Jump to content
Search the Community
Showing results for tags 'ui'.
Found 2 results
CrackSalad posted a topic in Ideas & SuggestionsI am posting this thread to try and add new things to the user interface through different uses (Shopping, buying housed items, inventory). The one constant thing that I have edited in all photos is the 'Search Bar,' pretty self-explanatory you will search for the item you would like instead of spending 5 minutes scrolling through looking at items and trying to find the one/type you're looking for. You will be able to see the before and after of how I have edited the interface to look appeal to more players and just make more sense with the links below. When you shop with the interface now, you cannot see what the item will look like on your character, you can only view it separately but with my interface I have trimmed down both sides just a little because the interface does not need to cover up the whole screen, as I stated in the paragraph above I added the search bar to find clothes faster and have made it so that your character is in the middle of the screen with the item you're looking at both on you and in the bottom right-hand corner. By doing this it will allow the player to view the clothes on the person as well as separately which will save time instead of purchasing the item and then putting it on, closing the inventory and viewing it. PHOTOS - https://imgur.com/a/2n4RR6Y The second interface that I have tweaked is the normal inventory viewing clothes interface, as briefly stated above it is annoying having to buy an item, go into the inventory put it on and then close your inventory, open it again just to see what it looks like. With this, I have added in an 'Item on preview' tab to the right-hand side of the screen where nothing is so you will be able to preview the item you have selected on your character as well as by itself, there are two edited images as you can tell, one that just has the item on preview and the other with a little section below the viewing item allowing you to click 'previous' or 'next' which will cycle through your items which I thought was pretty cool. PHOTOS - https://imgur.com/a/36TQ2BO Lastly, I have edited and made a 'quantity' selector when purchasing items for housing, by adding in a slider you will be able to purchase multiple items in seconds instead of the monotonous way that it is now by buying an item, looking at another item, going back to the item you just bought and purchasing it again, doing it however many times you want to do it. Thought that this was pretty self-explanatory and a lot of people would also like. PHOTOS - https://imgur.com/a/k4jVHkp
Hi everyone! I think one of the most important things in making a game work well is the UI or user interface. Not only does it need to work well, but it needs to look pretty. I recently posted something similar to this in another thread, but I decided it might as well have its own thread where people can add other ideas. My favorite User Interface ever in a game can be found in Forza Horizon 3. I have mentioned this game quite a few times to the devs in order for inspiration for vehicle design and interaction. The UI is absolutely stunning and works incredibly to suit the needs of the game. The main menu is my favorite part, which happens to look a little bit like the start menu in Windows 8 and 10 (granted, Forza is a game produced by Microsoft). There are multiple tabs that are categorized for different uses and each tab has multiple things for you choose from to continue to the next menu. There are moving pictures and videos, as well as variation between picture backgrounds and opaque colored tabs. Some tabs even display news and will continue through all of the different things that the game would like to announce without you having the open the tab. Here is the best video on YouTube that I could find that exercises it without me having to make a video myself. I think that if the devs were going to use another game as inspiration, it should be this one. Many MMOs lack an original and beautiful UI, but I think that this could change with Identity along with the many other things that Identity is improving upon. Please leave feedback and further ideas in the comments, and please use specific game references if it is not an original idea of your own so that I can look them up! Thanks.