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Found 25 results

  1. The Fibonacci Family Short Bio : The Fibonacci Family was formed in the early 90's by the three Fibonacci Brothers : Vinchenzo, Kostadin and Bartolomeu. Together they form The Council which in itself is the governing body of the family. Born to an Italian father and Yugoslavian mother, the trio's childhood was anything but easy. Leonardo Fibonacci (the father) was a retired military veteran and their mother a housewife. Most of their early life they lived in poverty, just before their father decided to move to the USA in hopes of a better future and to live the American Dream. But life in the USA was nothing as expected. The whole family was homeless for the first 4 years. After getting part time jobs working as valets and studying at the same time Vinchenzo realized that this is no way to make money, and he had to study hard to succeed in life. The trio graduated high school and had a desire to pursue their education career and wanted to go to college. Unfortunately for them funds were short and that simply wasn't available. The trio spent the next 2 years working various jobs until they met a man in a black suit with shining shoes. That man turned out to be a wiseguy. Soon enough the trio went to college : Vinchenzo studied Criminology, Kosta Economics and Bartolomeu Psychology. After finishing college they realised that the 9 to 5 working routine is simply not for them, and using all the wisdom gained from the wiseguy and their grandfather (who was an early balkan bootlegger) they decided to become mafioso's and start their own family. The Family : (in case this didn't post here is the link (https://imgur.com/a/M7l4k8V) As it stands our family has multiple ranks going from top to bottom 1- The Council : The Council consists of the core founders and their respective roles as 1.The Don - Overall leader of the family, controls everything related to family matters, commission meetings, appointing new members, hits and organised heists. 2. The Economist - The 2nd leader in charge of anything money related : most rackets, money laundering, everyone's income and takes, fees, bribes and works the families legal entities. 3. The Entrepreneur - The 3rd leader who is in charge of the organisation of most criminal activities along with running the illegal casino and gambling rackets. 2 - The Consigliere : The Consigliere is the next in command after the council. He is in charge of handling contacts which should not be handled by the Council themselves. He is also the family's legal councler and will be defending most of them in the court of law. He will be carrying out all the bribes that the Economist has thought of and approved and will have a room in the HQ along with the Council. 3 - The Underboss : The Underboss is essentially the person who organizes the capos and monitores their activity and earnings. He also assigns tasks to the capos who are under his jurisdiction, and the person who usually carries out the ordered hits. Any issues from below the ladder are handled by him. Each underboss leads 2 capos and in term has a total of 18 made man at his command. 4 - The Capo : The Capo is the middle manager in the family. He is the person who gives out the underboss's orders to the enforcers and usually is in charge of one of the families activities (for example : racketeering, drug manufacturing, arms deals, illegal gambling ... ) Each Capo Is in charge of 2 Enforcers and has a total of 8 people in his command. He is allowed to authorize, lead and carry out small to medium operations. 5 - The Enforcer : The enforcer is the first promotion that a loyal solider will get. Enforcers are in charge of a small tactical team of 3 people and usually are used to ease the tactical command of capos. They lead their squadron in small operations (such as robing a store) and are in charge of the protection detail. 6 - The Soldier : The First of the "made man". The soldier (unlike the associate under him )has the privilege to be a member of the family and enjoys high status and protection in society. Soldiers are the back bone of the family and they do all the tasks that higher ranks order them to do without question. If loyal and proven good they might get promoted further in the ladder. 7 - The Associate : The Associate is a person that has ties to the family, but is not made. Be it a corrupt police officer, a delivery driver or simply someone who wants to prove himself enough to become made, the associate is the person that does most of the dirty work. Family Affairs Due to the game not being released yet we can only speculate what will be included in the final release. This is what we expect and hope to be doing when the game releases Racketeering, Extortion, Illegal Gambling, Drug Production, Drug Trafficking, Kidnap and Ransom, Heists and Roberies, Booking, Arms Production, Arms Dealing etc. Family Rules 1. When joining the family, you must take an oath of omerta. That binds you with the family until your death. Breaking it will result in your death. 2. Loyalty is a big driving force in this organisation. It can take you far in both ways so make sure not to break it. 3. Snitching is not allowed. Snitches don't get stitches, they get burred 6 feet under. 4. Follow the leader ! You must obey everyone that is a higher rank than you, even if you think that their decision is not good. 5. You are not allowed to be seen with the police unless it has been authorized by your superiors. 6. Be of an age larger than 16. We expect mature people who will be ready to roleplay 7. Respect the time of the other members in the family and show up on appointments on time 8. You are not allowed to talk to anyone who is not a member of the family about the organisation. (Not even your wife) 9. The murder of a made man can only be ordered either by the Council or the Commission, if you see someone made get murdered tell your superior immediately 10. Inner family fighting is not allowed. Save your strength for our enemies 11. Have fun, its only a game ! (but it is a way of life too) How to apply In order to apply fill in the application form : https://goo.gl/forms/OosnLSI1HchuhNup1 If any other organisation or company leader wants to discuss an alliance or a working relationship send me a DM here ! * I am sorry for any grammar or spelling errors, English is not my first language.
  2. The Identity Duck Army

    Join the Duck Army today and become one of the mighty ducks to fend for the Queen! https://discord.gg/rCqD4rs Quack!
  3. NEW CRIME FAMILY

    Hello all we are currently looking for more people to join our organization. We are relatively small but we have the intention of growing. Unlike many of the other powerful and established families, we do not have the numbers, this makes our main objective’s secrecy and trust. This is why unlike other posts, I will not say the name or all the details here. If you would like to know more please message me and I can give you all the details there. One promise is made though money will be made by all. Thank you for taking the time to read and consider us in your choosing.
  4. Family and stuff

