Jinx

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Posts posted by Jinx


  1. 9 hours ago, Zeus said:

    I think in the future things like this will be in games tbh. Game devs always want to take it to the next step until everything that happens in the real world will happen in game. 

    Only if they want their game banned across multiple countries.


  2. All very nice and pink......but: I've backed Identity even with doubts, and those doubts are valid ones. This is a very ambitious project, there has never been a successful crowd funded mmo, a AAA title, add to that their tiny Dev team and you've got a huge mountain to climb. Fingers toes and everything else crossed, but if they don't find a way to increase the size of their team I think they're going to run into big problems.


  3. 27 minutes ago, SamanthaFur said:

    I honestly need to get off of the forums at this hour... I swear this game and it's concept is just too good, it's keeping me up before finals. Anyways, I keep leaving replies on all kinds of forum topics and stuff, it's great to be a part of this community! :D I'm probably going to go to sleep now, since this whole post is essentially just me being tired... and is really kind of counterproductive, since now I'm staying up making this post... Anyways, hope everyone has a great night/day/evening/afternoon/whenever you are reading this.

    Signing off,

    Samantha

    Sorry Sam, but you're preaching to a room full of addicts lol

    • Like 1

  4. I am hoping that crime will have a central role to play in Identity but, as with everything, the chance of that happening begins with Asylum & what they give us to work with. Up until now the goal of 'criminals' in games has been to cause problems for the police & if you browse these very forums you will see that this is indeed the goal of many players.

    I want Identity to change all of that.

    My hope for Identity is that we see the role of the career criminal as being a viable option, where the goal is to make money. Just like in every other walk of life your success or failure, as a career criminal, is measured by how much cash you make. For crime to have a viable role in Identity then, it is imperative that Asylum put into place ways for criminals to make money. If this does not happen then players will continue to measure the success rate of their criminal role by how 'bad' they are. It is important to note here, that success in the Mafia, for example, is measured by how much money you make, not how high your body count is.

    Crime will be a great success IF there are game mechanics support it.

    • Like 1

  5. Someone mentioned this in another post and it got me wondering, will unarmed combat even be possible? because I can't remember reading anything on this subject. I think fist fights would have to be included in a life sim, things like bar brawls etc would be a lot of fun & lead to great RP situations.


  6. 11 minutes ago, Valtorix said:

    @Jinx

     it promotes RP. People aren't going to go out and shoot people, because if they do; with the law enforcement system in place, they can easily be arrested and jail time will deter players from wanting to frequently do it.

    That's the hope yes :)


  7. 47 minutes ago, SharpShep said:

    First off i am not picking on you i just happen to have much better informed view points on the subjects then you and am capable of showing my view point in a understandable way. You on the other hand are acting like a child you come onto the a place to discuss possibility's and view points and get angry when people don't agree with you. You have accused me of trolling for asking me to clarify what your statement meant and are now trying to play the victim card because you can't think of a single reasonable argument to defend your points of view. 

    Like many other people in this thread I've long since grown both bored and tired of having to read your 'facts' so I'm going to reply to this then slap you on ignore. Your 'facts' and your being 'well informed' are nothing of the kind, nor do you show a point of view in an understandable way & people keep disagreeing with you simply because of that, you talk rubbish.

    Identity, changing what it means to be a mmorpg

    Did you read that, or did you just go straight to the forums to annoy everyone? Payday & GTA5 will, in all probability, continue to do heists better than Identity will......as far as game mechanics go. Human interaction has, and always will be, the heart and soul of the mmo, yet here you are giving us the 'low down' on how banks should be robbed which is exactly the way banks are robbed in Payday and GTA5 when you're playing against NPC's. Here's a newsflash for you, this is not either of those games, nor is it Altis Life or Arma3 or any variation thereof. Asylum will provide us with the tools so that WE can make a difference, not so we can do things the same mind numbing way they've been done before.

