Oroborous

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Posts posted by Oroborous


  1. 5 hours ago, silentunion said:

    There are some industry standards; however, I don't think they are the same standards that you are stating. The standards are to create a quality game. A good example of a rushed game is No Man's Sky. Clearly, No Man's Sky did not meet the standards when it was launched and it ended up with a horrible reputation and, even now, some people STILL don't like it (albeit it is getting a lot better).

    If you want an unpolished module that you might not even be able to play, then you would be right.  However, simply saying that "these are merely excuses" and "won't fly anymore"? If you were presented with an unplayable buggy game (and in this case an unplayable buggy PART of a game), would you not be saying the same thing just in a different context?

    These "standards" you seem to want to imply, are you basically wanting their game now and they want it polished at the same time? I'm curious as they are literally two opposite ends of the spectrum.

    Personally, I want a quality work, and I sure hope they take anyone who wants this game rushed lightly as, at that point, it might as well be our money down the drain. Development takes time and all a lack of patience will do is make this game fail. 

     

    I NEVER said i want the game now,  Point it out where i said that specifically?  I even mentioned there is no point releasing the town square module.  What i meant is there are constant excuses, each time they said they are releasing something it never happens.  I don't see how this can build a good relationship between the community and the company. Same exact thing happened to many developers, even the big dogs in the industry but one way or another the community had to be heard otherwise it looked like a downfall,  example: For Honor (Ubisoft). If you going to throw dates, give yourself a lot of room for error otherwise people will hold you to it.  Most people feel they are running around in circles because Asylum has not been doing very well with communicating. 


  2. 6 hours ago, Dandi said:

    So better release it like that as it is? Unfinished?
    I would prefer seeing what took them so long, seeing what they aim when they say they did their best for our best experience in-game. I mean, we've been delayed several times, what's a bit more? :D

     

    It obviously would be unwise to release a  mess. Point is month after a month nobody has an idea what's really going on.  I like what someone else is doing for another game that is more of a police simulator but they do their best to speak out to the community and give them an update.  The guys does is solo and he did a lot by himself compared to Asylum!


  3. 19 hours ago, dagtag said:

    there are a couple things wrong with your comment, you lach out at me because you worked hard for your money? well guess what so did I but that doesn't matter, you cant demand everything you want, pledging into an idea doesn't mean you buy your way into the company it shows you support the idea and the developers behind it. and you calling us pledgers "powerful" shows that you for one are abusing that power. calling their footage "not gameplay" is not holding someone accountable...

    again, answer my question, WHAT MORE CAN THEY SHOW. this is the third time i asked this and you don't seem to come up with an answer, and you know what? I think I know why, you don't know the answer do you. you simply demand demand demand and once someone points out that they cant simply show more you just change subjects, just admit that there is nothing else for them to show, is it that hard?

     

    Not sure if you're trolling or what is the case with you,  I just told you what they can do.  Nobody has the time to sit and watch 3 hours dev vlog of creating a lamp. You can do the same like majority of the new guys,  Warhorse Studios showed a lot of behind the scenes of the development, Like showing how their team is developing the game,  You see it it's right there no bull.  I would love to have a business and customers like you so i can just take your money and pat you down each time i have no answer when will i deliver what i sold to you and each time you just bow your head. Obviously that is just an example and we are not running a store here.  But  "AGAIN" what part of it you do not comprehend, there are many things they can do and show that they have not done so yet..development is an ongoing process so it does not sit idle.  They can be creative, do something like warriors den that Ubi does for For Honor.  The demand will be there if you like it or not, Start accepting the fact until Asylum clears up the mess they got themselves into.  I mean seriously dude you remind me of the Antifa clowns that no matter what you tell them they are just brainwashed robots with zero commons sense and logic. 

