donmartini112

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Posts posted by donmartini112


  1. Placeholders? To be replaced by what? The ACCUAL trailer? If these are placeholders, what have they been doing for the past 3 years? Making placeholders? It looks like the ARMA mods. The cars even drive the same. I can't blame pleople for wanting a refund (although, they're not going to get one. It was a donation, not a purchase and the money is intended to be used up in the making of the game). I can't rule out that the accual game is going to be way better but I'm utterly disappointed with what they show after 3 years of working on it and raising almost one million dollars.

     

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  2. 12 hours ago, LuckyDuck said:

    3. If you ticket the person then you cannot ticket him again until he has done something wrong again. pretty much once he gets a ticket, it resets the system and so he won't be flagged for a ticket anymore.

    i don't mean multiple tickets for a single crime. i'm talking about a ticked for a crime you've been flagged for an i havne't seen you acually commit. normally you could acually never get caught for this crime unless it guess it. so i give you a ticked for speeding and i notice it doesn;t work because you haven't been speeding, so next i try tickeing you for running a red light and as it so happens you ran a red light(which i didn't know) and i can acually ticked you for it. see what i mean?

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  3. 1 wil police radios have realistic ranges? like car radio a good range vs handheld only a few blocks

    2 i heard the devs say in a streamvod that police from every district can respond to crime all over the map. will officers from the area have priority in receiving dispatch requests?

    3 if cops can't arrest and ticket people for things they haven't done because of the flagging system, what prevent cops from trying to throw tickets and arrests at them untul they find one that sticks?

    • Like 1

  4. Will the governor have bodyguards and a chauffeur? Also, what laws can they change appart from setting taxes and legalizing drugs? I have a feeling that the governor might not have much to do apart from changing the taxes once or twice during his term.


  5. Unmarked police vehicles are not going to be in the game. That's a good thing in terms of traffic because having unmarked patrol officers in traffic checking for speeders might just be too much. On the other hand, certain detectives (not csi) might want to use them to not draw attention while following criminals to drugdeals , stand lookout, watch someones house and so on. The issue is not the wishes of some people but the workarounds. An off-duty officer could just do these things in his civillian clothes and car and phone his superior when backup and police powers are needed. Hell, an officer could even employ trusted civillians to to this. Would it not be better to give the police the option and supply unmarked vehicles to certain supervisers. The idea behind not putting these in the game was make make clear who is police and who isn't but aren't unmarked vehicles and officers wearing nothing but a badge and holster apart from a suit or shirt (and pants =P) more recognisable than civillian cars and clothes. It'd be a shame if the police had to outscource this to PI's.


  6. 1 hour ago, gabzo said:

    They don't want the whole thing to be as secretive. The crimes will be visible and the cops will be as well. The whole idea is that making everything so secret is actually a lot harder in a game then in the real world. How to avoid abuse and unfair gameplay the whole thing becomes a lot more complex for no reason. The point is to keep the game fun. Plus there won't be as long as quests as in real life as people will just stop showing up and then what? restart the whole process. The point is to make it fun so things can be done then and there.

    Sorry what are you talking about? Do you mean by 'then and there' that there's just on-scene crime investigation? That would be a shame. it'd be more fun to actually investigate suspects rather that just collect the evidence from the scene. It might be had to make it very secretive, but that's not my point. They don't need to be unnoticeable an indistinguishable. They just need to to not too obvious, because, first of all, they are not patrol cops and so they don't deal with the public, and second, they blend in better and don't stand out so that they can observe better without being noticed too easy. My goal is not for them to be invisible and it is not necessary for them to be secretive at all, just don't pain giant letters of the side when they don't need public visibility and it will just hamper their investigation when they feel the need to be somewhat inconspicuous at their own discretion. But you're right that if there;s just collecting evidence and arresting people, there's no point for this.


  7. 7 hours ago, LuckyDuck said:

    No unmarked Vehicles.

    I know, sad isn't it? Imagine you're a detective and you're following a suspect for investigation. They're just driving, not really paying that much attention and..."oh, hey it's the police". Or you're standing outside a suspect's house, watching for activity and..."oh, hey, it's the police". I hope they will consider this at some point. I agree that police officers shouldn't drive unmarked vehicles, but for the detectives it seem pretty necessary. How can you conduct an investigation, other than the crime scene, when you stick out like a sore ..."oh, hey it's the police". Maybe I'm missing something. They probably have thought this through more than i have, or at at least i hope so.