    I have an idea. If you have a brother IRL you want to be related to ingame. in character creation send a request and if your sibling accepts he will stand on a list over relatives. Maybe some buffs? Family get the stress down.
  5. How It All Started I suppose the story all started when my father Tony Morelli made the wrong mistakes, used to tell me about his ventures and "occasions". I grew up hearing nothing but such stories of my father running, gunning, and robbing stores, filling our family with wealth and making rackets out of local businesses for money and fortune. Nobody thought of it as something great, nor amazing. But in my eyes, it was everything. He was my father, my role model. We all lived in Little Italy, in a well-known city on the east coast. My father was involved in a "family" so to speak, exposing me to crime was the only way I saw it, but it was a gift, a lesson and something I took to heart. I was only eleven the first time I seen my father clip someone outside our doorsteps, ome stupid spic that was eager to get his money from our family, some loanshark I can only assume. The only family I knew was those around Little Italy, there was my Mama, Papa, and Uncle Joey, though Joey wasn't always around, usually just getting into his own mess. Life wasn't easy in the city nor was it pleasant, there was violence and robbery all over, our family threatening or being threatened! That's how it worked out there. The weird thing that clicked into my mind at such a young age was how inspiring all this was, teaching me to not just sit around and wait; Go out, get it, you know? Actually do something with your life instead of having nothing to push for. After a few years of dwelling on my options, growing into a man, I left Little Italy; There was no economic opportunities. There was no fresh bills rolling around, no nothing but the filth on your feet and the creeps that roll pass you with every step. I wanted a fresh start, no contact with those I used to know, somewhere I can relate and be myself. The only others I kept close and in contact with was my family, my real family, not this petty crook and theft garbage. When I arrived at this new city, I went straight to work, meeting with my distant family members and other figures that aren't so familiar. Together, we will survive and put food on the tables of our families. My name is Carmine Morelli, and this is my story. Take it or leave it. You will see a great spark under Roseport. The Hierarchy Summary The best way to join the family is to hang around our turf or places of interest, perhaps befriending one of our members. You can't tell a member apart unless you get to know the people around our neighborhood. If you'd like more involvement in the family before Identity's release, contact me on Discord. #aeon2560 (City of operation not decided, placeholders have been put)
  6. Would love to see a Motown and Paratus ... this would be the name of it haha type of arcade... Mini golf type of place where you can go and compete and play with friends..... You can play all these mini games and they would come out with tickets after you paid for these tokens with your in game money.... then you would get tickets that would come out.......there would be certain "seasons" that would last a certain time to redeem these items that a person can get and once they are gone they are gone.......maybe you can make them trad able that people can buy then or just say they can win a teddy bear on a date and give it to a loved one...... This would be cool since you could put these items out in your personal space or maybe wear a unique shirt you got from playing a game.... the mini golf would be kick ass to for having fun with that and meeting new players and just jumping in a car with four of your best friends and heading off to the course... @Motown @Paratus you guys keep up the hard work and keep doing what your doing and cannot wait to see this game go from there........
  7. el Padrino

    Salvador Lopez was 8 when he got in the drug life he quickly learned he was once going to rule over the system. He was born in a Quadalajara Mexico. He was taken at the age of 6 to sell candy in Mexico City for money. The people that took him were part of a gang called Latino Dangers. They sell candy, drugs, and Slaves. They tries to see if he was a good seller so they made him sell candy and see how many people bought from him. He made the most money out of any kid there. When he was 7 they took him to the boss"El Jefe'. He was very proud of Salvador so he sent him to United States,Chicago.When he got there gang members of the Latino Kings made him there boss because of how good he was at selling and manipulating people. At 17 businesses was great. One night he saw a kid being kidnapped by one of his members. The very next morning the guys who kidnapped the kid died... Salvador had killed them. He remembered how bad it was without his parents so he didn't want to do that to this kid. He dropped the kid off at his house and left Chicago. He went to New York because of the mafia was trying to get back on there feet sense the main fathers had been assassinated. He later found himself in the Mafia with not just original members but with new members and new style of the gang. They want to protect people and do hits for money and a good reason. They had to make a new name to hide the bad stuff they did in the past. He moved up in the top spot very quickly and is now leader of the El padrino. He saw a great opening in the town of Ash Hill so he did his magic....... This in English is "The God Father." This will be a group of people that hang with each other to protect and help any of the family members in trouble. We will own a clothing shop with suits called,"God Fathers:Suits and style." This will be a cover up job or a place to seem like "normal people"... We will help anyone that pays us or gives good deeds to the family. We hopefully will have some crucked cops that will hep us stay unidentified. We except people of all ethnicity and religions but the the Father ,Leader,comes first. I'm posting this to see reactions of people and see if this is a good idea if you like and you want to be a part of it please give me a comment and what you want to be in the gang. If the role can't be used I will tell you. Thanks
  8. The Moretti Family Discord!

    Hello everyone! Anyone is more than welcome to come join our Discord for a talk about the game or even joining the gang if you wish too! We are always excited about meeting new people who could possibly form the foundation of a very powerful gang in the near future! Discord: https://discord.gg/zMFFdxY Family Post: http://www.identityrpg.com/community/topic/9766-the-moretti-family-recruiting/
  9. LUPRANO FAMILY RP - STORIES

