patrick68794

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Posts posted by patrick68794


  1. On 8/4/2018 at 5:13 PM, akomplice said:

    How do you know what they are doing? It says on tracker that they are testing 1 UI task, just 1.

     

    One task could take anywhere from a day to a couple of months. If they find a bug while testing that requires a major rewrite of the UI systems then that could take up to a few months, or longer.

    • Like 1
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  2. 3 hours ago, Oroborous said:

    I did not see much of functionality or interaction on the videos.  Opening/closing doors comes with the engine and no programming is required.  Placing object does need programming but you can get a blueprint right off the marketplace that allows you to do that for few dollars.  While modeling would be the time consuming part in that amount of time they sure could have tons of models by now. vegetation, that's an easy part.  I did not pay attention if there is a day/night cycle and if there is a wind and weather but that's also not hard to get done. 

     

    The apartment decorating system is pretty complex. They would also have to do a lot of custom networking to allow the number of people per server that they're targeting. UE4 out of the box isn't built for handling the amount of players or traffic an MMO requires. 

    I honestly don't think the game will release at this point with the funding they have but to try and trivialize the amount of work they've done only shows that you don't actually have any real development experience.


  3. 1 hour ago, LuckyDuck said:

    1. When the Module is out, people won't be paying the same/ discounted price as we all did. The price will have increased but it will be still available pledge for the Access to the Modules and Beta.

    2. There can't be a delay because for 1 there is a tracker and no release date. The only way for there to be a delay would be if there was a actual date. 

     

    I thought the price was staying the same for about a week after the TS release?


  4. 2 hours ago, silentunion said:

    Why would you update a tracker if nothing has changed between one day and another? That's a rather waste of time is it not?

     

    To show to your community that work is still being done. It would take all of a minute or two to do it.

    • Like 1

  5. 55 minutes ago, the00spartan said:

    the fact of the mater still stands. they are not providing any information outside of the tracker. are they showing us they are working on that specific issue. no. in their streams do they show us they are working on these issues no. thiey sit there and draw cloths and other stuff. everyone is entitled to their opinions so lets not argue. and more then one programmer can work on code at once. why suedo lines are added so others have a reference as to how the code is written. to allow one person and one person only to be the only one to know how that code is written is stupid. because then you will always need that one employee to fix your games and that opens a world of possibilities for them to screw the company over. no matter how you look at it there is a consistant lack of information period. and further more where is this new website that we are suppose to see before the game releases. they been talking for 3 months about a new website with a shop we can start buying in game items at. this new website is supposed to provide the game codes to all as well. im sorry buy the lack of visual completions is staggering. if they cant even get a website up in a timely fashion then what hope do we have that they are able to complete the game in a timely fashion. and no mater how you look at the situation they always showing us content they have no intention on releasing day one instead of showing us the content that they are working on so that we can even see a day one in sight. they need to step it up and start showing accuall content related to the day one releases instead of all the BS crap they been showing. no one cares about mohawks and boxing gloves if we cant even see a realease date. get the website up. start showing the content related to the release. cause as it stand I have 15 players and an entire twitch audience waiting for this release and 00 percent of my friends are saying if we don't see something by end of august everyone I know is gonna start asking for a refund. and no im not telling them to refund this is their decisions. frankly I think at this point the entire community that has been aware of this game for a year or more is at witts end with the constant run arounds.

     

    Just because one programmer is working on fixing the remaining task doesn't mean that programmer is the only one that knows how it works. A lot of times it isn't a good use of resources to have more than one person trying to fix a code issue, and the person fixing it isn't necessarily going to be the person that wrote it either.

    I have yet to work with another programmer on fixing a code issue outside of asking them to take a look at something for a few minutes for a fresh perspective. To be entirely honest it would be a waste of their time for another developer to be working on the issue full time with me.

     

    I'm speaking from experience by the way, I've been in software development for about three years now

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  6. On 7/27/2018 at 8:12 PM, AzkabanTV said:

    So just to squash anything that people are using as leverage in regards to "time" as a topic:

    One simple statement can be made: Look at the years it's taken for them to release GTA V and Red Dead Redemption 2. If GTA VI is in the making by any means (GTA 6), then it's sure taking some time, as GTA V was released years ago. Why does this not strike anybody's attention? Because they announced it months before release, not years prior. Asylum Entertainment has great people behind it, wonderful representatives and employees that continue to remain dedicated to all of this regardless, and they're doing a wonderful job at paying attention to detail more so than other game developers care to with their games. This being said, this is a small team, developing a HUGE project, and SUCCEEDING! Ask yourself before you use time as a constraint (I have been following this dev tracker for quite some time now) how many employees and designers Rockstar Games has driven between Rockstar North and Rockstar Games. Then return with some politeness to the efforts that 12 have made versus hundreds that don't pay the same amount of attention to detail and customization.

