silentunion

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Posts posted by silentunion


  1. On 2018-09-05 at 7:05 AM, Oroborous said:

    It's not about thing being handed on a silver platter.  Weather you like it or not there must be some kind of industry standards...The constant excuse of Asylum being a indie developer, or that it's their first game won't fly anymore, This excuse got old and got abused too much.  Obviously they are digging themselves a bigger hole and they are doing it to themselves.  Maybe that is the idea,  game is too ambitious so let's get the pledged money and take off.  The forums have been buzzing for a while and they have no clarified much at this point.  In terms of patience i have been patient since the kick starter was announced and at this point i would like to hold Asylum accountable and have things clarified. 

     

    There are some industry standards; however, I don't think they are the same standards that you are stating. The standards are to create a quality game. A good example of a rushed game is No Man's Sky. Clearly, No Man's Sky did not meet the standards when it was launched and it ended up with a horrible reputation and, even now, some people STILL don't like it (albeit it is getting a lot better).

    If you want an unpolished module that you might not even be able to play, then you would be right.  However, simply saying that "these are merely excuses" and "won't fly anymore"? If you were presented with an unplayable buggy game (and in this case an unplayable buggy PART of a game), would you not be saying the same thing just in a different context?

    These "standards" you seem to want to imply, are you basically wanting their game now and they want it polished at the same time? I'm curious as they are literally two opposite ends of the spectrum.

    Personally, I want a quality work, and I sure hope they take anyone who wants this game rushed lightly as, at that point, it might as well be our money down the drain. Development takes time and all a lack of patience will do is make this game fail. 

    • Like 1

  2. On 2018-09-04 at 12:28 PM, JoelKeys said:

    Fair enough. I apologise. I believe what I said but should have worded it better, I am just fed up of people wondering why everyone is so annoyed. I am not going to retract my statement about brainwashed people. I am not talking about people who disagree with me, because I actually agree with both sides. I am referring to the people who absolutely refuse to admit any fault on Asylums part and draw every lie and suspicious action down to us 'not being patient' or 'game development takes time'.

    No one is saying you just make a game and people play it, but after 3 years we expect a little bit more than what we seem to be getting.

     

    3 years is actually not a lot of time to develop a game. Some large companies can take upwards of 8 years to make a game, and that's with far more resources than a small team. Perhaps you are more used to the bigger companies, or perhaps you've played a lot of Indy games but, considering the amount of detail they've been clearly putting into this game, I would argue they've actually accomplished a lot.

    • Like 2

  3. 5 hours ago, RenegadeNine said:

    11gb is definitely not the standard for a tiny town square with barely anything to do inside, even nowadays.

     

    I would argue that that's likely a good thing. Shows how much detail is being put into the game. ;)


  4. On 2018-08-31 at 6:19 PM, JoelKeys said:

    I agree with you here and you have made a genuine criticism, but a lot of the people here are brainwashed and won't see this as a genuine criticism.

     

    It's not that people are brainwashed. It's that some people have more patience than others. Because some people don't agree with you, they are brainwashed? Perhaps some people are brainwashed here because they've had everything handed to them on a silver platter via the larger gaming companies, so when it comes to times like these, they whine and complain about a nail being broken or something. However, I'm sure you'd rather not be considered brainwashed either, so why not just understand that people have different opinions?

    Anyway, I think what's really happening here is that some people don't understand the development process. You don't just simply create a game and people play it. The development process is long and tedious. I do think they could use a little more transparency; however, it's also a small company and that transparency would likely be really REALLY boring, especially if there's not much new to report.

    • Like 2

  5. On 2018-07-30 at 12:48 PM, patrick68794 said:

    They definitely do not update it every work day. It's sometimes gone 3-4 days without updates during the work week

     

    Why would you update a tracker if nothing has changed between one day and another? That's a rather waste of time is it not?


  6. On 2018-07-24 at 3:31 PM, Soulphite said:

    REALLY dragging this out. The Town Square is probably going to be a boring glorified chatroom... At this rate we won't see any significant gameplay for another 30 years. 

     

    Pretty much. The problem is people hype it up without even knowing what they are hyping about. Because people have complained out of the wazoo about the deadline for this module, it gets more and more hyped as a result I think.

    I wouldn't be surprised if a lot of people log in and complain about how little there is at the start and then rage quit because they don't know how to read.

    • Like 1

  7. On 2018-07-06 at 8:15 AM, GrandPaladin said:

    @Honeybadger Totally agree with you

    Deny it or not Devs this statement is %100 true  An 'expected' release of Summer 2017, now nearly 2019, with virtually no hope for a module before then, with almost half the content we were promised it would have over 2 years ago.

    I know your trying to deny it so much but its clearly true, Like ive said if the features are not included at launch why put them on the Town Square's Features include section. 