    RP STORY OF VITO PALLAZZOLO Born Vittorio Pallazzolo in Bari, southern Italy, a few streets away from Carmelo Barbero and Frank Luprano's relatives. He was son of a construction manager with long work days and poor payment. Vito's father, Alfonso Palazzolo, was also an amateur boxer who was a strong head of the family. Vito loved boxing as well, just like his father and was not afraid of blood. Slowly, step after step, his mother, Luciana Palazzolo (name meaning: light) strove to achieve her life goals; becoming a mathematic-teacher (she loved the handling of numbers and people) and having self-employment, she was always devoting her energy and time to new areas of income: no matter if it was real estate, precious metals, precious stones, new business investments and taking advantage of untapped business niches (bakery in a place, where people need one...). Vito Palazzolo had a great mix between the endeavor of logical thinking,independent education and hard work. His father died early at a work accident. This layed a huge amount of responsibility on Vito. He was forced to become an adult and his mother was overwhelmed with this situation. She gave Vito a huge amount of money – just in hope he wouldn't see her falling deeper and deeper :she threw her money away, drunk during the daytime and losing her discipline to keep her business running. One day she bought wine in a gas station, was drunk, happy, laughing, and walked out into the street, not watching the traffic into a car, which put her body in the oncoming traffic and she was hit by a truck. Vito got his master in chemistry at the age of 22. It was a great balancing act between the research of new areas (drugs), improving the process of known drugs and the legal work in the laboratory as a researcher (not well paid, but a safe place). Vito quickly recognized that the changing of the world begins with him: He had to see: In problems the freedom of decision. In decisions - their consequences and possible outcomes. In errors - learning and trying again with a better start - which in turn lead to success. He will always be as modest as his mother, no one will ever know how much power and money is working in the background. The security over money stands: Dead people are not able to spend their million of dollars. You should work as hard as possible without putting yourself in danger, think in larger time intervals, and let the money work for you. Discipline daily to work on future goals was vital for Vito. The way you present yourself, your appearance, gestures, facial expression - is your self-confidence. Vito acknowledged three key questions in his day to day business; What is time-consuming? What is profit? What is dangerous? Protecting the family is the most important: therefore he had no problems to sell his drugs in foreign countries. He was not a gun nut, they were only a means for the purpose; protection and solving “problems”. He always solves his problems personally, if necessary, with his hands. He was quick to realize that he could not achieve everything on his own, so he joined the Luprano family through connections in Bari, and eventually came over to the island, after proving his loyalty during various tasks. With the first orders he realized quickly that violence did not irritate him, he could shoot people without hesitation but the thrill of making money with his mind is what gave him his adrenaline rush.Vito wanted to work for the office of the consigliere, which seemed to him in an unachievable distance, but was his goal. Due to his negotiating skills, the nickname "Snake" was awarded to him. He can judge people well and therefore also manipulate well psychologically. He was a great actor, even to people to whom he desires death; he could surrender and be friendly and, if necessary, give the death penalty - which made him an unpredictable weapon. His enemies can not look into him, but their are feeling of him has to be fully illuminated. He was struggling to move to the next step as early as possible, he had a healthy balance between philosophy and action. Now his attitude and skills in life keep all doors open for him.
  10. The "Left-Hand Mafia" shall be recruiting individuals that are willing to fulfill the interests of a specific UNDISCLOSED political party in exchange for WEALTH, LUXURIES, AND FAVOURS. The RANKING system usually determines the amount of profits that a member shall receive. The percentage of profits shall be determined in the future... the ranks consists of the following: 1. The Left-Hand: The "Left-Hand" functions as the absolute leader of the organization. In the process, the "Left-Hand" is INCAPABLE of disclosing or revealing his or her government name to the public in order to ensure that the "Left-Hand" is not a target by government authorities or private organizations. Thus, the "Left-Hand" remains unrevealed and unknown to each and every member of the mafia-organization, EXCLUDING The Five Fingers of The Left. "The Left-Hand" is capable of engaging with each and every member of the organization. However, "The Left-Hand" CANNOT reveal his or her role as the leader of the organization in order to ensure that the organization remains secure and stable against any opposing third-party state or non-state organizations. 2. The Five-Fingers [of the Left]: The "Five-Fingers [of the Left] are "The Left-Hand's" elite-minded advisers with the second-highest status within the organization. Usually, each finger represents the support for "The Left Hand". Otherwise, "The Left-Hand" would cease to function effectively. Each member is classified with their own nickname in order to ensure their confidentiality within and outside of the organization while possessing unique RANKS and ROLES that contribute to The Left-Hand Mafia: A) The Thumb: The Thumb is the dominant so-called "finger" within the organization that generally functions as the "Second in-command" of the organization. Hypothetically, if "The Left-Hand" is assassinated, disposed, resigned, or deceased due to natural causes, The Thumb shall function as the NEW "Left-Hand" of the organization. The thumb shall be DECAPITATED if it fails to abide by the guidelines of "The Red-Hand" or discloses the IDENTITY of EITHER THE FIVE FINGERS or "THE LEFT HAND" to ANY other individual within the entire world, resulting in replacing the thumb by another member that is appointed by "The Left-Hand". One must note that mentioning either individuals' identities is NOT an issue as long as their names are NOT connected to their RANK within the organization. B) The Index [Finger]: The "Index" [Finger] is third in command within the organization. The identical penalties applies to the "Index" [Finger] regarding the disclosure of The Five Fingers' [of the Left] of "The Left-Hand's" identity. C) The Middle-Man [Middle-Finger]: The "Middle-Man" or "Middle-Finger" is the fourth in command within the organization. The "Middle-Man" or "Middle-Finger" may secede "The Index [Finger]" if the subject is assassinated, disposed, resigned, promoted, demoted, or deceased due to natural causes. The identical penalties applies to the "Middle-Man" or "Middle-Finger" regarding the disclosure of The Five Fingers' [of the Left] of "The Left-Hand's" identity. D) The Ring-Man/Ring-Finger/Ringer: The fifth in command within the organization. "The Ring-Man", "Ring-Finger", or "Ringer" may secede "The Middle-Man [Middle-Finger]" if the subject is assassinated, disposed, resigned, promoted, demoted, or deceased due to natural causes. The identical penalties applies to the "The Ring-Man", "Ring-Finger", or "Ringer" regarding the disclosure of The Five Fingers' [of the Left] of "The Left-Hand's" identity. E: Pinky/Smalls [Finger]: The sixth in command within the organization. Pinky/Smalls [Finger] may secede "The Ring-Man" if the subject is assassinated, disposed, resigned, promoted, demoted, or deceased due to natural causes. The identical penalties applies to the "Pinky/Smalls" or regarding the disclosure of The Five Fingers' [of the Left] of "The Left-Hand's" identity. 3. The Left-Hand Council [of Thirteen]: Thirteen members that are appointed within the council in order to function as the advisers of "The Five Fingers [Of the Left-Hand]. Usually, The Left-Hand Council [of Thirteen] tends to function as the elitist members of the organization with the ability to interact with the "The Five Fingers [of Left-Hand]". Thus, The Left Hand and Left-Hand Council [of Thirteen] usually discusses the affairs of the organization in order to present "The Five Finger's" orders to the "Officers" (via the MESSENGER) The council cannot disclose the identity of "The Five Fingers" OR The Left-Hand Council [of Thirteen] to any member or non-member within the map. However, disclosing their identities is not an issue as long as subjects are not revealed to be connected to the organization. The council is capable of ELECTING one member of the council if "The Five Fingers [of the Left]" requires another "Pinky/Smalls" through a democratic vote. 4. The Messenger: The messenger transports the information from "The Left-Hand Council [of Thirteen]" to the officers... Nothing more, nothing less. The Messenger is usually classified as a former dedicated "Officer" that deserves to attain a large amount of wealth after dedicating their entire life to the organization. In other terms, it is the "easy job" after functioning as a veteran member of the organization. The entire organization merely consists of ONE MESSENGER in order to ensure that the CONFIDENTIALITY of "The Left-Hand Council [of Thirteen] remains secure. The Messenger shall be executed if it discloses the name of an individual and their connection to the organization. For example, the Messenger cannot state "Christopher Wilson is a member of The Left-Hand Council [of Thirteen]!" to any member or non-member of the organization. However, the Messenger merely delivers the message... 5. The Treasurer: Responsible for presenting the organization's profits, losses, funds, distribution of funds etc... to The Messenger. Usually, The Treasurer attains the profits from the officers prior to presenting the profits to the messenger. The Messenger is expected to disclose the profits to "The Left-hand Council [of Thirteen]" while "The Left-Hand Council [of Thirteen]" discloses the profits to "The Five Fingers [of the Left-Hand]". Finally, "The Five Fingers [of the Left-Hand] discloses the profits, losses etc... to "The Left-Hand". The Treasurer does NOT regulate the WEALTH of the organization. However, it is the individual that REPORTS the information to higher members of the organization. Any MEMBER that conducts theft on the organization's currency shall be assassinated as soon as possible. 6. Officers: Thirty-three officers are appointed by a combination of "The Five Fingers [of the Left-Hand]" and "The Left-Hand Council [of Thirteen]" in order to abide by the orders of The Left-Hand Council [of Thirteen]. In the process, officers possess the ability to control their own "family" that exists under their last name. For example, James Taylor would form "The Taylor Family". Thus, the Officers are capable of forming their own unique orders as long as it does not interfere with the orders of "The Left-Hand Council [of Thirteen]". Otherwise, the Officer shall be executed by the organization. 7. Family Member: A regular member of the organization. Usually, the Family Member is expected to respond and abide by the orders of their Officer. Failure to abide by the orders of an officer may result in disciplinary actions that are devised by the Officer of the family. The family member is expected to classify themselves as a member of their respective family. For example, Tony Smith is a member of "The Taylor Family" (governed by Officer James Taylor) in order to be classified as "Tony 'Taylor' Smith". The identical scenario would apply to Mario Machiavelli as a member of "The Washington Family" in order to be classified as "Mario Washington Machiavelli". Each "Family Member" possesses numerous roles that could be fulfilled throughout the organization. The roles may include: robber, arsonist, extortionist, assassin, thief, kidnapper, espionage agent etc... any role that one could imagine as long as it contributes to the organization. 8. Recruit: The lowest member of the organization that is often expected to fulfill numerous tasks for family members and officers until the officer deems the recruit to be a suitable member of a specific family. Each and every member of the organization shall be capable of fulfilling any role that their character desires. However, each and every member must abide by the hierarchical structure of the organization. In other terms, the recruit must abide by the guidelines of the family and officer, the family members must abide by their officer, the officers must abide by the orders of the messenger, the messenger must abide by the orders of "The Left-Hand Council [of Thirteen]", "The Left-Hand Council [of Thirteen] must abide by the orders of "The Left-Hand", and "The Left-Hand" must abide by it's.... you guessed it... the undisclosed political party that had FORMED the entire organization since DAY ONE. Each and every member shall attain profits according to their ranks and roles within the organization considering that the organization intends to assert it's dominance throughout the map. The political party shall not claim ownership of any of the mafia's possessions etc... However, the party shall be expected to attain 50% of the ENTIRE organization's profits. In the process, the organization shall attain an extensive amount of favours from political leaders, Lawyers, doctors etc... within the city. It shall be worth one's efforts... PROFIT AND FAVOURS. UNIFORM: During important meetings, members are expected to equip a black or grey suit on to their character with a red shirt. However, members are not expected to equip a suit on to their character during the majority of their daily activities considering that it would preserve the CONFIDENTIALITY of the organization. Codes: Each and every member, depending on their rank, shall be presented with a set of CODES in order to ENSURE that the individuals are a member of the organization. The codes of a member of "The Left-Hand Council [of Thirteen]" shall possess different codes compared to an Officer etc... Any disclosure of such codes to another ranking member or non-member shall be executed considering that it would result in undercover officers or a third-party organization infiltrating the organization. "False-claiming" is NOT acceptable. (P.S. The mafia shall clearly BEGIN as a small organization until the organization consists of a lot of members)
  11. Goliath Crime Family

