seen enough times that theyd rather make money and gangbang
Didn't you and I already establish that the majority of the monotonous tasks within the carnival would be controlled by the AI? Did you ignore my posts?
Requoting another response: ""The identical scenario would apply to Cafes, libraries, and the theaters... Thus, why should it only apply to an amusement park? Within North America, amusement parks usual remain active on a daily basis. Thus, the identical scenario should apply to the game. In the process, individuals that undergo love relationships or friend ships would be willing to attend the amusement park on a weekly to bi-weekly basis. Finally, companies would advertise commodities and services that would be distributed strictly at the amusement park for a limited time in order to generate revenue for the park.
Imagine a scenario that involves companies attaining 1%-5% of the amusement park's sales when the company distributes it's commodities and services within the amusement park.
Incentives for every thing... the amusement park's revenue would be taxed by the political representative of the city, as-well. Thus, the political leader would utilize any means necessary to promote state-owned events that are profitable for the city. Finally, rewards would be alternated within the amusement park. For example, a massive teddy-bear would be a reward during the first week of the amusement park while the second week shall consist of a television.
Human beings would invest their time in participating in games and raffles in order to attain a vehicle, basketball, television, laptop, cellular phone etc... The higher rewards would be a monthly raffle while the smaller rewards would be a weekly raffle and/or game."
P.S. Politicians campaign their political party and elections every once and a while within a carnival, fair, or amusement park due to the massive amount of citizens that attend the event.Edited 13 hours ago by DLimit
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2 hours ago, NOE said:Well if you look at the map a Amusement park would be to big just look at it:
-The cities are far to small
-Amusement park is would be to big for a small island.
-County side is mostly farming and forest.
-Noe Rock
My person is capable of witnessing an extensive amount of space for an amusement park. Examine the top right portion of the screen that is located beneath the city. One is capable of producing an amusement park directly at that location.
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13 hours ago, Narc said:Yes amusement parks are always active irl, because they're real jobs and real amusement, thats why they thrive, not only that but there is more then 300 people in the world (as in per server ingame there will be most likely around 300 people) thats very limited not everyones going to want to stay at an amusement park their whole game life on identity, sitting at a ride to press on and off, and other people riding all the rides 100x over just to keep it alive, and if some do thats incredibly weird and rare, and not all servers will have that.
As my person had stated earlier:
" How about the idea that local businesses utilize their resources and services to profit from the amusement park or fair? For example, a food company produces, transports, and distributes their pies, cookies, or burgers to citizens within the amusement park. In the process, politicians utilize the time to conduct speeches or organize tabling at the event in order to promote their political campaign. Finally, musicians utilize their time to perform on a stage that is located within the park etc...
Such roles could exist as "staff members" of the amusement park or fair.
Edit: As for rides, the rides could be controlled by the AI rather than players. "-
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Agreed, the game should provide individuals with the ability to a fair trial considering that subjects are "innocent until proven guilty" within The United States of America. However, Law enforcement officers are capable of claiming custody over the suspect, resulting in time within jail or prison. Thus, the courts could function as a means towards determining whether the suspect possesses a recorded criminal offense within their criminal record. In the process, the citizens could be presented with an X amount of currency as a form of restitution for one's imprisonment if the subject has been proven to be innocent for committing the criminal offense.
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The identical scenario applies to the politician with an undisclosed name, for security purposes, that intends to function as the representative of "The People's Revolutionary Party" within the island.
Patches
in Ideas & Suggestions
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The topic should be produced within the "Q&A" section of the forum rather than the "suggestions" forum considering that it is a question rather than a suggestion.