mm96631

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Posts posted by mm96631


  1. 3 hours ago, Aatupaatu12 said:

    Keep in mind that Asylum is a small company which is making a game which big companies such as EA or Bethesda haven´t even thought of.
     

     

    lolwat? Haven't even thought of it? I think you mean that they have not tried because they know better.

    To do what they have visioned, and to have enough players to make it worth it, they would need to have a huge world and servers that can handle and perfectly sync upwards of 500 players regardless of how crappy their connection is. Maybe in the future, but this simply is not possible yet.

    Look at how shitty games like Arma3 Life and Project Life run when they get even close to 100 people.


  2.  

    Also, I keep forgetting to mention, Isn't the point of granting the backers beta access to allow them to help test and find these bugs. Yet they claim they don't want to release it until they have found all the bugs? That is virtually impossible.  If I am not mistaken you had to pledge a certain amount to be granted this "beta testing access". But now you can get it for $15 whether you pre-order or wait until the day it is released.

     


  3. Dude, it is hard coded into the html file. An hour ago it said 22 hours. Now it says 18. Even if the html was being updated server side when something is done it would say 0 hours when the change was logged. It is not a real representation of anything.  I honestly thought it always said 24 hours because this is the first time I recall seeing otherwise. All together there is a total of 54 tasks on that list, of which we have been waiting two months or more for one to be completed. Do you really believe they have been finding and fixing new issues every 24 hours and updating that thing accordingly? c'mon now.


  4. You still didn't answer shit, keep saying the same thing over and over. It is not getting you anywhere. I'm not spreading rumors, I am voicing legit concerns. Your wasting your time dude, give up.

     

    You cannot seem to wrap your little brain around the fact that the timer should start the last time something was changed. There should be note of what was changed, what was added, what was finished, etc. What the fuck good is a timer if it is manually set?

    • Like 1

  5. 2 minutes ago, dagtag said:

    That's not how always true... in this scenario they got the info on the websites tracker "up to date" there is just no visual change...

    lets take a scenario: there are 3 tasks left and one of those just got finished

    If they don't update the websites information then people will think there are still 3 tasks left... that's why the "updated so many hours ago" is important, because you know when the information was lastly adjusted and therefor you know if you are up to date or not. you clearly don't seem to be understanding this... this "24 hours ago" is not a visual trick.... it shows everyone that the information has been replaced with correct information so many hours ago.

    and I only reacted to these two things because these two things were the most BS in your entire post of bullshittery

     

    I clearly don't seem to be understanding what?

    " that's why the "updated so many hours ago" is important, because you know when the information was lastly adjusted and therefor you know if you are up to date or not."

    Nothing has been "lastly adjusted" for months. You seem to be misunderstanding the concept of a tracker. What was changed 24 hours ago?


  6. 42 minutes ago, dagtag said:

    the bugs they found were buried in the engine... and as you said, you are not a programmer. try to write thousands of lines worth of code and then try to fix bugs... one bug that gets fixed will result in another bug popping up. it isn't just a matter of finding a bug and fixing it anymore, it also takes rewriting whole chunks of code differently.

    It has been touched... this "last updated 24 hours ago" lets people know that the task tracker is accurate and isn't slacking behind. the task tracker doesn't get updated automatically on the website but manually. so just because nothing has visually changed doesn't mean it hasn't been touched for months...

     

    You are not telling me anything I do not already know. In fact you just reiterated what I've already said. Being that they don't really say what is going on, it is obvious they have hit major roadblocks.  But hey, lets push out the Steam keys before we even know whats going on.

    It has NOT been touched! "Last updated" should refer to the last time something was either added to or finished on the tracker. Not a visual trick to make people think they are actually doing something. It does not have to be updated manually, a few lines of code would add a working timer. Out of all the points I tried to make, these are the only things you have answers to?


  7. 3 hours ago, SynC_187 said:

    Why would they want to refund it after you have claimed it? By doing it through Steam it gives them a sales portal, deployment method and change control, but its not free. Under normal circumstances with sales via Steam, they pay a percentage to Valve. By giving us our keys through Steam, it is likely they have to put a value to that product and give Valve a cut. Blocking you and refunding you even though you didn't follow Steam's terms means a loss for them, as Steam aren't going to give their cut back if a refund is given outside of their terms.

    Whether the game succeeds of not, we will see. I am happy to leave the money I pledged in the project and see what happens, because I didn't buy a game. I bought in to an idea, and I have to wait to see if it pays off. I can understand people getting impatient and don't blame them for getting frustrated.

    When it comes to the refund side, its up to you to understand the policies. It's not out yet. There was no reason to rush to add the key to Steam. If anyone is unsure and thinking of asking for a refund, don't carry on trying to get access to the product. Why add it, knowing its not finished yet, and then cry refund a few days later? People doing that and calling it a scam is the BS.