    Hello and welcome to the Goliath Crime Family The Goliath Crime Family are Recruiting. !READ BACKGROUND! Some backstory on the Goliath Crime Family The Goliath Crime Family was created On April 28, 1988, a gang war started in San Francisco when Dope slinger, Jerry Feri, San Francisco’s leading crime lord, was murdered in his apartment. His suspected murderer, Alfredo Scarico, was an accomplished dope slinger as well, and he too was murdered on December 19 of that year. His body was found with multiple gunshot wounds and dumped in the area of Fair Oaks. On December 23, Jerry fish, a suspect behind the Scarico murder, was found shot to death. Frank Boca, another suspect in Scarico death, was found murdered in his car on July 30, 1989. The next murder was that of the so-called “Ali of the West”, Fisco Savage, who was found dead on October 30, 1989. The final murder was of Luigi Smith He had made a reputation as a hijacker, dope dealing and gun running . He was shot down on May 18, 1991, while walking through an black neighborhood in the middle of the day. From these acts of violence and killings, a man named Damian Goliath, My Dad started the Goliath Crime Family. What We Want To Accomplish/Goals Short Version we want to establish a network of businesses and business friends around the would of identity and if you are lucky you might be one:) Family Tree Boss Nathan Goliath Underboss Antonio Savage Revirea Captain x3 Open Soldiers Unlimited Associates Unlimited The Applications Are Open https://docs.google.com/forms/d/e/1FAIpQLSccqURToUszYnwK19eFkUC2v6LlRx7V6DAyxRU4GmBBcTNi4g/viewform#response=ACYDBNgF5Qb-khZVm7uVlp0Tta1YgDE_-RhDs6_my6ULylFexQnbFjnZg9DVdg If accepted we will PM you with a discord link. If you cant click just copy and paste.
  12. Passaretti Family

    The Passaretti Family My name is Silvio Biancalana "Don" Passaretti. Welcome to the Passaretti family. Our family is a well-organized, wealthy, functioning unit, with well-established members and associates, and is centered around loyalty. The more loyal you are to the family, the more loyal the family repays you. Loyalty goes a long way in our line of business. The family takes care of other members very well in terms of pay, and treatment. We supply housing, permanent jobs, growth opportunities, and have even started separate families of our own. Currently, we stand strong with 31 active members to the Passaretti Family. Never seen our family, Cannot find our family? That's because the family doesn't need to be found. We are quiet. Running operations under the public noses. No traitors, No leaks, but we have a special mission. The family is looking into new locations. With that come new people, new associates, new beginnings... We've heard of Roseport, a fresh new city offering potential of wealth, drugs, guns and a new place to settle down. This is where you could come in. The family has openings. Opportunity for you to make yourself in a new town. If you are interested in being apart of the family, information about joining please visit http://passarettifamily.webs.com Once there you will find what positions are available, and ways to contact the family. I look forward to meeting you in the game. Best regards S. Passaretti
  13. Occulta Family

