JohnNYBlaze

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Posts posted by JohnNYBlaze


  1. On 7/17/2018 at 12:39 PM, YaboyJax said:

    Yeah why don't these stupid devs communicate with us more, its not like they have jobs!

     

    Yea it's not like they are making a game on a scale that's never been done before...I am so sick of these posts...PC gamer's are some of the most spoiled, act like their shit don't stink, impatient children! Why has no one rode Rockstar for taking 8 YEARS making RDR2 and it won't even be released for PC!??!?!? But let's give these guys a hard time...8 years to make a game that's only for consoles, and a fraction of the size and scale that Identity plans to encompass. This is what's wrong with PC gaming, in my opinion, it's the biggest issue with the types of games we have. 8 years for a game to be made by a well established company with infinite resources and man power...You guys really expect Identity to be made by a much smaller team, with much less at their disposal...Are you guys for real?! I mean are you really that thick? If a master builder can build a nice home in around 3 weeks time and has everything he needs...Let's make you whiners build a mansion in 1 week with no resources...let's see how you guys fare...chuckleheads...SMH...face palm. This is how you guys sound to me. Can't Understand Normal Thinking...


  2. On 7/14/2018 at 6:32 PM, BobbyL said:

    I'm OK with the wait but I personally have an issue with the devs take 2 day weekend breaks, taking off holidays, and I assume being out of the office by 5 pm every day.  This might be OK for an already established company that's on schedule to release their product or deliver their services but it's generally expected for a startup to go the extra mile and work harder than the usual 9-5 5 day work weeks, especially when they're so much behind schedule.  If I were them I'd make a little temporary sacrifice and work a little harder for the next year or two.  The game they're making has a lot of potential, it would be a shame if they under-deliver due to laziness or not willing to make short term sacrifices.  

    Many business owers, startup owners, and even working professionals like doctors and bankers can attest to the fact that they need to work extremely difficult and long hours in order to succeed so it's not really unreasonable to expect the same here.

     

    Who the hell do you people think you are? Personally I have an issue with pompous arrogant know it all's. I really cannot believe how much audacity some people have...How do you have the nerve to tell them how much they should be working...it's seriously time to grow up and stop tellin people how do their jobs...especially in an industry that you have NO CLUE about. Buying & playing games, and reading Game Informer doesn't make you a foremost authority on how to make games...Especially if you comparing them to other people...EVERYONE ISN'T THE SAME! Who are you people to tell them how they should be getting things done?

    I don't get it. Who died and left you Lord Of The Apes? Now your comparing them to doctors and bankers...? SMH...FACE PALM. I got the speed demon package, and I'm not here telling them how to do their job and make their game. The only schedule that they are behind on...is their own, they set deadlines for themselves, no one else set them. Honestly, calling them lazy and not willing to make sacrifices is about as arrogant as you can get, short of saying you can do it faster...LMAO you're lucky I'm not a developer on this game, with your massively faulted way of thinking and logic, I would give you ur pledge back out of my own pocket and tell you to F off. Your comparing the making of video game work ethics, with those of doctors and bankers...yea you have no clue what the hell you are talking about. What is generally expected is...that when you are doing a project, that entails making a game like no one has ever made before...you don't compare them to SHIT THAT's ALREADY BEEN DONE. You knob! 

    It's not even my game and I'm getting pissed off. lol But I have invested a pretty penny to play this game. People like you aren't going to make this process any faster or easier if you keep spreading seeds of doubt. Honestly if it were to fail...I would blame the "supporter's" not the developer's. I might not agree with how they've done certain things, but it isn't my project, so I let them do them. When I'm doing my thing I don't like to be told how and when it should be finished...Especially by someone who has no clue or experience in what is being done. If you support them then you don't have to agree with their process, you just have to support what they are trying to accomplish. 

    If we can give developer's like UbiSoft Rockstar etc...our undying support even after they screw up...with all their resources and experience then it should go without saying that these guys deserve the same. Considering that Asylum is attempting to make a game that not one veteran company has decided to take on. So please get off your high horse and either support the game or don't, but dont step from one side of that line to the other depending on if they are moving fast enough to not get your panties all bunched up.

    • Like 3
    • Haha 1
    • Confused 2

  3. On 7/13/2018 at 3:34 PM, JoelKeys said:

    First thing is first, Rockstar delivers on their promises. They set realistic deadlines and meet them the vast majority of the time. Asylum has set numerous deadlines and failed to meet a single one. Secondly, this isn't the game we are waiting on. It is a tiny module. It is a sneak peak, not even a beta. I don't come on these forums and talk negatively about the devs, and while I consider myself on their side I don't think its fair to be annoyed at people for getting frustrated. The devs dug themselves this hole, and again while I am on their side I won't attack the people who are annoyed because it is entirely justified.

     

    This is THEIR FIRST GAME! LOL you might wanna pay your ticket...the one for riding Rockstar's jock strap with no helmet. This would be the equivalent of Rockstar attempting to make a game more massive than any they've done so far, as their very first game! They wouldn't stand a chance if Rockstar tried to make GTA V as their very first game and relied on us to help get them there. You guys whining can't even give these devs a chance to learn the process...OH MY GOD! THEY"VE MADE MISTAKES?!?!? NO ONE does that anymore, so I can understand your impatience with that...Shaking my head...FACE PALM! It's a tiny module...lol...and It's still doing things that a well established company like Rockstar hasn't even attempted yet. 