    Just to scale it up for you:

    NO: You cannot expect 20,000 pieces of clothing, advanced physics with COMPLETED vehicles with extreme amounts of detail in paint and interior, with valid functioning components individually coded and hex-applied, and entirely functional buildings with open movement customization with frame by frame model animations for every single minor and great interaction, in a blink. It takes hours to perfect a piece of clothing. Take up game development, and study it a good bit, and you'll understand it.

     

    Imagine thinking that this game will have more attention to detail than a Rockstar game or a Bethesda game.


  7. I don't see why they don't use something like Jira (they should be using this internally regardless as that's an industry wide practice) and instead of the generic tracker just link to that instead. 

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  8. 8 hours ago, LuckyDuck said:

    They do not work Weekends. They update it every work day! Monday - Friday not Saturday or Sunday.......

     

    They definitely do not update it every work day. It's sometimes gone 3-4 days without updates during the work week


  9. 4 hours ago, Theezakj said:

    they won't soon, but i assume they also only started it recently since the other task was done. Since that task took weeks, i bet this task will also take weeks, so it might be done at the end of august. 

     

    I really doubt that they didn't have people working both issues at the same time. That generally isn't how development works with a decent sized team.

    It's probably just a more complex issue that they're testing with a lot of use cases and/or they actually found something wrong and are making changes, which would then require full regression testing (testing all of the game mechanics, UI, etc.) with each internal build.


  10. 36 minutes ago, Preston_bodhi_343 said:

    And yet here you still are. So many times I've seen people complain and be adamant the game is never coming out yet you're still here. If you don't believe in any way the game will succeed then go and get your refund.

     

    Wanting the game to succeed and thinking it will are two different things. The person you replied to may genuinely want it to, but have lost faith that it will. There's nothing wrong with them voicing that concern.

    • Like 3

  11. 1 hour ago, iiMStevo said:

    The chances of you playing with someone on these forums in the release of the game is pretty slim. There'll be several official servers, and likely hundreds of private servers... each server would need like 100-200 players in order for the island to feel even remotely populated.
    I wouldn't avoid playing a game because of one person.

    That said, you should report the abuse to a moderator.

     

    Yeah, I know the chances of playing with that specific person are very low but I've seen quite a few people agree with their public posts that are still filled with hate and condescension.

    I can't say I haven't responded in kind a couple of times, but in general the posts are completely unwarranted and there are a decent number of people that seem to back the posts wholeheartedly even though they're nothing more than pure hate for people not blindly defending every possible aspect of this game. 

    I would report them but the mobile formatting for messages doesn't work correctly and the report button is actually inaccessible due to an overlapping link on my phone. I don't generally visit this site on my computer but I may have to for that.


  12. 21 hours ago, iiMStevo said:

    Yup, that's why I said you're both right, and wrong.
    In a nutshell, the majority of the SWAT module should be easily achievable and can be developed much quicker than TS has been developed... that said, with advanced ballistics, it's something that could always be added in at a later stage.
    But do we know for certain that's what will be included in that module, or is the module really just the creation of the basic Bank heist, and the coding of the basic ballistics and handling animations / reloading / items etc?

    Once the three modules are complete, I expect the longest wait duration to follow as the rest of the features will need adding in on top of those modules. Advanced ballistics (with pass-through damage on certain surfaces), weapon handling perks (If they're included - don't really know how any of the experience stuff works), object interactions across nearly all objects (as far as I'm aware that's what the plan is), the entire map creation, unique asset development for buildings etc... 

    Being realistic, people shouldn't expect this game to be in a releasable state until at least the end of 2020 (and that's at the earliest). It took me nearly 3.5 years to create my own version of Altis Life and I was doing the coding on my own while someone else developed textures and graphics etc to come into the game. That had a portion of what's available in this, and I didn't need to write the base framework, only all of the additional stuff.

