GrandPaladin

What is this shit

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On 6/28/2018 at 6:15 PM, GrandPaladin said:

Sorry my bad. For some reason i thought it was coming with TS. Still all the stuff what still needs doing doesnt equate to 1 task in gameplay 'testing'

 

bro no one owes  you anything. Let the devs do their thing instead you whininh on the forums.

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So just to squash anything that people are using as leverage in regards to "time" as a topic:

One simple statement can be made: Look at the years it's taken for them to release GTA V and Red Dead Redemption 2. If GTA VI is in the making by any means (GTA 6), then it's sure taking some time, as GTA V was released years ago. Why does this not strike anybody's attention? Because they announced it months before release, not years prior. Asylum Entertainment has great people behind it, wonderful representatives and employees that continue to remain dedicated to all of this regardless, and they're doing a wonderful job at paying attention to detail more so than other game developers care to with their games. This being said, this is a small team, developing a HUGE project, and SUCCEEDING! Ask yourself before you use time as a constraint (I have been following this dev tracker for quite some time now) how many employees and designers Rockstar Games has driven between Rockstar North and Rockstar Games. Then return with some politeness to the efforts that 12 have made versus hundreds that don't pay the same amount of attention to detail and customization.

Just to scale it up for you:

NO: You cannot expect 20,000 pieces of clothing, advanced physics with COMPLETED vehicles with extreme amounts of detail in paint and interior, with valid functioning components individually coded and hex-applied, and entirely functional buildings with open movement customization with frame by frame model animations for every single minor and great interaction, in a blink. It takes hours to perfect a piece of clothing. Take up game development, and study it a good bit, and you'll understand it.

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On 7/27/2018 at 8:12 PM, AzkabanTV said:

So just to squash anything that people are using as leverage in regards to "time" as a topic:

One simple statement can be made: Look at the years it's taken for them to release GTA V and Red Dead Redemption 2. If GTA VI is in the making by any means (GTA 6), then it's sure taking some time, as GTA V was released years ago. Why does this not strike anybody's attention? Because they announced it months before release, not years prior. Asylum Entertainment has great people behind it, wonderful representatives and employees that continue to remain dedicated to all of this regardless, and they're doing a wonderful job at paying attention to detail more so than other game developers care to with their games. This being said, this is a small team, developing a HUGE project, and SUCCEEDING! Ask yourself before you use time as a constraint (I have been following this dev tracker for quite some time now) how many employees and designers Rockstar Games has driven between Rockstar North and Rockstar Games. Then return with some politeness to the efforts that 12 have made versus hundreds that don't pay the same amount of attention to detail and customization.

Just to scale it up for you:

NO: You cannot expect 20,000 pieces of clothing, advanced physics with COMPLETED vehicles with extreme amounts of detail in paint and interior, with valid functioning components individually coded and hex-applied, and entirely functional buildings with open movement customization with frame by frame model animations for every single minor and great interaction, in a blink. It takes hours to perfect a piece of clothing. Take up game development, and study it a good bit, and you'll understand it.

 

Imagine thinking that this game will have more attention to detail than a Rockstar game or a Bethesda game.

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On 2018-07-06 at 8:15 AM, GrandPaladin said:

@Honeybadger Totally agree with you

Deny it or not Devs this statement is %100 true  An 'expected' release of Summer 2017, now nearly 2019, with virtually no hope for a module before then, with almost half the content we were promised it would have over 2 years ago.

I know your trying to deny it so much but its clearly true, Like ive said if the features are not included at launch why put them on the Town Square's Features include section. 

 

Speaking from a computer science student's perspective, generally what we are taught when creating a piece of software is to expect there to be bugs on launch and potentially add more features after launch (otherwise we would bang our heads land add way too much time on the release date looking for bugs and making it perfect). My guess is that the initial release might not have all of the module features, but that doesn't stop them from still adding those features. There can obviously be marketing issues with this as people like yourself can clearly misread what is being presented as being available right away.

That being said, we've waited so long; yet, complaining about it never creates a better outcome. Why not be excited about it getting closer rather than complaining about it? I get that people are impatient and pre-paid, but would you rather have paid for a piece of garbage that you can barely load due to them not being ready or would you rather have paid for a solid start to a game that you can enjoy in it's infant stage?

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