    These guys could very well take the Rockstar way, make a bunch of great smaller games till they are a multi-billion dollar company...They could literally make one aspect of this game, and then sell every one after as DLC which seems to be the industry standard these days. Rockstar sets realistic deadlines and meet them a vast majority of the time right? Then I guess you were still living under a rock when GTA V released to a plague of problems. They also kept tellin us that the heists would be out by a certain time, and then stopped working on heists(missing another dealline they set) and released the ports to next gen consoles, at the time, then took even more time for PC port...more missed deadlines. They finally released heists over a year after they said they would. That's only GTA V, and if you think that was the first game they ever missed a deadline, then you're not very informed.  Yea you keep thinking Rockstar is the perfect company you want to believe they are.

    What gives any one you the right to be annoyed? Do they not have a right to learn the process and make some mistakes along the way? They are atleast giving us parts of the game to play while we wait for the release. Rockstar doesn't do that...You are arguing emotion which is something you can't argue about. People will feel how they feel and nothing you can say, no matter how much you say to the contrary, and no matter the amount of fact to contradict their belief. You just won't get thru. For example...Flat Earth, people still believe we live on a flat earth! They didn't hold a gun to anyone's head for your money. They stated their mission and you either believe in it or don't...that does not give you the right to lecture them on how things should be done and how long they should be done in. Simply because it's taking longer than you guys anticipated that it would take. Or maybe your arrogant enough to think you could do it better and faster. Plenty of well established companies that could make this game happen...But Asylum is the first one to try and make it a reality.

    If it wasn't for impatient people bugging them for more information about when it's gonna come out and what is gonna be in it,  I don't think they would have gotten themselves in this situation. But they are learning that sometimes you don't give the people what they want all the time. I don't agree with their decision to bring out the stat tracker, but it's not my game, it's theirs. I think people are gonna see things like it's taking them longer to do two items than it took to do most of the others. But they don't know what is going into different tasks, every task isn't fast and easy. Some are way more complex, and considering they are doing quite a few things that are an industry first! I think they deserve some slack, and shouldn't have to take any time to worry about their supporters being happy. They should focus on making a game, which is kinda hard when you're more worried about giving things for people to look forward to to keep their backers and player base happy. 

    Seriously, comparing how well they get things done to those of a well established company is a moot point. As many well established companies like Ubisoft & Rockstar make plenty of mistakes, even with all their experience and resources. What we should be comparing to those veteran developer's is how this game is leaps and bounds ahead of what any of them are doing, how a small new team is trying to accomplish things that veteran developer's should be doing...but aren't. THAT's what you compare to...In my opinion I hope they put at least 7-10 years of development on this game. Bigger companies have taken that much and longer to release games a fraction size of the massive scale this game hopes to encompass. They make mistakes all along the way as well, only their share holders hear about it, not us. We also don't get anything to give us a taste of what's coming. You guys are drawing more negative attention to their faults, which isn't going to persuade someone else to invest in their vision. But you keep thinking you're fighting for the little guy, defending the rights of those oppressed  "supporter's" who are being let down by incompetent developer's.

    • Like 1

  4. Impatient kids are still testing my patience...I say kids because most adults tend to understand what would go into making a game of this scale. Rockstar takes years to make a game a fraction of this size and gives people nothing, but what they want to release. They have much more resources and still takes years to make a game from the criminal aspect of life or being a cowboy outlaw...Let's try to remember a much smaller team isn't supposed to accomplish this game faster than the likes of  well established developers with much deeper pockets.

    • Like 1

  5.  

    On 19/06/2018 at 5:19 AM, Genesai said:

    Since when is preference and taste in games an indicator of one's intelligence? Says a lot more about your train of thoughts.

     

    Well considering I didn't see anyone say I think it's not my type of game...I seen..."it will be terrible, it's too generic" that's not preference to say a game will be terrible, and then to call it generic...when I'm pretty sure "generic" is the last thing you could call SCUM...so next time you wanna jump to defend someone's feelings of preference...and apparently try and do the same exact thing to me that your telling me I should be respecting of other people, and that my opinion's show my "train of thought"  Have a clue what your talking about please.

    I thought I laid it out pretty well, as to MY reasons for not listening to PC people...Maybe you can explain to me WHY anything I said in my 1st statement is true...cause it is from MY experience on PC for a a tad over a year. More like shows your train of thought to be jumping to defend something you didn't even take the time to read and understand. For future reference when someone says... I think it will be terrible, not my type of game...THAT is their preference. Your immediate jumping on my post to defend the right's of others "preferences" is proving my point exactly...You guys don't know what your talking about most of the time. 

    FYI...My train of thought derailed long ago

     

    Why is it, that the guy who my post if speaking to, isn't jumping up and trying to put me down? But you are gonna come in and save the day with your logic, which makes no sense. the key words in my post was... I THINK I'M gonna start taking what you guys say with a grain of salt...ME! I'm not saying im gonna go around saying anyone who plays PC is an idiot, I play on PC. I just realize that there are a lot of children on PC, and I love how people automatically assume someone has a screen name somehow implies that they have a clue what they are talking about. It could be some 7 year old kid telling me something...those kinda statements though usually imply that they aren't experienced enough to make those distinctions, let alone try and influence others on thoughts that have no reason. Yet here you come defending it...You really aren't making the compelling case you think you are. You proved my point exactly.


