regkar

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Posts posted by regkar


  1. Nice rig! Building gaming pcs is my hobby. Somewhere around  10 builds. I at one time spent a lot on graphics cards ($600.00 for a 6800 GTX) which eventually couldn't even play Simms 4. I'm retired now so I cannot spend like I used to. Still I learned to recycle Cases and boards. My current Is an I-5 6600 ,1060gtx, 32g DDr4 memory, and 1 TB hard. HD is near full so thinking of adding more or larger. You are young so if you continue some day (within 3 yrs.) you'll need an upgrade. Funny, but newer equipment is sometimes cheaper than the old. Good luck in Identity and other games.


  2. On ‎12‎/‎29‎/‎2017 at 6:51 PM, Hill said:

    Hypothetically speaking, what if (on the OFFICIAL servers) you could convert IN-GAME currency into REAL WORLD currency effectively establishing the in-game currency as a sort of "crypto currency". Its value dynamic and determined by a number of factors that play in the economy talking inflation, supply/demand and so forth. This'll provide the official communities an incentive to sustain a contributing economic flow stimulating a sustainable economy and virtual society.

    Would love to hear your thoughts, I'm sure a TON of balancing would have to be had before anything like this could successfully enter fruition. I just thought it would be.. interesting. Similar to Roblox and their conversion of Robux to actual cash maybe.

    I can think of one mmo that does not alow this officially and that is WURM. The business is making money (profits). What a mmo could do is Tax any income made within the game (more profits). Unofficial transactions  often lead to fraud. A tax would regulate that problem so any RL transaction in game would be more money for Dev. but MMO itself would not convert ingame money to RL money.