    What is the Occulta Family? You've heard it before. The 1% controlling the remaining 99%. Well, that's us. But not in crime as much in a brotherhood, a family. We have a good overview of wealth, and politics. The shadows. Be there for the family. Why join? You're looking for someone as rich as you. Looking for a family. We're here to make sure that the rich people, stay rich. No matter what, it's about the family. We've got each others backs. I want to join, but how? Come on to our website and find the recruitment tab. We'd be glad to have extra members! http://homeoftheocculta.enjin.com/
  14. Occulta Family

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  15. An option to choose who your family is, both must consent. But never being able to remove them, only disown. You do not need the other players permission to disown them. The option to make a "will" in game. Should someone stop playing Identity IRL or die IRL their items and properties can be transferred to someone of their choosing in their will. You can always update your will. The way to know if a player has stopped would be if that players family member, or person in their will reports the player is inactive or has died. They would then have to wait 1 year before they could obtain their assets and items. Family members that are "disowned" cannot try to claim. If a player is married and their partner reports that they have died or are inactive, they will also have to wait 1 year for inactivity before being able to claim items. If a player has a will only the people in the will can recieve the assets. If the player has more than 1 family member it will Prioritize who is listed as their spouse, if no spouse, then child. If their family members are siblings, parents, cousins or aunts and uncles, it will go to who ever reported their death first. This is a nice way to keep businesses running even once people are no longer playing, they can pass on their assets to someone else. If a player comes back after a year they can dispute on having their things returned to them. After 2 years they can no longer dispute.
  16. EAST SIDE SYNDICATE

    This will be a gang/family of loyal members who are down for the EAST SIDERS. We will have connections to a wide range of players with different roles within the game such as corporations, businesses and other criminals etc. West siders are to be attacked on site or have their locations and names reported to the Sergeant Of Arms! Our colors will be whatever you want to wear to allow for a wider range of EAST SIDERS to join. All members will be expected to pay club fees to ensure that the club is well funded in criminal expeditions and other club related costs. The more wealth the club has the more wealth its members will have. ATTIRE Patched leather jackets, patched leather vests and prospect denim vests will be designed in-game and distributed according to rank. Patched members and prospects will be expected to wear their respective patches or vests at all times in public except when on missions that require members to not attract attention to the club. RANKS PRESIDENT The president is the leader of the chapter. He is the clubs figurehead and will be the spokesman when dealing with the police and other gang presidents. The president is the chairman at club meetings and represents the chapter at national meetings. The president can also order hits, heists, drug production, payments and all other main objectives and the ordering of member punishment but decisions will in most cases be decided by the patched ranking members and higher as a collective decision via teamspeak or some other form of team communication. VICE PRESIDENT The vice president is second in charge and fills in when the president is away. It’s his job to make sure that matters passed at club meetings are carried out satisfactorily and will be responsible for punishment of members who fail to comply with orders such as ordering them to pay a fine to the treasurer or de-patching etc TREASURER The treasurer is the chapters’ money-man and he’s in charge of collecting club fees and paying the bills. The treasurer is responsible for collecting any debts owed to the syndicate and usually gets the job of checking out business opportunities prior to any decisions being made. The treasurer will be the person who handles the proceeds of a gangs illegal activity. He will also be the person who dishes out funds in key areas of the chapters activities such as supplying funds to the Sergeant Of Arms and funding transport such as club vehicles etc. NOTE: he will be subject to heavy punishment and maybe even death if misuse of funds is discovered! SERGEANT OF ARMS The sergeant at arms is the gangs “ENFORCER”. He enforces club procedures and maintains order at club meetings. The sergeant is in charge of security at gang events and headquarters and he is responsible for “back ups” (attacks on rivals). The sergeant looks after the gangs’ firearms and other weapons and will also receive funds from the treasury to buy weapons and ammunition that will be dispersed to members when they need them, he will be expected to amass a decent stockpile of ammunition and firearms for the club. PATCHED MEMBERS Patched members are members of the club who have earned the right to wear the syndicates leathers, after a suitable period spent “prospecting”. They take part in the running of the club and attend the chapter meetings. They are expected to follow the instructions of the president, vice president and the sergeant of arms. PROSPECTS A prospect is a “prospective” member of the club who is yet to earn his patch. Prospects are expected to do what they are told and follow the orders of patched members but may be assigned to a specific patched member. They must be prepared to engage in illegal activities to prove their loyalty to the gang. Prospects have no voting rights and do not attend meetings unless invited in. Prospects will be expected to wear their denim prospect vest at all times. Failure to follow instructions will most likely end with violence however once you leave this stage behind and become patched it will all be worth it! Prospects can be given weapons, ammunition and vehicles by patched members. NOTE: This is a basic draft and is subject to changes.
  17. Hello and welcome to the Macle Family recruiting page. The Don and Underboss will also be playing during beta Down below will be all the current information regarding the Macle Family. The following is a chart of our family tree as of this post and a description of the rank and what your expected of. Boss/Don: Is head of the organization, the boss is a dictator and has the power to order anything from anyone in the organization. The Boss makes all the important decisions, much like a CEO of a company would. Although each mob boss may run his outfit in a different way, they have one thing in common: they are greatly respected and widely feared by their subordinates. All of the men in his outfit pay him a tribute, so he is also usually an extremely wealthy man. Most Bosses of the Mafia are Multi-Millionaires or Multi-Billionaires, and are incredibly powerful, influential, extremely dangerous, and universally feared. More commonly, the word "Don" may proceed his first or last name. Underboss: Second in command. His level of authority varies from family to family, but he is ready to stand in for the boss at any given moment. In the violent, brutal, and volatile world of the mob, the underboss can easily find himself at the helm of the family so, for the most part, they are usually groomed for an eventual takeover, particularly if the boss’s health is failing or if it looks like he’s headed for a stay in the joint. Consigliere: Also known as chief advisor, is the Bosses right-hand man. The Consigliere is not officially part of the hierarchy of the Mafia, but he plays one of the most important roles in a crime family. He is the close trusted friend and confidant of the family boss. The consigliere is meant to offer unbiased information based on what he sees as best for the family. He’s not supposed to factor emotional concerns, such as retaliation and blood feuds, into his decisions. The consigliere is not required to be a direct relative of the boss. Instead, he is chosen solely for his abilities and the amount of knowledge he possesses. Generally, only the boss and underboss have more authority than the consigliere in an organized crime family. General: This man is will be a trusted and loyal friend to the Don or Underboss and is usually highly skilled and takes charge of the protection of the inner circle and leads next to the Captains. Captain/Capo: The captain or lieutenant of a division within the Mafia. He heads a large crew of soldiers and can order them to do anything the captains also report directly to a boss or underboss, who hands down the instructions. He ranks much higher in the hierarchy of the Mafia. Each individual crew is named after its capo.(The capos in-game last name.) Soldiers: The lowest-ranking members of the hierarchy of the Mafia and La Cosa nostra are the soldiers, the grunts of the organization who do the majority of the work, making deliveries, picking up cash, committing murder, assault, battery, Bombing, witness intimidation, killing jurors, bribing Law Enforcement, Politicians, and Government Officials for the Mafia, generally sticking out their neck in the hope of making a name for themselves by demonstrating their loyalty to the organization, and protecting the organization at all costs.. Associates: These people are not actual members of the Mafia, but they work for the Mafia. Rather anyone who teams up with them on a criminal enterprise of some kind. They could be someone who does business with the Mafia, and someone who kills and does dirty work for the Mafia, including money-laundering, fraud, bookmaking, skimming, Extortion, drug trafficking, weapons trafficking, Heists, murder, assault, bankers, bribing Cops, Judges, Lawyers, Politicians, Mayors, Governors. Associates can not turn down an order from the Mafia, if the Mafia gives them an order they have to follow it, and they are on call for the Mafia 24 hours every day. In order to join the Macle Family you must first contact me, the Don. Once the game is released you must swear an oath of loyalty and deposit a small investment to our family. After which you will undergo a trial to secure your spot in the family. Please note only me the Don has the power to kill one of our own and anyone who attempts to or succeeds in the murder of a family member will be killed and banished. The current setup of the family goes. Please note ingame names have not been chosen Boss/Don- Tyler Underboss- Omar Consigliere- General- Mike Capo- Cody Capo- Capo- Soldiers- AJ / Alex
  18. Roomates

