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This seems to be a extremely well worked out model. The main issue is the proper work of the employee. After a while trolls get in and fuck up the reputation you build up.

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On 11/16/2016 at 3:52 PM, Arcanion said:

This seems to be a extremely well worked out model. The main issue is the proper work of the employee. After a while trolls get in and fuck up the reputation you build up.

That's why you have an extensive hiring process and job interview.

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@ChillBilly Thanks for sharing this model. It's simple and flexible. I think the community will greatly benefit from your help. 

Family First, Mission Always. Stay Safe. 

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That's a really well put together business model and realistically applicable to the real-world. Two thumbs up.

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On 12/5/2016 at 9:37 PM, uncannierlink said:

That's why you have an extensive hiring process and job interview.

Yeah would be good to have the Job Interview to make sure somebody with a criminal record isn't joining the crew lol 

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This model is similar to Bussiness school and it works in real life , try it xD

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Economics 101. Nice reminder! It's well written out and made very clear, so anyone over the age of 12 can grasp this. :)

Thanks again! Well worth the sticky.

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So we are allowed to come up with whatever business (realistically) that we choose in this game? Or is it limited to the amount of assets the game already has?

Could there be an in-game asset creator that could compensate on the devs having to make specific assets for specific player ran companies? Tutorial included?

Owning a business in this game seems like a neat concept, given that theres no real life consequences lol, but id like to know more details about owning one when the game gets to that phase.

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There are four main cooperation types that the devs are creating systems for, these are: Delivery, legal, transportation, and manufacturing. You may also own store fronts that can sell a variety of goods.

You can read more about this here: https://www.identityrpg.com/info/corp/

 

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I know this is an old post, yet it got the coveted "sticky." The business model still works, hopefully soon we should be able to test it in identity. C'mon Motown!

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