  6.  

    On 6/14/2018 at 9:03 AM, Kolibri said:

    Scum will be terrible, its too generic

     

    Wow...seriously...it will be terrible? I don't think it will...The people who made Pubg can't even make their bullet physics consistent, driving cars is horrible! I feel like there is an invisible 3 year old boy's arm behind the vehicles pushing me along, crashing into the dumbest things...Like the ground because it meets at too sharp an angle and it stops you dead, and possibly even kills you, if you were going fast enough. If Pubg, which actually is terrible, but people still played it made it way more popular than it deserved. People on PC for some reason wont buy a subscription service, they rather deal with cheaters and broken services...But pump out some skins for weapons, or clothes for a player's character...and people will spend hundreds and even thousands of dollars for skins! But won't pay 6.99 for a subscription service to get rid of hackers...lol...I think im gonna start taking anything PC people say with a grain of salt...You guys, for the most part, have not a damn clue what's good or not lol

    • Like 1

  7. I would also throw in, on top of what's already been said, how you want the game to look is gonna have impact on what kinda specs this game will require. For me, I didn't jump into PC gaming to play games at the same graphical level as a console, though for others the graphics aren't as important. I would say at least 8-16GB of memory, and the Gpu depending on your preference. When they say if you can run GTA V, Arma 3, and Ark...there are quite a few different settings for those games. And the same specs won't work for all settings unless it's high end of course... Take me for example... I bought a PC specifically so I could pledge and play Identity when it comes out. Now if I had done more research and waited a bit longer, I would have found out how different the specs required can vary from preference to preference. Are graphics, 1080p, 1440p, or 2160p more important to you? Or is FPS 60fps, 120fps, or 144fps more important to you?  

    I can tell you from experience, when people say if you can run GTA, Arma, Ark you should be able to run Identity is very confusing, for me at least. I have a really good PC and it's still not good enough to run games I want in 4k @60fps I can run every game in 4k but not at 60fps consistently. If people would have told me PC gaming specs are sort of not very specfifc I would have learned more and I would have waited for the 1080ti to come out, it released 3 weeks after I got my gpu. Now I already need to upgrade my 1 year old gpu because the "master race" isn't very efficient at describing what requirements might be for some games depending on the setting you want to use. Honestly,  there should be setting for each resolution... Like minimum, recommended, and optimal specs for 1080p...Minimum, recommended, and optimal for 1440p...Minimum, recommended, and optimal for 2160p. The system I got is only because I relied on other people to tell me what I would need for a PC for 4K, and you should never listen to people whose job it is to sell you the most expensive products they have, and not actually get you what you're looking for, or what you need. I needed to wait for a better gpu, but then he wouldn't make a sale that day. So he told me a 1080SC would play games in 4k no problem...and he made his sale. Had I known or found someone who actually cared about the customer and what I wanted, then I woulda gotten a 1080ti a month later.

    You could say if you run GTA, Arma, and Ark at you preferred settings Identity probably won't require much more that that. If you can run those games but they don't look as good as you want them, then I'd say it's time to upgrade something. I'm sure the required specs for the modules won't be nearly as high as the specs for the full game, when it releases years down the road. There are so many different specs you can use and settings you can adjust they really need to be more specific with PC games and the types of specs. With what they have now 1080p, 1440p, 2160p there needs to be a better, more specific spec requirements list...I mean this is the PC "Master Race" from all the bragging I hear. Yet instead of easier, things are 10 times as complicated. Gaming on console was always 4+4=8 on PC it seems to me it's more like 1+1+1+1+1+1+1+1=8. There are so many component configurations yet spec requirements are so limited...minimum and recommended is all I've seen. But that's my personal experience being on PC for the last year. I'm not a fanboy anymore. I play any platform that has great games. I don't hold a torch for any specific platform because they hold no torch for our die hard loyalty. Trust me people can be extremely loyal to their platforms.  I've seen people fist fight over platform loyalty...*Facepalm* I want better games, not games I played 10-20 years ago on a console, so for me I will stay on PC till I get a 4k console. Remember...for them it's business for us it's about gaming.  


  8. I think people are forgetting to take some major factors into account...This is their first game...Yes they've made some mistakes, as WE ALL DO. I really can't believe ppl are this critical, especially since Identity plans to be on a scale that's never been attempted before. Imagine, if you will, you start doing a project that you've been dreaming of, you set a deadline for yourself because things are moving along nicely and you would like to keep the people supporting in the loop. Then something unexpected happens and your deadline is missed...Now, you're upset yourself, disappointed that something out of your control happened, that couldn't be foreseen necessarily. But some people start giving you crap...You're already beating yourself up, like they could be any harder than we usually are on ourselves. 

    Why is it that it actually takes Rockstar YEARS to make a game that's only life as a criminal, no one complaining to them... I don't understand how ppl can honestly sit here and criticize a team for trying to make one of the most ambitious games to date, as their very first game!  Rockstar has taken 7 or so years to make RDR2, and that's just life in the old west as a outlaw(criminal) cowboy. But somehow some of us expect a less seasoned team, with much less resources and man power to finish a game that's many times the size of games that have taken Rockstar  ACTUAL YEARS to make them...RDR2 is gonna be out in the fall, and we've only just started getting videos on it! It might not even be for PC as they never released the first one on PC. But let it take 2 years to make a module of one of the most complicated games I've ever heard of...one that can truly distinguish PC gaming from other platforms...and people are complaining it's take YEARS! lol it's been 2...I honestly see this game going into development hell, simply because so many people have no understanding of what goes into making a game like Identity. 