    If two people are too poor to afford a house in this game, they should be able to team up to buy one. I believe this gives more a real world feel as well as bonding in this game. For some people, it is a dream to live with their friends, so they can live it here, that's what this game is about anyway in my eyes. It doesn't seem like a big change, but it's one that will benefit many.
  19. Jokerz

    Not to keen on the name..well I wasn't either, it was either this or The Joker Gang...yea not too bright... So... I wrote this whole nice little thingie...took me at least two hours... It was pretty but, I'm going to bullshit it now...until i feel like making it glamours again Lets Talk Power...here are the branches of our Governmentz ...remember "With great power comes great responsibility... "-Some Old Guy(Brought to you By Uncle Ben's Rice) Theirs me...The highest point of them all....you don't need to worry about that position..yet. Harley Quinn's who will advise and help me manage Jokerz...think of yourselves as...the president cabinet members. You will also be helping manage the Jesters/Clowns and freaks. Your main job is to get into politics, become cops and pull the strings of the law and other families who aren't our allies to meet our aid. I trust you small group of individuals over anyone else...dont make me regret it. The Lead over the clowns. Your the eyes and ears of the streets and you manage operations from the shadows. You'll get your hands dirty but not to much..if things run smoothly. Your prime directive is to keep suspicion down, pay off cops and, recruit, but mainly give info to the Harley Quinn of your choice. Your also responsible for recruiting trustable clowns to be Jesters, careful blunder heads you don't want ti recruit the wrong people and have us at a civil war with ourselves. You all have it easier, then most. You are the Generals of production and you rule over the Goons..ahem! I mean Freaks. Your duty is to lead our freaks (New Comers) into battle. Show them how things are done. Be an example fo them and lead them through the nights. You recruit Freaks aswell becareful who you take in. If they betray us.its on your head! Last But not least...the Freaks! Your new. Your the front line, and your loyalties will be tempted many times. You are the least trusted so prove yourselves ans show you got what it takes to earn some money ? Want in on this Sweet Joker Mullah? Type down below or send an email to: https://mail.google.com/mail/u/1/#inbox ALL POSITIONS AVAILABLE! (For now.. anyway) Also Looking for allies!
  20. Family

    Can you marry / have spouses in the game if so can you only marry another player or is there AI?
  21. The Round Table

    The Round Table is an established group of the highest authority within the criminal underworld. Only leader of each organization is allowed in. Mafia, MC, Gang and even Militia (If they don't cause trouble.) We meet once a week in a undisclosed location. You may bring one of your most trusted people if that makes you feel better. But no cell phones. No guns. No weapons of any sort. Now the people I currently have in mind for this is @Frank @The1TheOnlyGonzo @Hanshi-Toshiro and myself. If there are anymore leaders who wish to join just respond to this post.
  22. Langston Family / Dark Ace Mafia

