Motown

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Posts posted by Motown


  1. This is John's former house, where he lived when he first registered the company, before moving to Kanata with his wife to build the company here where we are located now. This was before our Kickstarter campaign. During that period, John, and I (the only 2 on the project at the time) were both working together remotely. He from his house; me from Detroit, Michigan.

    This is nolonger our registered corporate address. I wouldn't have had my work permit approved if it had been, considering Canada's immigration services require that foreign workers have an office location to work from.

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  2. Hey there! Yes, there are two hats. Kickstarter Backers will receive the Kickstarter Logo founder's hat, and website backers who purchased a package from the site will receive the Identity Logo Founder's hat. Neither logo will appear on any official item during gameplay, and are unique only to these two hats.

    It may only be represented as "Founders Hat" in your inventory, but we can easily distinguish between who will receive what within our database, despite it appearing as one item on the website. 

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  3. 10 minutes ago, Seis said:
    
    Thank you very much for the information.
    Do you think the cost of having a house is very high?
    plan a translation to different languages for the game?

    Housing, including farms will cost more (in-game currency) than apartments because there are a limited number of them available on the map for sale. I can't give a price estimate on them yet, but expect prices to be somewhat realistic to real-world prices.

    Yes, we will translate the game to many different languages for the full release, but the Town Square module will probably only be available in English.


  4. 28 minutes ago, Seis said:

     

    thanks for the welcome!

    
    What I look forward to most is to know the world and its graphics, mechanics and the housing system. 
    And I hope I can get a good job. :)
    

     

    I would also like to know if in the future we can do activities related to agronomy. like to plant and use this to market in the game

     

    Hey Seis,

    Welcome! To answer your question on agronomy; while there isn't a specific job or career in Identity for this, players can farm, care for (water, fertilize), and cultivate plants in a field, much like Farming Simulator or Facebook's Farmville (but in 3D). The food you recover from this process is mostly used for eating only, but individual ingredients can be used to craft recipes that offer different benefits to the player.

    It's not a very complicated system, as a design decision. We wanted to keep it rather simple, so you won't be able to breed plants, or required to maintain a spreadsheet of soil types for the best yield, or use the plants you collect for anything other than food.

    The type of seed you use, as well as how active you are with watering and maintaining the plants as they grow will determine how long you have to wait to harvest. Some will take longer than others, and won't be realistic. It ranges from 15 minutes to potentially even a full day depending on the type of plant you're growing.

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  5. 31 minutes ago, Xzothi said:

    As I said before I more can't wait to play it then see the video. (Before in the thread of this that got deleted.) 

    I also hope what they show is for both sides of the character. Just to confirm that both genders will be playable in the town square. (As I said before I only worry or wonder if both will make it in goes back to seeing games where the female character model gets added in later in development. I just hope it does not happen here.) 

    As I said before I hope these delays didn't affect the release date of when the town square was announced to be released. (If it does then it would be understandable honestly.)  

    Hey Xzothi, I'm happy to see concern for this. It's admittedly a pretty lengthy process just to add a single dynamic character model to a game, especially in our case where animations are broken into hundreds of bits that are blended into each other. And then vertex painting has to be done for each body, head, and every individual piece of clothing too. Parts of every clothing mesh also have to be manually culled by our devs so there isn't any clipping or z-fighting when player characters are wearing multiple layers of cloths (t-shirt + jacket). I'm missing a great deal of the process too in this explanation, but I hope it helps indicate why female character models are often added some time after the male character model.

    It's a huge task just to get one into the game, and that first character model is used to work out any kinks and bugs with skinning, rigging, inverse kinematics and animation so solutions won't have to be repeated twice for both after they've both been added to the game together.

    Much of this work is already done of course for both male and female characters, so if it doesn't make it into the first iteration of town square, it will be a top priority for the first major update after Town Square launch.

    • Like 2

  6. 16 minutes ago, Shimozukachi said:

    still not sure if i should try to have 31kg/30kg in my inventory.

    I just realized that's in metrics, but Identity's world and economy is based in the US where we use Imperial units. Although I suppose it will be a choice for the player as an menu option.

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  7. Thanks guys! Canada has been good to me so far. The cold weather is an tolerable tradeoff for all the other perks I didn't have at my old place! Shopping and all the restaurants I could care for are practically right next door to my apartment within walking distance. Can't complain!

    If you liked that UI from the sneak preview, wait until you see what Archer has been cooking up for the Town Square. I'm excited to see it in action! The video is also looking great. We're just waiting on a couple animation and clothing weight painting tweaks as far as I know, and it will be good to go as soon as we get that back from the animator. Wolf has been working on this for over a month now and he's ready to be done with it and move onto character customization for the Town Square.

    So so excited to see everything coming together this past month, and I can't wait to finally jump into the Town Square and meet all of you for the first time using voice chat!

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  8. Important Note: Currently available Pledge packages are temporary and will no-longer be available for purchase after website-changes are made in the near future. Pledge rewards and account credit will be automatically deducted from the account upon receiving a refund. Administrative action will NOT be taken against accounts that are issued refunds. Refunds can only be processed if purchases fall within the 180 day window Paypal offers for buyer protection.

    Important Note(STEAM): Due to technical limitations, refunds cannot be provided to accounts that have been manually linked to STEAM by the account holder. If you claim a STEAM Key for the "Identity: Town Square" module, it will no-longer be possible for "Asylum Entertainment Inc." to process refund requests due to our inability to de-activate the steam key after it is claimed via the STEAM desktop client. Future purchases from the STEAM Store or marketplace will require STEAM Support to process any refund requests, and will be subject to STEAM's own refund policy.

    The Account support forum is not an efficient channel for refund request, as Asylum Entertainment staff and volunteer moderators who would normally visit this forum to offer assistance with account related matters do not have access to its user's financial history with Asylum Entertainment via PayPal or other means.

    We are committed to pleasing our customers and donators in every way, and we respect that there are personal reasons in which a user may feel compelled to request a refund.

    We therefore ask that users who would like to request a refund do so via the Paypal website, or through Paypal customer service (1-888-221-1161) - the only method of Payment that we accept at this time. Please allow for a minimum of 5-10 business days for requests to be granted by Asylum Entertainment Inc.

    We strongly believe this newly recommended process will be much more efficient for those who may experience unintended delays in response to email requests, as it will not require pledgers to provide additional account information, or manual database queries.

    Asylum Entertainment and its hard-working development team appreciate the patience and understanding of our community members who understand that Game Development is a slow and challenging process. We are a small team working diligently to produce a unique game experience that has never been attempted previously.

    We thank you for your continued patience and support.

    Below is a visual guide illustrating the steps required to complete a refund through Paypal services.

    STEP 1: Select 'Log in' to PayPal
    refund_p1.jpg

    STEP 2: Confirm PayPal Log in
    refund_p2.jpg

    STEP 3: Select "More" from the ribbon at the top of the page, and then select "Resolution Center" from the drop-down menu.
    refund_p3.jpg

    STEP 4: Select "Report a Problem"
    refund_p4.jpg

    STEP 5: Find & Select your Pledge Payment to Asylum Entertainment, Inc., and then select "Continue"
    refund_p5.jpg

    STEP 6: Choose the most relevant option relating to your problem. For refunds, we recommend selecting, "I have a billing issue" and then pressing continue before choosing "I want to report an issue that's not described". Either way, we'll find it.
    refund_p6.jpg
    Last Updated: 9/17/2018 (September 17, 2018) @ 2:08 PM EST

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  9. 13 hours ago, PrinceChawmin said:

    Ok now this isn't a insut but when i see this i think,

    Backer: Hey hows the progress doing?

    Dev: LAMPS

    Backer: uhhh ok hows the video coming along?

    Dev: LAMPS

    Backer i don't unde-

    Dev: LAAAAAAMPS

    Different people working on different things. Marvin and Antoine, who did these lamps and fans don't work on any part of the video. :)

    • Like 11

  10. Hey Sjondefries! Good question!

    Unless it's a private server that requires it, players will not have to apply to join the police force. On Official servers, the process to join the police career is mostly automated. You may have to qualify through a training tutorial to get started, and then again after earning the right to become a detective, but you won't have to worry about talking to any players or staff on Official servers to become a cop.

    Private servers may choose to manually select their police officers, and will have the option to decide how that process is determined. If they'd like to interview people to qualify, they can.

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  11. Hey @KAMIKAZE ! We really like your idea for a referral program. This is something that we would really enjoy implementing after a few more things are in order, such as the new shop page, or after users finally get to login to the Town Square to address some of the concerns some users have with the project.

    Thank you for the suggestion! I'll share it with our Project Lead, @Paratus during our next meeting.

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  12. Hey Kracken! Welcome to the Identity community! People like yourself with experience in law enforcement will be a healthy benefit to the police career in this game. We hope we'll receive your approval by hopefully doing a good job representing law enforcement in Identity!

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  13. Hey Golden, Identity will be on Steam, but I'm not sure it will be on Steam during beta testing. You may have to download it from a custom launcher available on our website in order to test when the time comes. We will make more payment options available in the future from our website long before their are any changes to the current pledge tier options.

    • Like 3