    I don't get why people call this the "mater race" people don't want to pay for subscription services,  so cheater's run rampant, but release a stupid skin for your avatar or weapons, and people will shell out hundreds, and more, for that. I paid so much money for this rig, and yet most of the games I have are all the ones played on consoles anyway, there aren't very many games out there that utilize the potential that comes with all the money we spend on these way over priced components...I don't think people would pay Lamborghini money for their car if it was slightly better than a Honda. Why does my $650 gpu barely outplay, and certainly not by itself, a $500 console? Why do we pay so much for these components and they aren't even optimized...? How is it that a $500 system can play games in 4k with so much less than what a PC needs to run 4k? I don't feel like no "mater race" I feel like I joined the "sucker race". You wanna play games at a slightly better than a $500 console, then spend 2 grand on a PC...When we actually get developer's to try and utilize all that potential PC has to offer a game like Identity, it's actually held back by the very people who supposedly want to see it come to life...I spent $15-30 bucks where is my genre defining game!?!? It's taking too long it's been YEARS!  lol Welcome to the "master Race" Seems more like all those that call it the "master race" just do so to try and convince themselves they aren't idiots for spending that kinda of money to game on a PC.

    This is just my perspective from gaming on PC for barely more than a year so far...90% of my games on PC I've already played on console. Simulators, old ass type games I played on 2d consoles, and a plethora of games, that I can't believe are actually games, that are played in 2018 on the "master race" platform, seem to be what set pc gaming apart from console...Atleast until games like Identity can start to take hold and gain some traction and support from their "master race". lmao "mater race" don't make me laugh. I feel like an idiot spending what I spent on this rig and have been plagued by so many more problems than I EVER had to deal with in 30+ years of console gaming...

    Ok, let the hate begin...

    • Like 2

  9. Why are people so understanding??? OMG, No you did NOT forget...HOW DARE YOU forget...It's inhuman...I backed a developer on a small team and they NEVER forgot to update their anything, EVER! 

    Btw that was all sarcasm...You guys keep it up, don't mind the cry babies, they need to cry about something to feel important. Most of us understand and are rooting for you guys. Less time wasted fending off attacks on the forum's might make this process easier...People do realize that there isn't a deadline, other than the ones they set for themselves? Why would anyone think that we can be any more hard on them than they are already on themselves when something don't goes right. I know I've been there, and I notice gamer's don't show much empathy these days...in fact unless it's them who are in trouble, and want your understanding for what they are going thru, that concept often doesn't go both ways.

    • Like 6

  10. On 3/24/2017 at 12:48 PM, BennLeww said:

    I'm not convinced about this game. I'm involved in a small team creating a game and we have already created more content than what identity has shown. What I have seen from identity can be done in a couple of weeks with a small team.

     

    So this game you're backing must be close to the same size and scale as Identity, otherwise to compare it to Identity would be silly. Thank you so much for making my point...To me that's a few weeks NOT working on the game, to make video's, just so you can feel more secure about investing in Identity...Please...tell me what game your working on...I really need to see what you are comparing this game too. I backed a game too that had a nice size of it's game ready for the kickstarter...Does that mean that Identity shoulda had something playable for their kickstarter...Although I'm sure they would have LOVED to be able to do that. But this is a very ambitious game even for a developer like Rockstar to undertake...

    How long do you think it would take Rockstar to make a game of this scale? I'd say atleast 10+ years, and we wouldn't hear SQUAT about it for quite a few of those years, to say the least. I feel it's completely unreasonable to push this team...Either give them the space they need and they help to make a game that can truly set apart PC gaming from anything else. Or...don't back it. But you guys need to stop planting your seeds of doubt! It isn't helping anything... For someone who develops games, I'm not sure I buy that honestly, You don't seem very empathetic. Like the other gentleman that @ShiEksdee who seemed to know exactly what he was talking about, and didn't judge them based on what other teams have done. 

    • Like 1

  11. I must admit being a "PC Gamer" is kind of a let down from all the hype I've heard from ppl over the years...I seen so many games, playing on consoles and now PC for a year, go for $60 and not even come close to the scale this game aims to be. I've seen people say $45 is too much!?!?!? WHAT?!  How many games have sold for $60 years after they were released. I don't understand why it's so hard for people to understand how massive Identity actually plans to be, with enough support from us, and how early in the process we are...I see some of the moderator's tell others that they are shooting for 2020-2021 release...GOD I hope NOT! No game has ever been made on a scale like this and it takes years to make games a fraction of this size, from more established, fully funded, veteran developers. With many MANY years of experience making games just LIKE it, though they get better and better with every iteration. Asylum making Identity would be like Rockstar making GTA 7 or 8 as it's first game...Red Dead Redemption 2 has already taken 7+ years, and that's from a well established developer, that didn't have to wait for more developer's or funding. If we expect Identity to be the game it can be...Then this team, in it's current size, will need more time than that 20-21 release date, and so much more funding. 

