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Showing results for tags 'housing customization'.

Found 26 results

  1. Snowy Mountain Homes?

    Apparently there's a lot of talk of housing/homes being placed in the snowy mountains (skiing and snowboarding resort). Does anyone have any further information on this? 
  2. With the advertised feature of player controlled companies and the furthermore advertised feature of being able to work for said companies in the transportation and delivery aspect, I got thinking; I'd love to be able to create a stereo-typically looking bloke with a big bushy beard, red flannel shirt and work boots! But no stereotypical truck driver is complete without a little bit of chub around the edges! So my question is, can I make the character of my dreams, flab and all?
  3. Business customization?

    Hello, again I 've been meaning to ask this question for a while now. Let's say a player decides to open a business, for example a clothing store. Would he be able to customize the exterior appearance of the store other than the interior ? Like adding a glass showcase, having a custom logo-sign etc? 
  4. Custom

    Hi, Will players be able to upload or design a logo/decal in game witch the player can use for different things? Perhaps get a custom made gang tattoo, put a gang logo on you car and clothes. It would also be cool if you could tag or spray paint walls to show that you own that turf. I guess the last one can be quite hard to implement, but it would be cool.  Will there be other things we will be able to design/customize with like a devtool with limited access or something like that?  I am sucker for design and customization and i can see so many opportunities in Identity.   Thx for creating my dream game!  Best regards  Hultnbultn
  5. Grow weed in apartment

    I was wondering that can you grow weed in your apartment? and if you can, can you have some kind of growing tents or something like that. And if so where you get seeds etc that you need for growing?
  6. Okay so basically the program I pitched was called Pedestrian. Before I heard of Identity, it was a walking environment exploration simulator, with a lot of room to grow. I feel like these ideas could be helpful in creating the in game world and full-immersion possibilities (and have basic sketches of how these ideas would be implemented   It sounds really boring on paper, but I think it has potential to be a really deep experience with opportunities for a deeply interactive user experience where users could actually contribute to the catalogue of different environments.   It would basically start with flying a drone with two omnidirectional cameras around the environment you’d want to capture. The footage could then be plugged into a program that maps the location into a 3 dimensional virtual space which can then be accessed and modified to fit the needs of the simulation (eg. Scrubbing pedestrians and unnecessary objects from the map, changing signs and architecture to avoid copyright infringement, adding relevant interactive interiors or objects). I see this as a simple way to create a game map, and while I think the ultimate goal would be to emulate a city walking experience, it could also be used to experience natural environments or landmarks along with locations around the world users may not have the means to experience. The infrastructure of this technology could ideally be used to make maps for videogames and other V.R. experiences.   The initial beta would probably be a barebones exploration experience for funding purposes, but I envision a final product with hidden collectables, mission-based storylines, unlockables, and eventually an all-out MMO life simulator.   Another idea I had for the experience is a phone application that can utilize facial mapping and possibly body mapping so users can see themselves in storefront windows, water reflections, and obviously mirrors- to be able to look at their arms in-game and see every scar and blemish, to really dial in the perceived realism of the whole product. A gesture system could be instituted to: -reach up and put earbuds in their to listen to custom playlists, or take them out to hear the sounds of the city or wilderness they’re in. -open doors, and explore interiors -drive vehicles, steer bikes, interact with various objects around the map  -perform various seemingly mundane actions that would become challenging and deep in-simulation (mowing a lawn, washing a car, playing a piano) I think a great idea for the project would be to allow users to capture their own environments and modify them in a map editor the Pedestrian staff would provide and make their own custom objects and upload them to some kind of an environment hub, and ideally be able to take a cut of either real dollars or in-game currency from others purchasing and downloading their maps. With the abundance of simulation games and their popularity, the big picture I see at the end of the road is all the simulator games that are hindered by variety not competing anymore, but contributing and building each other up until we eventually reach an ultimate life simulation, as I mentioned earlier.   It is a massive undertaking to get to the final realization of a massive life rpg, but the reward of creating a truly realistic economy in a virtual setting would revolutionize the entire world of interactive art in a way that’s never been attempted.
  7. While listening to the recent Q&A  PowerGaming7 hosted, I heard that the Meth RV is able to be deployed anywhere "safe" or in certain places around the map!     With that ^ ~40 seconds of insight, I was wondering if livable tiny homes on wheels and RV's could exist? One might drive the home or RV around when packed up, and to be able to effectively use it again, said player would have to "deploy" the home.  It would be cool to see what other people think; share your thoughts!   *I'm aware nothing is truly set in stone as of yet and that things usually end up changing rather dramatically. 
  8. To, Dev team i would like to know how far you guys will go with the character customization as usually it is a big thing. So, in terms of facial appearance ageing and all that what should we be expecting And for people that dont have money or dont want to buy someone elses design will there be added default clothing. i would also like to know wether you would be able to copy and paste in desgns for clothing etc. yours gratefully, The IdentityThief 
  9. I was just thinking about how the housing seems to be designed, and I had an idea: If you are an occupant of a house, you should get a Premium slot in the queue to join the server your house is on. This would help lead to the sense of accomplishment from having access to a house.  To clarify, I think the house "occupant" should have the slot, NOT necessarily the homeowner. If the house is rented out to someone, there is not really a need to give the owner a premium slot.    This may be something y'all already have in the works, but I thought I'd put it out there just in case. 
  10. Animals

