RosaRoundBottom

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Posts posted by RosaRoundBottom


  1. 18 minutes ago, Hellokitty910h said:

    Calm down...I wasn't saying it would be Asylums fault I was just stating the obvious kids will find a way to play with or without parents permission.. So adults just need to be a little more careful who they talk to is all. 

    Parent's just buy their kids stuff they want then blame it on the creators because they realize they messed up and dont wanna be looked at as idiots so they blame the creators xD how i always looked at it and will continue, its their game in the end if they add in sex or not who cares its theirs, besides if they did i would do what i do in 3dx ignore it mostly unless it was public then well... i'd be in pursuit of 2 + naked subjects running -3- .... god my job would get so much more difficult if they added in sex to this game xD

    • Like 1

  2. 9 hours ago, Genesai said:

    Right, so I've asked about this in Tuesday's live stream. The reply I've gotten was that they hadn't talked about it yet, and they were unsure about it at this point. Then they went on talking about how this could be implemented, what restrictions to add. That balance and misuse is considered. Perhaps, IF they were to add spike strips, that they could make it work with the current "stress system" and that perhaps unwanted vehicles wouldn't take damage from deployed spike strips. With unwanted I mean people who aren't wanted (or tagged) by the police.

    Those were the things said about it, and it seems we'll have to be ok with that.

    Another thing you might be interested in. During Wednesday's live stream I've asked whether or not the police station on the Town Square will be accessible during the module. That's a NO on launch, but it will be patched in during the course of the Town Square module. They'd love us to being able to try out the firing range. So we'll have to wait for that one a bit longer even.

    If they add spikes in they should have actual an options for spike strips on official and custom, like custom they have more like you do not need to be in a pursuit or stress meter high to do tire damage to a vehicle, i could see this on official servers because of trolls etc plus miss use, but on custom server police officers know they are risking the chance of getting banned or fired from that server or the police department, but either way adding in spike strips i would love, or the rolling strips for the suv that lock around the enemy vehicle and disables the tires and slows it down with the police suv either or both would actually be nice, because alot of police cars wont catch a sports car, and since police wont have a police chopper some super sports car that can do almost 180 - 220 against a crown vic or suv they will lose, now i've seen chargers do about 256 with the right engines but hell thats dangerous AF :o


  3. 6 hours ago, TheNerdyChef said:

    I don't know if you know how it worked in arma.
    We were able to use a hotkey and we could place the spikes while driving in front of us behind us everywhere we wanted.
    I would like this function not to exist to be fair, it would be really cool if we had to work together as cops and we have to communicate with each other to place them on certain spots where the '' criminal '' could escape to

    Arma's Spikes was actually not that great, yes a police officer should have to get them in their trunk to begin with, then be infront of the pursuit and actually have to toss them out into the road, like real life is, and well just hope the car don't smack you when the tires blow or just them call in the Suv moving roadblock where the cops come at them from the other way blocking off both sides of the road


  4. 5 minutes ago, Alex77 said:

    Exactly ;) etc if you see a suspicious person standing all the time next you then you should close the radio and wear ear pieces. 

    no i'd be the one to open mic it then just stare them down, then when they get nervous and take off running, chase em!!!!!


  5. 14 minutes ago, Alex77 said:

    This is what exactly i am talking about and wants to see in this game! thank you! but would love to see the option to choose for the radio open radio (citizen can hear what dispatch saying to me) close radio (citizens cant hear what dispatch saying to me) 

    yeah I like the ways of the open mic as well, then close it when something is going on etc just for the immersive


  6. 5 minutes ago, Alex77 said:

    This is what exactly i am talking about and wants to see in this game! thank you! but would love to see the option to choose for the radio open radio (citizen can hear what dispatch saying to me) close radio (citizens cant hear what dispatch saying to me) 

    well they might have it like task force radio on arma 3, because they had it for radio operators where they could open the broadcast on long range so the whole squad could hear if you was near them, so we might get to see it in this game too like options to be (Left Ear, Right Ear, Both Ears, Open Radio,) then the volume for the radio etc


  7. 5 minutes ago, TheNerdyChef said:

    I don't think we have a lot during the first module. I don't know if you read the version they put online with some info? I shall link it for you! Enjoy xx

    http://www.identityrpg.com/info/modules/townsquare/

    yeah I know their wont be a lot in the first module, I am just saying what I heard them saying what the first module is really all about its the main system basically, and they could always change their minds, they could add more into what players get access into the first module or what  --> http://prntscr.com/fwujmg I know you wont get a lot of access when module one town square releases for players, RANDOM HUGS FOR EVERYBODY THO :D if. you can hug ;-;

    • Like 1

  8. 5 minutes ago, TheNerdyChef said:

    Ow I definitely know how it works, don't get me wrong!
    I am just not sure if it's a priority for the developers

    yeah plus any little stuff they miss when creating it they also said they will continue to add stuff in they just want the module perfect, but who knows it might be in the first module, or it might be out when the game first comes out, or later on down the road, ^=^


  9. 1 hour ago, TheNerdyChef said:

    I am pretty sure somewhere I heard / read that we will be able to hear the officers speak if we're next to them! I doubt we will be hearing the dispatch. It would be cool if we did but I doubt it.

    Actually a lot of officers have an open radio, if you are next to them you can hear the dispatcher come over the radio, my cousins a cop and you can hear the dispatcher actually pretty clear if you stand by him, but then they adjust the radio and you cant ease drop ;-; that's why I went out and bought a police radio, and set it to our police channels :3 should be something they add in for houses so if your sitting their relaxing, "we got a naked person running threw the square with a knife all units respond code 3" -3-

    • Like 2

  10. I will cry and die inside, but these guys are not Ubisoft, these guys I think and hope they know what they are doing, not confused staring at a bunch of boxes and wires wondering where the problem is at or going to be x3


  11. to be honest 300 players on a server should be about max for people, if you or other people do not run a perfect and super fast connection, theirs gonna be problems unless identity finds a work around for this 300 -500 especially on a map size like this, will be pretty full and have its pro's and con's, but 1,000 people on one server, that will be crazy, and I'm not meaning just oh god so many people, i'm meaning so many people server don't know what the F to do. but anyways yeah lets just see what they got and how its gonna turn out still loving it still waiting for the first module, and still waiting to create a character <3, huge amount of players is not my greatest concern yes getting online is going to be when it first comes out because its just gonna be huge amount of players, what about 16,644 if i'm correct, first launch servers might crash and boom cant play for another few hours, so hopefully its all good to go and ready for when it comes out.


  12. 1 hour ago, MntnChicken said:

    As a squeaker (12+), I consider myself to be mature and fairly responsible. I am more concerned about how my voice will be perceived by others and if it will disrupt my ability to RP. Especially because my microphone makes me sound like I am 8.

    If I get a server you can come play on it, I don't really care how people sound with their voice, it is not their fault, also its unique just mature and Rp and Respect will be the only thing I will care about mostly on that side of things. ~Still super excited for Identity~ 

    • Like 2

  13. Just got to be patient and have faith in them, I read somewhere, don't remember xD, the full game they will try to have out earlier 2018, But they said who keeps asking delays it another year, Guessing a joke, made me laugh, but just have faith and keep checking every other day like I do, and one day it will be their.