     

    I did not activate my key and have no intention of doing so. I think you are missing the point that there might be a chance that they are passing out the keys hoping that everyone is gullible enough to activate them and therefor ineligible for a refund. Theoretically they could drag the TS module out for another 20 years at this point, and there is nothing anyone can do.

    It is not out of the realm of possibilities, is it? This game has already seen all the hype it is going to get, they know damn well it is not going to generate any real revenue until it has some real game play or at least close to it. There is no game play in the TS module, people are not going to buy a game when there is nothing to do. Play chess? Sing karaoke? They WAY WAY underestimated the amount of work that it is going to take to produce a game of this caliber. This is far from a new idea, why do you think the top game makers in the business have not attempted it? Years have past, people don't work for free, the small budget they had is probably all but used up. At this point it might just be in their best interest to do so.

    If there was some transparency and communication about what is taking so long to finish a UI bug, I may feel different, but there isn't. This is the part which annoys me most. I'm not going to sit here through boring ass Twitch streams or rely on Twitter/Discord for information. This is the community forum, this information should be here. If they are finding more bugs as they are fixing that one then at the very least the tracker, wherever it went, should be updated to include them instead of saying "last updated 24 hours ago" when it hasn't been touched for over a month. I'm not a programmer, but I can write code in a few different languages. From my point of view, if it is taking this long to figure out one small bug, then you have some serious issues with the underlying code. Which is a very good possibility, why else would they still not even be able to give a release date?

    Put 2 + 2 together, and tell me I don't have any reason to be suspicious of their intentions.

    • Like 1

  8. 35 minutes ago, dagtag said:

    This still doesn't take away my second point... the servers used for the game are not the same as those used for the website..

     

     

    and that doesn't take away my point that there is no logical reason to do this

    36 minutes ago, dagtag said:

     

    there is your answer

     

    I can read. That is the BS answer I am talking about. They could still refund through the original payment provider and ban/block that user from accessing the game. Furthermore, even if it is impossible, that does not take away the fact that it looks like a sneaky trap. 

    I'm not gonna argue with you, you believe what you want. For me this has scam and failure written all over it.


  9.  

    Of course it is not,  but that is what is claimed.

    " While you won't get Identity in your game library just yet, you will very soon. Handing out the keys like this allows us to reduce load on our servers. We currently have 20,000 keys in the system and we'll be adding more. "

     

    And your point about other games having a functional store page doesn't make sense either. The purchases were not made through steam, surely there is a way to issue a refund via original payment method and block the users key/game from working.

     

     

     


  10. I could have sworn it was on kickstarter, maybe I am wrong, but that doesn't matter. Of course I know game development takes time, but as I stated clearly already, it has gotten to the point that I no longer see the project being remotely successful. At this point we have one single town block that still has not been released because of one single user interface bug, and no real information on what it is or what is taking so long to fix it. Also, don't forget the fact that back then it was supposed to be a playable game by now.

    It is already known that they have ran into problems previously and started completely over again. This tells me they are not planning ahead correctly and the further they get into the project, and the more stuff they try to integrate and tie together the more likely they are to run into similar issues. We are also expected to believe they are handing out steam keys early and at different times to reduce the load on their servers. If that is going to cause an issue for the servers, then how are these servers ever going to power a game like this?

    Honestly, it just looks shadier and shadier every day. Another thread was started where OP brought up the fact that if you activate your steam key you will no longer be able to ask for a refund. The thread was locked, (why? That in itself looks bad.) and a good point was being made. It is not out of the realm of possibilities that they have hit yet another roadblock and are hoping that everyone will redeem their keys so they don't have to give every one refunds when they come clean about it, is it? Meanwhile, every other game on steam is capable of refunds.

    Also, the trollish meme comments aren't helping anything either. You make it look like this is a community full of children who wouldn't be capable of any real role play anyways. Even if it does become an playable game at some point, it is only going to be enjoyable on whitelisted servers.

     

    • Like 1

  11. I also backed on kickstarter way back in the middle of 2016. I also requested a refund lately. I just simply cannot see anything close to a finished open world gameplay with all the jobs and all the different activities that promote interaction being completed anytime soon. I simply don't see how that is possible, there is still an entire world that needs added in, and with all the different things we were supposed to be able to do I was picturing something at least the size of a DayZ or even a GTA5 map.


  12. On 9/11/2018 at 1:37 AM, LionKingGamer said:

    Btw keys are free to get right now!😂 Still want that refund?

     

    Yes i absolutely do. This makes about as much sense to me as religion. Do the math. 3 years for a Town Square. How long will it take to produce a playable game? Have fun designing your apartment for the next 5 years. I've lost faith and have zero interest in even playing it.


  13. Is this not exactly what we were told two months ago in a dev blog? Personally, I'd prefer to have my $150 back. We are at the same stage as we were over 2 years ago when I decided to back this project. What a mistake that was. How do I go about getting a refund?

    • Like 1