    There will not be any bad cops, or bad criminals, just bad players, & on many private servers I have no doubt such players will be weeded out. Many of these servers will be role play servers, and just to clarify......by role platy I'm talking about people who have taken a lot of time with their char's story and development & see themselves as a part of a picture, not someone who thinks he's role playing because he's decided that on a particular day he'll be a Bank Robber for a bit of fun.

    I'm hoping that Bank Robberies will be exciting events, not something that happens ten times a day until people get bored with them, I want them to be something the whole city talks about, something that will ADD to peoples daily virtual lives. The Bank full of dead people that you keep talking about, will do none of those things.


  8. 13 hours ago, DLimit said:

    INCORRECT, a Law enforcement officer does not possess the jurisdiction to SEARCH a subject unless the individual has committed a criminal offense OR consents to a search. In the least, a Law enforcement officer possesses the jurisdiction to merely frisk subjects that are deemed to be suspicious for committing a criminal offense.

    Go do a little research, Stop & Search is not a Federal Law & it varies from State to State, & in some States it is, in fact, legal. It's also legal in many other countries & seeing as we're basically inventing a new US state here, I daresay it'll be legal on some servers as well.


  9. 1 hour ago, SharpShep said:

    Also you have not responded to a singe thing i have said any of the times i posted the facts. So pot calling the kettle black much. Lastly saying there is credible information if i looked for it is not accurate.

    ^^^ What he said, spin and babble are not responses Capitalist.

    • Like 1

  10. 2 hours ago, QuannTann said:

    But yes, you are right as to needing the probable cause even for a simple stop.

    Actually no, he's wrong, in most States 'stop and search' states reasonable suspicion, which is less than probable cause.


  11. 6 hours ago, SharpShep said:

    Licence to carry idea is good but needs some balance like the fact the police should need a reason to stop and search you since that is how it works in the real world.

    Actually no it's not, in the real world a police officer can stop and search you with only reasonable suspicion, in the US that translates to less than probable cause.

    As for the rest of your statement, consensual role play is for people who will be unarmed & uninterested in enabling people like you who just want to be 'Billy Badass' in video games. And I won't have to stay out of any area's because we'll have our own server, and the criminals on that server will be players who want to bring something to it other than shooting people on a whim.


  12. 6 hours ago, SharpShep said:
    7 hours ago, SharpShep said:
    1 hour ago, SharpShep said:

    Yes but this is a game people take risks they won't in real life and there is no way to fix that. So enjoy a group of people who want to be the hero.

    First off my point is that a crime should work how it is in real life if your careful and take your time and are not noticed it should not just be auto detected by the game for the police. It should have to be discovered or witnessed by a real person or a cop. Sorry that realism is a problem for you.

    and your right they won't stay idle which is why i said i will kill them to remove that problem. Because hostages in game won't act like real ones. Also was why i had a backup plan of letting my own people out to flank the robbers or just have people wait around corner. 

    So thank you for proving my point on why you need to murder all the hostages because they will not sit idle like real ones.

     

     

    Also i never said that someone deserves to be killed in RL for trying to stop a robber. Though it is a somewhat predictable outcome which is why police don't advise ever doing it. 

    I was only stating a very brutal and effective way to rob a bank in a video game. Since the main reason to not commit murder is an ethical one. So it does not apply to video games since instead of loss and sadness you bother someone a little at most.

     As for any servers with real jail i don't think they will be very popular criminals so the cops won't have anything to do and won't like it either. They will attract trolls like hell since the people who like killing people for no reason love getting a reaction and people who hate getting killed will live there. Which is why i will avoid them since i like to play my character will they be bad? Oh god yes but there will be reason not madness to it.

    7 hours ago, SharpShep said:

    First off my point is that a crime should work how it is in real life if your careful and take your time and are not noticed it should not just be auto detected by the game for the police. It should have to be discovered or witnessed by a real person or a cop. Sorry that realism is a problem for you.

    and your right they won't stay idle which is why i said i will kill them to remove that problem. Because hostages in game won't act like real ones. Also was why i had a backup plan of letting my own people out to flank the robbers or just have people wait around corner. 