     

    Speaking from a computer science student's perspective, generally what we are taught when creating a piece of software is to expect there to be bugs on launch and potentially add more features after launch (otherwise we would bang our heads land add way too much time on the release date looking for bugs and making it perfect). My guess is that the initial release might not have all of the module features, but that doesn't stop them from still adding those features. There can obviously be marketing issues with this as people like yourself can clearly misread what is being presented as being available right away.

    That being said, we've waited so long; yet, complaining about it never creates a better outcome. Why not be excited about it getting closer rather than complaining about it? I get that people are impatient and pre-paid, but would you rather have paid for a piece of garbage that you can barely load due to them not being ready or would you rather have paid for a solid start to a game that you can enjoy in it's infant stage?

    • Like 2

  8. Personally, I don't have a lot of experience in terms of how development teams work; however, I have a couple of thoughts on this.

    Generally, there are going to be different departments and different stages of development within an entire team. You have codes, world builders, artists of various kinds, etc. These sections require different times of development. Obviously, the 3d stuff is going to be among the most intensive and lengthy of this timeline.

    However, there also then comes a time where you then put these assets together. This means less actually creating the assets and more of actually putting the assets into the world. This also then means the people creating the actual assets would not have anything else to do if it's someone else building the world. Do you just send those people home or do you get them to work on the next set of assets for the next module? The later is going to be much more efficient. Now, I don't know if this is actually the case, but if they are working on the swat assets now, I'm inclined to think that.

    Another point I want to make is that this is a long term commitment and an overall goal. The Town Module is just one module and a method to temporarily please us as the game continues development. But, because there is an overall goal in this, it would be pointless to only make a Town Square and ignore the general framework that the game itself is going to be. Therefore, it is also going to be more efficient for them in the long run if they work on the framework of the game while also working on the Town Square.

    I think in the end it's important to have patience and realise that, just because they have assets for the next module started, it doesn't mean they're not putting all of their other resources towards the Town Square. There are different development phases afterall as I've already mentioned. :)

     

    • Like 1

  9. On 3/7/2018 at 4:03 PM, Preston_bodhi_343 said:

    a lot of people are concerned because we haven'y actually seen any solid game play of walking around the town square and such, sure anyone could slap together a video of a guy parking up at a house and killing a dude but it doesn't mean it's actual progress, i myself however believe the devs are working hard and have good intentions but the constant delays don't help and people are getting paranoid about it

     

    I think it's important to realise that patience is a must with games like these. While I can understand disappointment for not being able to get into the game this month, if the game isn't playable yet, or ends up being a mess due to a rushed start date, that's likely going to turn are far more people than postponing the date. A good example of this is with EA and how they rush things. So many games from EA end up getting a bad reputation and even cut short due to rushed deadlines.


  10. I love ETS2 and ATS. :) I've been playing ETS2 since before Going East came out. I tend to treat it as a game for when I either don't want to think, or when I want to reflect as it can be nice and "mindless" that way.


  11. On 12/1/2017 at 7:50 PM, Asupra said:

     

    well alright having the game from a mod that he created applied it to Dayz , then a licence for it ,then copy and paste asset's to udk on unreal engine 3 coz they dont support UDK anymore (unless he upgraded ) vwallah u got a standalone game ?????? , Fuck me side ways if thats how a game is made , 

    dont even say its an original IDEA please .

     

    Here's the thing. Sure: you don't like it and that's fine. You are welcome to like whatever you want and I have nothing wrong with that.

    However, this does not create an excuse whatsoever to be telling other people what they should and shouldn't like. Just because you don't like something, it doesn't mean it's not a game. There are many different times of games out there. Some will be complex and some will not. Even when it comes to games like EA. It's okay to not like EA and a lot of people don't, but as soon as you start telling other people they shouldn't like EA, how would you like it if someone told you you shouldn't like Identity or Skyrim or something like that?

    Original ideas do not necessarily mean they are completely original. With how many games that are out there now, this would be next to impossible to do. This is the case with anything creative. Therefore, originality usually involves combining an older concept with a newer concept. Therefore, PUBG is an original idea by that definition.

    • Like 1

  12. Personally, I would rather have a good game. If that means 10 date extensions, then that means 10 date extensions. Development takes time and, if as consumers are impatient causing the devs to rush things, most likely we would not like the end result and then we'd complain again.

    Sure. The game would be out on time, but if it's not worth playing then doesn't that make the point of all of this mute?


  13. This is something I would also be interested in. I've been in music all my life from starting piano when I was 7 to Djing to producing music to singing. I'm really curious as to what the industry will be like.


  14. Hello everyone. Just found out about this game yesterday and it intrigued me enough to pledge and see what the game's like.

    I am currently a computer science student from Canada. I also enjoy playing and writing music as well as sound design on the side (so I wouldn't be surprised if I do that in game lol).

    Hope to meet you guys in the module in the coming months, whenever it comes out. :)

    • Like 1