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  1. 3 points
    NATIONAL IDENTITY FRONT (NIF) There is nothing more important than the political independence for a civilized group of people. As the people, we must embrace and share a communal identity with our nation to ensure that the political measures taken are for the furthering of full sovereignty, self-governance, and for the interest of the people. Through contextualizing history, we can understand that groups of people work best together when they share a common goal and idea. This is the ultimate goal of the National Identity Front. For those who are unaware, allow me to explain the meaning of Nationalism. Nationalism is the patriotic principle which sticks people together of different ethnic, tribal, linguistic, religious and cultural groupings into a single defined population, linked to a specific geographic territory. Our proposed system works through near-total democracy, with the voices of the people being heard over the non-elected bureaucrats who run our land. However, in order to reach such a democracy which is fair and equal for all, we must enforce an ethnostate to first achieve the aforementioned common goal, idea, and national identity. We are all for political discourse, and in fact, we promote it. We believe that no matter how much you may disagree with any form of speech, that if you are truly the "correct" one, then you should be able to out-argue them in an intellectual discussion. With the National Identity Front, our member base generally leans to fiscal conservatism, minimalism in government, market freedom, and, for the most part, social conservatism. However, our biggest focus is bringing the voice back to the people who built the lands in which we stand. It is the people's choice in which direction we take our land, with obviously the help of advice of council. How the Party is structured: President - Supreme Leader Vice Presidents - Djdobish, OnePumpWonder (There will be 2 of these) General Secretaries - iAreJayar (There will be 3 of these) Council Member - TBD (There will be 8 of these) NIF Members - Anyone who wants to help out and support the movement. We are looking for people who are like-minded, and want to help promote this party. If you want to join our party, PM me! Visit our website here: http://nationalidentityfront.co.nf This is a movement, and we need YOUR help to make IdentityRPG a truly great experience. UPDATE: The NIF President, Supreme Leader, is running for office. Show your support!
  2. 3 points
    There will be an ingame news paper! But no news cast on the tv however you can have your own radio show. Another idea I had for people who want to have a tv show in identity is they could stream themselves on twitch and players in game could watch that twitch stream on their ingame TVs.
  3. 3 points
    Welcome to Identity, Brad! Thank you so much for your support, and for being a part of our ArmA 3 community before this!
  4. 2 points
    BUMP. Feel free to ask questions about the party, and the functionality behind it. We are planning to have representatives run for office(s) through our Party.
  5. 2 points
    Welcome! You can get lots of information on the forums
  6. 2 points
    Well I say this cause the the progress bar has moved up to 89%. Also the devs plan to release a weapon game play video within the next two weeks. I know the devs are always pushing back stuff and delaying releases, which is good and bad. I really think that town square should be out in 3-5 weeks. It's just been pushed back so much, but I think the devs are really almost ready.
  7. 1 point
    THE ROYAL FAMILY PARTY PLATFORM ICA Politics Award - For whoever has been most active and engaging in the political arena. The ICA Politics Award goes to @LuciousTimes - Joel Keys _____________________________________________________________________________________________________ Policies (Simplified) : SOCIAL SECURITY: Social Security should be privatized (not to be confused with private savings accounts, but rather, private investments). JOBS: Pro small business. Supports giving small businesses and large businesses a 10% tax on corporation profit ( profit means after employees, inventory, and other expenses have been paid for) so that more jobs can be created. TAXES: Taxes will be a very simple flat tax. 13% of your reported yearly income. 