    Langston Family / Dark Ace Mafia Welcome to the Langston Family, or the Dark Ace Mafia. We have already recruited many men, and have made many connections. We are looking for more loyal men that enjoy the Mafia style role playing. This crime family will control everything from the production of drugs, the dealers on the streets, the weapons trade, smuggling, hijacking, robbery, and whatever else we need to do to get that money. Everything illegal happening on the streets will belong to "us". This means if there is a petty dealer dealing on our streets, well, let’s just say he won't be there for very long without paying some fees. On top of all the crime, and money, we are a family, we support each other in times of need, and stand on the building blocks of loyalty that this family operates on. We will be a Suit Mafia, wear tailored suits, drive nice cars, and we treat everyone with respect, unless we are shown disrespect. Join this family, and have a lot of fun in identity, and make lots of money while doing it. Now a little about me not as a Don, but as a person. I am not the Don that sits in my office all day. I am not the Don that steals from the poor. I am the Man, which spends time helping the community. I give money to the poor, rent properties to people, create opportunity for those who seek it, and am just a very public kind of guy. Am I scared of being public, sure, you never know who wants to hurt you, but living in a room, is not living. I hope to see many of you in the game. Who can join? Anyone, if you like crime style playing, and mafia type scenarios, this is perfect for you. What will we do? We will do all the things a Mafia does. We will control the drug dealing in the towns, with dealers operating under us, giving us a cut of what they make, and we give them more product. We will control illegal gun trading in the world, doing big role play like deals, with other Family's. We will break the legs of anyone trying to take our turf, and if it becomes necessary, use our assets to have them taken care of. This is just a glimpse at what we will do when the full game is out. Climb the ranks of the Mafia family and become high up and powerful, and make a name for you, and your family, on identity. RANKS: First I have to say, ranking up is not about the money you bring in. You will not be ranked up before spending a considerable amount of time in the family, and proving that you deserve to move up the chain through nothing but pure dedication and success. 1st, Associate: You will not be in the family yet, but will role with us and see how things are done, and could be a street dealer, or deliverer for us, etc. Bring in $500 into the family, spend good time with the family, and prove yourself to the family to rank up. 2nd, Soldier or Street man: You will scout the streets, bringing information of people selling anything from guns or drugs to the attention of the family, you will be able to also show other Associates how we work, can be a pick up man for cash, and join the family on missions where we need the numbers. Bring in $2000 into the family, and prove your loyalty to the Langston name to rank up. 3rd, Enforcer: You will be tasked with doing some... shall I say, dirty work. Now don't get ahead of yourself, you’re not a Hitman. You will be an enforcer on the streets, intimidating, and maybe even kidnapping people who disagree with our rules on the streets. You will also be able to take soldiers and associates with you on jobs such as robberies and other various tasks. (All medium level jobs must be cleared with a capo, and high risk with the Don. Bring in $10,000, 1 new recruit, spend lots and lots of time in the family to prove that you deserve this promotion, and complete one mission for the boss to rank up. 4th, Capo: You will be in charge of territories and men. You will have your soldiers and associates, although this does not make it a competition between you and other capos, it is just that you are at the stage of control. You will have more leeway to do jobs and activities of higher caliber. Remember, we are a family, so no matter where we are, we always help each other. The capo can also give his own jobs and assign his own tasks to enforcers or soldiers, if he/she is confident they can get it done. Bring in $15,000 to the family, and 3 new recruits, show you are ready, and complete various tasks for the boss to rank up. 5th, Underboss: This rank will have limited slots. Whether I want 2, 3, or 4 is undecided yet. The Underboss(s) will act as the commanding voice of the family when the Don is away. They can assign major tasks to the capo's to then assign on their men. The Underbosses will be entrusted in handling many meetings with other families, supervising major deals and shipments, to ensure everything runs smoothly. You are the ones with the most experience meaning you make the calls above everyone under you. Special Division 1. Hitman: What I meant to say was special tool. To get to this rank, you must make it to the enforcer rank, and then come to the Don about this... Special job. You will be tasked with many, special assignments to say, clean up messes, or take care of things. You get the idea. This job will be rarely used as i personally do not like a mess, I rather people understand right off the bat, so don't expect much. 2. My men on the inside. People I have in law enforcement, politics, and more. These people will be critical to the longevity of our operations. RULES 1. Respect, 2. RESPECT 3. Loyalty 4. Obey higher ranks 5. Got a problem, don't freak out, come to the Don personally. 6. No Snitching, no talking to cops, civilians, or even your own sweet mother about things we do. 7. All rats will be caught, you won’t last long as a rat, we'll have people watching over everyone, and you will meet our special tool. 8. All money collected on family related jobs, will be split to 70% for those who "collected" the money, and 30% for the family. 9. Family money is not one man’s money, it is the money we use to further our organization, whether that be buying a poor soldier a suit, buying more cars for the family, getting "merchandise and tools" for the family, it all goes to the family, not just one man’s personal pleasure. 10. Steeling from the family is not smart, as this makes you a thief to the family, and that breaks this rule, and rule #3. Not only does the Don himself despise people who steal from the family, but everyone does as you are stealing from everyone, as that money could be spent towards the family and gaining even more money. If you’re short on cash, don's hold back your % on jobs, simply ask someone for a loan, or even the Don himself doesn't mind loaning and even giving money to his family members, because that's what we do. 11. Don't do ambitious jobs or activities on behalf of the family that could jeopardize the family organization without consulting the Don. THIS IS PRIORITY AND FAILURE CAN LEAD TO COMPROMISING THE ORGANIZATION AND WILL RESULT IN TERMINATION. Although on your own time, not in the family, if you want to do illegal things without consulting us, do not use our name, and take your own risk. 12. Along with the roleplay fun of the family, take some time off once in a while and just have fun, try other jobs, it is a new game and if you want to try new things, just take a break, ask the Don. 13. Always have your family's back. 14. As an associate or soldier, before committing any crime at all, ask a superior if it is ok. 15. If you’re caught doing a crime, say it was your individual choice to do what you did and you had no influence from anyone else. Sometimes you just got to eat some dirt to keep your family safe. This will not go unnoticed, as sacrifice, is a quality of a very loyal man and will lead to your recognition. 16. Close members of the Family's won’t be selling drugs, personally delivering illegal shipments, etc. This will be for outsiders that are under our control, and soldiers. This is to keep the crime semi disconnected from the family and helps insure the integrity of our operations. 17. UNDER NO CIRCUMSTANCES, are you to discuss plans, activities, operations, etc., with anyone outside of the family. Doing this will make you a RAT, and you know what happens to rats. Please message me if you are interested. Best regards, Kevin Langston
  23. Career & Becoming a IDENTITY Star: Lets say your in to been a Dj,Musician,Artist and want the entire community to buy your new mixtape, find a manager to get you in clubs ,earn money by gigs , sell your music, promote yourself, make a living and become a star that everybody in that community wants to hire. Creating a Family & Marriage: Let's say you meet a IDENTITY user that you like and want to share most of your time and earnings, move in together adopt other users as brothers sisters (family member) MAke a mafia type family or a normal family that lives in a big house and have the same earnings out the family business company. get married make a big wedding and invite users, hire a priest if it's by Religious Church, Promote your big wedding, give your last name to your wife, get divorce, split 50 - 50% , hire a attorney, be unfaithful , have drama, etc... Pets: Be able to buy Dogs & Cats and train them in useful ways like for the theifs that want to enter your home,for the police officers (DEA) in search of drugs,Urban Dog Fights , buy 2 dogs make them, create a puppys and sell them on the market with special abillitys gain by training... Birds,fish (you can buy a fish tank and fish your own fish or buy) , horses, buy high class racing horses and bid on them. go to the wild ,place traps and hut wild animals ,make a zoo and show off your luxury animals , sell them on internet , make a living out of Identity Animals. Gym : imagine having a Daily routine , make your IDENTITY user sim Fit. create your own gym where you can interact with other users about Real healthy eating and best workout routine. sorry just expanding my imagination of what this project can turn out to be.!! Thank you for reading .!!
  24. Langston Family / Dark Ace Mafia

