dagtag

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Posts posted by dagtag


  1. 12 minutes ago, remyy19 said:

    colonelkimmers this wasnt a deadline for the game to be completed cause correct, nobody is in the place if we dont actually have any idea about where there at in the develpoment. i meant to see the guns in town square sense they keep talking about them.. if they are not ready to be put in game or the swat module is no where close they need to slow down on tellin people till they are closer. i sure people could agree on that 

     

    they already showed guns in the previous insider, and if you watched that video you would notice they are indeed close with the gun physics.

    • Like 1

  2. 22 minutes ago, RekdRyan said:

    A. The roadmaps aren't being public as much as they used to be. The townsquare while yes is supposed to be the basics of everything - movement, apartments, voice, etc. But no progress has been made.

    as you said, the town square module is basic, and everything that is supposed to be in it is present, they even added thinks like growing weed etc.

    23 minutes ago, RekdRyan said:

    B. Asylum, you say that you are working on the Squat module. Where's the road map? You've shown no proof of the development. Your twitter is full of "Art designs" and once a month tweets with next to no information. Asylum, you said these exact words "Townsquare module will give us the basics of each module that will be released. Therefor the modules after townsquare will be able to be developed much faster as the basics will be done"

    have you seen this insider yet?

    because that pretty much shows that they indeed are working on the SWAT module. and yes, the development of the other modules will go faster, but you have to hold into account that they have both fulltime devs and freelancers. so they dont always have the same amount of developers which has an impact on the time. plus we aren't even a year away and they are already showing us the gun physics.

    25 minutes ago, RekdRyan said:

    I don't want to call you a scam. But you're not doing anything to fight the skepticism that is being thrown out there. I've noticed you locking threads when it comes to talking about this, you do not reply to forum threads. So if this is truly not a scam. Why not have more open communication. Let us not be afraid of a freedom of speech and defending yourselves on this matter.

    if you were to look at the last thread speaking about this you would notice that we didn't just lock it. we were asked questions, we answered those questions, and we just got asked the exact same questions again. the thread went out of hand and that is why we locked it. "freedom of speech" also doesnt apply to forums.

    27 minutes ago, RekdRyan said:

    So as a company, It's time to be professional. No more locking threads when people are calling you out, to be fair, we all gave you our money to believe in you to develop this game. Time for you to be more transparent. I live an hour and a half away from the studio, Let me pop by, prove to me that something is being done. You can DM me on here if that's something you're able to do.

    again, we dont just lock threads right away.

    • Like 1

  3. 2 minutes ago, Shadow765 said:

    I mean if its hard to make a social module then I don't have anything to say lol.

    Like I said on previous post, all these factors should have been taken into account before making the game

     

    and this isn't that post. this isn't about accounting factors, you are going off topic with this and bringing it back to the topic you were discussing last time. please try to stay on topic

    • Like 1

  4. 3 minutes ago, Shadow765 said:

    debateable dates,

    if it took 4 years to make a social module then its going to take 8 years to make the other modules

     

    it took them 4 years to redo the town square twice, and as I have said before, a lot of the base systems have already been made + they have more developers now than they had the first year. these are all things that should be accounted for. development time isn't as easy to calculate as you make it out to be and it depends on a lot of variables.


  5. 4 minutes ago, 4thdesign said:

    WOW.... someone just deleted my post when i asked about a time driven goal for when the full game will be released!!!!

    It wasn't a difficult question at all, but I guess you decided its not important and deleted my post. Great community spirit!

    Well done guys, way to go. 

     

    as it stands right now the modules will be a year apart, the swat module in 2019, the racing module in 2020 and the beta in 2021. these are estimates, and not to be taken as an actual promise. this is also public information on the steam page


  6. 1 hour ago, greenhound said:

    Isn't it a complete waste of resources to pile things into these minigames if they will eventually be scrapped? Are you trying to make a game or are you desperately trying to make a proof of concept so you get funded?

     

    I already told you the systems that are being developed for the modules will be utilized in the beta/full game. while the modules will stop existing, the work that was put into them will be combined into a full game. no resources are going to waste because of this.


  7. 21 minutes ago, greenhound said:

    Instead you seem to be focusing on 'modules', where seemingly the individual experiences are all completely seperated from eachother, as if they are just minigames in a branch of forced scenarios.

    these modules are just there to give you a taste of the actual experience, in the beta and full game these modules will be combined into one experience.

