Leaderboard


Popular Content

Showing most liked content since 08/24/2017 in all areas

  1. 39 likes
    There's never been a more exicting time for the Identity development team than right now. We're growing from a small team of passionate and skilled developers into a true studio with real development horsepower. Asylum Entertainment's New Home Identity is being produced by a very small team, although with our new office (see above) we're on a hiring craze and expanding in a big way. In fact, our programming team is going to be three times larger by the end of September. That's only the tip, too, as we're also bringing in a full-time dedicated community manager so that you get the regular updates from the team which you deserve. Our art team is also expanding with some of the most incredible talent in the industry. It pains us that Identity has seen delays; we truly want the game in your hands as soon as possible. With our modest team it's been a difficult road but, with the great help of yourself and other backers, it's full-steam ahead. Once we're situated in our new office (we get the keys in one week) and your new community manager is ready to go, it's our intention keep this great community in constant contact with the team! New in the Town Square If you've been watching closely on the IdentityRPG Twitch Channel, which is live for a Q&A with the developers every Tueday through Thursday, you've seen a lot of art these last few weeks. From concept art to screenshots and clothing, below are just a few of the pieces we've shown, plus something new for good measure. We're really pushing the development streams now, too. You'll be able to watch environment artist Antoine at work Wednesday, August 30 at 1PM EST. Moving forward, we're going to try to give you at least one development stream every single week. Watch Twitter for announcements. Town Square Clothing Store Remember the clothing store concept art we showed last month? This in-game screenshot shows how concept translates to reality (minus the actual clothing). Another new addition, ambiant radio, brings this scene to life. When you walk into this clothing store you'll notice music playing from the speakers. It's not just music in our game, either, it's real streaming radio playing songs you know. Different stores can now play ambiant music that matches their style and enhances immersive atmosphere. Ash Hill Police HQ Concept The Ash Hill police station will open it's doors in the Town Square module shortly after its release. Seen above is the concept for the lobby, locker room (where players "sign in" as an officer) and the shooting range. The shooting range will be available in the Town Square to give you a feel for weapons in Identity before you get your hands on the SWAT module. Ash Hill Barber Concept While a large variety of player customizations will be available during your initial character creation, some options are reserved for locations in the world. Barber shops, like the Ash Hill Barber you'll find in the Town Square shown above, will have additional hair options; other shops around the land will present different styles. Some rarer character customization options may be unlocked through gameplay achievements. A peak at pledge rewards Below are concept pieces of the pledge rewards you may already own. Our new website, almost ready to go, will bring new options while some of the existing will no longer be available. Pledge Reward Concepts -- John VanderZwet
  2. 15 likes
    This month in development Another month and another dev blog to keep you updated! I want to start this one by giving a thank you to everyone who's receiving this blog post by email, our backers who are making Identity a reality. It's an exciting time as our team is growing and our pace quickening as a result. Identity's beginning to get more exposure and every pledge we receive helps us produce content faster. It's been slower than we'd like in the past because our team has been tiny, but this growth we're seeing as of late has been opening doors and propelling us forward. As of this month we've now raised over $700,000 USD; a large amount of money and what we've needed to bring on more talent. Talent we've lost to other studios and existing contracts in the past, some of our absolute best, is now returning to Asylum Entertainment to work on Identity full-time. We're really looking forward to the work from those being added to our roster, which will result in more clothing options as well as much prettier environments. We're also looking to pick up another programmer and a new community manager very shortly, to improve our PR situation and give you guys a more transparent view into development. Case variations for one of three phones in Identity With our art team growing with top industry talent, we're also making some good progress in content programming. Our elevator system has been finalized after being re-hashed. This elevator system is used in the Town Square, and throughout Identity where apartments exist, to bring players up to their lofted homes. The