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Found 112 results

  1. Simple question. Will you still be able to buy founder's pack after the first module is released? I want to buy Founder's pack but i don't have the money until the 20th of march.
  2. Q1. Will it be possible to Customize shops or is that exclusively just for houses? Q2. Will we be able to buy a property in a town (separate from house properties) and setup a business there? Thanks for your time, I can't wait to see the Town Square!
  3. So say the town square module was released, say i then played the module for a bit and then decided to increase my pledge to the one with the apartment. Would it then show up in game for me right away during the module? @HairyGrenade if you could enlighten me on this that would be great. Thanks!
  4. Town Square Module

    Hi Devs, when the town square module is released, will we be able to play only in the city or the whole map? I'm a little comfused bc the module is only called town square and not "map". And there is only one module where the map is being developed.
  5. Steam Beta?

    I read somewhere the full game will be on steam and I have seen the steam greenlight page, but I was wondering if the town square module/beta will be on steam. I'd like to pledge to the game with my bank account.
  6. Hello citizens! It's been too long since our last developer blog entry, so I wanted to take the time today to update all of our backers on Identity's current state of development, as well as give a little more insight into the process behind the scenes. During the first year and a bit of development, most of the time was spent developing key backend systems. Networking modifications, weapon physics, character customization, voice communication and so on. That's all behind us now, and I'm happy to say it's gone as well as we could have hoped. Now and for the past couple of months we've moved on to gameplay development, making those backend features do the fun stuff. This Month in Development In this last month our lead character artist, Miroslav, has finished up everything we need for your characters going into the Town Square release. We're always going to be adding more character customizations over time, but to start you'll have the choice between 4 male and 5 female race options. After selecting your base race you can customize further with skin tones, blemishes, scars, eye color, hair styles, hair colors and tweaks to facial features. Identity is expanding on the usual character customization, though, as some of the options available can only be gotten through achievements. Prison tattoos are an example; if you see someone with such a tattoo you know they've done something to earn it. A lot of work this month has also gone into the player housing systems. In following our previous messages, our home customization system has been in place for some months although we've been expanding the floorplans in preperation for the Town Square module release. Sean, or Motown as you may know him, has prepared the various apartments you will have in the Town Square. If you have made a smaller pledge to Identity and do not have an apartment yet, we're going to be giving you access to a temporary (small) home in the Town Square so that you can play with the cusomization features. If you've pledged for a package containing an apartment, Town Square will show what you'll have in the full Identity game upon release. Just this morning our lead programmer, Henrik (AKA Mathalion), finished up the karaoke systems. It's a minor feature for Identity as a whole, but it's going to be loads of fun in the Town Square module! Just off the lobby of the hotel is a slick little bar, complete with a karaoke stage. You'll be able to queue up your favorite songs on the karaoke machine and see the lyrics on one of the monitors around the stage. The microphone on the stage really works, too, amplifying your voice out of the speakers so that your singing can be heard by everyone there! Most of us are terrible singers, so karaoke is going to have a lot of hilarious moments. If you're just there to watch, the restaurant by the stage is fully functional, too! It's Been Too Long I'll just come right out and say it: we at Asylum Entertainment have really had poor PR these last months, and you guys deserve better. You deserve much more frequent updates, and we're committing to give you that moving forward. We're a relatively small development team today. Currently a core staff of 5 incredibly talented full-time developers, I'm amazed every day with what this team can accomplish. Outside of our core we have a handful of part-time workers, mostly artists, who are also very skilled. Because we're a small team, many of us have to wear several hats. For example, Sean is our community manager but also a 3D artist. I myself am the project manager, a programmer and interface developer. This leads to few resources to dedicate towards PR as there's so much work to be done on the game itself. This is something we knew though, and we're going to set some time aside regularly to keep you in the loop. The Town Square module is coming soon. We're in the final months of 2016 now, and you'll finally be inside the first piece of the Identity world in the first quarter of 2017. It's a little later than we originally hoped since we're dedicated to making sure everything is smooth and stable from the first moments. Identity is an enormous undertaking, but the most difficult bits are behind us and we're drawing near! What to Expect The first stage of game development is always very boring to talk about, and also doesn't give us much to show you. Creating those backend systems that drive the game behind the scenes is one of the most important phases, but it's not very glamorous. It's for this reason that most games aren't announced until they're a couple years into development. Now that we're past that point, we're going to be able to start showing you real Identity gameplay. The first gameplay video you'll see is going to be in November and will show you just how detailed and in-depth Identity is becomming! You'll see a walkthrough of our housing system, showing just how far it can be customized and some of the cool fun features you'll find in there. Following that video we'll give you a glimpse of the Town Square features, leading up to its release. It's been a ton of work and a long time coming, but we're moving forward at a great pace and everything is about to get very exciting over here.
  7. I found this after not being satisfied with the screenshots and content that i was getting , after watching all the media in the identity rpg twitter account more than twice i found this video of the clothes store, and i thought why not check this YouTube account for more identity content . After that i found this video and i got really happy to see how the town square will look like , not dull like arma 3 with just repetitive buildings. This place has skyscrapers (which i guess where the apartments are going to be) and lots of variations between all the buildings. beautiful map I've got to say. (keep in mind this was a sketch up from early 2015 )
  8. I have a question about the Identity module when the Town Square releases. If I am able to customize my character in the town square module, would I be able to transfer my customized character from the module to the beta version from identity, and to the full release of identity in 2017? Thank you!
  9. Town Square

    The town square module has been at 55% for weeks and weeks now. When will you guys be updating it to show how much progress you have made?
  10. Police in the Town Square Module

    Basically the only job I would want to be is police, more specifically the SWAT/Armed Response, so I was wondering, do you think we would be able to become simple jobs such as a police officer in the first module (Town Square)? I think we should be able to.
  11. In the town square, if you have backed the game and got a vehicle, will you be able to use it as travel in the town square?