QurWinter

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Posts posted by QurWinter


  1. 2 hours ago, Miki_Chee said:

     

    Personally id find it funny if they did make humorous Knock offs off the products/brand names

    Unfortunately, this has already happened. Allow me to refresh your memories with a "wibbly-wobbly,timey-wimey" screenshot:5714de9c82287_2.thumb.png.1ca7136dfb4844

    • Like 1

  2. Maybe creating a dance minigame is not so hard, but making another skill tree isn't that simple. The combination of these two gives us a decent amount of work to be done (not so hard, but still decent). Let's just hope we can get at least one of these things that were said here, ok?


  3. 1 hour ago, Miki_Chee said:

    There are websites with free mocap animations that anyone can use.. 

     

    If they are licensed to be used in commercial purposes, then it's ok. But you still need to polish them and do a lot of scripting to implement in game. 


  4. I think that sound quality provided by VoIP wouldn't be enough for good singers to unleash themselves. Maybe if you'll try using a mic like Blue Yeti or better, then it can become acceptable, but still not satisfying enough. 

    P.S. Nobody said that you can't become Pat Metheny of instrumental music here xD


  5. If you want photography to serve you as a feature that allows to make adverts, then it should be very advanced and close to the real world in terms of camera settings (shutter speed, exposure, ISO) and variety of different lenses and light kits on the market. 


  6. // WARNING!! THIS TOPIC CONTAINS A LOT OF LAME ENGLISH AND POSSIBLY WRONG INFORMATION!! //

    TOO-TOO-RUU, MY LOVELY CITIZENS!

    I though it would be great to share some of my ideas, thoughts and dreams of making the game world suitable for audiophiles.

    Hi-Fi Components

    Who doesn't love to sit an a comfortable chair and listen to his/her favorite songs or dance to some funky melodies? The answer is...almost nobody!
    For those who are not really a music lovers there'll be some simple compact audio systems on the market. For example:

    img31398_63569.jpg

    Yamaha Pianocraft reciever series

    The ones like this here will be sold in an all-in-one boxes which'll make them very popular among modest citizens. Their sounding and power probably won't be enough for satisfying every person, but they're cheap and easy to use.

    If you are an audiophile whose ears just will not listen to some crappy mess coming out of a cheap sound system (whoops, accidentally exposed the truth behind the cheap audio systems), then you will be given an opportunity to build your own complex (enough) setup for your needs.
    Lets intoduce the parts first.


    Pieces of equipments mosaic

    1) Amps and recievers
    SX-A9MK2-K_FRONT_med.jpg.bdd5b48db73cdae

    An amplifier is a device that amplifies low-power audio signals to a level suitable for driving loudspeakers. A regular stereo amplifier can only do it with 2 channels, so you will only get stereo from it. For building a multichannel setups for home theater systems there is a thing called "AV-Amplifier" that can handle up to 11 (maybe even more) speakers and 1-2 subwoofers.

    Quote

    !! NOTE!!
    Nobody said that regular amp can't have multichanneling instead of just stereo, but such models are very expensive and can only handle 7.2 (as far as I found it on the most expensive one)

    Put simply, a reciever is an amp with a built-in radio tuner and, sometimes, more flexible sound settings.
    The reasonable thing to do for simplification of the whole thing is to make in-game amps do stereo-only (with one subwoofer output) and leave the multichanneling for their elder brothers that recievers surely are because of the pricing. By the way, dont forget about the tuner, since it promises to be very advanced here, in the game world.

    2) Speakers
    rrRqZ4z.jpg

    They will differ from each other by such specifications as:

    - Peak power-
    - Frequency Responce-
    -Places where you can put them ( so obvious that requires a facepalm to be done after reading that line)-

    You have to choose them carefully because there won't be any built-in amp in there (which means that all of them will be "passive").

    To make a right choice you have to buy an amp or a reciever less powerful than your speakers will be.

    Quote

    You can always improve you bad "lows" by adding a subwoofer to the setup. To prevent planet Identity from a bass hell I suggest a limit of 1 subwoofer output on every in-game reciever or amp

    3) Sources of Audio

    Since the game allows us to use a PC or a smartphone, you will be given an opportunity to plug these two to your Hi-Fi Audio System and play songs. Other sources of audio like CD and Vinyl Record players will be presented if such phonorecords will be included in the final game.

     

    Some of the things that were said above are maybe wrong, stupid and hard to realize, but lets not forget that Identity is based on UE4 that allows to manipulate with audio in many ways by mixing, cutting, changing it's pitch and play radius, so let's hope that at least 50% of all this here can be implemented to improve the overall gaming experience.

    That's all for now...
     

    SEE YA!


     



     


  7. On 03.04.2016 at 8:11 AM, LionKingGamer said:

    I'd assume we can design our own faces but what would be cool an in game system where you take a picture of your face and it make the face for you so no two people would look they same and everyone would have the own special identity

    It would be very hard to realize such a character creation system (great but still hard). Lets just stick to the sliders and stuff and hope that developers will make it right, but nobody knows exactly how it will look like. Maybe they will invent something revolutionary and mind blowing...

    • Like 1

  8. First of all, you have to match your specs with UE4 (Indentity's Game Engine) system requirements, which are:

     

    Operating System Windows 7/8 64-bit
    Processor Quad-core Intel or AMD, 2.5 GHz or faster
    Memory 8 GB RAM
    Video Card/DirectX Version DirectX 11 compatible graphics card (GTX 470 or HD6870 and higher recommended)

     

    But you don't have to worry about it since your PC is quite decent.