interesting part is these function like real elevators, and you'll see other players in them going to and from their floors. They act as loading zones, so instead breaking your immersion with a loading screen we load the apartment and it's customizations in the background while you ride the elevator. By the time the door opens everything's in place and you don't even notice that you've moved into a special instance of the world. Art of the Town Square When creating new environments, we first have our concept artist draw up a layout and artistic design. From there, environment artists create the 3D assets from that piece and a level designer places them in the world you inhabit. We're pleased to have our incredibly talented concept artist, Alexander, back in full-swing as we prepare the final pieces of environment necessary for the Town Square. Clothing store concept; hotel and art gallery in rear The clothing store is interesting in Town Square because it's operating on a system we've created for many computer-controlled shops in Identity. It has a fully functioning shoplifting mechanic. In most games you walk up to an NPC (non-player character) and interact to purchase items. You then simply walk away with your items. Stores in Identity are a different story, and are unique in the gaming world. You'll add items from racks and shelves to your cart. You can then walk into the dressing room to preview those items (assuming it's clothing) or walk up to the register to pay. What if you don't pay and simply walk out the door with your cart? Shoplifting is a reality in Identity, although it's often not recommended. If you're not skilled, and most people won't be, you'll set off alarms and have a hard time getting away. You'll likely spend time in jail for the attempt. Expensive items can also not be shoplifted for game balance purposes. Even something so simple as using a shop gives freedom and oppportunity not found in any game before. Last month we showed you a bicycle which will be ridable in Identity. Below you'll see the bicycle shop concepts for the Town Square. While you won't be able to ride them in Town Square, you'll be able to browse many options which will be available to you. Bicycle shop concept for the Ash Hill town square These final two interiors are being created by our artists as we speak, and are the last environments required for Town Square's release, along with some minor systems programming and polish. Art gallery/library concept art, previously shown Art gallery and library in-game, without player art The near future One of our top priorities right now is to give all of you who have been waiting a glimpse of real gameplay in a video. Identity's funding and progress has exploded since we showed you the workings of the housing and apartment systems on YouTube, and now we want you to see vehicles, drug production and weapon systems. I can't promise any dates on this video, but it'll be soon. In fact, I expect you to watch this video before you receive the next dev blog. This coming video is sort of a catalyst, and I can't wait to show you what's in store after it. The Town Square is also getting near the point where we're going to be able to start showing off videos of the gameplay elements you'll find within it, leading up to the public release of the module. These videos will be coming after the previously mentioned video. We do regret how little we've been able to show you thus far. We're a tiny team stretching a small budget to its limits, so things take some time. Now that much of the core exists and other supporting pieces are falling into place, I'm excited that we're now really making progress that can be witnessed. -- John VanderZwet
  3. 11 likes
    From Today's Gaming Hour Stream
  4. 11 likes
    Stream of Sept 07 2017. A barrel. Yup, it's a barrel. With a mouse cursor floating over it. No worries, you won't get charged extra. Different color. Yellow. Different color. Green. Really dark green I'd say. Sorry about the bad clip, it wasn't correctable. Side note: we've been shown a lot more color variations of this barrel, but I was unable to keep up with the pace of screenshots to capture them all. Side by side'ish. Concept art (paint over) of the Town Square. Day shot of the Town square concept art (paint over). Night shot of the Town square concept art (paint over). Side note: They use these concept art images to see what's needed to make things more lifelike, e.g. graffiti and such.
  5. 10 likes
    Don't even bother asking these types of questions at this point. You will either get a generic response from angry customers who are upset this game keeps getting delayed, or you will get a generic response from the fanboys who can watch the developers say on stream the game isn't coming out and they will convince themselves that it is still coming out. Only time can tell, you won't get responses from the Devs very often either... sadly.
  6. 10 likes
    Different people working on different things. Marvin and Antoine, who did these lamps and fans don't work on any part of the video.