    Langston Family / Dark Ace Mafia vvvvvvvvvv CHECK OUT MAIN PAGE THREAD! vvvvvvvvvv Welcome to the Langston Family, or the Dark Ace Mafia. we have already recruited many men, and have made many connections. We are looking for more loyal men that enjoy the Mafia style role playing. This crime family will control everything from the production of drugs, the dealers on the streets, the weapons trade, smuggling, hijacking, robbery, and whatever else we need to do to get that money. Everything illegal happening on the streets will belong to "us". This means if their is a petty dealer dealing on our streets, well, lets just say he won't be there for very long without paying some fees. On top of all the crime, and money, we are a family, we support each other in times of need, and stand on the building blocks of loyalty that this family operates on. We will be a Suit Mafia, wear tailored suits, drive nice cars, and we treat everyone with respect, unless we are shown disrespect. Join this family, and have a lot of fun in identity, and make lots of money while doing it. Now a little about me not as a Don, but as a person. I am not the Don that sits in my office all day. I am not the Don that steals from the poor. I am the Man, that spends time helping the community. I give money to the poor, and just am a very public kind of guy. Am i scared of being public, sure, you never know who wants to hurt you, but living in a room, is not living. I hope to see many of you in the game. Who can join? Anyone, if you like crime style playing, and mafia type scenarios, this is perfect for you. What will we do? We will do all the things a Mafia does. We will control the drug dealing in the towns, with dealers operating under us, giving us a cut of what they make, and we give them more product. We will control illegal gun trading in the world, doing big role play like deals, with other Family's. We will break the legs of anyone trying to take our turf, and if it becomes necessary, use our assets to have them taken care of. This is just a glimpse at what we will do when the full game is out. Climb the ranks of the Mafia family and become high up and powerful, and make a name for you, and your family, on identity. RANKS: First I have to say, ranking up is not about the money you bring in. You will not be ranked up before spending a considerable amount of time in the family, and proving that you deserve to move up the chain through nothing but pure dedication and success. 1st, Associate: You will role with us and see how things are done. Bring in $500 into the family, and prove yourself to the family to rank up. 2nd, Soldier or Street man: You will scout the streets, bringing information of people selling anything from guns or drugs to the attention of the family, you will be able to also show other Associates how we work. Bring in $2000 into the family, and prove your loyalty to the Langston name to rank up. 3rd, Enforcer: You will be tasked with doing some... shall i say, dirty work. Now don't get ahead of yourself, your not a hitman. You will be an enforcer on the streets, intimidating, and maybe even kidnapping people who disagree with our rules on the streets. You will also be able to take soldiers and associates with you on jobs such as robberies and other various tasks. Bring in $10,000, 1 new recruit, prove that you deserve this promotion, and complete one mission for the boss to rank up. 4th, Capo: You will be in charge of territories and men. You will have your soldiers and associates, although this does not make it a competition between you and other capos, it is just that you are at the stage of control. You will have more leeway to do jobs and activities of higher caliber. Remember, we are a family, so no matter where we are, we always help each other. The capo can also give his own jobs and assign his own tasks to enforcers or soldiers, if he/she is confident they can get it done. Bring in $15,000 to the family, and 3 new recruits, show you are ready, and complete various tasks for the boss to rank up. 5th, Underboss: This rank will have limited slots. Whether i want 2, 3, or 4 is undecided yet. The Underboss(s) will act as the commanding voice of the family when the Don is away. They can assign major tasks to the capo's to then assign on their men. The Underbosses will be entrusted in handling many meetings with other family's, supervising major deals and shipments, to ensure everything runs smoothly. You are the ones with the most experience meaning you make the calls above everyone under you. Special Division 1. Hitman: What i meant to say was, special tool. To get to this rank, you must make it to the enforcer rank, and than come to the Don about this... Special job. You will be tasked with many, special assignments to say, clean up messes, or take care of things. You get the idea. RULES 1. Respect, 2. RESPECT 3. Loyalty 4. Obey higher ranks 5. Got a problem, don't freak out, come to the Don personally. 6. No Snitching, no talking to cops, civilians, or even your own sweet mother about things we do. 7. All rats will be caught, you wont last long as a rat, we'll have people watching over everyone, and you will meet our special tool. 8. All money collected on family related jobs, will be split to 70% for those who "collected" the money, and 30% for the family. 9. Family money is not one mans money, it is the money we use to further our organization, whether that be buying a poor soldier a suit, buying more cars for the family, getting "merchandise and tools" for the family, it all goes to the family, not just one mans personal pleasure. 10. Steeling from the family is not smart, as this makes you a thief to the family, and that breaks this rule, and rule #3. Not only does the Don himself despise people who steal from the family, but everyone does as your are stealing from everyone, as that money could be spent towards the family and gaining even more money. If your short on cash, don's hold back your % on jobs, simply ask someone for a loan, or even the Don himself doesn't mind loaning money to his family members, because that's what we do. 11. Don't do ambitious jobs or activities that could jeopardize the family organization without consulting the Don. 12. Along with the rolaplay fun of the family, take some time off once in a while and just have fun, try other jobs, it is a new game and if you want to try new things, just take a break, ask the Don. 13. Always have your family's back. 14. As an associate or soldier, before committing any crime at all, ask a superior if it is ok. 15. Last but not least, if your caught, it was your individual choice to do what you did and you had no influence from anyone else. Sometimes you just got to eat some dirt to keep your family safe. This will not go unnoticed as sacrifice, is a quality of a very loyal man. 16. Close members of the Family's wont be selling drugs, personally delivering illegal shipments, etc. This will be for outsiders that are under our control. This is to keep the crime semi disconnected from the family and helps insure the integrity of our operations. 17. UNDER NO CIRCUMSTANCES, are you to discuss plans, activities, operations, etc, with anyone outside of the family. Doing this will make you a RAT, and you know what happens to rats. Please message me if you are interested. Best regards, Kevin Langston