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Found 2 results

  1. Hello DEV-Team, Hello Community! I just thought about Identity and how it will proceed in the further years. After a few days i just got an idea wich I have to share with you! ---NOTE: It is just an idea/suggestion. & sorry for my very bad english. I hate my english skills too. So here is the idea. Meanwhile you are developing several modules you could already start making the basic map on wich Ash Ville and the Countryside (etc...) will be located on. Having the basic modeled map with a few finished locations could allow you / and the players to make 'Fast-Travels' possible before publishing the whole map. The Pre-Beta Players would be able to Travel from the (limited but acessable) Town Square to several other (limited but acessable) points/locations on the map (For example the forest you showed us in a gameplay) wich are already done. The Players could then be able to see all the ready/finished/working locations on the map and in the Pre-Beta Game. ### You could then for example start adding a few Minigames somewhere on the island where players could then fast travel to using the full map in the menu without crossing the unfinished locations. I think this would help you to get faster to the goal you and the community wants to reach. AN EPIC MMORPG. Over and Out. Countrydragon. p.s. sorry for the bad grammar and vocabs... Im trying to improve my english skills over the next years.
  2. Hey guys, I had an idea for Identity RPG. I am really excited for the game but one thing that I love doing in real life is flying. I believe that having Pilots flying 737s and 747s would be amazing with real Air Traffic Control to add to the realism of the RolePlay. Of course this will determine the popularity of the game however if people were wanting to fly to a new area, they would go to the airport right? And maybe there is AI that takes off in a plane for them, if there is a player that can take over that AI. I reckon that would be sick. Sorry if I am making no sense, it is 3am and I have not had any sleep D: