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Found 43 results

  1. Swat module

    When will we be seeing trailers or gameplay for the swat module it's been a while now and no information about it. And I say hey hey hey hey hey hey hey hey I say hey what's going on?
  2. Why is the process bar from the Town Square module still not progressing even though the game has been out for many months now and is available to everyone on Steam? Why is the process beams from the Town Square module still not progressing even though the game has been out for many months now and is available to everyone on Steam? https://www.identityrpg.com/modules/townsquare
  3. Hello everyone, Since the developers are working on resolving some issues at the moment, the only way to check out TownSquare is to enter it by typing 'open TownSquare' in the console. To open the console you press the tilde (~) key in the main menu. But for some people the console won't open. So therefore I decided to write a little tutorial on how I fixed it. First, open Steam and right click on 'Identity', then click on properties and go to the 'general' tab. Here you click on 'Set launch options' Click to see image There you type in '-console' Click to see image Click on 'OK' and you should be all good! Enjoy looking around for now!
  4. We're almost there! Identity's Town Square module has been submitted to Steam and is pending approval. You'll find the Steam store page either today or within the next day or two. Enjoy the trailer above, fresh off the Steam listing. Following Steam's approval of the Town Square within the next day or two, you'll be presented with the official Steam release date. This date will be in November, 2018!
  5. DEV BLOG #001 Greetings Citizens, It has been just over a year since you helped successfully kick start Identity into existence! We want to thank you all for your continued support by providing you all with regular updates following the development process for Identity. Engaging with our community is one of the best ways we can show our thanks, and a development blog is a perfect opportunity for us to bring you along for the ride. As you’ve seen throughout the past year, there is no game out there that is quite like Identity, and through your support, you have proven to us that Identity is a vision worth turning into a reality! Feedback has shown us that you all really appreciate our attempts to respond to virtually every question we receive on social media. Twitter and Facebook have been a huge boost in exposure for Identity, and so it is time we begin to explore other avenues of exposure to help our community understand a bit more about the game. In the coming months, our fans will see their first glimpse of gameplay for Identity! We are all extremely excited to show off our first gameplay video, which will fully explore the mechanics of apartment and housing customization. With this video, you will see that we have stayed true to our original art direction from the original Kickstarter trailer, while maintaining high standards in realistic lighting and graphics. We can safely say that we have improved many of the areas of our design that needed attention since February last year. Apartment & Housing Customization Apartments and houses within Identity will have a fully customizable interior. You will be able to change the wall paper on every wall in every room, place furniture anywhere there is space on the ground, swap out doors, windows, baseboards, crown moulding, and even wainscoting! We have made no compromise to the level of detail in which you can customize your apartments or homes, in order to truly express your sense of home decor. With this level of control, there is virtually no chance that the interior of two homes will ever look alike. There will be hundreds of furniture items available to purchase in-game in every style and design, from traditional to contemporary. Furniture in Identity can even be crafted, sold, or traded to other players, and those who wish to try their hand at crafting hand-made furniture from a variety of materials can place a crafting table anywhere they wish inside their homes! And if you wish to share your space with a partner, friend, or even a group of friends, homes and apartments will be available for sale throughout the world that support multiple roommates depending the size of the space and how many bedrooms are available. The home-owner may even grant build permissions to any number of roommates, even visitors, to help them decorate their living space. When you are finished, invite your friends over to compliment you on your interior decorating skills! If you’re anything like us, we know you will spend more time cleaning up this virtual home than you do your real one! Radio This week, our team has also placed a lot of our development efforts into building a functioning radio system that will allow you to listen to your favorite real-world radio stations through placed radio objects inside your virtual home, or car! Yes, you can flip through the channels in your car radio, which will also broadcast to the immediate area outside your car. Imagine driving down the street and having everyone you pass know you listen to NSYNC! One other major part of this feature that we are excited to tell you about is player operated talk-shows which you can personally host, or tune-in and listen to, from your car radio or home. The way we currently have this planned out for hosts, is to have actual physical broadcast stations on the map that you can enter as a player and begin hosting your own radio talk-show. Player’s listening from their car or home can browse a list of channels currently being hosted at that very moment, and listen to you live, talking about government conspiracies and UFO’s! We are really hoping that this feature will have a major social impact for Identity. Like you, we see a lot of potential in something like this for budding stars within the community. We would absolutely love to see many of you sprout a career that started in a game we developed, and ended with us listening to your lovely voice on our actual car radio! The Town Square (Social Module) Many of you already know of, and are eagerly anticipating the release of the planned “Town Square” module that is currently still in production. While we can’t give you an exact date on when that will be ready, progress is steady, and we are as excited as you are to meet you all for the first time in a virtual environment. You may already be aware that Identity is largely influenced by a landmass in the south-eastern portion of the United States. The Town Square itself is only a small portion of a larger city built into the final version of Identity called Ash Hill, a reference to Asheville, North Carolina where we had originally planned to move Asylum’s office. We picked this area of the world particularly because it offered a wide range of geographical variance. The transition between Identity’s mix of biomes needed to feel natural, and this area offered most of what we had been looking for. As for the other cities in Identity, their influences may become more clear to you now. Myrtle Beach is obviously Turtle Beach in Identity, and Roseport is less subtle, but a mix between Atlanta and New York City. When we first started, we kept everything, including the structures and world props level to the ground, a mistake we have since corrected. We quickly realized that cities are rarely ever flat, and knew that setting that precedent now would benefit Identity in the future. The next time you see The Town Square module, we are confident that you will notice the difference compared to earlier screenshots, what such a small transformation makes for immersion in a game environment. Moving Forward We want to thank our community for being so patient with us. Over the course of the past year, we’ve seen many work-in-progress screenshots of assets destined for Identity, and while we believe they serve as a sample of the work we have already put into the game, we know that many of you are still anxious to see video. Our current priority is to get things ready to show off, or more specifically, the housing/apartment customization first. We are convinced that many of you will appreciate the time and effort we have put into this feature, so that you will be able to fully express yourself through your character and virtual home. We know we’ve been pretty quiet this past year, and the criticism we’ve heard from our fans on that through social media and the forums have not fallen on deaf ears! We will start to release regular updates through development blogs and continue to find new ways to interact with our community, to show you our gratitude for your support. You yourself can become more involved by contributing to the discussion with your ideas at www.identityrpg.com/community. We’ll see you there, and thank you again! Always remember that we are gamers too and we are as excited as you are to play Identity at launch!
  6. A slight concern

