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Found 1 result

  1. Hi this is one main Idea with two parts that i'd like to put out there for the way the dieing in the game could work. One of the things that is a problem with a life building game like this being dieing and what should happen and the rdms, accidental deaths and careless players affecting careful players etc this raises the question of should you only live once as a character you build. One life seems so unbelievably harsh that it gets completely discredited. But what if... we go arcade and you can only have three lives, this would give players the chance to really build characters that could last and a serious consequence to live die repeat gaming styles. The idea would work best I believe if it took say up to a week to grow back a lost life. This will stop players grinding and respawning and get them actually avoiding the half-hearted playing style of the no or low consequence dieing a lot play style. I think this would seriously reduce the endless stream of respawning suicide gamers and make players really want to seriously protect their life in the game and have a chance of doing so. What do you think?