    So thank you for proving my point on why you need to murder all the hostages because they will not sit idle like real ones.

     

     

     

    The only point you are, in fact, proving is that you know as little about robbing banks as you do about structuring a video game. The whole idea of the 'flag' represents all the other means by which you can be identified if you rob a bank.....for example CCTV coverage in many modern towns and cities can cover up to a two mile radius outside the town, let alone inside the bank/store itself. As any seasoned Blagger would tell you, the only thing you achieve by discharging your weapon during a robbery is that you authorize the use of deadly force by law enforcement, so far from increasing your chances of success, all you really mange is to increase the chances of getting yourself killed. The main reason not to kill anyone is not an ethical one, it's a logistical one. The whole idea behind armed robbery is the THREAT that a weapon poses, once you use that weapon, it then becomes a reality.

    Realism is not a problem for me, but people like yourself who think that all the other players around are there to enable you, well that's a problem. I quoted you at length, because all you are actually saying is that you want robbing a bank to be easy for you. The mechanic of flagging a player for a crime represents all the unknown variables involved when you commit the act, variables that a game cannot simulate. Players who put time and effort into these enterprises will stand a much better chance than someone who's entire plan is 'kill anyone who see's me and I'll get away with it'.


  13. It's amusing Sharshep that you keep saying that anyone who tries to stop a robbery basically deserves what they get, while at the same time you bemoan the fact that getting caught might be too easy. It'll be interesting to see how 'bad' you are on servers that impose real prison time for armed robbery or even the death penalty for murder.

    You do realize that all these hostages/police won't just be playing Identity to enable you right? Bank Robbery is a very difficult crime to commit with any degree of success (don't take my word for it check out the statistics) and that should be reflected in the game. Not ALL crimes need an eye witness either....I imagine you've heard of CCTV?

    There's a good reason why everyone isn't a criminal, and that's because it's very hard to be a successful one, and that's something Identity needs to reflect.

     


  14. 7 minutes ago, SharpShep said:

    How close in Value will game money be to real money by this I mean

    How much will clothing cost in game?

    How much will a car cost?

    How much will a house cost?

    How much will a Drug RV cost?

    How much does a Gun cost?

    This effects all aspects of the game so i quite curious. Do cops get a gun for free if so that could be bad since it would be more easy to kill a cop and steal a gun if they cost more then in real life and is it even worth doing legitimate jobs if you are only getting peanuts for it. Unless you do a select few of them.

    Easy answer, none of us know.


  15. 18 minutes ago, Shadow765 said:

    Can you even be a serial killer? Wouldn't that be called a RDMer?

    No, that would be a spree killer, not a serial killer.

    What we are really talking about here is having some common sense. The single most important thing about role play in Identity will be balance, finding that balance between ordinary every day life, & high tension situations. Shootouts, robberies, murders etc are all very well and good, but just like anything else, if you over do something then it becomes mundane......it gets boring.

    Think of it this way: Most 'life; games I've seen do not really reflect life, they're more like watching CNN or any other news channel, killings, robberies,drug deals blah blah blah, when in reality most people can spend their entire lives without ever seeing a violent death. And yes, Identity is not real life, it's a game....fair enough, but then Identity should be about people living their dreams too, not just about creating nightmares.

    This should not have to be rocket science guys, in Identity you barely even have to role play, it's a modern day setting so you can really just be yourself, all you really have to do is 'pretend' to be in a different job......simple and basic CAN be just as effective, everything does not have to be over complicated to be good. Take me for example, I used to be a police officer in Britain, my best friend is also a cop but in America, & I always wondered what that was like......so in Identity I'm going to be......yup, a US Cop.

    Good role play needs reasoning, in short, if what you are doing does not, or will not, serve a story or enhance the server you are playing on, then don't do it. Other players are NOT in game to be used as pawns for your 'fun'....like in the example the OP gives, if it's not fun for both parties involved then you'll begin to loose players, and if that happens then you'll have no store owners, no cops, no truck drivers, no doctors, no medics, no airline pilots, no garbage collectors, no artists, no musicians,.....all you be left with will be the shooters.

