deadasdisco
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Posts posted by deadasdisco
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On 3/6/2017 at 3:05 AM, The1TheOnlyGonzo said:I am not sure it Asylum is using a Euphoria engine, but I would assume rag-doll physics will be implemented. It has become a standard for base physics, even for sports games that normally would use base animations.
My hope is that the vehicle and damage physics are hyper real. I would love to see crashes IG similar to NGDrive
BeamNG Drives soft body physics are super CPU intensive and all this happening on servers in real time, it would be really network heavy so for an equivalent i'd say it's unlikely, but i'm no systems engineer so I could be wrong.
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Hey there, I searched forums and didn't see this specific question, however I apologise if I missed it.
How many vehicles are planned in full game? Just to clarify I don't mean types, I mean estimated number of.
Thanks,
deadasdisco
New Screenshots (UPDATED)
in The Town Square
Posted
That penthouse floor-plan is so similar to Frasier's Seattle apartment . So cool!!