  7. 10 likes
    Moving on up (to the fifth floor) There's never been a more exicting time for the Identity development team than right now. We're growing from a small team of passionate and skilled developers into a true studio with real development horsepower. Asylum Entertainment's New Home Identity is being produced by a very small team, although with our new office (see above) we're on a hiring craze and expanding in a big way. In fact, our programming team is going to be three times larger by the end of September. That's only the tip, too, as we're also bringing in a full-time dedicated community manager so that you get the regular updates from the team which you deserve. Our art team is also expanding with some of the most incredible talent in the industry. It pains us that Identity has seen delays; we truly want the game in your hands as soon as possible. With our modest team it's been a difficult road but, with the great help of yourself and other backers, it's full-steam ahead. Once we're situated in our new office (we get the keys in one week) and your new community manager is ready to go, it's our intention keep this great community in constant contact with the team! New in the Town Square If you've been watching closely on the IdentityRPG Twitch Channel, which is live for a Q&A with the developers every Tueday through Thursday, you've seen a lot of art these last few weeks. From concept art to screenshots and clothing, below are just a few of the pieces we've shown, plus something new for good measure. We're really pushing the development streams now, too. You'll be able to watch environment artist Antoine at work Wednesday, August 30 at 1PM EST. Moving forward, we're going to try to give you at least one development stream every single week. Watch Twitter for announcements. Town Square Clothing Store Remember the clothing store concept art we showed last month? This in-game screenshot shows how concept translates to reality (minus the actual clothing). Another new addition, ambiant radio, brings this scene to life. When you walk into this clothing store you'll notice music playing from the speakers. It's not just music in our game, either, it's real streaming radio playing songs you know. Different stores can now play ambiant music that matches their style and enhances immersive atmosphere. Ash Hill Police HQ Concept The Ash Hill police station will open it's doors in the Town Square module shortly after its release. Seen above is the concept for the lobby, locker room (where players "sign in" as an officer) and the shooting range. The shooting range will be available in the Town Square to give you a feel for weapons in Identity before you get your hands on the SWAT module. Ash Hill Barber Concept While a large variety of player customizations will be available during your initial character creation, some options are reserved for locations in the world. Barber shops, like the Ash Hill Barber you'll find in the Town Square shown above, will have additional hair options; other shops around the land will present different styles. Some rarer character customization options may be unlocked through gameplay achievements. A peak at pledge rewards Below are concept pieces of the pledge rewards you may already own. Our new website, almost ready to go, will bring new options while some of the existing will no longer be available. Pledge Reward Concepts -- John VanderZwet Let's Make Identity Great! Identity's development is going great thanks to the support of people like you, but systems like these take a lot of manpower and resources to create. Identity has an awesome community behind it, but when more people know about what we're creating and our budget grows from pledges, we can not only work faster but we can do more, too. If you're as excited to play Identity as we are making it, help spread the word. The gaming industry has needed a game like Identity for too long; let's make it great together!
  8. 8 likes
    Just want to take a moment to thank the devs and the staff working to make this game possible! Im sure that you dont get enough of this. I am beyond stoked to see and play this game! Thank you for all your hard work! Thank you for the updates that you do provide! Cheers!
  9. 8 likes
    The dev blog will send out around 8PM EST tonight.
  10. 7 likes
    This game is not a subscription based game. You don't pay more than one time for the game, also it would stop people trying to rob the bank as they will have to pay money because of a game mechanic they want to get fun out of. This is a terrible idea in my opinion, but I can tell you, you will have the option for a permanent death to your character if you rent a server. This will be your choice but on official servers, that won't be the case.
  11. 7 likes
    These are a bunch of links I collected to give to people on the Immigration part of the forum. I got a lot of these from @BrianHamilton, the Second Identity links are all from @Woritmor. Feel free to suggest some more! Information about Identity Forum Guidelines FAQ (by Motown) FAQ Extended (by JamesLuck01) Reddit Q&A Q&A Podcast w/ Devs (by TheDynasty) Q&A Podcast w/ Devs (by PowerGaming7) Screenshots and Concept Art Housing Customization Video Social Media and Discord Twitter Twitch (Gaming Hour: Tuesday, Wednesday, & Thursday @ 4:00 PM EST to 5:00 PM EST) Discord Second Identity Links (The Q&A has very useful information and the collection thread is the biggest and most complete thread collection of Identity Media -Wortimor) Second Identity - DEINE DEUTSCHE IDENTITY COMMUNITY UND RP-SERVER Second Identity Q&A with Motown (ENGLISH) Second Identity Pictures, Screenshots and Concept Arts Collection
  12. 7 likes
    I keep seeing threads where somebody shows what they want to do in Identity and it explodes into a fight. Please remember that there is a difference between being informative and offensive. Sometimes what you say can come across as rude even if you didn't intend it to. Please remember that these fights aren't worth it, and are sometimes over petty things. Let people do what they want to do in Identity, it doesn't hurt you (if it does then there is a problem). Let's keep this community friendly, especially for newcomers who are misinformed/confused about features of the game. Cheers!