    Identity could, and should, be more than cops and robbers but only we, the players, can make that happen.


  16. 4 minutes ago, JoelKeys said:

    @Jinx I am aware, but on DarkRP the servers are filled with staff and yet when a mass RDM happens, half the server explodes in OOC chat

    The worst thing you can do is give them attention, because that's what it's all about. It really is as simple as 'ban them'.....that,s all it takes, and if there is no moderator around, put them on ignore. They WANT half the server to explode in chat.


  17. Sit down for a minute and consider the complexities of running/owning a server for Identity.

    We're talking about putting into place all the systems you'd need for a fully functioning US State IF (note the big if there) you want to take advantage of everything this game will offer. So a political system, all your emergency services.... Fire, Medical & Police, a functioning judicial system, prison service etc etc.....think about it, it's mind boggling. The scope for this game is enormous, huge, beyond anything we've seen to date.

    Or....you can rent a server and let people run around shooting each other.

    I know which one I'm aiming for.

    • Like 1

  18. 1 hour ago, Smudger834 said:

    Can you marry / have spouses in the game if so can you only marry another player or is there AI? 

    There won't be any NPC's beyond things like those at cash registers in stores. They've been pretty tight lipped on the subject of relationships.


  19. 3 hours ago, FishFace said:

    I sure hope there's going to be more in Prison than just sitting in your cell waiting and waiting, like you have to do in darkrp.

    Well Devs have indicated that Prison will be a world within a world so to speak, so I imagine that it will be more than sitting in a cell, for it to actually mean anything however, it's going to take sentences longer than forty five minutes that's for sure.


  20. I'll be perfectly honest here, I do not think that the large majority of people really understand what Identity is, or could, be. Just a quick browse through these forums makes it clear that most people are expecting Altis Life 2, or GTA Online with an economy, look at the youtube comments and it's even worse. The concept of a 'life' mmo seems to be totally lost on a lot of people.

    The concept, to me anyway, is clear. As soon as possible we will get our own server, we want to create a living, breathing community, but even we understand that this is going to have it's limitations, it's not real life after all. Someone driving down the road mowing people down IS going to ruin the immersion aspect for many people, does that happen in real life? well yes obviously, but the simple fact is that the majority of people can go through their entire lives without ever seeing such an event.

    The key to Identity, for us, is going to be players who want to be a part of something bigger than themselves. Everyone will serve the community, everyone will have their part to play, killers, thieves, cops, doctors, everyone. But note the key phrase 'serve the community'.....the game is not even out yet and I've seen people loose their shit on these forums over being the 'baddest' or the 'biggest' and that says to me that it's all about them and NOT about a persona created for a game, and that's self serving. We'll need people who are willing to loose, we'll need people who are willing to let their chars' die.

    Consequences are going to be vital to the success of Identity. The simple truth is that a lot of pvp is not really about winning, it's about beating someone down, and before we get into an argument about that let's make something clear, I've played one of the most brutal and unforgiving pvp games there is, World War Two Online & it has a fantastic community.......because the players are there to play a game & NOT beat someone down, compare that to toxic communities like Call of Duty or GTA Online or The Division.....enough said.

    Asylum will give us the tools, what each one of us do with those tools will, no doubt, be totally different. Personally I don't see the point in doing something here that can be done better in GTA Online.....or done better in The Division (and yes I play both) this is Identity. Clearly some players just want the freedom to do what ever they want, well good for them, but they won't be bothering the folks on our server. People will die, people will be drug addicts, people will commit crimes.....but people will save lives & build businesses & families, and they'll have the option to live out mundane lives if they want....WITHOUT being run down by some fool who gets off on making other players miserable.

    I'm a huge fan  of what Asylum are doing, but I know, from experience, that ultimately it's the players will make the difference here. If Identity can attract all those niche players who hate what GTA Online is, then it'll succeed, if not then it'll fail.

    • Like 2