     

    A lot of people just don't seem to understand how long this stuff actually takes. It seems even the developers didn't quite understand it. I think 2020 is being optimistic, but to be honest I've more or less decided I won't be buying this game because of the toxic community. Just because I've said a couple of times that this shouldn't be compared to a Rockstar game (mostly because of just how much talent, money, and manpower they have) @JohnNYBlaze has started sending me irrational hate mail. I won't play a game with people like that. Hopefully he'll grow up some day and realize just how immature he's being and that all he's really doing is pushing people away from the game that are just cautious about putting money into something from an unproven developer until they release something.


  13. 11 hours ago, Kraiyick said:

    Except that these questions have been answered multiple times in exact carbon copies of these threads. It gets old dealing with these threads because it's just a shit storm of people who all agree that the game is going to be shit and/or will not release and we're stuck defending the title.

    It's not difficult to understand why it's not out, and it's not all due to the developers themselves. They've had multiple stops with other companies waiting for assets/textures from their sister company to be implemented, their new website is being held up by the company assumably providing the means of hosting the website, and, despite others thinking the contrary, they've been developing the base mechanics of the entire rest of the game. Does nobody understand that it's not just 'apartment designing' and 'animations' but the actual systems that run in the background for the game?

    Think about an operating system, and then the services running in the background. The services help the operating system function. The systems being coded provide function for the rest of the entire game. This isn't a difficult concept to comprehend. I've been following this game since their Kickstarter, checking in about once every three months or so since (hence why I didn't sign up immediately when the site went up), and the pace of development while seeming slow, was expected for what I've stated previously.

     

    Yes, they're working on the other gameplay systems, but that work is separate from the Town Square and a lot of it isn't required for the Town Square to release. 

    I don't buy the constant blaming of other companies either, that just sounds like making excuses and trying to push blame onto someone else. This isn't an acceptable explanation for why this module is taking so long.

    The Town Square isn't going to contain a lot of those "background processes" that you mentioned. They're most likely being developed but they should be separate from the Town Square as most of those aren't needed for what is planned. They have no need for the scripting system used for missions, economy simulations, advanced physics, or even the career path systems as the TS isn't going to include any of that stuff. They can focus on these things after they get the initial release out.

    They should focus on a minimum viable release and get that out the door. A lot of people on the fence, and some of the people complaining, are likely just waiting for something to be playable.


  14. 2 hours ago, iiMStevo said:

    In my opinion, you're both wrong, and right with this statement.
    While the Town Square module lacks any of the major mechanics that are to be released in the other modules, it contains the foundation of the game.

    It covers basic animations, movement, control schemes, interactions, UI, menus, living space, customisation, speech, sound and a couple mini-games. It's the entire basis of the game. Without any of the above, releasing the later SWAT module for combat, or the driving module, they'd be incomplete.

    The physics attributes should already be in the game engine as far as the engine goes. The devs simply need to detail the ammunition, it's movement speed, drop off etc... It'll need additional animation to hold the weapons for reloading etc, and then setting up the objectives for the actual mission. In terms of what the SWAT module contains in comparison to the Town Square module, it's very little extra in the grand scheme of things.

    As for the racing module with vehicles, this probably is a much bigger project than swat due to what I've read about the vehicles (I don't know if all is true), but the overall customisability and ability for the vehicles to have individual components be destroyed, all that needs to be coded in based on unique collision boxes over the vehicles. Then you've got the physics to add in (again, should already be a part of the engine, mostly), and all of the object variations, and objectives.

     

    EDIT:
    In either module, I don't know where AI comes into it, as I've read previously that there is to be no AI anywhere beyond shop-keepers or informational NPCs.

     

    Unreal doesn't have advanced ballistic simulation like what the developers have planned. It will take quite a bit of modification on their part, especially if they want wind simulations to actually affect bullet trajectories.

    Mission and objective scripting for a game like this will be extremely complex as well. This is one of the biggest sticking points for traditional MMOs and what they have planned for this game is only going to add to the complexity (Star Citizen is also having some issues with this as they have a similar setup). 


  15. 12 hours ago, dagtag said:

    idk if you realize but your whole answer is irrelevant... I literally debunked ALL of your statements and yet you come back with some BS excuses... if you don't have anything constructive to say then just don't say anything at all. Stop spreading lies and admit your defeat, all you have proven is that you don't know anything off what you are talking about.

     

    No you didn't.