  13. 6 likes
    The only thing that I'm getting "pissed" at are all of these posts b*tching and complaining about the release date or the Devs progress. ONE, just ONE, small, simple use of the "Search" bar would show that this topic has come up far more than enough already and was literally just discussed yesterday or the day before too. It's not difficult to use the "Search" bar so please be more thoughtful before making a Thread next time. I'm honestly not trying to sound rude, I'm REALLY not, really, but you have to understand that you are not and never will be the only and last person to ask about this so have some patience and stop complaining because it gets complained about enough. I can't speak for everyone but I'm sure that I can speak for most (and people are always welcome to correct me if I'm wrong here but...) when I say that I'd much more prefer that they released the first module, Town Square, once it is actually READY. In other words, once the Devs have fixed all of the major bugs, glitches and complications and provided enough for us to do since it's only really a social module for now and would get boring very quickly without other stuff to keep us entertained. Be patient. It's better that they make it the best that it can be (even though there will still be a few bugs here and there) before they release it. If they have to keep stopping to make a new Dev Blog or video every few weeks then they won't make any progress and it will only slow them down. They are also just a very small Dev Team so please be considerate. I think that considering there's not that many on the team, they are working tremendously hard and are doing an excellent job. As the old saying goes; "Rome wasn't built in a day". Games take A LOT of time, effort and commitment. Some people have been waiting for FAR longer than you. You only joined the community on June 201th this year, some people, as @KennyBatin17 said above, have been waiting for much longer. If they can be patient then trust me; SO CAN YOU. I'd like to reiterate that I'm NOT trying to be rude, but you're not being very considerate so my final statement is simply; "Please be more considerate. They are working their asses off but they have personal lives too, just like us. It will be released when it is ready".
  14. 6 likes
    Ok now this isn't a insut but when i see this i think, Backer: Hey hows the progress doing? Dev: LAMPS Backer: uhhh ok hows the video coming along? Dev: LAMPS Backer i don't unde- Dev: LAAAAAAMPS
  15. 6 likes
    Not quick at all, but I'd rather they take their time than release a broken game IMO. It's updated when the devs feel they've reached a milestone. It's updated as much as the devs feel they've made in progress. Also, I said in Discord, in my opinion it probably won't be updated (to 99%) or anything like that, it'll more than likely just not be updated and go straight to 100% upon release. No point in moving it < 11%.
  16. 6 likes
    I would like everyone to know how much of an amazing person @BrianHamilton actually is. He has been on the forums every single day. Helping people with all kinds of things. Thank you for being such an amazing person and helping out the community in the best possible way. There aren't a lot of people like you. I haven't seem a lot of people like you and me that put a lot of effort on the forums. You put so much hard work in everything you want to do for the political party you have. I have seen a lot of these for a very long time, but yours is definitely the best one and best looking. People should take an example of your work. Good job! I would recommend everyone to check out his stuff here! Party Website http://thehamiltonparty.strikingly.com/
  17. 5 likes
    Dude, they announced their game when they were deciding to build it. Stop with the hate and just stop. It isn't easy to make a really good game, plus you joined June 20th this year, so you can't be too mad. You've waited a few months like me, so stop. You don't know how long others have waited. Have some patience ok.
  18. 5 likes
    Ehhh no. Honestly, it would ruin the game. The numbers of players would go down dramatically as no one will want to play or pay to play.
  19. 5 likes
    In the past few days.. even weeks i see more of the "older" Community Members getting more and more salty in the way they talk to other Community Members. I dont think this should be tolerated. Everyone is a Human in this Forum and i realy think we can talk to each other without using any insults no matter in which way or for what reason. I personaly dont want to see this Community slowly but surely turning into a Saltmine. If you feel angry and you cant answer someones Idea or Question friendly, dont even type anything. Just keep everything to yourself and dont make someones day worse than it maybe already is. I dont want to name anyone and therefore i wont give any examples. If you feel addressed maybe check everything you posted in the last few days and maybe you have to apologize to someone. And now all look at this little Bunny and be happy
  20. 5 likes
    Stream of Sept. 5th 2017. Ovens. Dumpster. Baseball Jerseys. Sweatpants. Shorts (swimshorts?) Two piece bikini. One piece bikini. A little bit more about this coat.
