BobbyL

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Posts posted by BobbyL


  1. At this point I'm assuming the game is cancelled.  I don't think the devs were intentionally trying to scam everyone.  I think they really gave it their best effort and realized halfway into the development that they didn't have the resources and ability to deliver what they were promising.  Fortunately I only spent $15.  This will be my life lesson never to fund another unfinished game ever again.

    • Like 1

  2. I admit I was at 100% up until a few weeks ago but I'm now at 75%.  I still believe in the game and I understand how difficult and unpredictable taking on a such a daunting project can be BUT I do not understand nor appreciate the lack of communication as well as the lack of full on dedication to the project by the devs.  In my opinion given the circumstances the devs should not be working the normal 9-5 or taking 2 day weekend breaks as they are currently doing.  If they were really dedicated and passionate about the project they would be working overtime nonstop at least until the first module was released, especially given how behind schedule they are.  The lack of urgency tells me the devs aren't fully passionate or committed and don't care much about fan expectations.

    I'm still giving the project the benefit of the doubt but another major red flag or two and my dedication will fall to 50% and I might consider asking for a refund.

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  3. I'm OK with the wait but I personally have an issue with the devs take 2 day weekend breaks, taking off holidays, and I assume being out of the office by 5 pm every day.  This might be OK for an already established company that's on schedule to release their product or deliver their services but it's generally expected for a startup to go the extra mile and work harder than the usual 9-5 5 day work weeks, especially when they're so much behind schedule.  If I were them I'd make a little temporary sacrifice and work a little harder for the next year or two.  The game they're making has a lot of potential, it would be a shame if they under-deliver due to laziness or not willing to make short term sacrifices.  

    Many business owers, startup owners, and even working professionals like doctors and bankers can attest to the fact that they need to work extremely difficult and long hours in order to succeed so it's not really unreasonable to expect the same here.

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  4. 16 minutes ago, MariusG69 said:

    I'm honestly not sure what to think. I feel like they went for a more kind of graphics that it's obvious it has been "modelled" without really looking any realistic.

     

    And the movement is kind of "stiff," so I'm wondering how they will be able to do the car mechanics. You can't drive a stiff car.

     

    In what way wasn't it realistic?  It looked pretty realistic to me.


  5. It looked really nice, I'm definitely excited. I don't want to be picky but I suppose if you were to force me to be critical I would say the player movement animations could be further improved to become even more realistic/natural.  Of course it would also be great if character animations could be added for all the object interactions that the player can engage in.  For example when picking up a newspaper it would be great if the character would actually go through the motions of putting in a coin, opening up the stand, and taking out a paper.  Also I could be wrong but I thought the devs previously said that inventory items would actually be visible on the player but in the video it seemed like the player would just pick up items and they would magically be added to him without him having to actually carry them.

    This game has a ton of potential, it could really end up being one of the greatest games of all times.  I really hope the devs continue working on the game even after release and keep adding in more features, activities, jobs, concepts, etc in the future.

     

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  6. No because it will break realism since a lot of people will attempt to rob others.  In real life the risk of burglary is extremely high up to and including death.  In the game however even if you get shot you immediately respawn so the risk to reward ratio is completely different. 


  7. 44 minutes ago, JohnDinkleberg said:

    How is this a break in promise?  They said it will be updated everyday so if 1 day = 24 hours so if they update it at say 5pm and then they update it at 6pm the next day the tracker will show 1 day ago because 25 hours have passed, but the tracker was still updated that day.  Or you can also assume that as soon as 24 hours pass it changes to 1 day ago.

     

    Paratus's post was made on Friday, the tracker was already up even before that.  The next update came well into Sunday.  That's way more than 24 hours.  I'm not saying it's a big deal, I just thought it was funny.


  8. 1 hour ago, GoldenPancake said:

    What's wrong with the graphics? Look good to me

    The graphics in that gameplay video were completely different from what they showed us earlier.  Just compare the earlier videos where you see a house in the forest and compare it to what they showed in the video.  It's not the same.  That fact alone killed a lot of hype for me.


  9. My main concern was the graphics, the graphics looked a lot poorer than previous trailers and clips they had shown.  I keep hearing many of the objects and the foliage shown were "placeholders" so I'm hoping the overall look will improve in the finished product but if not then it definitely killed a lot of hype for me.


  10. From what I heard the devs said the trains would be automated and NOT run by players.  Any future potential air travel could also use the same model.  Perhaps there could be an airport and airplanes that fly automatically on schedule and players can only use them as passengers.  This eliminates the kamikaze nonsense.  

    Air travel addition would make more sense in case the devs decide to add a second island some time down the line. 


  11. I see two problems here, the first problem is that the devs (Perhaps due to to inexperience) feel the need to announce deadlines and release dates in advance when clearly this is their first attempt at creating a major game.  Those who have experience being in similar circumstances know just how difficult it is to set deadlines when you're attempting something major for the first time and doing it all on your own.  In my opinion the devs should stop announcing precise dates and only discuss their current progress rate.

    The second problem is that the fans, perhaps also due to inexperience, want to hold the devs accountable to their previous announcements without understanding what I said in the previous paragraph.  Some take this to an even more extreme level and consider the devs missing deadlines as proof that the project is a hoax.  

    Once again both sides (Devs and fans) don't have enough experience to know not to expect things to be 100% done by a certain date announced in advance.  There are just too many unforeseen factors that can come up to delay even the most elementary aspect of the project.

     

    • Like 3