  8. 8 hours ago, LuckyDuck said:

    As it has been said before, there won't be ANY camera objects like that and so no there won't be such a job. It will have the same effects on the servers with those objects.

    No it won't. The reason why they don't put in cameras is because they can't record footage. They already said they will have non-recording surveillance cameras, so non recording cameras is possible. I know they said there won't be any cameras in the game, for the reason i just told you. I'm just expressing my idea. I'm not saying they will put it in based on this and that this suggestion will even reach them, but they've already shown it is possible, because they said they'd put in security cameras. Why would non-recording security cameras work, but not non-recording TV cameras?


  9. On 20-5-2017 at 0:37 AM, JamesLuck01 said:

    Cars get automatically flagged for a ticket yes, but I don't believe you will get a ticket. The flag just means a cop could give you a ticket. If you don't get flagged then a cop cannot give you a random ticket e.g. it stops those trolls giving everyone a ticket.

     

    how about police that will run a red light or make unauthorized use of light and sirens to get somewhere fast when there is no emergency?


  10. I know that recording film won't be in the game, but they've already confirmed that there will be non-recording surveillance cameras and, of course, rear-view mirrors.

    My point is, would it be possible to have non-recording cameras that directly broadcast the footage to the TV? You could have a camera in the studio filming a news-anchor, several cameras in town, at event's, crime scenes and interviews (official police statements, governors, business owners), races and have them broadcast to the control room, like security cameras, who then switch between them in regards to which camera broadcasts to the TV at that very moment. That way the server doesn't have to store footage. As for broadcasting when they have nothing to broadcast as well as when cameras aren't ready, they can have screens that say: "We'll be back in 5 minutes" or "Interview with the mayor at 5 pm". You could even have a debate of candidates for governor.

    Of course you don't want 20 news vans pulling up and hundreds of cameramen running around. In terms of news gathering, you could limit it to one organization that's more like Reuters rather than CNN. In terms of talk shows and political commentary, you can have as many studios as you want, like CNN and FOX News. Since they also want to implement karaoke, you could even have talent shows.


  11. Question: when will you release information about police structure ranks hierarchy? here is some ideas, which seem to be in line with, or at least not contradict, what has already been confirmed.

     

    Non-Executive Employee
    dispatch, administrative, taking statements, interviewing witnesses, requests for information, parking tickets, prisoner transport, frisking, processing detainees/suspects/convicts, surveillance cameras


    Probationary/Special/Junior/Assistant Officer
    assisting officers, surveillance, handling low-risk incidents, community relations, crime prevention, providing emergency aid to victims and witnesses, traffic control, traffic citations, carries no lethal weapons


    Officer
    first responder, handling medium-risk incidents, carries lethal weapons


    Corporal
    officer in charge, watch-commander, acting sergeant

        Detective
        crime investigation, can drive unmarked police vehicles/wear suit with badge pin instead of uniform for covert (not undercover) purposes, leading immediate investigation (non-case building)

        SWAT
        riot control, handling high-risk incidents/arrests/raids

        Security Agent
        bodyguards/chauffeurs governor/mayor/high level government personnel, drive unmarked black vehicles, wear suit with badge pin


    Sergeant
    supervising: watch shift in smaller (rural/suburban) precincts, individual squat in larger (main/urban) departments

        Sgt. Det.
        supervising detective squat, leading small cases (eg. single murder)

        SWAT Sgt.
        commands squad
        
        Special Security Agent
        in charge of special security team    


    Lieutenant
    directing: small (rural/suburban) precinct, watch shift in larger (main/urban) departments

        Lt. Det.
        directing division/desk (eg. traffic, narcotics, homicide), leads largest cases of that desk (eg. smuggle rings/ops., serial killers)

        SWAT Lt.
        directs entire on-scene team during operations

        Operational Security Director
        in charge of (single) security operation, mayor's chief of security


    Captain
    commanding: large (main/urban) departments

        Capt. Det.
        commands detective department, leads large cases that involve just about every type of crime (eg. large crime syndicates/bosses)

        SWAT Capt.
        commands swat department, supervises all ongoing operations

        Chief Security Director
        in charge of security service, governor's chief of security


    Deputy Chief/Deputy Commissioner
    supervising: district/city police (all precincts/departments in a district/city)


    Assistant Chief/Assistant Commissioner
    assisting the chief of police, acting/vice chief


    Chief of Police/Commissioner
    in charge of island police