    Hi My name is Aaron and I only heard of this game today, but I am going to buy it within the next 3 days when I have my money together I was wondering if in the future you can get pets not just cats and dogs but pigs, horses, sheep, snakes, spiders, lizards and many others It would be a very very cool thing to have in game since I own two pigs in real life, it would be nice if I could get them in game Really enjoying what I see so far, keep up the amazing work.
  11. facial accessories

    hello wonderful people of identity, i do apologize if this has already been asked but here goes. will our characters be able to have in depth facial accessories such as an eye patch? for example if i wanted my character's backstory to be he was in a shooting accident or a fight gone too far or just gone partially blind from birth/ accident/ disease etc, could the customization be in depth to the point of having eye damage on one or both eyes as well as an eye patch to cover said eye. like i said i'm not sure if this has been asked but i'd love for my character to be rocking an eye patch. any help with this query would be a big help.
  12. Money and Safes

    I think it would be very cool to have a room where you could store your money either in a safe or scattered across the floor just a suggestion. a bit like GTA V horrible comparisons but that`s all i could compare it to.  
  13. So I am just wondering how the YouTube videos will be selected to be put onto the in game TV's. Also will there be different YouTube videos being shown as time goes on or, will it be like GTA 5 where the videos played will be the same even 5 years from now.   I would expect @HairyGrenade would be the only one with this kind of info. Plz halp kind sir Sorry btw if all my questions are annoying you  I'm curious George
  14. If a player has to have an invite to enter any sort of housing how will police raid the drug labs and stuff? Will there be a certain area to make drugs or can you make them anywhere? Also what if you are at war with another gang and want to raid there coke stash or something like that how ill that work?
  15. if your friend invites you to live with him, what happenes when he logs off? Will the house still be able to enter from my side? Will his vehicles still be outside his home? Thanks for reading
  16. Hello there, I have a few simple questions which may be quite dumb to ask but, I'll ask anyways. First of all, I would like to know if there are going to be any beards/facial hair styles in the game. In a lot of games I always see that they forget to add red/ginger colored hair, will we be able to mix colors or will we have a big color spectrum that we can choose from? If not, I would Suggest these. yours sincerely, BigBoss.
  17. One bedroom, two occupants?

    "  For instance, two friends, or a married couple can choose to purchase a 2 bedroom apartment where they both can live comfortably with each other. "   What if you are married and want to sleep in the same bed, or what if one bedroom has two beds, or if you and a friend can sleep in a double bed? Can a one-bedroom apartment hold two people?
  18. Servers + Houses = Confusion

    Hi all, This confuses me: A player will be able to own a pice of land on that server and only that server. What does this mean?  If I buy land on server one and server one becomes full on a certain day and I play server two, but my house is on server one. Does this mean that players are assigned servers and can only play on that server? If so what happens if your in a club and it is on server two, but I am on server one what happens then? Please help me!
  19. Max Capacity?

    What is going to be the max size of housing?  How many players can live in a house at once? 
  20. I was wondering once you are able to buy houses, or appartments can you buy more than one... ie have your original apartment and then live in a house, I get the feeling you can but wanted to make sure. Also does anyone know when buying housing (apartment or house) will unlock to buy with in game money?
  21. Character Customization