  21. 5 likes
    Hey guys, please stop arguing over what you can do or not in the module. If this guy wants to RP in the module as a bodyguard, then he can do it, even if there is no danger. This may be stupid to you but it isn't stupid to others. An example: I may find something fun that you may not and it works both ways. Also you do not need an imagination to be able to RP in such a situation as being a bodyguard in the TS module. That is nonsense!
  22. 5 likes
    No, we did not pledge solely for concept art, we pledged for a game. He is not a "random squatting slav guy doing crap work" he is an educated concept artist who was showing us the process of creating concept art, which is the foundation of creating a significant amount of the assets in a well-made game. While he did not answer many questions, the devs were in the chat responding to the community. We pledged for a game, and this man is doing marvelous work to help make the devs idea for the game into something you can actually see and that they can build off of. I get that you are annoyed and angry that the module has yet to be released, but the devs are showing us that they are doing work to create assets and art for that game as well as answering questions. They are moving into a new office and hiring more programmers. Once the office is setup and that programmers are trained, productivity will be boosted. You pledged for a game, practically nothing that gets kick-started actually gets out on time, but at least the devs are showing you that they are doing work. So if anyone would like to see some of this concept artist's amazing work you can find it at http://www.artofpav.com/. Good day.
  23. 5 likes
    Hi, @gwion524, to answer your question; trains will be implemented into the game and will be entirely rideable. These trains will be AI-operated and won't be available for player driving, however, once boarding at one of the many stops the trains will pick up and departure from across the island, you will be able to interact, socialise with others on the train and potentially move around but that's for the future, one thing at a time, y'know? Delivery vehicles will also be implemented. There will be cars, vans and lorries (or "trucks", "trailers", y'get the idea) so robbing these will definitely be a possibility if you're wishing to play the criminal path (however, for legal reasons as I'm running for Governor I have to advise completely against doing that). Trains and deliveries have all been spoken about before in the Q&A videos and other places around the community so please be sure to search for content before making a post since it's most likely been answered before like this time Vote Hamilton.
  24. 5 likes
    As shown on the stream of 23rd of August 2017. New car-shader (metallic) - Low resolution screenshot (in-game editor).
  25. 4 likes
    Greetings everyone, Today I'd like to update you guys on some progress for Identity. Below, you will find new pictures that haven't been shown to the public eye yet. We know you are waiting so eagerly to play, but please remember everything takes time. Thanks to everyone who has shown the developers support thus far!
  26. 4 likes
    You can't seriously tell me that there isn't an hour in a week to post some pics from the stream or comment on a few threads to show they are active? Don't pull the 'divide their focus' crap it is literally posting some pictures and having a presence on the forums. I think one of them could spare an hour a week. If posting some pictures and replying on the forums delays the project i think all of this is the least of our problems. It is even more important for them to have a presence here because they are not a multi million dollar developer. I would expect more of a presence on the forums because they are not that. I have already paid money and have no product. I would expect regular updates(well aware i am helping to start a game not get one(DUH)). If the updates were consistent i would be happy to see that one of them got a new coffee cup or something if nothing tangible was done during that week. But as it stands now there is none of that ON THE FORUMS.
  27. 4 likes
    Hello there, the game will be done when it is done and that won't be this year! However we will get 3 modules and a beta before the full game. If you have the Founder package, then you will get access to the modules and beta. The modules are small pieces of the game, consisting of the "Town Square" module, "S.W.A.T." module and the "Racing" module. Here is a link to read more upon the 3. You can click the Town Square and you will see even more info on that also with the progress bar at the bottom which is only updated when the devs feel like they have hit a milestone. https://www.identityrpg.com/info/modules/
  28. 4 likes
    things that would make beta 500X better - Waiting and not rushing, here is my advise just imagine you never even heard of this game until full release you had no idea of the game, AAA titles do it all the time they never tell the customers about anything untill its completed or near completion fortantly Identity let us know about the game way before and solid ground was in place that is how everyone should cope with unreleased games buy it if you like it or wait untill you are more confident its up too you just dont let it get too your head
  29. 4 likes
    Asylum Entertainment has partnered with SpatialOS, and they are the people who bring the server power for Asylum. Also how many Triple A title's do you see which have bugs even with their "Big 1k dev teams" they cannot do it all right. They also delay their games and it is not as much of a deal than a smaller indie team. If they need more time, we need to give them it. Just because we see little doesn't mean they are not working on the game. They are actually giving the game more of their time to be get it done quicker for us with the sacrifice of game play videos being delayed.
