Vince

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Posts posted by Vince


  1. Starting as a small time gangster and eventually running the largest crime family in the city. Using my ill-gotten gains to delve into real estate and heaps of other legitimate businesses. Having politicians and policemen in my pocket and having them doing my bidding for me. Executing those who fuck with me. Carrying out epic mafia hits like you see in the movies (and in real life). Ahh, the list goes on.

    • Like 3

  2. On 1/24/2016 at 1:04 PM, Striker said:

    For the criminals they should have the abilities to use a grappling hook to get on top of buildings. The kind of hook you throw and it hooks on to what you are throwing it at. The kind where you throw, hook, then climb. Not just the criminals though, I think many other kinds of people or just people should be able to use a grappling hook. These could just be way more expensive. It would help with both criminals and cops.

    Remember that Identity is meant to simulate real life, albeit more simple. People don't go around with grappling hooks. 

    This is something I see becoming an issue, people wanting this game to be like GTA. The first thing to remember is that this is not GTA. It's all about realism. You act out the life of a realistic character with a backstory, emotions, and ambitions. You don't go around shooting people or jumping on top of buildings. 

    • Like 3

  3. On 1/24/2016 at 11:14 AM, Vix said:

    Smallest state there is is 3,140 km2. Smallest city- 0.23 km2 , biggest city- 347.1 km2... Why am I googling America again? .-. Why are we talking about America?

    Identity is like one Island, not a state, and it isn't a huge island either, and certainly not an empty one. If devs think 250-400 users is enough to fill up the place and run the economy- who are we to say we need 5000 people online? They know what they're doing!

    Isn't even worth arguing with this guy tbh, it looks like he's a GTA kid who wants Identity to be a GTA clone...

    • Like 2

  4. On 1/24/2016 at 0:57 PM, Striker said:

    Some people might say bad words in game. Is it possible to make it so no one can say bad words? It can prevent many more people from being able to play and buy the game. It can offend many people and make them not play. Is their some way to turn off the bad words people might say?

    Swearing is part of a mobster's job description. Idk about you guys but I'm gonna be swearing a lot in-game.

    • Like 1

  5. From what I've heard, I assume that most guns will be hard to come by, but there will be a fair few handguns in circulation. Among police there will likely be more powerful weaponry, but as a general rule things like an AR-15 will be hard to get your hands on, and rightly so!


  6. More or less how will gangs work? Will they be considered careers, or will you just commit crimes and associate yourselves with others who are unofficially part of a gang? In the event that gangs are a more official system, will there be official ranks? Also what will be decidable by the boss, etc. Thanks!


  7. My character history is described in detail on my mafia page, but I'll put it here as well.

    Quote

    The Mariano Crime Family was founded by brothers Johnny and Paulie Mariano. Initially, the gang was only comprised of the pair, who would commit smaller crimes like extortion rackets, truck hijacking, and drug dealing. 

    Within a few years, at ages 28 and 25 respectively, Johnny and Paulie were regarded as fearsome criminals, who ran many rackets, and made lots of money. It was at this point that new faces began to emerge in their small organisation, which had become known as the Mariano Crime Family.

    Often called upon to indtimidate or kill those who stood in Johnny and Paulie's way, enforcers 'Big Al' Abruzzo and Jediah Kernaghan had risen up the ranks to become respected faces in the gang.

    Over the years, Johnny and Paulie had created a feared criminal organisation which controlled most of the town's underworld. Backed by a wide array of fearsome gangsters, there is no end in site, and the gang's power is only growing

    Aside from what is mentioned there, my character is a great thinker and strategist, but when he is backed into a corner he is prone to losing his shit and getting very mad and potentially violent.

    • Like 1

  8. 20 minutes ago, Vix said:

    I do ^^ My character will work as a stripper and most likely use her charm to get free things, like moving into someone's house or getting free rides! 

    Sounds great, a proper RP story with a character and all. Nice!

    • Like 2

  9. The reason I am so hyped for this game is that it will be a great place to roleplay seriously, and so far it looks like the devs are making something very special. My only concern is that people won't roleplay seriously and will run around being stupid and not actually roleplaying. How many of you guys actually intend to have your character live their lives out highly realistically?

    Thanks, Johnny.

    • Like 5

  10. On 1/12/2016 at 10:44 PM, RevyGuy said:

    No snipers? That's weird but thanks.

    I hope you can customize your weapon alot because they already are saying you can to your car.

    I keep having this recurring feeling in my stomach that this game is going to crash and burn.

    I mean irl people have crazy guns but okay if they don't want people minigunning others down I can understand.

    I just think the other guns should be in the game but really hard to get.

    Well I assume the reason they are leaving out sniper rifles is because they are virtually impossible to get to the average citizen, even in the US, and having one would be overkill.

    I'm so glad that larger weapons will be a rarity, that's how it should be. Every criminal and his grandmother will have a handgun, but if an assault rifle or something comes into your possession, you will be a force to be reckoned with. I don't think it will crash and burn, they have assured us that they have countermeasures to make sure people can't RDM or anything.


  11. Theoretically a person in real life could carry 5 or 6 large guns, but they would be noticed in a second. Also I don't think larger weaponry will be too common, so it'll be a very very rare sight to see anybody walking around with a handgun, let alone a rifle or shotgun.

    Maybe you could have 3 handguns at once at a maximum and 1 larger weapon (machine pistol, shotgun, rifle, etc). That said, if you have any more than 2 handguns, the fact that you are carrying becomes more noticeable and liable to be arrested. For example if you have 1 handgun only, it's very hard to be spotted without a pat-down, but if you have 3 handguns it is a lot more likely that you will be found out, and if you are carrying a large weapon like an assault rifle it's basically impossible not to have it seen.

