DadOfMad

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Posts posted by DadOfMad


  1. id like to see a gambling boat, like cruise ship. goes out of port for a few hrs... free drinks while gambling. you know like the real thing.. i have a ton of fun on gambling ships in RL but ohh the possibilities in RP!

     

    • Like 1

  2. Unfortunately, due to financial issues incurred from legal issues with my state,  i am going to be asking for a refund on 9-1-17.

    Although i should probably be asking for a refund now, i donated quite a bit, i full heartily support this project and have decided to give them till the end of the month to possibly release as we all know they are very close. It makes me very sad to have to do this and i am very disappointing that i will not be able to meet you all in T.S. I was so looking forward to it.

    Maybe in the future, when my issues are resolved, i will see you all in Identity.

    sincerely yours,

    DadOfMad

    • Like 1

  3. 12 hours ago, Marine said:

    an entire month for like 4 pictures? ..wait its not even pictures its concept art, so not one bit of this is even created yet

    actually the library/art gallery is already created. you can check it out on a dev stream they did on twitch


  4. On 6/27/2017 at 9:17 AM, DadOfMad said:

    ?u=http%3A%2F%2Fimages.thecarconnection.bam, problem solved..... just have both

    i love how this picture looks computer animated  but infact it is a real cars dash....

    • Like 2

  5. On 7/25/2017 at 9:20 PM, Boredomfalls said:

    Being that the United States is literally the only country that does use the metric system, and they're already planning world wide releases from what I've seen, as an American I support giving the finger to the imperial system and going metric. To program both based on server choice is a pain in the ass, and to give people the option would confuse things when looking at signs. Unless they put both on every sign that uses them which would also be a hassle and a half. 

    it would be a hassle for the signs but seeing as identity is taking place off usa the signs should be mph.

    having both inside the vehicle would be cool as people from around the world could see what kph their are going at our mph maybe using it in the future if they ever visit our country.. little ingame learning?

     


  6. 7 minutes ago, Boredomfalls said:

    So death isn't permanent in game then? Let's say I'm walking down the street and someone stabs me or shoots me and I die the EMT player shows up and just respawns me right then and there? I still have my job, my house, the car in my garage, and all my skills I've racked up?

     

    what if I'm not killed and only injured? Do I have to wait for an ambulance to show up before I can be healed? Can I just patch myself up hobble down the street to my house go to sleep and wake up fine? Or do I have to find my way to the hospital and pay a fee to be healed?

     

    me being healed from a gunshot wound, does someone need to be playing a surgeon for me to actually get healed?

     

    while I'm on it, is there such a thing as sickness? Can I die from the flu? Or cancer?

    what if I want to be a mobile surgeon doing good deeds and selling guns out of the ambulance?

    someone cant just walk up and kill you, you have to be in a high stress environment. someone else can elaborate more.


  7. rpg's can take 3-10yrs of development from a big company.
    everyone keeps saying this game is taking to long to develop but thats only because you all have no idea what it takes to make a video game.
    they are making great time.

    GTAV took 5 years of development.
     

    • Like 1

  8. 15 minutes ago, yellowhero12 said:

    I would rather let the devs release the module when they think it is ready. I don't disagree that people will be able to find bugs, but it has been stated many times that the first module will be very important, as it is the core of the game. Once the core is finished then they can release it and have people find bugs. You are assuming that they are in the beta stage, but they are still pre-alpha and will be for a few months.

    i agree, and said big companies generally take a yr + past this amount of time to even get to alpha... so id say for such a small team they are making great time.


  9. 48 minutes ago, john4621 said:

     I want to play this game as much as the next person on here. But I completely disagree with what you're saying. Because these guys need more funding. If the environment and physics were done, they would show you more videos right now. Because they're awareness would jump and then so would their pledges. 

     

     

    they dont talk about it anymore, but in the old gaming hrs they mentioned a few time about how the driving dynamic and shooting dynamic were coming along. now they act like they never said that stuff.
    they have said several time theres like only one person work on ts right now, every one else is working on the other modules and full game.

    you are aware ts has been completed twice now but when they get done they decide to go back threw everything.... maybe you just havent been following long enough

    • Like 2

  10. 14 minutes ago, john4621 said:

    Yeah but how long has this game been in development for already? And it's what? Let's say 25% done?

    naw its farther than that. most of the team is focusing on the full game.
    first two modules are done, they just polishing them up and telling us they aint done.


