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Content count
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Posts posted by Plumixtee
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I can feed my family for 3 months with that budget
Logic here is that we don't know what the minimum specs are, so let's build a PC with somehow the highest specs just to make sure!
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Is your server going to be located in USA/EU/ASIA ?
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22 minutes ago, Genesai said:I'll just copy / paste this from my Steam profile. Excuse my laziness.
GPU: ASUS ROG STRIX-GTX1080-8G-GAMING
CPU: Intel(R) Core(TM) i7-3770 @ 3.40GHz (8 CPUs), running @ 4.30GHz
Memory: 16 GB RAM (1600 MHz - Corsair Vengeance)
PSU: Cooler Master GX 750 Watt
Hard Drive: Samsung 840 EVO SSD (250 GB) + 3.5 TB mechanical junk
Motherboard: AsRock Z77 Pro3
OS: Windows 10 Enterprise x64 (build 10240)
Monitor 1: Samsung CF391 Curved LED (32" Curved FULL HD)
Monitor 2: Packard Bell Viseo 230Ws (23" Full HD wide-screen)
Monitor 3: Medion stuff (23" Full HD wide-screen)
Monitor 4: Panasonic TX-L50BL6E LED TV (50" - Full HD)
Audio: Realtek Digital Output (Realtek High Definition Audio)
Speakers: Creative 5.1 surround system
Keyboard: Logitech G19S Gaming Keyboard
Mouse 1: Razer Deathadder Chroma
Mouse 2: Logitech MX Performance Mouse
Mouse Surface: Razer Sphex
Controller 1: Xbox One
Controller 2: Xbox 360
Extra Peripheral: Logitech G920 + H-shifter
Extra Peripheral: Thrustmaster T-Flight Stick X V.3
Computer Case: Strike-X Advance Blackey ey ey my house costs cheaper
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i7-4770 @ 3.4 GHz
Nvidia GTX 760 Ti OEM
16GB DDR3
CD/DVD Writer(I don't want to brag about it ...)
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oh how sweet this post is
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Big thanks to anybody that keeps this topic up to date!
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Howdy fellow pledgers, developers and moderators,
I would like to ask if there are or will be different ways of moving/running/dodging according to the current state of player's fitness level.
A more corpulent player would be slower and "heavier" while being resistant and bigger; a more fit player would then be faster and lighter when moving(better vaulting/jumping/falling - in reference to that one parkour post) while being a weaker target(when running from a gunfight) and therefore a smaller one.
Thank you for your time and I am sorry if I missed something somewhere on the forum!
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The amount of people finding pineapple on pizza right is too damn high
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Patience is a virtue my fellow comrades
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I don't find this post resourceful anymore... Nevertheless it is interesting to watch how discussions can end up with insults and the fact that an information can be repeated tens of times and still be not acquired by most people participating in this debate.
We are all looking forward the release of the first module!
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Hey guys,
Again with a question, and this time I ask myself (and you by consequent) how will the disconnecting/reconnecting work on the servers? Is it an instant-disconnecting method? Does a player have to wait until the "Disconnect" button is available? Is it always available(except gunfights, falling, dying, ...)? If, for example, I disconnect in the car of another citizen, after I respawn/relog, will I still be in that vehicle, or will I just spawn at my home/owned vehicle?
Thank you !
Cheers
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Nice!
Thank you for your responses.
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Would there be a stripclub in the first place?
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Hey there,
I was wondering(and therefore decided to make a post) if there were limitations, like distance or coverage(house, vehicle, lab, ...) when citizens are using either the Text chat or the VoIP chat(if there is one in the first place). Can someone give me an answer and tell me if there are Local, Global, Vehicle, etc. "channels" for chatting?
Thank you!
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Indeed
That could be a nice feature, I even think devs said something already about it, but not sure.
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Hey there developpers,
I recently consulted many sources and they all aren't saying the same: is the BETA stage(the one you receive access for when you pledge more than 30$) going to be available the pledgers AFTER the Town Square module is released or at the END OF THE YEAR(2 weeks or so before the expected release date of IdentityRPG)?
Thank you for clearing these for me and have a nice day!Cheers
New Screenshots (UPDATED)
in The Town Square
Posted
We want more lamps dammit!