    I can't understand how people actually expect a smaller, newer, less seasoned company to make a game in scale like Identity, and do it in less time, with lot less money. Than an experienced developer with a solid foothold in the industry, and with how many games under it's belt?...come on people let's be realistic...If we can't start acting like gaming enthusiasts, I don't really see many games becoming the games that can really set PC gaming apart from any other platform...unless of course they already have everything they need. Asylum is basically skipping years and years of development making smaller games to jump to their piece de resistance. The ONLY way this happens, is if we believe in their vision, and give them the support they need thru us banding together as gamer's and telling the industry the games WE want to play! We aren't gonna get better games, than the games going for $60, if we keep hearing games shouldn't cost X amount on a platform that's supposed to be for gaming enthusiasts.

     

     

     

    • Like 3

  12. So, the TV's can play real Twitch streamers...I thought I heard something about all major Twitch streamers will be able to be found on the TV's in Identity. Will you also support You Tube streamers, and I really hope it's not just "major" streamers, that will be shown. Anyone who streams this game should be able to be seen. It shouldn't be reserved for only those with lots of viewers...


  13. 20 hours ago, patrick68794 said:

    If they don't feel the need to actually let us see what they're working on then they honestly deserve to fail. Rockstar actually releases gameplay videos showcasing features, characters, and story details months before releasing the game.

    I was happy to support Star Citizen, because they were transparent about the game and the progress being made. There were dozens of videos showing gameplay, features, and more several months before any release was made and they didn't raise the price or remove access to any modules after they did release them. The only thing they've done is move Squadron 42 off into its own game. Identity has had essentially zero footage showing the things they claim will be in the Town Square and they're going to raise the price and remove the ability for later players to access the earlier modules. That is a horrible practice and should not be supported.

     

    That's is probably the most ignorant statement I've heard so far on these forum's. And I can see exactly why PC games suffer...because of "gamer's" like you, that seem to think your entitled to tell other people how to do their job. Well let's examine that...cause yea releasing imperfect alpha's and beta's, guarantee's your game will get made...Go back to school and learn how business actually works. With as many impatient, self entitled, and arrogant kids these days who game on PC, but should be on console with your lint pockets and feelings of entitlement. Yea good idea! Let them release something just so you cry babies can shut up about it...then all the geniuses, that judge a game and tell others it's not worth what they charge, and don't recommend to others... blah blah blah and any other ignorant crap that comes out of your guys mouths for no reason...Dude seriously...take your pocket lint and invest in something like NO Man's Sky, I heard that games screwed so many ppl over, that's all I heard about for 6 months, when I got on PC and pledged this game. "This gonna be another No Man's Sky"...I seen somewhere that No Man's Sky is now being made for Xbox, and the PC version is starting to get to where they hoped it would., and its still mostly negative reviews,  ROFLMAOPMP.  You can't make massive PC games with console game money...

    You clowns have no idea how these things actually work. You get games like GTA and Wticher 3 and so many others...How long you think these games take to make with a BLANK CHECK and LOTS of MAN POWER? You must've made a bigger game by yourself, if you are TELLIN THEM how they should be doing things...I pledged $250, I'm not making demands! So are plenty of ppl who are actually trying to help this get made. Cause I actually wanna see a game like this come to life, that can really distinguish PC gaming from console. But not with the support it would get from a bunch of spoiled children. No Man's Sky has mostly negative reviews...Yet it's gotten enough support that it finally got past doubt phase, and looks like it starting to take the shape it was meant to...Which I can almost guarantee, wouldn't have take this long if ppl would treat EA like it should be, and show (here comes a big word) SUPPORT!  You don't take the foundation of a game and pick apart what's wrong with it. You make sugestions and find bugs to help game development, not sabotage it...If the idea of the game is bad like some of these hundreds of thousands of the dumbest games I've ever seen on PC that actually become games...then you don't recommend...

    So what Star Citizen did this and that...good for them. This ain't Star Citizen...You haven't even pledged support, and yet you stand here acting holier than now, and are trying to dictate how something should be made, because of how something else was made??? You know what's a horrible practice...Acting like you have god damn clue one about what your even talking about...Your not a game developer...THANK GOD...I really don't see how you can tell other people how to run their business...Your about as ignorant as PC gamer's come, Please don't pledge, take your ignorance somewhere else and "help" them. I think I hear Star Citizen calling your name...I say thank god games like GTA and Witcher 3 don't have to rely on ppl like you to get made...It's honestly pretty damn sad that PC games suffer BECAUSE OF THE GAMER's. Not the developer's.  Somehow you expect a SMALL team with no funding of their own to pull off a game that's literally many games bigger than games like GTA?!  GTA took hundred's of millions of dollars and probably hundreds of thousands of man hours. Yea let's make them stop making the god damn game, so they can appease ppl like you, Those things take money too, Einstein.  

    They are also changing things around because the earlier you back them, the better the reward...I personally feel like you cheap #$%&'s getting $1000 game dollars for barely paying what games like GTA are worth, let alone a game like this, are getting more than they deserve. To me how is giving ppl who gave $60 for support(Essentially just a Pre-Order)1000 in game cash fair. When ppl who gave 4 times as much, not to pre-order but actually HELP development. It feels like a slap in the face to me that someone who gives barely what a game like this is worth, gets 1k less than someone who give 4 times as much as the game would sell for at retail...To me I feel under appreciated. I think they should have done things differently with the in game cash rewards for backers...but I'm not making the game am I. I would just kick ppl like you out, give you your money, since your "pledge" doesn't make up for the negative attention you bring to the game, scaring potential supporters away.