    • Like 1

  16. 20 hours ago, Preston_bodhi_343 said:

    All I'm reading is the same thing everyone else complains about. If nobody has anything relevant or constructive to say then people need to just stop posting, it's boring as hell seeing the same shit every day either people complaining about the game or people complaining about people who complain about the game, judging by what people like you say it's pretty evident this isn't just voicing concern about the game, you're just full on whinging about everything and expecting it to be done now. Said it once before and I'll say it again, if people are this bothered about the progress of development then either put up with it or get a refund but then you'll just say some ususal crap of well I want the game to succeed yadda yadda yadda. Instead of people whining every week just let the damn devs get on with it sheesh 

     

    You clearly don't know how to read if you think I said I want it done now. I gave a suggestion on how to help keep people from making the posts that upset you so much by breaking up these three huge modules into smaller, more frequent releases.

     

    19 hours ago, Worldraider said:

     

    People arent really voicing their concerns, they are just here to bitch and moan because they cannot wait so it has nothing to do with opinions, its to do with that they dont have any patience which is what my post was about, not whining as you put it. They seem to be incapable to actually realise that they didnt buy any game in theory, they pledged to have the game made with the understanding that one day a game will get made. Its a bit like a long car journey with your kids in the back constantly saying 'are we there yet?'. It gets boring real quick hearing the same thing over and over. 

     

    Nice assumptions. I've seen plenty of people concerned that the Town Square still isn't done and wondering why. That isn't complaining, that's voicing a concern. What you are doing is complaining.

    And sure, there are some people doing what you're saying, but I've seen more people asking what is holding the release up (this is a very valid question) than complaining that it isn't out yet.


  17. On 17/07/2018 at 7:34 PM, dagtag said:

    Its not though, the first module includes the whole base of the game, sometimes the base of a game can take way more time than the rest...

    They are not a year overdue, they would be if the 2017 release date was set in stone, it was not... it was an estimated release date. They are however 3 months overdue, yes its still overdue but overdue by 1/4th of what you claim.

    The other modules are not more complex as the basics of the game have already been implemented, as lucky already stated, there wont be a significant amount of AI, as good as the whole population of identity will be real people, that's the whole point of this game.

    This would be really annoying. The good thing about these modules is that you know what you will be able to do from what module, whats the point of releasing a roleplay game if for example hairdressers or cars are not implemented yet, a game like this cant just be released with many small updates.

    Star Citizen is probably the worst example you can give here... first of all their pledge shop is waay too overpriced, secondly these quarterly releases are more than bad for the game even with optimization updates. I don't know if you have ever played star citizen but the amount of lag and frame drops in the game make it unplayable, and before you go blame my rig/ internet, I have a beast pc and excellent internet so no its not that.

     

    People keep saying the Town Square is "the base of everything and everything after that will go faster" and that is false. It is not the base for all of the gameplay systems. It is nothing more than a tiny social module with character customization, apartment decorating, and some limited interactivity with the environment. That is all it is. It is not the base for every system in the game, nor is it going to be the most complex part of the game.

    They said it would be out in 2017. It wasn't and still isn't. "Estimated" or not, they still missed it by a longshot. Other games get shit for this, Identity shouldn't be an exception.

    The other modules will be more complex, they are the ones with the bulk of the gameplay systems as well as the advanced physics they'll need to simulate semi-realistic vehicle and ballistic behavior.

    How would releasing smaller, more frequent modules change anything? You'd still know what's in the updates and what you can or can't do, just like with the current modules. Not having certain things implemented is normal for a game in development, and isn't going to be any different than the modules. The Town Square is missing almost all of the planned functionality for the game. 

    Your whole thing about Star Citizen is honestly irrelevant. The cost of their items means fuck all to how they're developing the game and performance has improved dramatically with both 3.1 and 3.2 (I have about 300 hours in the game, my framerates have more than doubled since 3.0 released at the end of last year to the point where in averaging basically 60fps at max settings on a 970). The quarterly updates have done wonders for the morale of the community as well. Since they've started, and met their release goals, almost all of the topics on their forums like the one we're currently commenting in are gone. They're no longer releasing an update every year, they're releasing them every 2-3 weeks on average now with a large update every three months.

     

    On 17/07/2018 at 7:44 PM, Worldraider said:

    I'm not upset so don't put words in my mouth. I just see this forum filled with immature pathetic commenters who just like to moan about everything when they don't hear or get what they want immediately, because it's the youth culture of today to expect and want everything right now and they just can't wait for it.. People who pledged really haven't any rights so get off your high horse. If asylum wanted to shut this down tomorrow there is nothing you or anyone can do so perhaps pledging is not for those people or yourself if you can't take the delays or setbacks. If you can't be patient and afford to lose your money if it all goes wrong then just go back playing with your other toys and then buy the game when it's done.