    22 minutes ago, greenhound said:

    'SWAT' shouldn't be a minigame. It should be a scenario that arises naturally in a world when someone working as a police dispatcher gets a call from another player, or perhaps investigators have discovered a threat or a drug dealing ring. The SWAT team would then drive there and figure out how to approach it themselves - not click a button to teleport into what I assume is another map and follow a list of predefined objectives in a shooter game just like any other.

    look at first point I made. this isn't how it is going to work in the full game, this is just to give you a taste for the combat.

    23 minutes ago, greenhound said:

    Racing shouldn't be a minigame. Races should be organised independently by the players. In the open world. That doesn't seem to exist. So my first question is, why is the game being segmented, stripping all immersion, persistence and flow from what could be an incredible world of colliding mechanics?

    again, same points as before.

    the rest of your post seems to contain the same misinformation. map design is not done by the programmers, so you can work on both the map and code at the same time. the skeleton of the game are the mechanics of the modules. the beta will be the first actual version with the whole experience/map

    • Like 1

  8. 1 minute ago, Shadow765 said:

    They never announced the lack of developers in the announcement, which it’s a vital information for backers, not only do we need to know the status of the game but the company as well

    there is a small amount of developers, not a "lack" of one.

    2 minutes ago, Shadow765 said:

    Speaking of monetary issues, the money raised in Kickstarter should have been enough to complete the game. Because according to kickstarter the funding goal is the minimum amount of money requires to COMPLETE the game. So how come they need more money to complete the game. If that is the case, then you are totally contradicting what a funding goal means to kickstarter. It doesn’t matter if the $1M was raised in 4 years, what matters is that $183k should be enough to finish the game

    they dont need extra money to complete the game, they need it to complete it in a certain period of time.

    4 minutes ago, Shadow765 said:

    Secondly, why did two staff retire (which I only seen on reddit Motown and someone) why didn’t they announce their retiring on the announcements? 

    their retiring is pinned in the discord, they did announce it, just not here.

    5 minutes ago, Shadow765 said:

    If they can’t do something then they better well say it, you can’t just put unrealistic expectations to backers and then not follow through. For example I know to make this specific game will cost a lot , but why not minimize some expectations to fit the budget ?

    when did they ever say they cant do something. and who is saying they aren't following through. they followed through on what they were going to put in the town square, and they even added stuff. they are following through on the guns, and so are they on anything else. I dont know where are getting this information from.

     


  9. 15 hours ago, Shadow765 said:

    3-4 years is more than enough time to get more things done as of now.

    luckyduck has already explained to you why they didn't get more done, you keep on recycling the same arguments that have been replied to already...

    15 hours ago, Shadow765 said:

    Yes, crowdfunding is a risk, it's not only about the game but its also trusting the developers with your money.

    if they lack funding I find it absurd that they don't announce it, yet they still keep going with a lower budget. Also, there is a big lack of communication between the devs and the supporters (like releasing a dev blog every 3 months)

    Yes, game developing is hard, but after 3-4 years we ONLY get a Townsquare module (which is like 1/1000th of the game) is very absurd, not to mention the game is super buggy.

    first you say they need to adapt with their lower budget, which they did. now you are saying its absurd they are still working with the budget they have? and yes, communication might be at a low point but what is there to communicate about despite patch notes and progress, not that much.

    and regarding the 3-4 years statement again, it has already been explained twice why they dont have more. the town square module isn't just 1/1000th of the game, its the whole basis, and an important one at that. a lot of things can be built off from it now that the base is done.

    despite the elevator glitch and the bug where you spawn under the map(havent experienced that one myself, just saw that it was happening to some people). there aren't many bugs anymore. a majority of the bugs have been fixed.

    15 hours ago, Shadow765 said:

    And they release the town square module to steam fund the game, I understand that completely, but the town square module is incomplete, what I mean by that is that it's not even in alpha, you can't even do anything on it except playing chest and customizing your home. this is like a 3 months work stress test

    it has been mentioned many times that the town square module would be a social module and that it would be very small. this isn't news, this was announced a long time ago.

    15 hours ago, Shadow765 said:

    So if you do some quick maths, if it takes you 4 years to make 1/10th of the game, then it probaly will take more than 10 years to finish the whole thing up

    you are leaving out that this "1/10th" is the base of the game. and you are again leaving out the information that has been told to you repeatedly, the town square module was redone twice over those 4 years of time. not to mention that the first year they had even less devs. these all count into your "quick maths" and you forgot to include them.

    15 hours ago, Shadow765 said:

    They announced the Townsquare in 2016 btw.