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  4. 2 hours ago, dagtag said:

    it is gameplay nonetheless, there is no use in speaking of "accepting it as gameplay" it IS gameplay, who are you to say it isn't? a pledger? because that doesn't just give you the right to demand to see more from these gameplays. so answer my question, what else could they have shown us? a movie in the cinema? singing some karaoke? playing some chess? accept it, these are things that the player needs to explore for himself and don't belong in a gameplay video.

     

    Actually as a "pledger" i get to demand.  Who is saying i can not you? We all can because we invested real MONEY into this project, Without any of us it would not exist. That is "powerful"   So get your head from wherever it is and stop telling people they are  not allowed to demand and hold those they invested in accountable. We all have a voice in this.  Trust me if my money is involved in something i will as questions simply because you don't live my life, you don't pay my bills, and most importantly you do not work my job and get paid for my effort at it.  You want to pretend to be a fan boy and tell people they can't voice their opinions? give your best try cause not every single individual here is half asleep.  Maybe it's time you get a reality check cause you going to get checked by those that pledged their money.  There are people who invested a lot and by all means not every person here screams "mommy" and their parent's bank account opens up with a cash flow.   With the whole disaster Asylum got itself they can fix this by doing something that can give people a better insight on what's going on.   You yourself mentioned tons of time by now pointing that most information can be obtained via discord, well this does not make it official,  Joe tells Mark,  Mark misunderstood what Joe said and tells Fred something else and it's a ever going circle of a mess.  I know you want the best for the game, I think all of us do. But there are ways of ding things properly and that is a reason why you got a lot of people pissed off,  It's not the fact that it's taking a while, but the inconsistency of what they promise vs what do we see happen.  

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  5. 1 hour ago, dagtag said:

    gameplay: the features of a video game, such as its plot and the way it is played, as distinct from the graphics and sound effects.

    you don't just decide what is/isn't gameplay, it is literally in the name GAME PLAY.

    did they show off the graphics? check

    did they play the game? check

    what other features do you want them to show from TS? ts is a social module, there is nothing else to show... just showing of everything woud mean there is no point exploring TS yourself... they played the game and showed it off --> gameplay

     

    I can't believe you're accepting that as a game play.  You can achieve running around a city in few weeks.


  6. 1 hour ago, FCTwente said:

    Have seen some of ur messages in this forum, damn dude, you're such a pessimist. If you're still not impressed by what they have show'n (off identity) than you shouldn't be here at all.

     

    What have they shown? Models? , Broken physics? Everyone says we seen game play, Well i am not sure that running around a level with few buildings, couple of models and few visual effects can be labeled as game play.  Perhaps they would still have to connect certain systems together in order to make things work properly, but as it stands right now it's not really game play.  As i said before i would not care about town square release since people will get bored very quick, but give us some info,  show us how you work on this, share a bit of the development like most of the companies do. 

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  7. On 9/3/2018 at 6:11 PM, silentunion said:

    It's not that people are brainwashed. It's that some people have more patience than others. Because some people don't agree with you, they are brainwashed? Perhaps some people are brainwashed here because they've had everything handed to them on a silver platter via the larger gaming companies, so when it comes to times like these, they whine and complain about a nail being broken or something. However, I'm sure you'd rather not be considered brainwashed either, so why not just understand that people have different opinions?

    Anyway, I think what's really happening here is that some people don't understand the development process. You don't just simply create a game and people play it. The development process is long and tedious. I do think they could use a little more transparency; however, it's also a small company and that transparency would likely be really REALLY boring, especially if there's not much new to report.

     

    It's not about thing being handed on a silver platter.  Weather you like it or not there must be some kind of industry standards...The constant excuse of Asylum being a indie developer, or that it's their first game won't fly anymore, This excuse got old and got abused too much.  Obviously they are digging themselves a bigger hole and they are doing it to themselves.  Maybe that is the idea,  game is too ambitious so let's get the pledged money and take off.  The forums have been buzzing for a while and they have no clarified much at this point.  In terms of patience i have been patient since the kick starter was announced and at this point i would like to hold Asylum accountable and have things clarified. 