    Firstly I dont believe the devs are scamming us but.... Anyone else worried that these ‘final bugs’ are unfixable, and another rebuild is necessary? I really hope not but the amount of time they’re taking is a bit worrying
  7. Release the game

    The devs should stop working on 3500 different lamps, couches, and different styles of shirts and instead focus on the game. Maybe the "module" could be released by the end of the year. There are still two more modules (SWAT and Racing) left. The full game will not be out until 2020 (or later). Remember when this was posted on Kickstart, the release date was 2016. I have watched this game for over a year and chose to wait before I pledged, which I am glad I did. Wish the devs would give people answers why this is taking so long. The "tracker" has had one item left for several weeks but the recent post says the tracker was updated 2 days ago (not sure what was updated). Those who have invested and pledged deserve answers and a release date now... not "soon."
  8. OMFG

    2 days and still no tracker update. It's fucking Wednesday. What the hell are you devs doing? Should be finished by now it's one task yes I know a fix can create other problems but fucking hell the only problem I see is the lack of communication and the lack of being able to complete one stupid task ahhhhhhhhhh don't make me angry you wouldn't like it if I'm angry ahhhhhhhhhh hdjchxycixygjcxhxhcffufucux no but seriously hurry up. Ps can't wait to play the first module
  9. I was wondering what exactly you can do when the Town Square Module comes out? I heard there's no weapons, vehicles or in game currency as of yet. It says the you'll be able to create your character and socialize with other characters but how long will it take for the S.W.A.T and Racing modules and the BETA to come out. I feel like I am going to be waiting a year or two for the full game to come out.
  10. What do you think?

    So the Town Square module(beta) is about to come out and I was just wondering what everyone thinks about the game and the footage that's been released so far. I cant wait because I'm a really big fan of MMOs like GTA. I was wondering if anyone knew the limitations of the game, vehicle and weapon wise or/and how you make in game currency in the game(missions?).
  11. Town Square Module