    I backed another game that had a playable game during the Kickstarter. Does that mean everyone should do the same thing that makes a game? If this was being made by a major developer, then we would get the base game and all the rest of the careers/jobs would be sold to us as DLC later on, so get off your high horse. Since when the hell is not giving players access to the earlier version of the game, BETA and ALPHA, and making packages more expensive, after they've taken place...horrible practice? You help fund them early you get a bit more than someone who waited...this is common practice...The modules are something they WANTED to do for us BACKER's, not whiners, and was NOT required. This is for those who help get the foundation of the game past the module portion of development...

    Go check out the Atlas Life servers on Arma. If I'm not mistaken, they did their thing on there and had enough ppl, so they were like Yo, let's try and make this a actual game and not just a modded server. They could easily get outside fudning and give up certain artistic freedom's because investor's care about money. But we are supposed to be gamer's that want this game to come to life, and still we get ppl like you. This game is unlike any to come before it...yet you're saying that they should do things like other games...because you're simple and want it that way...You guys are really starting to piss me off.  Cause honestly the ONLY reason this game doesn't get made is cause of people like you!

    • Like 2

  14. On 5/17/2018 at 10:26 PM, patrick68794 said:

    If that's the case I probably won't buy the game at all. I'm not going to buy it on blind faith alone, and I won't buy the game if they raise the price and don't allow entry into released modules when a new module comes out

     

    People wonder why PC games suffer lol...If they get the funding it will be a reality.  If gamer's don't support it, unless they get outside help from a major developer, or investor. This will fail...it's not so much about blind faith as saying this is a game I want to be a reality. If GTA can do as good as it's done, as long as we help it get on it's feet...Why wouldn't Identity be a fantastic game that redefine's what gaming on PC can be like!  

    I can only imagine how bad GTA woulda done if it was dependent on gamer's like that to get made. 


  15. They have Truck Driving Simulator, Police Simulator, Fire & Emt Simulator, Court Simulator, Government Simulator, Hunter Simulator, Drug Simulator...etc. You can buy or rent ANY residential property on the ENTIRE MAP. You can design your own clothing line, and open a store to sell it, or sell to stores to sell in their shops. You can write your own books, be an artist, or play an instrument. The possibilities are endless...People eat up these simulator games on PC. This is massive compared to any other single simulator out there that I've seen. So yea let's start bitching that it's been 2 years..."all these years" lol


  16. On 5/20/2018 at 10:52 PM, TPlays said:

    You say small company but think about it. Apple started out in a garage. Google the same. Facebook was an idea off of a mistake. Small things can become big my friend>

     

    WTF? If they pull Identity off, and make it what we all hope it can be...I think it could be bigger than GTA. Then yea they will get bigger but that isn't where they  are right now...They didnt go from garage to microsoft in one day there, kiler. Why is everyone comparing these guys to other companies or what other companies do...I'm sure that ppl have seen those games that are released early for backers, and also get hammered in reviews cause people have no concept of how Early Access works. How many reviews on EA do you see, in it's current state I won't recommend it, till it's better and fixed...which completely defeats the PURPOSE of EA!


  17. Just wondering how many of you got the higher than $15-30 package?

    "After All These Years" All what years, it's barely been 2 years, since they got out of Kickstarter...I reiterate...it took Rockstar how long to make GTA V Red Dead Redemption2? Did we get to play them early? Man you guys are making a lot of assumptions about how things, that you aren't doing, should be done. WTF is 1.2 millions dollars? Wtih a game of this scale...This game is literally like so many versions of GTA. GTa is just criminal life, this is so much more...How long did YOUR genre defining game take to make? I agree with how they've gone about certain things...but it's not ours to make dictations about how they should do things...

    So basically, you guys are saying that every game should be done the same way?  We all have opinions on how things should've been done. Then again, we don't make games we play them, so how would you like them to tell you how to do your job. Seriously what the hell is 1.2 million gonna do? That was just to get started. You guys seem to forget they are doing things in this one game, that are literally many LONE simulator games! A game like this hasn't been done before so how long should that take exactly? Since building games is what you guys do, since you have all the answers, pull up a chair and offer those professional services since you can get it done faster. 

    I am also sick of ppl complaining who threw in the least amount of "help". If you didnt pledge more than the cost of GTA, then I don't personally care what you think.  This game should take YEARS to make. Yes, I would like to see more than a scripted gameplay trailer, be more kept in the loop for giving them $250 of my hard earned money. But as it's not my game, it's not mine to make those calls. SO I wait, jsut like everyone else. I have my gripes, and ideas of how things could be done better to keep us in the loop, and trust me I would love to not be the only one trying to cull the rampant doubters, and disbeliever's. 

    I think its' actually kinda ignorant to think that a game this massive is gonna go anywhere with 1.2 million, and all the nay sayer's and doubters talking about what these Dev's aren't doing right. These companies like RockStar PAY ppl to test their games. We are paying them to test it and help support it, as they are not as established as RockStar, and couldn't make this without our help. That doesn't mean that we can demand they do things they way we see fit...

