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  1. 2 points
    Except that these questions have been answered multiple times in exact carbon copies of these threads. It gets old dealing with these threads because it's just a shit storm of people who all agree that the game is going to be shit and/or will not release and we're stuck defending the title. It's not difficult to understand why it's not out, and it's not all due to the developers themselves. They've had multiple stops with other companies waiting for assets/textures from their sister company to be implemented, their new website is being held up by the company assumably providing the means of hosting the website, and, despite others thinking the contrary, they've been developing the base mechanics of the entire rest of the game. Does nobody understand that it's not just 'apartment designing' and 'animations' but the actual systems that run in the background for the game? Think about an operating system, and then the services running in the background. The services help the operating system function. The systems being coded provide function for the rest of the entire game. This isn't a difficult concept to comprehend. I've been following this game since their Kickstarter, checking in about once every three months or so since (hence why I didn't sign up immediately when the site went up), and the pace of development while seeming slow, was expected for what I've stated previously.
  2. 1 point
    The past months here at the studio have been hectic, but our labors are paying off. It is with regret that I must make the decision to push back the public release of the Town Square module from April 23; however, the delay will be quite minor. Because this is now the second delay to an official firm release date, and because we expect this delay to be short-lived, we are as of this announcement releasing the Asylum Task Tracker. The new task tracker, visible on the Town Square section of the official website (here's a link for you), offers the Identity community and fans absolute transparency in our development progress. You can now see the tasks we have to complete before we're ready for the module to be publicly available. It will be updated each and every day. The list is not long, and displays all tasks since the tracker was created only a day ago. When all of the tasks are completed, of which none are major, Town Square will be released on Steam and available for play. Furthermore, the new Identity website is on schedule for a release just next week! The new website will come with all sorts of cool new features and we'll be building on it constantly as we move forward, too. With the release of the new website, I'm also going to begin regular Identity Insider releases. These Insider publications will add a ton of very detailed information on key systems within Identity. Delays are unfortunately a reality of all game development, whether a game is being produced by a large studio with hundreds of developers or a small team, such as ours, with only dozens. We faced unforeseeable technical issues recently; however, all of the issues we had have been fully resolved and, as you can see with the new tracker, release is extremely close. As soon as we get some final bits of art in place, we're going to compile a Town Square trailer video and begin showing off the game and environments on our development streams. So to sum it all up, keep an eye on the new tracker (see that link above) and follow our progress. The tracker will be updated once per day as it has to be done manually. Once we get our production software updated so that it can be automated, it'll be a live display. I also want to say that you to our loyal community and fan-base. Delays are never a fun thing to experience with any game, so everyone here in the studio is working overtime like crazy to get you into our world. You'll be in the Town Square very soon and this is going to make the game a much better experience. I'm really excited for our first module release as it's shaping up to be a really fun and beautiful experience. In fact, the Town Square is much more than I even though it would have been early on; I'm extremely happy with what we've put together. I hope you enjoy the peak behind the scenes with the new task tracker and we'll be seeing you in the square soon!
  3. 1 point
    Hey Guys, I thought I would share with you a little guide I designed a few years ago for businesses in Arma 3 Life. It's a simple business model that worked pretty well. It's more or less an algorithm for any business you choose to make. It allows for your employees to be paid, and will minimize them breaking off for sole profit. It is purposely written so that anyone can understand. --------------- Business Model System This is the business model system for maximum efficiency for any business. This model uses a percentage based pay and is designed to be easily modified and easily implemented. Here is the Key for the following guide: A- Overhead (This is the money you need to cover your expenses) B- Profit (This is the money you make after your initial investment has been covered) C- Employee Payroll (This is the money for you to pay your employees) D- Investors Payroll (This is the money to pay your investors) ----------------- Generally speaking you need to arrange all of your investors payroll and your employee payroll to only come from your profits. It is important to remember what your total investment is, your profit, and your payroll. Be sure that you keep an eye on your finances. This is an example of the business model: Your total Overhead (A) is $1000 You have one investor, who has invested $1000 into your business in exchange for 5% of your profit (B). This places a $20,000 valuation on your company. You have one employee plus yourself. Your employees and investors make 5% of your profits. From 100% of your profit (B), you now owe 10%, which leaves you with 90% of your profit. Your profit is $5000. This means that $250 goes to your investor, $250 goes to your employees. 90% of your profit or $4500 is now left over. You invest $2000 into your Overhead this time. You have the same amount of investors. Your company's valuation is still only $20,000. You have gained another employee plus yourself. You have banked $2500. If your profit from a $1000 investment was $5000, this means you made $6000 from the total investment. In turn you expect to make double because of your investment of $2000. This puts you at a $10,000 profit. 5% of $10,000 is $500. You pay your employees $500 and your investor $500. This leaves you with a total of $9000 profit. This algorithm is a progressive system. You do not have to pay any specific percentage, I was simply explaining the math with the easy percentages. ---------------- Q: Why would someone work for me, if they could make the same amount as me? A: Your employee pays no overhead, he uses your equipment, he uses your services, he uses your resources. He has no risk involved. If he is robbed, it is not his money he is losing. (Or She). Also, your employee will scale with more employees and more profit. Whereas if he were to do it all on his own, he would make the same singular profit without the ability to scale, unless he were to create his own company. (Or She). Not to mention, you could promote the employee to making more of a percentage. Q: Why not split the profits evenly? A: You can do that! Except you do need to take out your next expenses before dividing up the profit. Always cover your next venture. Q: Why bank the money? A: The reason for banking your money is insurance. If you are robbed, or an expensive piece of equipment is lost, stolen, or broken, you need to be able to cover those expenses. You pay yourself, the same amount as you pay your employees. You bank the remainder for upgrades and incidentals. Q: Is this the only system that works? A: Heavens no. There are many different systems that work, this is just an easy one to start with until you get your feet wet. ----------------------- Should you have any questions, or anything you would like to add to this guide (Business Model) please reply and leave a comment.
