Dalek

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Posts posted by Dalek


  1. 14 hours ago, JohnNYBlaze said:

    Think about that for a second...So even after reading that there are millions and trillions of optimizations for all the different component specs out there. If all they did was optimize they would never get to make any games. You must not know how PC's work and what it takes to optimize. It takes developers years to pull all the potential out of consoles...hence why GTA 3 did not look as good as San Andreas...Same console generation but as technology evolved they learned how to utilize what they had to work with alot better than when it first came out. Which is pretty much how things in life go. You suck at things at first but practice makes perfect...Hhmmm that must be where that saying came from...Who'da thunk it.

    My point has nothing to do with consoles. Again, I get that there are dozens of different pieces of hardware you can stick together both new and old which can make it difficult to optimise for PC but older games didn't have this issue. Look at Arkham Knight which was pulled from temporarily pulled from Steam due to how buggy it was. Look at Assassin's Creed: Unity, Sim City 5, No Man's Sky, GTA IV, Deus Ex: Mankind Divided, the list goes on. Yes, at times it can be because developers are using a new engine and haven't mastered using their tools, but the issue of bad ports has cropped up a lot more in the last decade than it has in the early 2000s and 90s and I don't think it's lack of knowledge with using their tools.

    If a game is unfinished or has serious bugs that need fixing then it needs to be delayed. Simple as that. Again, how can a small indie team have a much more polished game than Ubisoft or some other big developer at launch? It's even more insulting when consoles can run their games perfectly fine on a lower spec, but an expensive PC rig that's 10x more powerful struggles to run the same game? Something doesn't add up.

    While I don't solely blame consoles for bad PC ports, developers are limited to what they can do because of consoles as a whole.

    You stated yourself that you've only had your gaming rig for the past 6 months, I've been gaming on PC for about 15 years, I know a bad port when I see one, and I have lost my fair share of money due to bad optimisation and lazy developers. Again, there's no excuse for bad ports if we could get them right over a decade ago.


  2. On 9/14/2017 at 7:39 AM, JohnNYBlaze said:

    PC games are alot harder to optimize because of the billions, possibly trillions, of combinations of components making up different people's PC's

    It's still no excuse for poor optimisation. A lot of older games had to get it right first time round, now because of content delivery services like Steam and fast internet connections; you can keep shipping update after update. Explain to me how a small indie development team can get optimisation right, whilst AAA developers fail big time to optimise their games? It doesn't make any sense, and it all boils down to laziness, bad publishers, and rushing things out for a quick buck.


  3. I think the official/default length of the prison/jail time should depend on the crimes committed and at maximum should be no more than 3 hours. Other wise, if it's too short then there will be less pressure and fun committing crimes. Custom servers should be able to make it whatever time they want.