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  8. Beachball made a long response to one of the posts on the tracker stuff.  From what i am understanding the tracker lists a task that they need to finish but under that one task could be couple of other problems/bugs they run into or rather they can keep on running into things, soit kind looks like peeling an onion i suppose.  That clarification was much needed as i also have been concerned regarding this.

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  9. I don't think it matters what type of images they use for concept art or as a base nor where they are coming from.  I imagine almost every game developer will use some kind of structures to build form..anyone remember Warhorse Studios showcasing how they build building models for Kingdom Come Deliverance? A lot of stuff was taken from the real places that were there historically and they would modify them. Amazing structures are inspirational it would be a sin not to use them.

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  10. 16 minutes ago, Missmatchgaming said:

    No, most of the people defending the devs are blind to reason. the devs could massacre the entire eastern coast and the people on this website would find some reason to defend them.

     

    Indeed.  When in a today's generation you have first graders running around with iPhones  how do you expect them to be able to reason? If the answer is not on google then it's too much work to think on your own..If the answer is on google, well.. That's all Folks! that's the truth and everything else is a lie.  ARMA RP blew up in terms of demand, people from ARMA 3 Life made a lot of money,  If you can make thousands of dollars and it's surly way more than a hundred thousand dollars what does that tell you? It is a gold mine for an indie developer.  Obviously all of the custom RP mods had people with a amazing talent,  I myself was a staffer for an upcoming mod that would probably blow the rest out of the water however few issues came to life with developers and it did not happen.  This very idea to try to move this to another game engine was not only brought up by Asylum few tried to attempt the same  however perhaps it was too ambitious for them trying to execute,  I know for a fact Mike Baxter wanted to attempt the same and those deep in the RP on ARMA know who he is. So where does this take us? Obviously there are issues.  Did Asylum end up hitting the wall? Maybe,  All i know is that things are not being handled properly and yet this is very scary that people are still on these forums blindfolded.  Development takes time,  but we don't exactly see tremendous progress here.  I am not condemning the project, I am simply questioning things because i am holding people in charge accountable. If my money was spent on something i will ask these questions because i worked for it and it's not coming out out of my parents bank account. 


  11. Just now, Valtorix said:

    You cant convince an idiot.

     

    I am overwhelmed with your response.  It must have been extremely difficult to do "nothing" but insult someone.  However I suppose that's your contribution.   

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  12. On 8/16/2018 at 4:35 PM, Valtorix said:

    I'm Canadian, and I pledged in the Kickstarter. I don't bitch and complain like i'm 5. The game will release when it releases, "There's no transparency" "Delayed AGAIN" all this whining. Unless you're gonna develop the game stfu, sit down and actually contribute instead of flapping your gums every day that goes by fuck.

     

    If you convince me to invest into your project,  You better believe i will come through and hold you accountable and will like to know the progress.  If you're not asking questions then it's you choice.  Don't expect everyone else to simply bend over.  What have you contributed if you are shouting about contributions?  Define your contributions when not being part of dev team? The fact that you probably have no clue or never touched a game engine in your course of life determines the ease of rolling over.  I suggest you watch your language,  There community also has a lot of youngsters around so have some consideration. 

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  13. Just now, YouGotGot said:

    You'll be waiting a long time to get any return on your game purchase if you wait for the full game, a long time.

     

    I understand that,  But honestly playing a module running around building where 98% of things are not functional will get you bored extremely fast.  Maybe they have plans for that and are delaying it since it's very much logical people will get burned out after 2 weeks and they want to add some things to keep them busy, i mean let's be serious, Even if they release this tomorrow people would get bored right away and complain they are bored. If you think about it that would really happen. 


  14. 4 minutes ago, YouGotGot said:

    There will be more bugs on than average with Identity.

    That task has been moving along slowly for quite a while now. With what we've seen, I don't think the module will be released this year.