    • Like 1

  18. Do you guys not grasp the concept of crowdfunded games...If they get the SUPPORT, key word SUPPORT, from their player base...That's US...lol they get made, if they don't then they don't. Unless they get outside help and usually give up some artistic freedom's. Why do i keep hearing ppl complain about how long it's taking...when how long it's taking is relevant to how much support it gets. I've  said this before and I'll say it again, unfortunately scam developer's make it bad for good developer's, but PC gamer's ruin the games that can really distinguish PC gaming, they don't suffer from console games. They suffer from cheap and impatient gamer's. but this game is massive in it's scale. GTA is just life as a criminal. This is like so many simulator games in one game...

    How long should it take a very small developer team, dependent on funding from it's player base, to make? Since two years(if that) and ppl are ready to jump ship. How long did it take you to make your game that was this big? Look how many years it took them to make GTA with tons of employee's and a blank check. They charge $60 for just criminal life, plus the grind of GTA money required to buy the crazy over priced items...or you buy shark cards. Look how long it took the make Red Dead Redemption 2 it's been 8 YEARS! For a Criminal life in the old west...you guys need to be a lil more realistic...with ppl doubting it and pulling backing it won't get made...if they get the money why would they not want to make the game?! LMAO Look how big GTA is, if they do this right, this could be a game changer. I got money in this game, I jumped onto PC gaming because I wanted this game so bad. You aren't the only ones waiting...Show some patience & maturity instead of acting like spoiled children.

    If it was me making this game and I had ppl accusing our hard work as a scam, and my wanting to make sure we give ppl a great game that will live up to the potential, not worth their money because it's taking too long. I'd say here you go...don't let the door hit you on the way out and take your money & negativity with you. This is why I wouldn't make a good developer...but it's gotta be kinda hurtful and insulting to have the very people your trying to give a really awesome and new experience, tell you they don't trust you. Whine about your hard work being not worth the time you have to take to make something of the sheer scale AND to do it with limited resources and man power.

    Imagine if you wanted to make your dream game, and then it didn't get off the ground because of the skeptics that took money back or else where and cast doubt on your project. You think anyone who put in any fraction of money, compared to the blood sweat and tears, countless hours and money of your own that was poured in, could be more upset than you watching your dream game crumble around you. Only way this game won't come out it's cause PC gamer's don't get behind it enough. Granted a bit more transparency and game play would be appreciated. But you want them splicing videos together or making a game on a scale bigger than anything to date yet. I honestly didn't even like the game play footage as it seemed scripted and not natural...So maybe they stick with developer and get someone else to do the trailer's when(finger's crossed) they get far enough into development. I can only imagine what kind of game GTA wouldn't have been if it was funded from it's player base lol. 

    • Like 1
    • Thanks 1

  19. Well WE are the only thing that guarantee's delivery...You can't expect ppl to make a game that's massive compared to games being made by huge developer's, expect them to do it with WAY less resources and for them to do it with a $15-$30 pledge and think that's actually helping...If this game doesn't become a reality. It will be only because of the player base, that can spend $60 for a game that's a fraction of the scale of Identity, but need's a guarantee to pledge what the game is worth. I didn't ask for a guarantee when I pledged...I really wish they were a major developer, then they could make the game and wouldn't need our help to make it a reality. Then they could charge whatever they wanted.

    You can't really expect a guarantee when ppl won't pledge more till they get a guarantee. It's kinda hard to ask for a guarantee when they are relying on us to help them guarantee delivery. The longer it takes for us to fund them the longer it will take for the game to come out simple as that. Money ain't growing on trees for me either, I had to make huge sacrifices to pledge what I did. But I realize the scale they are attempting to make Identity.  If GTA cost 280 million to make, and GTA is a fraction of the size of what Identity plans to be...how much do you think they will need and actually using a fraction of the manpower...If they don't get enough funding they will either have to seek outside help, which will certainly mean giving up some creative freedoms, or they will just kill it. It's a great idea but it won't be shit if we don't give it what it deserves.

    I never pledged for a game in my life, but when I seen Identity I decided it was high time to get a PC if games where actually starting to distinguish themselves from anything on console. Based on how massive the scale of this game is, I thought it would be an insult to try and get this game for that little. I spent 60 on gta 4 times once for each platform.  So I had to come correct for a game this ambitious. They want to make the game, if they have the funding, shouldn't nothing else stop them from making it. If we cheap out on them then this will be like another iteration of 2nd Life, without the porn, or it wont be anything at all.

    We are the only ones who can guarantee whether or not Identity becomes a reality. If GTA took, a veteran developer with NO limitations, YEARS to make. How long you think it will take a new developer team, a fraction of the size of Rockstar, to make a game that's bigger than GTA by a long shot if we are limiting their funding waiting on a guarantee they can't deliver till they know if they will have the backing to actually get there...


  20. This game CAN be so much more than GTA. Hell, even more than GTA AND The Sims put together and multiplied. But that all depends on US...You have to figure if it took Rockstar so many years just to make GTA, they are a huge developer with unlimited capital and workforce. Asylum is going to need ALOT more help from it's player base if it ever wants to get there. They can't just make a game tremendously more in scale to anything out right now, simply cause they want to. With so many ppl trying to get the game for bare minimum $15-$30, this game is gonna need so many more ppl pledging to reach its goal.