    To achieve this, each weapon could have a hidden visibility rating, and when you are close to or over 100 visibility and you are seen, the person can easily notice the weapon. For example most pistols could have around 25 visibility (depending on the exact pistol), whereas the smaller rifles have closer to 85 visibility and the larger ones around 125. That way with some larger weapons you literally cannot conceal them, however with others that are slightly smaller, you have a chance of doing so. 

    • Like 1

  12. Introduction

    The Mariano Crime Family is an Italian-American organised crime family based on the ancient principles of Cosa Nostra. Like the Genovese Crime Family of New York City, the Mariano Crime Family are considered the 'Ivy League' of organised crime, mainly because of their ability to adapt with the times and find new ways of making money even as law enforcement clamp down on the mob. One of the key differences between this and other criminal organisations is the sanctity placed on loyalty and brotherhood, two values which have unfortunately become rare in the underworld.

    mafia-banner.jpg.265b83b12bfe14796f9f267

    Structure

    The organisational structure of the Mariano Crime Family is the same as that of other Italian-American and Sicilian crime families. Low-level associates of the organisation work on the streets, making money in the hopes of eventually becoming 'made men' (official members of the family). Once they are 'made', associates are promoted to the rank of soldier, or 'soldato'.

    Soldiers operate in crews of up to 10, which are each lead by a captain or caporegime (shortened to capo). A capo is essentially a lieutenant, managing his crew and ensuring that they are earning money without breaking the rules of the family. There can be anywhere from 2 to 20 crews in a family depending on its size, each operating independently of each other (for the most part) but ultimately part of the same organisation.

    All of the families captains report to the underbossthe second-in-command and one of the most powerful members of the family. The duty of the underboss is to oversee the day-to-day running of the family, ensure that business is running smoothly and that captains are passing up their kick-up (more on this later). The consigliere acts as an advisor to the boss, helping him steer the family in the right direction and settling disputes both within and outside the family.

    Finally, the Boss (also known as the Don, or Godfather) is at the very top of the pyramid. All decisions, including who gets made, who the families captains are, and who runs what rackets (criminal jobs), are made by him. At the end of the day, the Don gets a cut of all profits made by the family.

    mafia-family-tree.jpg

    Kicking Up

    Key to the power structure of the mafia is the practice of 'kicking up'. Essentially, all this means is that at a certain pre-determined time (probably once a week or once every two weeks), anybody earning with the family (this means associates and made men alike) must pass a certain amount of their profits to their superiors. Associates kick up to whichever made man they are working for. Soldiers kick up directly to their captain under all circumstances, while captains all kick up to the administration of the family (meaning the underboss, boss, and consigliere). 

    The amount that one is expected to kick up differs based on rank and the rackets one is working, but the minimum amount will always be fair and reasonable. Unless you are particularly reckless, kicking up will not be a chore, and most of the time only about 10% of your weekly income will go towards it. However, basic math tells you that the more you earn, the smaller the percent of your earnings you will need to kick up to satisfy the minimum requirements. Then again, kicking up even more than the minimum is a good way to get noticed by the higher-ups and possibly earn you a promotion (which obviously means more opportunities to earn big money). It is always the best earners who are the most respected in the family.

    It is important to remember that just because you have people working for you and kicking up to you, you should not slack off. Everybody, from the associates to the boss of the family, actively work to earn money on top of what they are earning from kick-up. Nobody sits around waiting for payments and drinking coffee.

    How to Join

    It is important for the organisation that our members are competent (skilled) and intelligent, that way everybody is able to make as much money as possible. Even though being an associate of the Mariano family is potentially one of the higher paying jobs available to most people in Identity, being a 'made man' is where the real money is. The higher your rank, the more money and opportunities are available to you. 

    To join, simply work with well-connected associates or made men in the family. Make money and every so often, kick up a decent amount of what you make to your higher-ups. The more you bring in, the better your reputation will be. Of course, it isn't just about money. You need to demonstrate that you are loyal to the family before all else, and that you know and understand omerta (more on this coming up). 

    Once you have earned the respect of the families administration, you will be considered for being made. The very best associates are evaluated and hand-picked to become official members of the family, and therefore expand their earning potential (for themselves and the family) infinitely. It is best not to ask to get made, as this will only annoy and slow down the process. Instead, demonstrate that you are both loyal and a good earner, and you will have your best shot at becoming an official member of the family.

    Rules of the Family

    The rules of the Mariano Crime Family are quite simple. For simplicities sake, they are referred to as 'omerta' (pronounced oh-mer-tah). They are:

    • - Your loyalty to the family comes before all else.
    • - Never hurt or kill another made man under any circumstances, and only harm an associate if you have a very good reason to do so.
    • - Never co-operate with the police in any way. If the police ask you about anything related to business, you know nothing. You're simply a businessman.
    • - Do not discuss family business with anybody who is not either a made man, or very well connected to the family. 
    • - Make sure you are not late with your payments. You would not like your underlings being late with their payments to you, so show the same courtesy. 

    If you follow these simple rules and generally try to avoid causing trouble, you will find your time in the Mariano Crime Family very rewarding and fun.

    Conclusion

    The Mariano Crime Family is an organisation for people who value loyalty, brotherhood, and intelligence. We are, in the truest sense of the word, a family. This is an organisation for those who aren't content with being a part of any old gang. 

    If you would like to discuss further, feel free to send me a private message. Keep in mind that our organisation will operate on the Australian server so, while we are not opposed to doing business with US or UK people, we only accept made men who are willing to play on the Australian server.

    Regards, J.M

    • Like 9

  13. First time on the new website. It's looking great. Seriously one of the better forums I've seen. Anyway I can't wait for the game to come out and I'm hyped to do some roleplay.