Plumixtee

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Posts posted by Plumixtee


  1. 22 minutes ago, Genesai said:

    I'll just copy / paste this from my Steam profile. Excuse my laziness. :P

    GPU: ASUS ROG STRIX-GTX1080-8G-GAMING
    CPU: Intel(R) Core(TM) i7-3770 @ 3.40GHz (8 CPUs), running @ 4.30GHz
    Memory: 16 GB RAM (1600 MHz - Corsair Vengeance)
    PSU: Cooler Master GX 750 Watt
    Hard Drive: Samsung 840 EVO SSD (250 GB) + 3.5 TB mechanical junk
    Motherboard: AsRock Z77 Pro3
    OS: Windows 10 Enterprise x64 (build 10240)
    Monitor 1: Samsung CF391 Curved LED (32" Curved FULL HD)
    Monitor 2: Packard Bell Viseo 230Ws (23" Full HD wide-screen)
    Monitor 3: Medion stuff (23" Full HD wide-screen)
    Monitor 4: Panasonic TX-L50BL6E LED TV (50" - Full HD)
    Audio: Realtek Digital Output (Realtek High Definition Audio)
    Speakers: Creative 5.1 surround system
    Keyboard: Logitech G19S Gaming Keyboard
    Mouse 1: Razer Deathadder Chroma
    Mouse 2: Logitech MX Performance Mouse
    Mouse Surface: Razer Sphex
    Controller 1: Xbox One
    Controller 2: Xbox 360
    Extra Peripheral: Logitech G920 + H-shifter
    Extra Peripheral: Thrustmaster T-Flight Stick X V.3
    Computer Case: Strike-X Advance Black

    ey ey ey my house costs cheaper

    • Like 2

  2. Howdy fellow pledgers, developers and moderators,

    I would like to ask if there are or will be different ways of moving/running/dodging according to the current state of player's fitness level. 

    A more corpulent player would be slower and "heavier" while being resistant and bigger; a more fit player would then be faster and lighter when moving(better vaulting/jumping/falling - in reference to that one parkour post) while being a weaker target(when running from a gunfight) and therefore a smaller one.

    Thank you for your time and I am sorry if I missed something somewhere on the forum!


  3. Hey guys,

    Again with a question, and this time I ask myself (and you by consequent) how will the disconnecting/reconnecting work on the servers? Is it an instant-disconnecting method? Does a player have to wait until the "Disconnect" button is available? Is it always available(except gunfights, falling, dying, ...)? If, for example, I disconnect in the car of another citizen, after I respawn/relog, will I still be in that vehicle, or will I just spawn at my home/owned vehicle?

    Thank you !

    Cheers

    • Like 1

  4. Hey there,

    I was wondering(and therefore decided to make a post) if there were limitations, like distance or coverage(house, vehicle, lab, ...) when citizens are using either the Text chat or the VoIP chat(if there is one in the first place). Can someone give me an answer and tell me if there are Local, Global, Vehicle, etc. "channels" for chatting? 

    Thank you!


  5. Hey there developpers,

    I recently consulted many sources and they all aren't saying the same: is the BETA stage(the one you receive access for when you pledge more than 30$) going to be available the pledgers AFTER the Town Square module is released or at the END OF THE YEAR(2 weeks or so before the expected release date of IdentityRPG)?

    Thank you for clearing these for me and have a nice day!

    Cheers