10% tax will be placed on corporation profit, not income. ECONOMY: Supports free market competition and entrepreneurship, corporate deregulation and cutting entitlement spending. SECURITY/DEFENSE: Believe in a limited missile defense. Oppose nuclear buildup in the U.S. Believe that peace is achieved through worldwide relationship building. LEGAL/TORT REFORM: Supports tort reform and limiting victims compensation,especially for frivolous lawsuits. IMMIGRATION: Support illegal alien’s ability and right to become citizens and giving them more protections under the law. FAITH: Advocate free exercise of religion. EDUCATION: Promote school choice/vouchers and homeschooling. Supports voluntary student supported prayer in school. Opposes gender and race quotes in colleges. ABORTION: Generally pro-life with emphasis on promoting alternatives to abortion. ENERGY: Wish to find environmentally friendly energy sources and solutions. Oppose private increased drilling, especially in the U.S. However, government may be held to no large environment restrictions. HEALTHCARE: Strongly supports a complete separation of healthcare and state. However, in Identity our government will provide healthcare as the National Health Service introduced in 1948. 3% of all taxes will be put towards all healthcare needs. Doctor & Dental! FOREIGN POLICY: Strongly supports worldwide coalitions and multi-national programs. Supports aid for disadvantaged countries. Supports the UN. PEACE. UNITY. FOREVER. CAMPAIGN FINANCE REFORM: No restrictions on contributions form any legal resident. Believe that politicians holding an office should not be able to run for another seat until term is over. ENVIRONMENT: Supports privatizing federal land. Believe in cap and trade market based air pollution reductions and that the market should regulate itself. GUNS: Limited gun control. GAY RIGHTS: Pro private choice and equality including marriage. Laws (Detailed) : Due to the game environment the worst punishment for a crime is prison time and fines. So, for all crimes criminals will be punished by fine and/or prison time. THESE ARE FIRST OFFENSE PRISON TIMES, EVERY ADDITIONAL OFFENSE WILL HAVE YOUR TIME DOUBLED ( NOT EXCEEDING AN HOUR) WITH A $1000 FEE ATTACHED. SO, IF YOU PLAN TO MURDER 5 PEOPLE YOU MIGHT WANT TO BE PROSECUTED FOR ALL OF THEM AT THE SAME TIME. MURDER - 1 Hour THEFT OVER $5000 - 1 Hour THEFT BETWEEN $1000 & $5000 - 45 Minutes THEFT UNDER $1000 - 30 Minutes POSSESSION OF ANY ILLEGAL DRUGS - 30 Minutes ANY ACCOMPLICE ACTIONS OF ANY CRIME - 15 Minutes Five Characteristics of a Lucious Times Economy The main features of a Times economy are as follows: (a) Factors of production are owned by the individuals. (b) Every individual has freedom to start business of his own choice. (c) All economic activities are guided by the motive of profit. (d) Individuals are the owners and acquire property and pass it on to next heir after death. (e) Government has little role to play in the functioning of the economy. Prices of goods and services are determined by the market forces of demand and supply. Important Business Information Tax on businesses is 10% on company profit. After employees have been paid, inventory bought, etc. Depending on what the company reports as profit a business could nearly have no tax! The Tale of Lucious Times Lucious grew to be homeless on the streets of Los Angeles. In a city of crime Lucious had to be on the lookout at every turn. In Lucious' young life he grew to be very aware of the crime filled city and knew he had to do something to ensure his safety. At 15, Lucious started an organization with a few neighborhood boys called "The Peacekeepers". These boys were brutal. They cleaned the streets of crime in the most direct ways possible. Showing up to criminal hideouts and wasting away every member present, making fake visits to prisons and jails to poison and eliminate those criminals on the inside, making appointments with the LAPD to let THEM know how things would be done. The Peacekeepers were vigilantes at the finest. The city soon had a crime rate so low new schools were being built and more people migrated to the lovely city of Los Angeles. Through all the harsh deeds The Peacekeepers had done Lucious never was present for the actual action. He was the mastermind, the planner, the brain of the whole operation. Sitting behind a desk as leader of The Peacekeepers. Oh how things looked great! Lucious had made something out of nothing and became a city icon and hero as he grew older. Though soon, things made a turn for the worst. Lucious' closest partner, his beautiful fiance was capture by a man known by the name Gustavo Fring. A now well-known high profile methamphetamine drug lord. He did so because by cleaning up the city Lucious made distribution for Mr. Fring come to a complete stop in the area. Lucious grew furious, so furious he began to walk into a whole new light. The Peacekeepers became a weapon at Lucious' disposal. He thought long and hard and then finally had a plan. After finding where Fring was located Lucious and his team of over 200 men approached