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Showing most liked content on 03/28/2018 in all areas

  1. 2 points
    Hi TheLeipers! Wir können noch nicht sicher sagen, wann der Full Release sein wird, jedoch werden die nächsten 2 Module nicht so lange auf sich warten lassen wie das erste, da "Town Square" schon das Fundament liefert. Dennoch wird es wohl noch einige Zeit dauern bis alles fertig ist - wir wollen die Entwicklung ja nicht hetzen und ein unfertiges Spiel auf den Markt bringen. Und wie BukkitYT schon sagte, bitte das nächste mal auf Englisch, da dies das offizielle, englische Forum ist. LG! Cayn
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    Asylum Entertainment would like to present to you, the first look at Identity's gameplay trailer, giving you a vertical slice of what you can expect from the upcoming MMORPG
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    i know that you can join a corporation and Drive A semi truck but is it possible to actually own the entire Corporation that hires the drivers and staff the warehouses and work with vendors
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    Hello People. We, the Radical Democrats are back and we will continue our fight for the people, for the will and for the rights of the people. Follow us to victory and you will reign about all.
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    Long Hairstyle by Miroslav:
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    Welcome to the community! We hope you have a good day aswell
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    On behalf of the whole Velocity Logistics Team, we would like to welcome aboard @chazmandevil as the newest member of the apprentice driver scheme!
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    What an unnecessary addition, to an unnecessary addition of the unnecessary post.
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    What an unnecessary addition to the unnecessary post.
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    I for one feel this theme is getting overused. Something a little bit more interesting would be UFO sighting. Crashed UFO's could be salvaged for parts and sold on the black market for a large sum of money. Just think about it. If a UFO crashed, what kind of technologies do you think you'd find? Processor chips, hologram technology, rare medical potions and possibly some sort of advanced weaponry. Now on the flip note, it doesn't just have to theorize around crashed UFO's out in the woods or something. There could be random alien abductions from time to time deep in the woods. When you mysteriously re-appear in the woods somewhere else; your character could come back with improved physical attributes. Let's say enhanced stamina or possibly increased durability. All of it would center around the theory that when aliens abduct you, they do weird experimentation on you that could either work as an essential to your anatomy or work against you in some way. Thoughts?
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    RADICAL DEMOCRATIC LEFT PARTY and PEOPLE'S REVOLUTIONARY PARTY (TOGETHER WE ARE STRONGER) JOIN US FOR A BETTER FUTURE
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    Today we publish the first Identity Insider update, bringing you detailed information about key systems in Identity. Our website has expanded with a small page detailing corporations and their classes, also available below: Corporations in Identity You've made a lot of cash working odd jobs, or maybe even the odd less-than-legal task; now that you've had a taste of success, it's time to forge an empire. Corporations will allow the successful with a little extra cash to become driving forces in Identity's dynamic economy. Corporations are organizations similar to, but separate from, gangs and other social structures. They have the added ability of owning assets and issuing work orders to their real-player employees. Some assets, such as the largest cargo trucks, are available only to corporations. Once formed, the corporation is assigned a telephone number for public contact and the director (owner) can build a logo using an in-game design tool. It's then time to hire a staff and get to work. Classes of Corporations Delivery Delivery corporations can buy large vehicles for big hauls, vehicles not available to the general public. While any player can deliver goods in vehicles such as vans, to get the big-bucks you'll need to join a corporation. Legal Let's face it, crimes happen and criminals are going to be arrested. They'll need someone on the outside to convince the jury that they did nothing wrong. This is where legal corporations come into play, and their services aren't always cheap. Transportation People need to get from point A to point B and they don't always have the means to do that themselves. Transportation corporations own special vehicle assets including taxis and more, helping those in need get where they need to be. Manufacturing From the shoes on your feet to the sofa under your seat, almost everything in Identity is built and crafted by other players. Manufacturing corporations give their employees access to a wider variety of constructables and resources, for a cut of the profits. Always Expanding As with most things in Identity, we at Asylum will constantly be expanding this system adding new classes of corporations and building on those already available. Identity's release is only the beginning. If you have any ideas for a well-suited corporation class, let us know on the forums.
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    PfefferhafenPfefferhafenPfefferhafenPfefferhafenPfefferhafenPfefferhafenPfefferhafenPfefferhafenPfefferhafenPfefferhafen ZofingenAaurgauZofingenAaurgauZofingenAaurgauZofingenAaurgauZofingenAaurgauZofingenAaurgauZofingenAaurgau
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    Crime Doesn't Pay, This Time Earlier this month we released a quick and raw gameplay video showing off an interaction in a rural area of the world. The art in the video is very much in development, but it's a great way to see some of the features and how they work. You'll get a glimpse of a drug production mini-game, the computer system used by police officers, and more. For this dev blog I wanted to toss in a couple clips that didn't make it into the video; all in glorious GIF form. The environment shown in the video is actually quite old. For example, those trees have been in use for a couple years of our development. The character animations (in fact, the entire way you control the character) will also be much different when you get into the Town Square. To give you an idea of how our art has progressed over time, see below one of the older placeholder trees, as is seen in the video, compared to a more recent tree which will be found in the Town Square. The Finishing Touches As you'd expect, our priority for the last month has been getting the Town Square ready for play! We've been working overtime getting everything into place, and it's shaping up very nicely. You'll see from the image above that our artists have been producing absolutely incredible assets. In my own opinion, it's the nicest looking environment I've ever seen in an MMORPG to date. With the original release date for the Town Square quickly approaching, it's become evident that we're unfortunately going to have to push the date back, although the delay will not be long. More work is required to ensure that the launch goes smoothly; we need time to reinforce our server structure and do more internal playtesting. The Town Square will be released to all Founders (and above) one month later on April 23. This is an unfortunate reality of game development, but we want to make sure you get a quality product which isn't rushed out the door too soon. To help ease the pain of waiting for a taste of Identity, we're going to start throwing more media out for you, including a Town Square trailer video overviewing the features you'll find inside. Making it Big! We recently hit the incredible milestone of $1,000,000 USD raised! In fact, right now as of this writing we're in at just under $1,025,000. The support from our community and pledgers has been absolutely incredible. I wanted to take this chance to say thank you; it's because of you that Identity is becoming a reality. The game we've all wanted for such a long time is coming. Around the Studio We're in overdrive over here, working hard to get the Town Square ready to go! As I sit here in my office typing this blog post, Andrew is finishing up the new character creation system. The user interface Artur made is beautiful. I couldn't be happier with the new UI systems he's produced following Scaleform's demise (our old middleware which is now dead). The biggest change here in the office this month is the addition of Mark (who the community has dubbed Marker), our resident graphic designer. He's pumping out amazing art for in-game brands at an incredible pace. This will translate into all sorts of clothing brands and patterns, wallpapers and much more. He'll be bringing you a whole lot of customization options throughout Identity. The real big news, though, is the birth of our lead programmer Henrik's (Sone) new baby boy! Be sure to congratulate him if you spot him on Discord. He's probably too tired to read, though. Liam has been getting a lot done on the new Identity website, too. You'll be seeing the launch of this new website quite soon, and it's going to bring a whole bunch of new options and features for you to enjoy. The Twitch Clips If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay. Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer. Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity! -- John VanderZwet