     

    I really would not care if the module is not out. I rather play the full game than a module.  That is just me, everyone has an different feeling regarding that.  Just every month show us some stuff, make it enjoyable, have fun doing a showcase even like the Star Citizen people did.  It's profitable for you as a developer, you get folks hyped up. And we get a slice of a fat cake with the showcase.


  15. 23 minutes ago, YouGotGot said:

    I think it's most people's dream game. My point is, everytime someone brings up the pink elephant in the room, they are shunned for not being patient enough. It's been three god damn years, I want to see something happen. A closed alpha. I don't give a shit that all you can do is play chess, walk into a bike store, and sing karaoke. That would give me enough to last like a week. How about release the fucking game, and do small weekly updates so we see progress being made.

     

    Sometimes they may be at a stage where they can do certain things or they would be not functional.  But they did show some videos of game play.  I think a dev dairy would be a great thing to glue everything back together with the community. 


  16. 10 minutes ago, YouGotGot said:

    Now you're just talking out of your ass again man. If Asylum actually had enough content to be released, they would have done so already. It's been three years. Asylum isn't breaking anything, they just don't have enough to release. I guarantee there will still be tons of bugs the town module is eventually released, and that's when they will adopt the "release now, fix later" tactic.

     

    True,  Bugs will be there no matter what.  Have not seen a  single game released where they did not run into any bugs. 


  17. 4 hours ago, ShiEksdee said:

    No matter how you slice it, a competent development team would have more to show in 3 years time OR have an explanation as to why they do not. This is pretty irrefutable in the real world of game development. So I can understand the frustration of those who have poured money and faith into this game for so very little transparency in return.

    This is especially true if they are using Unreal engine or any pre-made engine for the backbone of the project. I'm not saying a game isn't being made, but comparing it to an actual competent team developing AAA games is beyond asinine. There's such a thing as a middle ground where people can be in the reality of what's happening. You have people with their head in the clouds going full support, pessimists screaming "scam", but there is that middle ground where we can both see a product is being made, but it's definitely not up to scratch for something with this amount of funding behind it and 3+ years in.

     

    You can't compare them to a AAA Developer,  In this case nobody should be saying how many years it should or will take them to get this one.  That needs to be clear.  Majority developers give themselves a huge gap when announcing the release of their product just to be on the safe side in case something happens but even with this things can turn out sour and they may have to extend it.  Look nobody should think that they can announce an release date,  We don't know much a bout the dev team and i mean the entire team etc.  These things can be announced by AAA developers because they got the fire power to back it up.  Everyone will have different experiences and issues.  I really like how ARK devs did everything i mean that's an indie developer and their game is not exactly super simplicity either but they had about 40 developers working on the project and they were communicating with their supporters.  If you're in trouble, or you end up hitting a well and trying to figure stuff up how to piece it together your best bet is to express that with your community instead of constantly moving things around staying in a shadow and making bunch of model screenshot posts that clearly are great but does not really indicate where are we in the process of development.  Truth will always be so much better that a sweat lie,  When you tell people the truth they will forgive you,  If you tell them a lie they won't forgive and neither forget you as well.  I honestly think they end up hitting a wall trying to piece something together,  Especially that this game/module requires networking and knowing Unreal Engine that could be a pain in the rear to deal with. 


  18. Release dates can be pushed back,  It's very common in game development since you could walk into to all sorts of trouble.  In their case they did and from what we were told they had to start from scratch.  Not sure what was the exact reasoning for the restart but clearly just stating that and nothing else is a poor way of communicating with the community.  ( perhaps they did mention why at this point i don't remember or missed it)  However demanding a release date is a bit silly,  Demanding answers and update on the development since these trackers don't really tell us much is a totally different story. 