the location, guns loaded and ready for anything. However, Fring was already aware of Lucious' presence and decided to retaliate. Fring killed Lucious' fiance, then sent out total war upon Lucious and his men. In the end only two men were left standing; Fring and Lucious. After few words, Lucious caught leverage and killed Fring. Though Lucious was severely injured by gunshot. He called the LAPD. With quickness, Lucious was saved and had chance to speak with the LAPD Chief of Police. He thanked Lucious for his doings and after a long conversation of tears the chief left. Lucious began to realize how much he'd loss. All his men, his fiance, his hold on the city from crime all gone! Three weeks later Lucious walked out of the hospital, grab all $789,211 he'd raised with his people, and began to leave town for a new home. A place called Turtle Beach on Identity Island. However, when he got to the town line he found something waiting for him. Over half the city was standing their with gold-colored gold-scented candles. Some of them stood to give thanks, but many stood ready to follow him wherever he went. A woman by the name of Dorris Jean approached Lucious and told him this: "We give these candles to represent who you are to the city. Forever will you be the gold we all love, the gold we all know has provided, the gold we all know will pay the price. For to us you are a leader and friend. For you have become like royalty in this city. And with you royalty we be your royal family." Lucious was proud. All negative feelings previous washed away. Lucious now felt the obligation to continue to lead. For he knew he was wise and could give great leadership. This time he wouldn't limit himself to the leadership of a groups of boys who run a city, no. That was below him now. Now he needed to lead in higher heights where he could have greater impact and influence. A position of power such as Governor would do the trick! So he then decided to venture into the political field of leadership once he arrived in his new home. A few hours later after a celebratory evening Lucious and the now called Royal Family left. 12 days later they arrived in Turtle Beach on the Identity island and the rest is soon to be foretold...
  8. 1 point
    Born To Bleed is a professional boxing team looking to turn our fighters into champions by helping them achieve their full potential and bring greatness to all of Identity RPG. The 'Born To Bleed' Team competes regularly and are very competitive always looking for competition. We want to motivate our fighters to give their best effort at all times whether it's in the ring or training.To join you must train with a Trainer which can be found below along with other information. If you want to set up a fight with one of our fighters message the Team Leader or a Trainer on the forums or come into our gym so we can schedule a appropriate time for the fight. We also host events sometimes with a grand prize! If you are wondering why there is so few openings, it's because we need to focus on our fighters and having too big of a team can be pretty difficult. We want to be able to give everyone even attention and opportunities. If this team is manageable we will create more openings and jobs. Born To Bleed Boxing League Website: http://btb.leaguerepublic.com/index.html Born To Bleed Boxing League Events: http://btbevents.leaguerepublic.com/l/fg/1_959179695.html Born To Bleed Sponsors: Supreme@SupremeLeader Born To Bleed Members: Amateur Record Pro Record Forum name In-Game Name W - L - D W - L - D CEO/Team Leader/Fighter (Closed) - Mastahakill (Name) 0 - 0 - 0 0 - 0 - 0 Representative (Closed) - PRINCECHAWMIN - Timone Garcia Representative (Open) - (Name) (Name) Trainer/Fighter (Open) - (Name) (Name) 0 - 0 - 0 0 - 0 - 0 Trainer/Fighter (Open) - (Name) (Name) 0 - 0 - 0 0 - 0 - 0 Fighter (Closed) - HeapyHoo-Jesus Araya "Chut" Ernesto 0 - 0 - 0 0 - 0 - 0 Fighter (Closed) - GGTZEALOT (Name) 0 - 0 - 0 0 - 0 - 0 Fighter (Open) - (Name) (Name) 0 - 0 - 0 0 - 0 - 0 Fighter (Open) - (Name) (Name) 0 - 0 - 0 0 - 0 - 0 Fighter (Open) - (Name) (Name) 0 - 0 - 0 0 - 0 - 0 Fighter (Open) - (Name) (Name) 0 - 0 - 0 0 - 0 - 0 Jobs: CEO/Team Leader: The job of the CEO/Team Leader is to find sponsors, match ups, and events for the fighters to compete in while keeping track of their records. His job is also to scout and recruit fighters IF there are openings. His job is to also enforce the rules and train his fighters. He is also the chief executive officer, the highest ranking person of the company and makes the managerial decisions. Trainer: The job of the Trainers is to recruit fighters IF there are openings. He also trains fighters for upcoming fights. Trainers are allowed to compete in fights as well BUT, they might not to get to compete as much because we need to focus on our fighters.