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Found 2 results

  1. VoIP Channels

    Hey there, I was wondering(and therefore decided to make a post) if there were limitations, like distance or coverage(house, vehicle, lab, ...) when citizens are using either the Text chat or the VoIP chat(if there is one in the first place). Can someone give me an answer and tell me if there are Local, Global, Vehicle, etc. "channels" for chatting? Thank you!
  2. Hyper realistic VOIP

    I don't know if it's planned that way, but since Identity is set up as a hyper realistic MMORPG, it would be cool if VOIP would be set up in this way: - Players must wear a headset which is always open - If you're near a player, you can hear what he is saying - There's no way to disable this See, this is how it works in the real world. If I talk to someone, there's no real way to make someone who is standing nearby NOT hear what's being said. Whispering, maybe. Or walking away. But the regular VOIP system where you can choose to only talk to party/group members just doesn't feel to be appropriate for Identity. Cheers, inkihh