MrDeltoric

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About MrDeltoric

  • Birthday 12/12/1998

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  1. 1 week season cycle

    Thank you for this info. I hope to see how different climates change the environment such as temperature and vehicle control ect.
  2. Who here has law enforcement "experience?"

    Depending on what you consider experience, I have plenty of law enforcement training and experience under my belt. I was the leader of a semi large GTA IV police clan which had its own YouTube channel. The YouTube part of that is unnecessary but I mentioned it anyways. I learned all RCMP police codes, and have even done a police ride along in real life as part of my high schools career center job shadows. I've played as a realistic law enforcement in so many GMOD RP servers its ridiculous. I've also played a lot of LCPDFR and had a police job position in SantosRP which is a private GMOD server. I am with out a doubt going to be law enforcement in Identity and from what I have seen with how in depth the game is and the vehicles are I cant wait to get into the game and patrol the streets. I hope the town square module will have a taste of the police station and some police vehicles.
  3. Grid (and snap to grid) for building?

    I hope they allow an option to hold a button to lock it into place. I myself prefer the free placing without being forced to preset locations. It adds a sort of personality to where I put my stuff. But I agree and I also hope they add a certain function where you can snap items, maybe like holding alt while placing an item snaps it to a grid or something.
  4. 1 week season cycle

    Hi I am new to this project but I am well experienced in many different RPG and realistic role play games and mods. I am suggesting a season and weather cycle for the game. There is many different ways this could be implemented. Here are a couple of examples for how you could do seasons and weather: 1) Each month is a years worth of seasons. The beginning of the month is cold and snowing, the middle is summer, and the end is starting winter again. Of course in between the changing of the two seasons is fall and spring. Included with this season cycle, if it rains during the winter, it snows instead and can add a layer of snow around the city. Snow could just be a layer that does nothing to the game, or you could have less traction with normal vehicles in snow covered roads. You could go as far as allowing city workers to use snow plows on city roads to help clear snow but thats a lot of developing and coding to add that. 2) The way weather is determined is on a randomized chance at the beginning of each in game day. No one can influence a certain outcome but the game chooses if it will rain (or snow if in the winter) and for how long. This will allow immersion and can sometimes change a persons play style for that certain time. An example is that maybe players will take it slow if theres snow on the roads because its easier for you to crash, or that you dont go out for a run or a walk to a store or a friends house and instead you take your car because its cold. If you do something like this you should have it so you can get cold or hot and have to change your clothes depending on the weather. These are just some ideas and suggestions that I had that I would like to see in the game. If anyone else has any ideas it would be good if you commented them below