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Found 2 results

  1. Illegal/underground culture I think there could be a lot of potential for an illegal/underground culture because illegal activity don’t just comprise of action for financial gain but also recreational interests such as illegal party where drugs are plentiful and it’s not hard to buy drugs. Squat raves/illegal rave: These events could be held anywhere (depending on the systems and features in place in the game), full of drugs and not absent of the present of drug dealers, these events could be used to make money from many avenues such as: Profit from drug sales: The organisers could make profit from the sale of drug, the organisation could be a drug cartel using the rave to shift their products or the organisers could make a profit from from a cut of the profit of drug dealers that attend. Profiting from entry sales: The organisers could also make money from charging people entry prices. Illegal street racing: Street racing can be a very enjoyable and exciting activity both for the racers and the people watching and it can be a very lucrative business. Profiting from entry fees: The organisers could profit from charging the racers a fee, taking a cut from the lump sum then awarding the rest to the winner/winners. These have been a few ideas of mine, please expand on my ideas and suggestions your own ideas for Illegal/underground culture in identity. Peace out