  30. 4 likes
    its not a scam you fool!~ games take a long time to make!~ and they were a small team of people working on it. and now they have a bigger team so things are starting to pick up and we have seen progression get alot faster over the past few weeks!~
  31. 4 likes
    hey now no need to trash talk the ideea!~ if this guy wants to buy a new account every time he dies, i will happily be the bitch behind the gun shooting him. besides that the more he dies the more money identity gets. if he wants he could just be the target practise for everyone who goes to the shooting range, and then identity gets a solid income from this one guy!~ noah!~ buy as many accounts as you want!~ dont listen to the haters!~ Go ham on your moms credit card and help fund the game!~ your deaths will be forever remembered as it may help to fund a new lamp for our houses in identity!~
  32. 4 likes
    Hey there, the game will have both First and Third person views and I have to point out that you should do more research or re-watch the house customisation video because at the beginning in the hallway they clearly show the "Third person view". Please be sure to look around more.
  33. 4 likes
  34. 4 likes
    Thank you so much, @TheNerdyChef, it means so much to have you as a friend here on Identity and for this shoutout. And (starting a sentence with a junction word because I'm a rebel ) thank YOU for supporting me and my party so much and for being such a laid-back and cool dude. Cheers to you! 😃🍻
  35. 4 likes
    Sorry for the late post I have been incredibly busy! The winners for the ICAwards are as follows: ICA Politics Award - For whoever has been most active and engaging in the political arena The ICA Politics Award goes to @LuciousTimes ICA Business Award - For whoever has put a lot of effort into their business The ICA Business Award goes to @TheNerdyChef ICA Law Enforcement Award - For the law enforcement agent who has been engaging with the community the most The ICA LEA Goes to @Norway174 ICA Entrepreneur Award - For the business owner with the most unique and original idea for a business There were no nominations for the entrepreneur award. ICA Diplomat Award - For someone who always contributes to discussions in an impartial and respectful manner The ICA Diplomat Award goes to @TheNerdyChef ICA Support Award - For whoever is always there to answer any questions for anyone The ICA Support Award was tied between @LuckyDuck and @JamesLuck01 ICA Underworld Award - For the most lucrative criminal. Can go to a whole group. The ICA Underworld Award goes to @Frank The Identity Masters Award - For the all-around best jack of all trades character on the forums And there were no nominations for this award, but I would like to award it to the whole Identity team including the forum moderators. Thank you! Well done to all the winners!
  36. 4 likes
    I have to say i first did lose interest in the town square module but... They have been putting out dev blogs monthly. That has gotten me excited for it again. My thoughts is that if they keep on putting out dev blogs every 3-4 weeks nobody will have a reason to complain. Thanks for the recent Dev Blogs Devs.
  37. 4 likes
    As shown to us during the stream on the 24th of August of 2017. Barbershop concept art. There will be multiple version of interiors of barber shops across the island. But THIS will be the one we'll get to see in the Town Square module. Work In Progress! (default will be black, this one has issues still, brown zippers anyone?)
  38. 3 likes
    Anything, no...there is a line! The Lupranos will be booked! Especially with Zoey Anderson on the loose! Sometimes you need to be in close with the criminals in order to EASILY lock 'em up! I wish we could shut down all alleged criminal accounts in honesty! I befriended the Lupranos a while back...they were and are the biggest crime association! They do nearly all thinkable crime! We take them out and we've eaten a big piece out of that crime cake!