    We need more ppl that actually want to help development and not just help themselves to a potential game changer. You know any other developer would be chargin for everything, from normal stuff to being able to branch out into other jobs careers and such. They'd have a drug DLC, the Law DLC, EMT DLC, and so on and so forth...This is a game we can't be cheap with if we want it to come to life. "Pledging" anything under $60, if GTA was worth $60 for years after it released, Identity should be worth at least as much before it's released. I think they are screwing themselves by letting ppl get this game for $15-30. Imagine how much less GTA would have if they actually let ppl pay less for it if they got it early. People who pay less than the game is worth usually wait for a long time to play it. Only on PC do they let you pay less for a game to put your money in early...

    This is the Master Race somehow? Yet A subscription service is too much to pay for 6.99 a month for system maintenance  & NO CHEATERS! But, will shell out tons of money for digital skins and weapons...basically NOTHING! I pay 24.99 a year for my PC Origins subscription. We can't have better than console games if the people on console are paying $60 for most of their games...And The Master Race with it's $650+ Gpu's, and water cooling, RGB lighting, and my... "platform" is bigger than yours complex.  Won't even give what a game, one of the most ambitious endeavors for a game imo, is worth and wants to be considered as supporting development. Identity will NOT make it if ppl don't start ponying up some dough. Or we are gonna be waiting like 10 years as a small team the fraction of the size of Rockstar tries to make it with a fraction of the Support. I don't get how GTA got so much money and its got chaos as a criminal, and grinding to give them money and time for cooler cars and more missions to waste or time and money on. Everyone is a criminal on GTA. On Identity we could actually be a criminal robbing working class citizens, not just other criminals!

    I'm not rich, or a streamer...I had to make sacrifices to give what I pledged, but I love GTA and this is like 10 GTA's. This is so many simulator games packed into one! The only reason I see this game not coming to the light of day is because of this PCMR that thinks so highly of themselves, will pay butt loads for the dumbest stuff but seems to think games should be cheap. I know I'll probably catch flak for the PCMR comments...but I don't care. I have a PC too. I didn't spend oodles for my PC system though to play cheap ass games though.

    • Like 1

  21. Personally, if money is no problem, I'd say go for it. They need all the help they can get, and with enough ppl giving more than the game costs, to actually help with development. Not just buy the game cheap cause you got here early when they needed it. I feel you on the rewards for pledges tho. I think they could be modified a lil more to show appreciation for really going above and beyond to actually help development. I feel like anyone getting $60 package is just pre ordering. Less  than $60 package is just helping themselves to a great game for cheap. Not talking bout those who wanna give but genuinely can't afford to give more. But a game of this scope and size, I feel, is worth more than a pre-order. I didn't get the $60 package for that exact reason. I didn't want to just "pre order" like on console, that's mostly all u can really do, I really wanted to help, and give them what I could based on how epic their vision is for this game.

    I also  feel like the money should be double for the $250 and the $500 package. Even the $100 & $150 should get a lil more. Like if your getting $60 pre order and you get $1,000 in game cash. Pre order isn't really helping development, it is because your getting the game early but they're still just paying full price for the game. If you get $100 package u should get $2,000. $150/$2500, $250/$4,000, $500/$8,000. If you can get a phenomenal game for $15, and only help in development because your giving it when they need it. Then actually helping with development should be worth more digital money, especially when your kicking forward. I feel a little underappreciated. And honestly though, it kinda feels like they are saying their game isn't worth as much as in game currency, and assets for helping development.


  22. I really think that this is what makes the devs wanna come up with release dates. All these people asking...When is it coming out? I'm excited for this game too, I switched to this platform just so I could play it when it does. But putting pressure on them for a release for the modules is a bit counter productive. I say, if we don't ask then they won't feel the need to not leave everyone asking, hanging there with their "mouse" in their hand.

    They look at things and then try to estimate when things will be done by. Which as we have noticed has been missed because things keep coming up, as they will when when undertaking a project this size with limited everything. Grand Theft Auto, Red Dead Redemption, AC Origins are all awesome games with a lot to do. But it's only life from one aspect. Identity is planning on being life from so many more aspects, not just criminal or hero. you gotta take into consideration how many people work on those games, with massive amounts of funding.

    Red Dead Redemption has taken 7 years and it's still got a little bit to go before it releases, and everyone will pay $60 for that unless they get more expensive pre order's. Imagine how not awesome so many games would be if ppl could actually pay less for them, and not after waiting 6 months to a year. GTA would be a shadow of itself if they had to rely on us to fund it, imagine how many ppl would just want to get an awesome game for ($15)much less than it's worth.

    We need to stop putting pressure on them and let them do their job. People need to weigh the options do we wanna let them do their thing, build a great game, or add to the list of problems and not solutions. Honestly thinking about it. If Rockstar was making a game this MASSIVE compared to GTA and RDR2, I can guarantee it would take atleast 10 years. They aren't limited by funding or ppl. Every aspect of life in this game is pretty much a game in and of itself. I have a Truck Driving Simulator, you can drive truck in Identity. I have games where I can be a criminal, you can do that in Identity. I have games where you can be the hero, they have the in Identity. You see where I am going with this. 

    If we genuinely want this game to be as awesome as it can be...then we need to give them time. This game is like GTA, Truck Driving Simulator, EMT Simulator, Cop Simulator, Business Store Owner Simulator...Not to mention you can actually live anywhere on the map that's residential...Where else can you find that...in one game? We can't ride them like Sea Biscuit and expect that a fraction of the amount of people normally working on a game of this scale,  are gonna create a game that's bigger than anything in gaming right now, with a pittance of the funds that usually go into games a fraction of the intended size and scope of Identity.