     

    It's pretty clear that you're upset about people voicing their concerns or you wouldn't have made the post whining about it. You don't really have any room to be implying that other people are children when you're throwing a tantrum like a toddler because some people are voicing their opinions and concerns. You should probably take your own advice if you aren't capable of seeing people not blindly praising the game and making endless excuses for the studio's blatant incompetence and mismanagement.

    People do have the right voice those concerns by the way, even if you don't want to read them. You can complain about people being "immature and pathetic" all you want but in doing so all you're really doing is being a hypocrite.

    • Like 1

  18. 21 hours ago, fiwiman said:

    well, it was already mentioned that town square will only showcase character customization, inside of apartment and just running around the town square interacting with other players.

    This release of TS is not the release of the actual game but only  a module (something to show what the game would probably look and feel like) so more than likely it will have bugs that the devs will access and fix.  Do not get your hopes up that with town square you can run around rob, kill, drive, etc.  TS is not even a beta version of the game.  think of it as a 3d version of your facebook, only that you will not be able to upload pics, videos and stuff.

    just hope that the other 2 modules will drop significantly faster than the time it took for the town square release.  only after that can the first real beta version of the game be put out for testing.

     

    Yes, I know what the Town Square is, and that's exactly my point. It's a very small piece of what the game is planned to be and they're a year overdue just on this one small section.

    Anyone thinking that the other modules will be developed more quickly are setting themselves up for disappointment. The other modules, from the current plans for them, are significantly more complex with advanced physics, AI, and more. If the developers really want to keep customers and attract new ones they need to abandon the "module" approach with over year long development times and focus on smaller, more frequent updates.

    People like to give Star Citizen crap, but their new approach is honestly perfect for crowdfunding. They do quarterly releases of whatever is ready, be it an entirely new major gameplay mechanic or even just a single new weapon (they've actually met almost every goal they've set with the new release shcedule though). In addition to those quarterly releases they will also put out smaller, more frequent updates with optimization and bug fixes

    • Like 1

  19. 6 hours ago, Worldraider said:

    The trouble is it seems to be more than a few. I just dread to think if people act like this in the forum then playing the game with them will be a nightmare. I swear when you read some of these comments its like being on a forum for 12year olds who just dont know how to be civil and clearly have no patience what so ever.

    Patience is not the ability to wait, but how you conduct yourself while you are waiting. Many fall short of this unfortunately.

     

    You're the real problem if you're getting this upset over people voicing concerns about the game. Development clearly isn't going the way it should be at this point, and people have the right to be upset. This is just a small section of the game, already a year overdue from their initial estimates and in all honestly pretty underwhelming for the time they've spent on it.

    • Like 2

  20. I think the Town Square will release and most likely end up being a buggy mess with next to nothing to do. Shortly after that I'm expecting the studio to either announce that they're closing or they'll just close without warning.

    They obviously didn't understand how complicated games like this are and thought it wouldn't be too much more difficult than making a mod for Arma. It appears to have been mismanaged quite terribly from both a project and PR standpoint. 

    I'm not expecting a full game, or even for the TS itself to work all that well when it eventually does release.

    • Like 2

  21. 1 hour ago, JohnNYBlaze said:

    Impatient kids are still testing my patience...I say kids because most adults tend to understand what would go into making a game of this scale. Rockstar takes years to make a game a fraction of this size and gives people nothing, but what they want to release. They have much more resources and still takes years to make a game from the criminal aspect of life or being a cowboy outlaw...Let's try to remember a much smaller team isn't supposed to accomplish this game faster than the likes of  well established developers with much deeper pockets.

     

    Why are you still trying to compare this to GTA? They will not make a game of that scale or quality with 30 people. It just will not happen.


  22. 23 hours ago, subway244 said:

    Remember, KyleLuke, game-development takes time. This is a MASSIVE game, possibly bigger (in content) than Fallout 4, and this very tiny team is doing EVERYTHING from scratch. Delays, different speeds in working, and not working at all are just part of the bumpy road of game-development. Believe me, ?????? ????????????? ???. are working as hard as they can to push a playable module, beta, and game out to you as quick as possible, without it being a pile of unplayable code.

     

    This game won't be bigger or have more content than Fallout 4. Anyone actually thinking this will be anywhere near the scale of a AAA game is going to be disappointed. 

    Also, they're not doing everything from scratch. They're using UE4, which is a fantastic, highly customizable base to work from with a lot of foundation work already done.