  39. 3 likes
  40. 3 likes
  41. 3 likes
    Firstly, WRONG BOARD!!!!!! This is the place for people to promote their gangs and criminal organisations (or just discuss crime in general, but it's mainly used for criminal organisations). To give Ideas & Suggestions <-- Click Also, you bullet pointed everything which I'm assuming as just a mistake. It happens, no worries. I once wrote a full post in bold underline at 3AM at night and I was too tired to notice. Okay, now for the points. Whilst I respect that you want to help give ideas and that's amazing, really, and I always encourage you to keep posting your ideas and suggestions, of course, please keep coming up with stuff, of course, I don't think you should have to pay $30 (real or, as I'm sure you meant, in-game money). Firstly, there would be no point and not everybody could afford it. Sure, it's only $30, but some people will have literally nothing of value on them and no money. So what? Does that mean they just can't play anymore? At all? Ever? They need to create an ENTIRELY NEW character? I completely disagree with this idea. As for prevention of killing, on official servers, there will be a "stress system". So, every time that you kill somebody, your character's mental health will change and become more stressed which will have a lot of negative effects (unfortunately, nobody really knows more than that so I can't confirm what the effects will be). To legally own a firearm, you must first own a licence. Sure, you can gain one illegally, although, police and law enforcement will be INCREDIBLY TIGHT with enforcing the law since so many people will be rushing to that job. Although, as already confirmed by the Developers, you'll need to work your way up in jobs. So, when the full island first releases, you might just need to start doing smaller jobs like taxi drivers, delivery drivers, etc. then you can work your way up to higher and more important careers. However, policing and the law will be heavily enforced so random killing shouldn't be too much of an issue. For your "4 options", it won't be like a menu, you would just "do it". If you commit a crime you can just not run and put your hands up (via the Action Menu) to surrender, you can fight back either unarmed or armed or you can try to flee resulting in a chase. Either way, my money is on the police there For the "option" regarding "pay $30in real life money", firstly, that, although I'm not trying to "put down" your ideas and suggestions, that one is just completely ridiculous. Like, entirely. Nobody is going to want to pay $30 IN REAL MONEY just to avoid getting arrested in a video game. Fines and charges will depend on however the current Governor chooses to set the laws and policies of the island and all fines will be paid with IN-GAME MONEY. I DO appreciate the suggestions, but nobody is going to spend real money in place of an in-game fine. That's overkill.
  42. 3 likes
    These are the type of words that can push someone into office, IF I wasn't running you'd be someone I'd at least keep in mind!
  43. 3 likes
    ((Bonus double post to make up for my tardiness.)) "This is just unheard of" The hospital administrator shakes her head incredulously. "Scared the hell out of me." The nurse gives a nervous chuckle, while carefully peeling back Amanda's bandages. "Vitals are all strong as any healthy, fully functioning person. We're very sorry about the loss of your eyes, but you're incredibly lucky to be alive, Miss Shepard. Your family had given up hope." "They aren't my family." Amanda says in an emotionless, monotone voice. The two women glance uneasily at each other. "What. . . Makes you say that, honey?" The administrator tilts her head with concern. The nurse continues peeling back bandages, staring in awe at the paper white skin being revealed. No burns at all. "I heard them. I heard every word." Her voice takes on an icy edge. "I'm adopted." The administrator widens her eyes slightly. "I see. . . We weren't sure if you could hear anything in your coma, but-" "Everything makes sense now." Amanda cuts her off. "I never belonged. I was always different. They always hated me." "Oh, sweetheart, I'm sure it's not-" "They're not my family." Amanda repeats, firmly and coldy. "We're about to reveal your face. . ." The nurse interjects quietly, pulling bandages off from around Amanda's head. Darkness slowly lightens to grey, then beige as light begins to show through the thinning bandages. "They didn't care about me. My father wanted a cash cow for his company, and my mother wanted a pretty womb for her grandchildren. And my brother. . ." She slowly clenches a fist. "Hun, I'm sure they all love you very much. Pulling the plug must have been very difficult for them, I promise." The administrator says reassuringly. The sympathetic looking nurse finally pulls back the last bandage over Amanda's eyes and lifts a brow slightly. "Oh, wow. Your skin is so pale, but there are no burns at all. If I didn't know any better, I could almost believe you even had ey-" She suddenly gasps loudly and lunges back as Amanda opens her eyelids. Bright, acid green irises stare back at the two women, who's jaws are on the floor. "I'm going home." Amanda says with a hardened heart. "I need to say hello to my loving family."