    Hello everyone, I am wondering; do you have to have the beta passport in order to play the TSM? Thank you!
  12. Will beta users be able to play module 1 once it comes out on module 1 release, just a simple question.
  13. This will be the best game ever made. We know that Module 1 gets released soon, but what about the most fun module 2? With that module the fun will raize to another level with the police if you play as one. I cant wait for module 2 to come out. So what do you think how long after the first?
  14. Here we all meet again. It's been some time, but I kept with the media. So, let's get to it then. This is my opinion, you don't have to share it, but at least respect it. Here we are again. Town Square module gets delayed AGAIN with no good reasons why. There has to be a point where even the die hard fans of this game have to admit that this is just bad. When they released an alright video that really didn't show much and what it did show was old and unfinished work the community went crazy. When the devs pushed back the release date of the module people were not happy, but willing to wait for a fully completed module. Now, months later than the original release date the module is being pushed back even further. The devs shouldn't be even thinking about an "official release date" if they can't even release a solid good video. Mentioning videos, weren't the devs supposed to drop a new video that shows the Town Square Module? Correct me if I'm wrong, but they said in the last dev blog they'll release a video to compensate for the first delay. Which still hasn't even came out yet. So what's the deal? Here comes my opinion, the devs got too excited and gave out an "official release date" which they could never provide evidence that it could be done within that time frame. They realize they were not gonna come close to getting it done for that launch date so they pushed it back a month. Why would they push it back only a month if the game needed so much more work? The answer is this: They wanted to keep the positivity going with the fans so they pushed it back just a month because everyone can deal with a month. Now if they came out and said "Hey guys, the module still needs a lot more work and we underestimated it. So to assure the module gets completed with no problems were delaying the launch for a few months". That sounds a lot better until the last sentence, " a few months". I don't know about you, but one months sounds a lot better than a few months and I wouldn't oppose it. So here we are again. The devs said they can get the module ready in a month, but in reality they knew very well it couldn't be done. So they pushed it back another month. You're probably wondering "Where's the evidence?". So here it is: http://www.identityrpg.com/info/modules/townsquare/ Depending on the date you look at this it might be different than the one I'm talking about. If you scroll all the way down to the Asylum Task Tracker. I'm skipping the Bug Tracker info. Art The 2D graphics is finished. Animations: 1 in progress and 2 completed. Character Art: 1 New. Environment: 5 In progress and only 1 completed. Props: 1 finished. Technical Art: 8 new and 5 finished. UI and UX: 1 in progress and 2 completed. Programming Gameplay: 8 new, 1 finished, 1 in testing, and 1 in progress. Systems: 4 new and 1 in testing. User Interface: 6 new, 5 in progress, and 3 completed. So after first looking at it I was very shocked. I mean look at it. The devs had the beginning of the announcement date for the Town Square Module (back in 2017) to the first delay. They were never ready for the first Official Launch Date even if they wanted to be. Facts speak for themselves and what I see here is a lot of "New" and "In Progress" tasks that yes are based off of April 19, 2018, but still shouldn't outnumber the completed tasks at this point like they do. Having just got clarification these tasks are the ones remaining since April 19, 2018. So they made a lot more progress than displayed (they really should show the tasks completed since the first delay, since that is what we want to know. How much work needed to be done and how much did they finish from then to now). But, like I said before there is absolutely no way this module could have been finished a month ago or even today. With proper organization the devs should of been able to see that there's no way they could get this done with the original and first delay timeline. Therefore, they should of delayed it for the CORRECT amount of time needed to get this module out for everyone and not say "It'll be done in a month" when they know very well it wouldn't be. So there it is. I wanted to give my opinion. Now please correct me if I'm wrong in any of this. I didn't create this thread to cause hatred towards the devs. I created this to broaden people's perspectives on this whole situation. To give them all of the details. So once again if I made a mistake in this let me know. I will be glad to make changes if needed. I truly want this game to come out and I still support it. Yes, I support it though I just gave reasons that may say the opposite. Those reasons were to help others. Knowing that already hasn't made me hate the game or the devs, but I want to see proper treatment that we all deserve.
  15. a question for the modules

    I ask myself a question as the dev are creating scripts for the system of town square, for the creation of other modules will be faster and easier ? @Paratus @Beach_Ball FR: Je me pose une question car les dev sont en train de créer des scripts pour le système de square town, la création d'autres modules sera plus rapide et plus facile?
  16. Only a few more day

    Only a few more days left... what are y'all thinking
  17. hello, I'm going to buy the version a 500 and I really believe in this game but I can be scared to be disappointed or not to croket so I wanted to know if for example I buy the pack has 100 and I love as I thought I can pay 400 to upgrade to the 500 version?
  18. First Module release?

    I have recently donated and continuously check the site for the first module, it consistently says 89%, i was wondering how long (at an estimate) would the first module release, im super hyped for the game and i am really curious about it. P.S I love the games looks and ideas, the perfect realist mmorpg type game i've looked for all these years
  19. 89%

    So I seen someone else post this and thought I'd get it more spread and known for more answers, relating to release of first module, the module is continuously stuck on 89% and it is not moving, some clarification please? Not assuming any reason myself unless an admin says something about it not moving.
  20. i bought the game how will i know when i get the first module??
  21. This thread was created to cast a poll of the general idea of what members believe will be the release era. I understand there have been few threads released like this, but I would just like to take another poll after the recent release of "Dev Blog #007" (not officially listed under Dev Blogs, to view see HERE). In the blog, it states that they have very few things to finish before Town Square release, leading me to change my beliefs upon the release. I personally believe that sometime within the next month we will see the debut of this game (hopefully). What's you're opinion? Fill out the poll above! ~ SummitsEdge // Mob-Mechanix Founder && President
  22. Identity at E3

    I am really curious, are the creators of this future game going to be at E3?
  23. Town Square Module

    Identity is super late with the Town Square Module when do you think it will be out i know it's 89 percent done but i always see it on 89 percent don't wan't to be pushy.
  24. RELEASE OF TOWN SQUARE

    I have just purchased the $15 package and im aware this DOES NOT give me beta access, however I noticed that the shop will close as soon as Town Square Module is released. I get paid Monday 15th May, is it safe to say I have enough time to get the Beta upgrade?
  25. I'm wondering what the town square module beta is going to be like Like am I going to be able to buy estate or clothes and cars or can I make art or what?