  11. 1 hour ago, RosaRoundBottom said:

    was just saying what i was told on how it uses your cpu more then the graphics card, and i know arma 3 was not the best in optimization and 110% bug free, but still a very lovely game. and hopefully yes like i did say hopefully this game is more optimized, and how they was talking how they want it perfect even before first module is released so i think that was key word that it is going / should run great if you have a good gaming pc. :3 not out to try and make enemy's just trying to help out ^-^

    no worries, just wanted to explain it more for people that might not know. i did not take offense by your comments at all.
    in fact you are correct about cpu to gpu usage in arma3. i had not noticed that my gpu was barely doing anything.


  12. 3 hours ago, Kronic said:

    Lots of "confirmed" features and info get thrown round these forums when no proof can be provided. You cant possibly say it will be better optimized than arma 3 or any game, because it doesnt exist. The simplest gameplay features dont exist. Half the people on these forums act like they are the devs.

    I ended up asking about it in a gaming hr and they confirmed that it will indeed take advantage of parallel processing.

     

    2 hours ago, RosaRoundBottom said:

    Well alot of people might not know this but i was actually told that arma 3 does not use your graphics card as the main source to run from it actually runs off your cpu, unlike most games where it is your graphics card, like all the nice looking games, thats why if you get 2 cpus you can basically just make it where you really wouldn't need a graphics card to run any game, i dont know if its going to be better optimized but its 2017 arma 3 was a 2013 game, i think and hope it will be better optimized 

    every game uses your cpu and your gpu to run...

    what im talking about is parallel processing, this is when your cpu may have multiple cores or you may have multiple cpus and you distribute the work load evenly over said cpu's or cores.
    So an Example. i have an 8 core cpu but when i play arma 3 and look at what cores are being utilized it is only using one of my 8 cores. all that processing capability going to waste. 
    if i play GTAV and look at cpu distribution it utilizes about half of my first core and a quarter of the next five cores. this makes the game play much much faster.


  13. 2 hours ago, HairyGrenade said:

    It's sent through an automatic email system so it may time some time occasionally.

    i got mine 6hrs after they were sent out last time.

    No Blog yet, hopefully monday.


  14. 6 minutes ago, JohnDinkleberg said:

     

    It could just be taking a while to send out to everyone.  The last dev blog it took a few extra hours for it to show up in my inbox.

    luckyduck would have already gotten it, hes like one of the first to get it, he normally updates us immediately, quite an amazing guy

    • Like 1

  15. On 6/14/2017 at 5:08 PM, Pepighostrid3r said:

    I hope everything in Identity to be smoother than A3PL. I don't want to offend someone who loves A3PL. Тhe idea is great, but the performance is poor. 

    Regards :)

    it should be.
    a big problem with Arma 3 was that it wasnt set up to maximize parallel processing which really slowed down gameplay.
    ive asked the devs repeatedly if they were going to be taking advantage of parallel processing and they have assured me that they are, apparently when they worked on ARMA3 Altis life they learned first hand the limiations of a system that isnt set up for parallel.


  16. I know it is a lot of work for a developer,

    but does anyone know if this game is being built so that most of the processes  are being done in parallel?

    I believe this is one of the major problems with Arma3.
     


  17. 7 hours ago, Amirali said:

    Rendering is really different with loading the game on each client and with a central dedicated box (server), the image above is just about rendering and you know it's really hard to put this in game and load it like this for every client and as yourself said creating these kind of interiors needs an expert UE4 lighting system guy! We can only hope this, it's not impossible but creating every interior like this in game for every houses THAT IS impossible for the dev team, and the rendering system in UE4 to render something like this needs the developer himself an epic NVIDIA SLI, I think the only way that makes it possible for every interior in game is that the Asylum tell some other companies to make it for them!

    oh i totally agree, gameplay will never look like this, it would simply take up way to much space. i merely used it as a example of what ue4 is capable of.
    although, apparently, when moving up the elevator to your apartment you will be loading your floor so it is plausible depending on how server is set up to properly partition space for such extravagances but alas the resources are not in place .

    • Like 1