  44. 3 likes
    ((Sorry for delays, guys. Been doing a lot of packing and costume preparation for NDK. But I'm still around!)) A doctor enters the hospital room of Amanda Shepard. "Their decision has been made." He says to the on-duty nurse. "Turn off the machines and call it." The nurse looks stunned. "You can't be serious. Right when she's doing better, you're just going to kill her?" The doctor shoots her a stern look. "She's brain-dead. And it isn't my decision, it's that of the family and they said pull the plug. I'm not about to have a lawsuit on my hands. And do you think I want this entire room quarantined again? Do it now." And he turns to leave. The nurse stands from her chair and points at the comatose Amanda. "But LOOK at her!" Spinning around, the doctor glares at her. "Do you value your job here? I won't tell you again. We need this room for other patients, now do your job. And for God's sake, be careful. I don't need you hospitalized like the last two nurses." And with that, he all but storms out of the room. The nurse glares incredulously after him, then turns to the heart monitor, grumbling bitterly under her breath. "I can't fucking believe this place sometimes. . . If I didn't need this goddamned job, I'd have quit ages ago." She mutters as she sets to work shutting down the monitor. "Stupid, horrible people. Don't even care about saving lives. It's aaallllll about the money." She flips a few switches and turns to remove sensors from Amanda. A weak voice then comes from beneath the bandages. "Hey. . . Before I die. . . Can I get a glass of water?" The nurse shrieks, spins around to run, but promptly faints to the floor with a thud. ". . . . . . . . . . . . . . . Is that a no?"
  45. 3 likes
    Welcome to the community! We are all extremely exited for the game it's gonna be great! If you have any questions check out some of the FAQ's in the forums.
  46. 3 likes
    There's always chance at Political Peace, a topic I'll be bringing back!
  47. 3 likes
    To state a fact, as Governor, no matter how many times I die I respawn back in office without any changes. Explain your idea of qualified, because my past and present make me quite qualified along with the other major American candidates such as @ThomasHetch and @BobbyCruz . We can't run campaigns or learn anything about Identity by being quiet, me as a target by criminals... I doubt it...highly doubt it! It's not that I'm unstable it's that I learn! As I learn I change things, I'm not new this, I do my research and adapt! One thing I have never done is belittle another citizens, candidates, or developer on the forums! It's ignorant. It's hard to get a vibe from you when you say something disrespectful then end it with ":):)" ! I don't hold grudges or hate people or anything like that, but your first post on my campaign feed had to be that? I'm sure you could have come slightly more professional!
  48. 3 likes
    Name: Emma Solstice Appearance: long brown hair, medium height, slender Race/ethnicity/nationality: white, from Germany Personality: Emma is very kind and has an easy going personality but you have to get to know her to get past her initial shyness. She is also rather careful and likes to think before she takes action. She wishes to be more courageous and tries her best to see every situation as an opportunity to grow. Education: She went to a Christian school and university. Sexuality: straight Misc facts: She abhors violence. Background: Emma grew up in rural Germany in a very religious family that is proud of its old roots. When she went to university in the neighboring town she met Markus Seefeld and they fell in love. They were just engaged to be married when he died in a bank robbery. This fateful incident changed her life. To get away from everything that reminded her of her lost love she left her family, her friends and even her country to start a new life from everything she held dear. She changed her last name from Sonnenwend to Solstice and started to live in Identity. She wanted to help those who needed help and so she became a paramedic, always trying to save lives and fighting against violence, in memory of her beloved Markus.
  49. 3 likes
    As a squeaker (14+), I consider myself to be mature and fairly responsible. I am more concerned about how my voice will be perceived by others and if it will disrupt my ability to RP. Especially because my microphone makes me sound like I am 8.
  50. 3 likes
    Yesterday afternoon, for another Identity Insider, we've released a video detailing the workings of player housing in Identity and what it has to offer at our present point in development. This gives you a good idea of the level of fidelity we're going for in all of our key systems, and more videos will follow as we continue. Housing was chosen for our first video as our initial focus in development is for features present in the upcoming Town Square module. If you haven't already seen the video, check it out above. Housing as you've seen in the video is an excellent place to hang out with friends, but it has a lot of good practical uses, too! First, housing is the primary storage location for items you've collected. Whether it's a bookshelf full of books, a gun-rack with wall-mounted guns, or a crate full of junk, it's sort of like a bank for tangible stuff. Housing is also valuable for moderate crafting, too. Some advanced recipes might require a factory, but a lot of stuff can be created at your home using special crafting tables. A hydroponics table can even be used to grow small-scale plants, legal or otherwise!