RyanFrost

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Posts posted by RyanFrost


  1. On 9/3/2016 at 6:03 AM, CipherN9ne said:

    So you can LEGALLY Guard someone.  So can you "Legally" guard someone to ensure that their drug deal doesn't go bad? Hmmmm???.... 

    Whattttttt Drugs.... We didn't think they were Drugs, we thought they were kilos of Candy Canes

     

     

    (Sorry for late reply)


  2. On 11/30/2016 at 0:55 PM, Resurge said:

    Ryan frost I would like to join as a team leader I have military xp in rlf my characters background in game is that he's ex swat too

     

    Still interested?


  3. On 6/13/2016 at 10:40 AM, TheHonourableJames said:

    Company: Corpus group Inc. 

    Our ambitions: With the establishment of "Corpus group Inc", we aim to specialize in global emerging markets, whilst also remaining a, capital management firm, we seek to work for our investors, with the implementation, of well-established marketing, theories, with the change in modernisation.  

    Ideal employee account is hard to number, we seek the best in our field, and only the best.

    Main assets: With our brilliance, and I suppose great capital firm, to attract investors. For a fee, we provide more professionalism, liquidty, and diversification.     

     

    free_logo.jpg

    Any job i can get working for you?

     


  4. 5 minutes ago, Thejuiceman said:

    Hello, love the business model. Id like to focus on the delivery side of the business.

    I hope we can get some insight to see how we can communicate easily with the producers to negotiate delivery services to advertise in-game and maximize growth.

    I have a few ideas I want to throw into the wind, and I'd also like to mention I am up to have this as my number one priority in-game if we can work together in the future.

    1. Security - Depending on the profitability of each shipment, security should be laid out as a scalable measure depending on possible profit loss vs. danger of loss of shipment. This early in development it's hard to see how bad hijacking of shipments and gangs will pose as a risk for these deliveries. I believe this can be a very profitable side of the business that we can charge heavily for and recruit very effectively for employment. Template guide for security scales follows:
    2. 1. Driver (No security) -                                                      $ 0 extra charge
    3. 2. Driver + 1 armed guard (pistol) -                                    $ 5000 (possibly include this for free for every shipment?)
    4. 3. Driver + 1 armed guard + 1 follow car with 2 guards     $ 10000
    5. 4. Driver + 1 armed guard + 1 follow car with 4 guards.    $ 20000 

    Delivery charges - up for debate, but I'm thinking most shipments will be picked up at one location, and drove straight to delivery point. Meaning most shipments won't matter on how much size they take up in the trailer for the delivery company, as costs will be the same. Meaning there is no incentive for the farmer to produce a full trailer load before pickup, but will cost us for small shipments. I believe in a flat rate for a delivery based on hourly rate or distance instead of trailer space. This will allow for scalable security per customer.

    Leaving trailers to fill for reliable customers - this one is straight forward. We see a very productive producer. We leave trailers to fill on their property. We swap with an empty trailer when they call for pickup. This will help build partnerships early in game for a reliable source of income

    Providing harvesters for farmers - if we see an influx of employees without much work this would be something to consider. We provide people to the producers as employees. They provide land, we harvest and they get a small cut of profits while we take home most of the income. This would allow the farmers to leave the game, deliveries still be harvested from their resources, and both sides see continuous profits as long as we have somebody trustworthy online to manage the transactions.

    Supervisors and departmentalizing the company - First of all, I am again only going to focus on delivery services as described above. I am going to breakdown a rough draft of the idea I have to manage these assets effectively:

    Board of directors receives 25% of profits for growth

    1. Logistics COO - 25% of profits - 1 person
    2.       - Head of delivery service (planning, troubleshooting)
    3.       - performs all tasks underneath for inactive positions
    4.       - requests purchases from board of directors
    5.       - validate books for department
    6.  1. Delivery purchaser - 25% of profits due to large workload 1-4 people
    7.       - Negotiations
    8.       - Book keeping (possible addition of secretary)
    9.       - communication between customer and dispatcher (between drivers and customers if dispatcher is inactive)
    10.  2. Delivery dispatcher - 25% 1-4 people
    11.         -Simple delivery requests
    12.         -Trailer drop offs/pickups
    13.         -Security requests
    14.         -harvesting requests
    15.  3. Drivers - 50% of revenue from shipments (Fuel and repairs from accidents come from drivers 50%) 1-4 people
    16.  4. Security division - 75% revenue of security contracts ( all money will be split between manager and all employees who worked job)
    17.     A. Security manager 1-2 people
    18.        - Delegate security contracts
    19.        - Delegate details for harvesting requests
    20.        - provide legal money making schemes for security in down time
    21.     B. Security detail 1-20 people

     

    This set up is scalable from 3 people (COO, 1 Driver, 1 security) to 35 people for a working profitable empire. Let me know what you think.

    Sincerely,

    Future Core Transport employee, TheJuiceman

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    My secuirity company will give you a job bro

    • Like 1

  5. On 29.7.2016 at 7:34 PM, Mr_Robot said:

    I am a pretty non violent person, I just stay in my appartment and do PC stuff. Thankyou for the offer though.

     

    Nah a biker group in the game lol. we help each other out in the game running things

     

    We run guns mostly in Identity

     

    Sorry for the misunderstanding lol, its pretty funny tho


  6. 54 minutes ago, Mr_Robot said:

    Hello, friend. Hello, friend?

    That's lame. Maybe I should give you a name. But that's a slippery slope. You're only in my head. We have to remember that.

     

    I am thinking of getting the Motorist package.... But I can't make my minds up yet.

     

    I am hoping to open a Computor store but i don't know if this is possible.