Jaxrud

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Posts posted by Jaxrud


  1. 1 hour ago, Preston_bodhi_343 said:

    The thing to remember here is this isn't GTA, in fact it's GTA 10x better. In Grand theft auto you can only play the criminal and when cops arrive they instantly go to kill, the cops in identity won't do that, they'll only be allowed to use lethal force if you attempt to kill them or injure them using extreme force.

    Secondly you'll be able to do near enough anything such as get a job or a career ( difference is jobs get easy money but not a good source of income whereas careers are full time and bring much more money in ), own your own business or brand and sell clothing or just about anything else possibly. You'll be able to go fishing and farming and even cook meth or other drugs and distribute or use them for your own recreational purposes etc.

    This game will be nothing like GTA, it'll make GTA look like a playground compared to identity and because of the RP aspect you'll be able to do whatever you want in peace of mind knowing that 99.9% of the time you won't be disturbed by other players unless you come across some chancer who thinks it is GTA and wants to go try and mug every person he comes across. ( In my personal opinion I don't think young people should be allowed to play this and should be restricted to an 18+ game, after all it's based on real life and I don't want COD kiddies coming in like it's day one of a new cod game ).

    That said I'm looking absolutely forward with full excitement for identity and I couldn't be more excited as each day goes by and the task tracker is completed more and more, so everyone so tight and enjoy the ride, because it's coming sooner than we think and it'll be worth the wait.

    Thanks for reading.

     

    That's for full release whenever that will be. Careful not to get peoples hopes up about Town-Square. Town-square will not be much more than a little taste of movement and act as a social platform you can walk around in and interact with other people walking around. With some apartment customization as seen in the video. 


  2. 1 hour ago, LuckyDuck said:

    GTA 5, lets see, it was 7 years in development before it hit the stores. That is; 

    The identity Team is roughly 20 Full time developers strong and more freelancers. Roughly 30 devs. Not to mention they had even less a year ago. Games are better delayed than rushed. Other developers give into their communities pressure, not for the benefit of the game but to satisfy the consumers. It is never better to rush games out. (IMO) We all need to wait for something, and not rush the developers because that is what happened with "NMS". The community pressured them and the team collapsed because they also had the publisher push them too. The pressure from the community is good but when it goes too strong devs release because of the stress, which is for consumer pleasure not the benefit of the game. 

    All constructive criticism is good and like small pressure is also good but when the pressure is asking for a earlier release with more bugs, and problems than the later release, that is when the pressure has gone over the threshold of being good. We all want the same thing here; Identity in our hands. If we can get it early then it is good but if more time is needed then it is better to get it later as that is better.

    Comparing GTA is hard to do seeing as the team size difference, funding and development time. 

    You state it should have been released 2 years later than it did, well then it would have been 9 years in development. The devs do show things on their twitch every Tuesday and Thursday @ 4pm till 5pm EST. 

    Also remember, this game won't have a SP campaign, it won't have all that AI complex coding which GTA has with the roaming AI. 

     

    PS: You have made some great points though.

     

    Plus, yeah, GTA 5 released without multiplayer available, and heists unavailable when MP launched. And it took a long time. But the SP was very polished, and MP had loads of things to do when that came out besides Heists. And right now it's insane, the stuff they've added since launch, and people still complain. I agree the paywall is high for new content, but still makes me excited for Red Dead Online

    edit
    Oh, and GTA 5 too was delayed by a lot after it was first announced too. Despite its team and project size. And they still missed content as you mention yourself (TopGunGuy)


  3. 16 hours ago, TOPGUNGUY123 said:

    I hope its just a few weeks, last time it was a month, then 3 months, than a year. I'm my case its just worrying that after soo many general release dates given (more then 4) we get a solid one march 21st. then its delayed again, now another month. my side is that if they keep wanting perfection before release were never going to get this game. one of the project leads at rockstar even said they didn't get as much as they wanted for gta 5's launch, they wanted multiplayer but didn't have it, then didn't have heist either.  but still released it because people were starting to loose hope and canceling preorders. they released it 2 years before they project leads wanted to. I'm afraid were gonna be in that boat if it took a mult million $ team 2 years for heist and multiplayer what are we suppose to expect with a full mmorpg game like no other with less than 10 people? I just think if they released something, anything showing that they are working on it they would get soo much money and more pledges. even if it is broken

     

    I understand your frustration, believe me I do. But I've grown to learn this happens to most of the projects. Some times it's naive devs, hoping to achieve more in less time, and other times, it just happens that they want to extend dates to be able to do more polish or even add more content based on feedback from testers or the likes. 

    Even triple-a companies, just look at RDR, was supposed to come out a year ago, then it got pushed back by a year, and now again a quarter of a year. 

    Honestly been a long time since I've seen stuff I follow NOT being pushed back, often more than once (Except AAA). I know this has been pushed significantly since they first started. So I fully understand the frustration. 

    Thing about releasing something really broken after already have it pushed back from previous days, is that there could be serious backlash "What!? It has taken SUCH a long time and THIS is what we get!?" 

    They wouldn't want that


  4. On 5.3.2018 at 5:16 PM, GreyFox said:

    Thank you for your reply, @BentBot,

    I am sure you don't get paid minimum wage, I was just stating how easy and cheap it could be to get experienced developers. 

    as I stated in the video I know you have an office and that has its costs and same with salaries,

    but as I also said in the video : you don't spend 1 million dollars that easily...

    I  hope you got something from the video and can see it was intended as constructive criticism and not hate.

     

    Kind Regards,

    Grey Fox.

     

    I understand the dissapointment, but I think you'll be good finding talented people working minimum wage anyhow. You don't hire a gardener to build your house


  5. On 12.2.2018 at 11:08 PM, Norway174 said:

    The bad
    - The camera appears "stuck" behind the character. In a fixed position. I don't know if this counts as animations, probably not. But I would prefer to be able to freely look around in third person camera, by default. Like in normal MMO's. And then, lock the camera behind you, or something, when you aim your gun in third person.
    - The police computer UI could probably use some more work. It feels like something that would be relevant back in 1999. :P Al though, to be fair. I have never actually seen such a computer IRL. So maybe that is what they look like?

    I would prefer the camera to move without the character to move yes, but the characters head until it's moved over a certain point where it makes sense the character takes a few steps to rotate the body. 

    For the computer, I think it makes sense lol, it's known governments and large companies usually are using super old UI's that's dated back by like 10 years. Because the programs themselves are so complicated and deep, it cost a ton to make an upgraded and also more user friendly software, but it's also been in their learning program over many years and it's what they know. 


  6. Thought I heard about minigames on phones/computers related to a Q&A about Arcades, that it could be an option in the future as there would already be similar types of games to enjoy elsewhere. But not before it's released. 

    I would love an arcade to hang out with people in. But first of all get the game to do all the other amazing things it offers


  7. I heard on the podcast that Cars would be out for a limited time and then de-spawn and re-appear in the garage of the owner. Could a possibility be to implement a parking system? Make it so people need to use parking spots in the city etc, and have a job as a tow-truck to tow illegaly parked cars, instead of just having the car respawn in the garage getting back by "itself" after a while. Tow truck yard/garages could be instanced to hold multiple cars. Not sure if parking tickets is a thing already either. 

    I'd assume a system like this would make it less likely to have cars chaoticly around the world, in massive amounts, and actually make players use designated places to have them, and bring them back home later. If they get towed have to go and pay a small fine to get it back.


  8. Fallout 4's Character Creation tool is the best one I've tried I think. It would be amazing to have this here, but it's most likely a very advanced system to create. Glad to hear it will be aimed towards a similar system albeit limited.