     

    I saw you mentioning about bugs, but what's the point of fixing bugs if the game isnt even playable?, im 100% sure people would like more content.

     

    I rather play on something with more content that has bugs, rather than playing something that has literally no content and has bugs

    the point of fixing these bugs is to make the development easier in the future, you cant just expect them to add more content and then go ahead and fix bugs that they were already aware of before making that extra content. also watch out with the word "literally" as the module does have things to do, yes they might not seem significant. but furnishing your apartment, creating your character, growing weed etc. are all very important building stones that are taken care of now. it will be easier for the developers to add more customization to the character creation because the foundation is already there.

    15 hours ago, Shadow765 said:

    Coming directly from kickstarters

     

    The funding goal is the amount of money that a creator needs to complete their project. 

    to **complete**

     

    So they took CA$ 187,859 from kickstarters, now they are at $1M and they still cant finish the game. This has to be a joke

    you seem to keep on ignoring points that have already been made to you. this isn't all the money they raised because these figures dont include the cut that kickstarter got, the declined cards, the refunds. and like lucky has also said, this is 1 million they received over 4 years, not 1 million they had all at the same time.

    also, who said that they cant finish the game? it will just take longer because they dont have the manpower nor the funds of AAA studios, you cant expect a small team like this to develop at the same rate as these big companies do.

    15 hours ago, Shadow765 said:

    Coming from kickstarter

    It's really too early to say with any certainty, although we feel that two years time will be quite enough to reach a feature complete state. We will most definitely not release an incomplete beta product;

    So it's now 2019 and we are still here, in the town module (the most incomplete thing i ever seen).

    I am going to be a bit picky here, but what we have now is an alpha, yes I know I am focusing a bit too much on technicalities atm but technically they didn't lie. the beta will not be an incomplete product. and yes they might have massively underestimated the time it would take them to develop the game, but this can happen,  this was before they ran into these brick walls and after running into one a lot can change.

    all in all, you seem to keep repeating your same arguments over and over again even after a moderator replies to them, yes it is not fun to wait, and yes, people would enjoy it more if there was a lot of content, but the fact of the matter is that development takes time. please take the time to read what we have told you so that this doesnt relapse into a discussion with the same arguments again.

    • Like 1
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  10. 3 minutes ago, dimin69 said:

    i tried to start up the game today and after pressing play i get stuck on this screen (see the schreenshot below) anyone else had this happen?
    i even tried creating a new charchter. relogging doesn't fix it either

    unknown.png

     

    its one of the newer bugs, it was in the game a while ago, it got fixed, then it reappeared. nothing to do but to wait for it to be fixed again sadly


  11. 52 minutes ago, 4thdesign said:

    .....and there is the problem.

    Anyone can say anything can't they? No-one is ever going to believe you unless you have proof. Way too many months down the line and not even the elevator bug is fixed. What does that tell you? Like everyone else..... no-one appears to give a shit anymore. Just saying...........

     

    yes that is correct, anyone can say anything. but why would I lie? if I were to lie now I would only damage asylums reputation if the bug appears to be in the game after the update goes live. you see? you might not give a shit but other people still do.

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  12. On 12/5/2019 at 11:43 AM, LaqueshaBrown said:

    I have no knowledge on what needs to happen for this to work but, I think it'd be the best for a game with bad rep and obvious lack of game making skills. 

    Fix the base of the game and allow people to make there own cars/weapons/maps everything via steam workshop gmod and arma two very successful games that have roleplay both of them use steam workshop for content creators to make custom features for their server. SantosRP MonolithRP Perp Darkrp Takistan A3PL SilverLake<- some different gamemodes that used steam workshop/mod

     

    Like I said I have no idea how any of that works but, from what I'm seeing is that people are frustrated with the dev's because there trying to do every damn little thing and it's taking way too long. 

     

    I totally agree with what lucky said, and i kinda wanna add something as well. While arma and gmod have a workshop to do these sort of things, you souldnt compare them to identity. Both arma and gmod may have roleplay servers, but they arent roleplay games. Identity is purely focussed on roleplay whereas arma and gmod are more focussed around being "open" games where there is much more variation in as to what can be made of the game by the community. And while this might work great for games like arma and gmod it will defenitly not work for identity, and will most likely ruin the game as a result.

    • Like 1

  13. 1 hour ago, Chase said:

    Factual arguments? 

    How is this factual argument? If a politician told you, "there is nothing suspicious going on" would laugh in their face. 

     

    like I said in that specific comment, "I already told you the reasons why they left" perhaps go and take a look at that comment... you will always be able to construct a conspiracy theory by singling out certain comments and then just ignoring all the others. 