  4. 1 point
    It's fine, as long as you don't have a holiday planned for summer 2056
  5. 1 point
    The post did not state that it was connected to The People's Revolutionary Party. The post merely explained the reason as to why Communists are forced to adapt to the Capitalist system, despite opposing the system. Your reading comprehension skills requires a bit of assistance. At this point, you're harassing and trolling my topic rather than attempting to contribute to the discussion as a mature human being ("Better Dead Than Red", correct?).
  6. 1 point
    Prison has always been a bit of a failure in Altis Life. The prison sentences never really discouraged players from committing crimes, and the times associated, if they had the extended sentences they often bitched and left the servers to go play somewhere else. Very few players waited out their time. In the server I developed, I had morality. If you worked hard at mining rocks and producing cement (for the Port Authority service workers to use for free in repairing the city), you received good morality. If you simply waited out your time, you received a small bonus to good morality and if you escaped you received bad morality. Depending on your morality gave your players different unlocks throughout so this allowed for players to think about their actions and kept a lot of players from breaking out. The location of the prison was simply the island in the middle of the Gulf in the middle (Myrisinki I think it was called). The island is about a 15-20 minute swim so if players didn't arrange for a friend to pick them up, they'd be swimming for a long time in escaping anyway, and then would have to run to the nearest car dealership / player owned garage to not be stranded in a place where cops could easily re-capture them. For identity, depending on how the prison system works will depend on how long the sentences need to be. It wouldn't need to be something as serious as keeping players locked in for 72 hours total, but likewise should be something that deters players from committing crimes in the first place. Ultimately, this all comes down to how players keep hold of their money, income and possessions and whether the crimes committed are worth the risk or not.
  7. 1 point
    Is anyone else fed up with these controversial titles and then the actual content of the original post just being "haha just doing a poll for fun hehe!! c:"
  8. 1 point
    People arent really voicing their concerns, they are just here to bitch and moan because they cannot wait so it has nothing to do with opinions, its to do with that they dont have any patience which is what my post was about, not whining as you put it. They seem to be incapable to actually realise that they didnt buy any game in theory, they pledged to have the game made with the understanding that one day a game will get made. Its a bit like a long car journey with your kids in the back constantly saying 'are we there yet?'. It gets boring real quick hearing the same thing over and over.
  9. 1 point
    The Luprano's is where its at!
  10. 1 point
    Bump. I think now more than ever a Character Vault sub-forum is needed. There's like 7-8 separate threads all dedicated to a character. While this is great, I love reading about all the characters. I do feel like the The Pub itself can be used for more, and other RP stories. And with a Character Vault, it may also encourage even more people to make new posts about their own characters. Shout out to all the character threads currently on the front page in The Pub. All of these a great, and I suggest you should check them out! This is why we need a Character Vault, so we have all of these contained in one place. And so people are encouraged to post more of them. Without cluttering up The Pub of other great posts.
  11. 1 point
    1. That time is for testing purposes. Yes it is maximum 45 minutes right now, but the devs are using it as a testing purpose to then choose the right amount of time after testing. 2. Prison in Identity is like a whole another game on it's own. Also if the timer stays low, would you bother trying to break friends out of prison because I personally 95% of people won't bother doing a planned jail break because 1 hour/ 2 hours are very low and not worth it. 3. You can court appeal your case which you have to convince the jury that you are innocent. Getting a court case sorted probably will take longer than expected and by that time, you could already be out because your timer is up. 4. Note: a lot of this is my opinion
  12. 1 point
    The trouble is it seems to be more than a few. I just dread to think if people act like this in the forum then playing the game with them will be a nightmare. I swear when you read some of these comments its like being on a forum for 12year olds who just dont know how to be civil and clearly have no patience what so ever. Patience is not the ability to wait, but how you conduct yourself while you are waiting. Many fall short of this unfortunately.
  13. 1 point
    Karaoke Bar and making my house look at least not bad.
  14. 1 point
    Oh shut up you whinge bag and cry us a river. We don't care for your trolling attitude. Go back to call of duty or wherever you came from