LightBringer

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Posts posted by LightBringer


  1. The official Identity Discord server has a section dedicated to showcasing newly modeled assets when they're ready to show off to the community. There should also be a screenshot thread here on the forums which gets updated every so often with this stuff. Here's a link for the Discord where you can communicate with others and just see what's going on! www.discord.gg/identityrpg


  2. Should have support for that wheel I think. I know for sure that thrustmasters will work. I think it mostly all depends on what Unreal Engine supports rather than the game in specific. I think it’d work. 

    Also, just to comment on the statement about realism. They certainly want to go for what will look and feel realistic, but one thing I’d like to add into that, on the topic of steering wheels, is that steering will not be like it is IRL. It’ll be more like GTA V where you steer the wheel partially rather than in full rotations like ETS does. 


  3. 1) Yes you can go fishing

    2) No IRS type of company

    3) You can hold guns in your house for storage. Not sure about basements I’m homes though

    4) No

    5) Sadly no, it’s just too extensive of a task in adding aswell as a potential drop in performance


  4. Flash Bangs are still being considered, but if added they certainly will be equipment for SWAT. This also applies to shields. What'll determine their addition is just how balanced combat will be. 

    • Like 2

  5. Sadly, that map posted above is very much out of date. The current geometry and layout of Identity's world has changed vastly beyond that conceptual map. However, Identity's world will be based on the Carolina states in the United States. Ash Hill represents something similar to Beverly Hills. More wealthy and a lot cleaner. Turtle Beach represents Myrtle Beach. and Roseport represents a mixture of places like New York which will be much more compact and run down, a slum of sorts. While there are no real good pictures showcasing these locations, quick google searches can help get a general idea of how the cities will look.

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  6. Clothing in Identity is really aiming towards pleasing everybody in terms of style and theme. There will be biker apparel, goth clothing, skimpy clothes, casual clothes, suits, and a lot of other things that I am sure will please all the players. I know there will be underwear but I am not 100% sure about pantyhose and tights. They might not appear in the earliest of builds but further down the line it is certainly a possibility.


  7. The inventory will be a grid system which will likely call for some neatness on the player's part if they want to be able to utilize the full storage capacity. Very similar to the Deus Ex games. This will be the case for vehicle storage as well. However, the weight of an item will not bring effects on things such as vehicle performance. There won't be extra weight for the car and handling will remain the same regardless of what's inside storage-wise. Things like backpacks will be in the game and will be able to be used as a space for more storage.

     

    Example of Deus Ex's grid inventory system: Deus%20Ex%20Mankind%20Divided_Inventory.jpg

    • Like 1

  8. From what I recall hearing, those in power (governor, mayor) will be able to adjust tax rates and distribute the money as they choose to places such as the Police Force or even their own pocket. Obviously, decisions like this will reflect on how fit (or unfit) you are for the position and may affect your chances of being re-elected


  9. Well, there are about 3 hours of day and 1 hour of night time in the game. The time in game passes by an estimate of 1 minute every 6 seconds in real life (mathematics!) so.. to drive 60 miles in a minute... It just wouldn't work.

    • Like 1