  14. 6 hours ago, Rainwalker said:

    No, the Elevator Bug is not fixed, this is misinformation when it happens every time for the 20th time, it's not a fluke it is still a Bug, no matter when or what update it started from. I report it every time whether I log back in or not.  As I stated, I gave this module my time, things are still there and it's still too filled with Bugs and the lack of social aspect makes it not too welcoming of a game at this point. Maybe in a year or 2. Please don't say Bugs are fixed when it's clearly not.

     

    like OMG_POTATOEZ clarified, I said they fixed it in the internal build, I never said they fixed the bug on the build that is currently out to the public.


  15. 8 hours ago, OMG_PotatoeZ said:

    I believe they should have a developer focused on bug fixing, I believe I may have said it in my post, but it would really help out the overall quality of the game in the long run, take a little work off the devs working on current modules, and let players have a sense of progression within the modules. And yeah, the elevator bug has harassed me since the beginning

     

    the elevator bug only got in the game since the last update, and this bug has been fixed on their internal build. they are both focusing on progression and bug fixes

    • Like 1

  16. 1 hour ago, OMG_PotatoeZ said:

    I'm a noob to the actual game, but I've been following you guys since I first found you several years ago. I just bought the game, and I had a lot of fun, even though I was alone and it did crash in the end, but I understood that. The one thing that I'd ask you guys to fix though, and it's nothing huge, would be making it so that people can have the same name, both a first and last name are required, and each player is assigned an "ID" or a number to associate them with (for moderating purposes and such) that way, I won't be limited to making my name something absurd and can actually role play my character as John Smith instead of Donthave Anameffs. Thanks, love the work!

     

    the developers are planning to change that in the future ;)


  17. 2 minutes ago, TheCobra said:

    it was a general statement, all the mods here are in denial or getting paid to lie about the state of the game.

     

    I think I just made clear we are neither of these things. I havent been in denial in any of the comments I left by and we are volunteers. I don't see how stating facts is considered denial


  18. 10 hours ago, TheCobra said:

    either these moderators are getting paid to "yes-man" this game, or they are in deep denial. unbelievable. 

     

    we don't get paid for anything, neither are we in denial. what we have been doing so far is help people and correct misinformation, this we do so by using factual arguments. there is no denial about that.


  19. 4 hours ago, Aidos said:

    ROFL, That barn has been in the game since day one. It was on the other map that you could access using the Console. Trying to make it seem like they're actually working on something.

     

    yes it was, but they did say that... "The location for our video a while back has been polished with new trees and new volumetric lighting." they didn't make it seem like they worked on a new part of the map, what they said was that they polished an already existing part and that they are going to showcase the gunplay, which they are working on, in this location.


  20. 1 minute ago, thiesen90 said:

    THE FUTURE OF THE DEV BLOG

    tslogo-medium.png

    This may be one of the last couple developer blogs being sent out in this format as we're planning on soon transitioning to more frequent developer video blogs!

    In the past, it's always been myself who wrote these blog posts. They've been a great way to reach out and letting everyone who doesn't follow us on social media know what we've been up to. That said, I think I speak for most people when I say video is more interesting and entertaining!

    Look forward to meeting the team face-to-face in short but frequent videos. Some will be general updates about our work on Identity and some will be focused on certain aspects within the game.

    Also, on that note, you're going to be getting a very interesting Identity Insider very shortly, covering criminal activity and gameplay. It's a major part of the game and we've surprisingly not been asked many questions about these systems in the past. You'll be getting all kinds of juicy new information and ideas of what you're going to encounter!

     

    yes they had been talking about doing video blogs indeed, but nowhere inside this they promised this would be right after town square would be hitting steam. and like I have said before, they will release a new gunplay video soon.

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  21. 4 minutes ago, thiesen90 said:

    I have not seen a single dev video that they promise us when town square would get on steam? 

    if u can link to them i would be more than happy?

     

    I don't remember them promising dev videos right after town square has been released

    however they are working on showcasing the combat in a video soon.

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  22. 2 minutes ago, thiesen90 said:

    no matter if the game starts on kickstarter our anything else, is should not have been running as it was and is now... people dont care with all the excuses for why the game runs slow... instead dev should be true to us... how should we ever be able to support them again after this mess... i dont recomend this game to anyone, not even when i stream... 

     

    the developers have been fairly open with what they are working on atm, and yes, day one might have been chaotic but that is bound to happen with any game.