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Found 1 result

  1. It's almost time!

    November 30th is just a week away ladies and gentlemen! For most of us, this will be an interesting and hopefully enjoyable beginning with Identity and beginnings or continuations with Role-Play. I currently watch a lot of GTA RP (TFRP/TheFamilyRP group) and though they have a public server, it's around a 12~ hour queue to get in... so Identity RP might just be the niche I need to get my bearings on Role-Playing. There may not be a lot to do in the beginning of Identity, I think we all know this, but I think this game can be a platform for people who want to Role-Play as any type of person they want to be - whether beginning their RP adventure, or continuing. But this comes with uncertainty from a lot of things I have seen with Early Access games. Some of the people I have seen here have been so harsh and probably rightful in one way or another in being so harsh. We must remember that if we plan to play Identity, we should spread Identity's positives and not dwell and sink this game with the bombardment of negative reviews that plenty of potential games have fallen because of. There will not be a lot of content to truly utilize at the moment, but for the aspect of Role-Playing, I am quite sure that the basis, the Town Square, will be suitable to do that in. It really comes down to us brushing past the issues we have had with the development, regardless of what development issues we all have or have had. Identity is coming out and as a community, we either help flourish the idea of this game, along with the progress of the development team - or we sink it by not positively supporting the game that we all want to be successful. We're going to have issues. Hands down. But we are going to have the foundation of the game and that is what is most important. But will we as the community make or break the game? That's up to all of us to decide from November 30th and on. Hope to interact with you all on that day. Hope you're all having a great Thanksgiving and have an awesome time in Identity.