    I'm not sure where to post this so I'm posting it here! I was wondering if there was any extra info on character customization. I love RP games where you can make your own character and make them look as unique as possible. So I just have a few questions when it come to the extend of making your character: 1. Will there be set number of facial features (kinda like on IMVU where you buy different eyes, lips, head shape etc and combine them)? Or will there be sliders where you pick a default then rotate, enlarge/shrink, color etc.? (I hope there are sliders kinda like in Sims 4 because that gives players an opportunity to make unique looking characters) 2. Will players be able to own beauty shops where people can go just for customization. Like will I be able to make custom hair, eyes, nails, skin etc? 3. What will be the range of colors, especially for skin tones? Is there a limited selection on colors or is it more of a color wheel situation? Thank you in advance for any answers I get 
  22. I would love to see drag and drop character customization like they have in the sims 4
  23. DEV BLOG #001 Greetings Citizens, It has been just over a year since you helped successfully kick start Identity into existence! We want to thank you all for your continued support by providing you all with regular updates following the development process for Identity. Engaging with our community is one of the best ways we can show our thanks, and a development blog is a perfect opportunity for us to bring you along for the ride. As you’ve seen throughout the past year, there is no game out there that is quite like Identity, and through your support, you have proven to us that Identity is a vision worth turning into a reality! Feedback has shown us that you all really appreciate our attempts to respond to virtually every question we receive on social media. Twitter and Facebook have been a huge boost in exposure for Identity, and so it is time we begin to explore other avenues of exposure to help our community understand a bit more about the game. In the coming months, our fans will see their first glimpse of gameplay for Identity! We are all extremely excited to show off our first gameplay video, which will fully explore the mechanics of apartment and housing customization. With this video, you will see that we have stayed true to our original art direction from the original Kickstarter trailer, while maintaining high standards in realistic lighting and graphics. We can safely say that we have improved many of the areas of our design that needed attention since February last year. Apartment & Housing Customization Apartments and houses within Identity will have a fully customizable interior. You will be able to change the wall paper on every wall in every room, place furniture anywhere there is space on the ground, swap out doors, windows, baseboards, crown moulding, and even wainscoting! We have made no compromise to the level of detail in which you can customize your apartments or homes, in order to truly express your sense of home decor. With this level of control, there is virtually no chance that the interior of two homes will ever look alike. There will be hundreds of furniture items available to purchase in-game in every style and design, from traditional to contemporary. Furniture in Identity can even be crafted, sold, or traded to other players, and those who wish to try their hand at crafting hand-made furniture from a variety of materials can place a crafting table anywhere they wish inside their homes! And if you wish to share your space with a partner, friend, or even a group of friends, homes and apartments will be available for sale throughout the world that support multiple roommates depending the size of the space and how many bedrooms are available. The home-owner may even grant build permissions to any number of roommates, even visitors, to help them decorate their living space. When you are finished, invite your friends over to compliment you on your interior decorating skills! If you’re anything like us, we know you will spend more time cleaning up this virtual home than you do your real one! Radio This week, our team has also placed a lot of our development efforts into building a functioning radio system that will allow you to listen to your favorite real-world radio stations through placed radio objects inside your virtual home, or car! Yes, you can flip through the channels in your car radio, which will also broadcast to the immediate area outside your car. Imagine driving down the street and having everyone you pass know you listen to NSYNC! One other major part of this feature that we are excited to tell you about is player operated talk-shows which you can personally host, or tune-in and listen to, from your car radio or home. The way we currently have this planned out for hosts, is to have actual physical broadcast stations on the map that you can enter as a player and begin hosting your own radio talk-show. Player’s listening from their car or home can browse a list of channels currently being hosted at that very moment, and listen to you live, talking about government conspiracies and UFO’s! We are really hoping that this feature will have a major social impact for Identity. Like you, we see a lot of potential in something like this for budding stars within the community. We would absolutely love to see many of you sprout a career that started in a game we developed, and ended with us listening to your lovely voice on our actual car radio!  The Town Square (Social Module) Many of you already know of, and are eagerly anticipating the release of the planned “Town Square” module that is currently still in production. While we can’t give you an exact date on when that will be ready, progress is steady, and we are as excited as you are to meet you all for the first time in a virtual environment. You may already be aware that Identity is largely influenced by a landmass in the south-eastern portion of the United States. The Town Square itself is only a small portion of a larger city built into the final version of Identity called Ash Hill, a reference to Asheville, North Carolina where we had originally planned to move Asylum’s office. We picked this area of the world particularly because it offered a wide range of geographical variance. The transition between Identity’s mix of biomes needed to feel natural, and this area offered most of what we had been looking for. As for the other cities in Identity, their influences may become more clear to you now. Myrtle Beach is obviously Turtle Beach in Identity, and Roseport is less subtle, but a mix between Atlanta and New York City. When we first started, we kept everything, including the structures and world props level to the ground, a mistake we have since corrected. We quickly realized that cities are rarely ever flat, and knew that setting that precedent now would benefit Identity in the future. The next time you see The Town Square module, we are confident that you will notice the difference compared to earlier screenshots, what such a small transformation makes for immersion in a game environment. Moving Forward We want to thank our community for being so patient with us. Over the course of the past year, we’ve seen many work-in-progress screenshots of assets destined for Identity, and while we believe they serve as a sample of the work we have already put into the game, we know that many of you are still anxious to see video. Our current priority is to get things ready to show off, or more specifically, the housing/apartment customization first. We are convinced that many of you will appreciate the time and effort we have put into this feature, so that you will be able to fully express yourself through your character and virtual home. We know we’ve been pretty quiet this past year, and the criticism we’ve heard from our fans on that through social media and the forums have not fallen on deaf ears! We will start to release regular updates through development blogs and continue to find new ways to interact with our community, to show you our gratitude for your support. You yourself can become more involved by contributing to the discussion with your ideas at We’ll see you there, and thank you again!  Always remember that we are gamers too and we are as excited as you are to play Identity at launch!
  24. Build Houses

    I think it would be great if the dev. could make it to where we can buy some land and then build a small house in the forset or something like that.
  25. Vehicle Customization

    This is more a question than a idea, but im just wondering what are your thougths are about vehicle customization at the moment?