    • Like 1

  23. On 6/11/2018 at 7:39 AM, JohnNYBlaze said:

    I think people are forgetting to take some major factors into account...This is their first game...Yes they've made some mistakes, as WE ALL DO. I really can't believe ppl are this critical, especially since Identity plans to be on a scale that's never been attempted before. Imagine, if you will, you start doing a project that you've been dreaming of, you set a deadline for yourself because things are moving along nicely and you would like to keep the people supporting in the loop. Then something unexpected happens and your deadline is missed...Now, you're upset yourself, disappointed that something out of your control happened, that couldn't be foreseen necessarily. But some people start giving you crap...You're already beating yourself up, like they could be any harder than we usually are on ourselves. 

    Why is it that it actually takes Rockstar YEARS to make a game that's only life as a criminal, no one complaining to them... I don't understand how ppl can honestly sit here and criticize a team for trying to make one of the most ambitious games to date, as their very first game!  Rockstar has taken 7 or so years to make RDR2, and that's just life in the old west as a outlaw(criminal) cowboy. But somehow some of us expect a less seasoned team, with much less resources and man power to finish a game that's many times the size of games that have taken Rockstar  ACTUAL YEARS to make them...RDR2 is gonna be out in the fall, and we've only just started getting videos on it! It might not even be for PC as they never released the first one on PC. But let it take 2 years to make a module of one of the most complicated games I've ever heard of...one that can truly distinguish PC gaming from other platforms...and people are complaining it's take YEARS! lol it's been 2...I honestly see this game going into development hell, simply because so many people have no understanding of what goes into making a game like Identity. 

    I don't get why people call this the "mater race" people don't want to pay for subscription services,  so cheater's run rampant, but release a stupid skin for your avatar or weapons, and people will shell out hundreds, and more, for that. I paid so much money for this rig, and yet most of the games I have are all the ones played on consoles anyway, there aren't very many games out there that utilize the potential that comes with all the money we spend on these way over priced components...I don't think people would pay Lamborghini money for their car if it was slightly better than a Honda. Why does my $650 gpu barely outplay, and certainly not by itself, a $500 console? Why do we pay so much for these components and they aren't even optimized...? How is it that a $500 system can play games in 4k with so much less than what a PC needs to run 4k? I don't feel like no "mater race" I feel like I joined the "sucker race". You wanna play games at a slightly better than a $500 console, then spend 2 grand on a PC...When we actually get developer's to try and utilize all that potential PC has to offer a game like Identity, it's actually held back by the very people who supposedly want to see it come to life...I spent $15-30 bucks where is my genre defining game!?!? It's taking too long it's been YEARS!  lol Welcome to the "master Race" Seems more like all those that call it the "master race" just do so to try and convince themselves they aren't idiots for spending that kinda of money to game on a PC.

    This is just my perspective from gaming on PC for barely more than a year so far...90% of my games on PC I've already played on console. Simulators, old ass type games I played on 2d consoles, and a plethora of games, that I can't believe are actually games, that are played in 2018 on the "master race" platform, seem to be what set pc gaming apart from console...Atleast until games like Identity can start to take hold and gain some traction and support from their "master race". lmao "mater race" don't make me laugh. I feel like an idiot spending what I spent on this rig and have been plagued by so many more problems than I EVER had to deal with in 30+ years of console gaming...

    Ok, let the hate begin...

     

    Thinking this game will be better than a Rockstar game in any aspect outside of maybe roleplaying ability is only setting yourself up for disappointment. There's a reason they're considered the best developers in the industry, even by other critically acclaimed developers. They've been called the best by CDPR, Bethesda, Ubisoft, Naughty Dog, and more. They will never match Rockstar in terms of world design and detail, high quality assets, graphical fidelity, writing, sound production, and more. 

    Also, the scope for this game pales in comparison to Star Citizen. To say that it is beyond the scope of any game ever made is absolutely ridiculous.


  24. 6 hours ago, dagtag said:

    Look, I am not saying that just because one card has a problem every card will, but one person having this issue does mean something because this means there is a possibility of it happening again, I was just giving the guy a fair warning.

     

    Well the person in that video clearly didn't do any sort of research so he most likely didn't have the hardware necessary to utilize both cards. There's also a chance that he just got a bad card, which most certainly wouldn't be limited to the 1080ti and can happen to anyone with any card. Trying to use that video as evidence that the 1080ti has SLI issues is extremely misleading