  19. 1 hour ago, TPlays said:

    Everyone please. I get angry too but we cannot let that get in the way of this game. I say we give the Devs more time. I know how hard it is to make a game. SO all we have to do is give time. Also like I said yesterday GTA V took 5 years to create. FIVE YEARS. You guys need to understand that this game is offering a lot more than GTA and the fact they are actually getting us something to play is great. You guys need to understand that staying loyal to the cause will help the Devs. We must show that we still support the game. I would like to hear what you guys have to say please reply and I will be checking the forum hourly!

     

    People are upset, Do you blame them? There is 0 transparency.  They are not stating any issues they are facing to be clear why are they so behind.  Stating that they had to start from scratch does not mean they lost the models,  they may had to rewrite the code but then again it would put them behind but how far behind nobody knows.  Also no developer is ever alone in, a lot of technical stuff is being helped out by the unreal team when you have the license they will provide support.  In 3 weeks we have not heard from the dev team giving us some kind of answer and if they are so confident everything is going the right direction why don't we hear anything from them about it? 

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  20. On 15/08/2018 at 6:30 AM, Cstove said:

    Says who? Never heard of u before.  Lol u have 4 posts. Stfu bro. 

     

    Wow, great way to prove your intelligence.  If someone finds a tiny bit of wisdom in there let me know. 

     

    Whatever may have happened,  Clearly they have walked into some kind of trouble.  You can make mistakes as a new developer, you mess things up...It can happen.  Even given the fact that they had to start from scratch and rewrite the code i would still like to see that progress.  We seen few videos of nothing but clunky animations, there is a number of models i would be a liar if i dismissed that but in terms of code..opening closing doors..not much code there.  particle effects, no code there.  They are digging their own grave but not stepping up to the community and letting us know what is going on...clearly something is going on and if you still think everything is pronto you have your hand in the sand..


  21. 1 hour ago, Anonymous_Citizen said:

    If the town square is not completed by the end of the next week, I agree with you completely. One task should not take two weeks, with a full team of programmers. If the task is that difficult, skip it to be added in as an update later.

     

    A task can take a while..depending on a task.  However if you do not communicate with the community it's obvious people will think that.  I do. 


  22. Can't blame anyone for having that kind of opinion.  It's no secret that the community is upset.  A lot of us were excited when we heard about this game, especially those that have an background in life mods such as Arma 3 Life, I know PSISYN played on there as well. At the moment i feel a bit disappointing Mike B did not get a chance to release Nerds RPG, It was so promising under his wing and being a staff member on his team we all felt like we are finally getting something with quality and standards. 


  23. On 8/6/2018 at 7:53 AM, JamesLuck01 said:

    Everyone knows that amount of money is not enough to develop a game. There were only 3 developers for an entire year. They are now a 25 man team roughly. This has not been in development for 4 years yet. Good games take a couple years, Great games take several years. The team is smaller than a Triple A company but it still has hope to deliver a game of such high standard. The new and small team needs 1. Time 2. Support 3. Trust.     Trust is always last to have with someone.

     

     

    25 people is not a bad number.  You can't expect them to manage everything top notch since it's a learning experience for them also,  But that is not the argument,  The argument is a poor communication with the community.  Instead of Discord gossip it would be nice to be updated by the official post because they are digging themselves a bigger hole.  If you promise something,  people will hold you accountable for it. If they have hit a wall in development trying to connect the nuts let us know and folks will understand. when you keep on promising and do not deliver each time people will start loosing interest.  This is not out of their own budget project..there are people who invested money into this so you better believe people will ask questions. 


  24. I agree to the Networking problem.  UE4 is know for that and they would have to write their own server or use something like Photon.  Maybe Photon with  GamesParks and those are not free of course. 

     

    3 hours ago, patrick68794 said:

    Actually Bethesda doesn't use SpeedTree any longer. They created their own custom vegetation system for Skyrim.

     

    Bethesda has expiriance the resources to build their own system, Just like CD Projekt who developed The Witcher series wrote their own engine. 

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