(This applies for the Team Leader as well.) Fighters: The job of the Fighter is to train and compete in fights when they are ready gaining recognition and possibly getting a sponsor for themselves or the team. Representative: His job is to speak for our team/business and showcase our fights/events and stay in contact with our sponsors and help manage. The job of the Representatives also are pretty much assist the CEO/Team Leader with his job because it can get overwhelming. Team Application Process: To join you must talk to the Team Leader or a Trainer on the forums,with a direct message, or in-game. (Forum Name) (RP Name) (Do you have a mic?) (Age):Optional (What position are you trying to get?) (What makes you wanna join the team?) (How active are you?) (Tell us a little about yourself) (Anything else you would like to tell us?) After talking to us, we will call In-game or let you know on the forums or direct message if you got accepted into B.T.B. (most likely on how you contacted us.) Rules:No weapons, The fighter must only use their boxing gloves (or fists if there are no boxing gloves) to fight.No drug use such as weed,cocaine,heroine,steroids, etc. Use of these drugs will automatically disqualify the fighter.No bad sportsmanship, Fighters must not curse or insult the other fighter or this can result in a warning or a disqualification.Fighters must obey the referee at all times or they will receive a warning or disqualification.Fighters must not attack the referee or they will receive a warning but most likely a disqualification.Fighters must not attack the other fighter after the bell (or the end of the round or match) or it will end in a disqualification or the fighter will receive a warning.If a Fighter "floors" their opponent, they cannot hit them when they're on the canvas.If a fighter is absent when his fight is up, he has 1 minute to show up or it will be considered a no contest. If it is an event, the fighter that is missing his opponent will move on to the next fight.Fighters only have a 1 minute break between rounds, taking too long will result in a warning or disqualification. When a round is over, the fighters must return to their corner.(These rules only apply if there is mechanics in place for these.)If you score a knockdown on your opponent, you must go to the farthest neutral corner while the referee makes the count.The floored boxer has up to 10 seconds to get back up on his feet before losing the bout by knockout.A boxer who is knocked down cannot be saved by the bell in any round.Referee/Judges:Referee's and Judges will most likely just be hired to avoid cheating and/or favoritism. If we cannot hire one, we'll have somebody on our team and/or the other team to judge and/or referee to fill in the spots. The Referee will be in charge of enforcing the rules, stopping the fight if somebody is knocked out, or if nobody is knocked out the Referee will announce the final decision made by the judges at the end of a fight. Judging: Since there is no take downs,kicks and other stuff, The judges will keep track of whoever ever lands the most good punches,using good technique and blocking. If nobody is knocked out, the decision will be made by the judges. They will choose whoever they thought was the best fighter and be announced by the referee after he gets the final decision from the judges.Rounds and Time: There can be 3-5 rounds and each one will be 3-5 mins. It depends on who's fighting and what kind of fight it is.Amateur Fights: I match up one of my fighters with another fighter from another gym/club who are around the same skill level, unless there is nobody else to fight and they still want to fight but they risk a butt whooping and a loss on their record that I'll keep track of. A Amateur Fight will be 3 rounds and 3 minutes with 1 minute break between rounds for corner men to tend to their fighters.Professional Fights: This is when I match up my best fighters with the best fighters out there and put their skills to the test and put it on their pro record, no matter if it's win or loss. Possibly being a reward at the end A Professional Fight will be 5 rounds and 5 mins with a 1 minute break between rounds for corner men to tend to their fighters. Special Events: I might host special events and might have people pay for tickets to enter the fight and spectate it. We'll have people from multiple gyms and teams to compete for the grand prize while trying to improve their record while getting recognition. Each event will have at least 8, 12 or 16 fighters. It will be set up like this. All fighters that participated will get a shout out for their teams and a thank you at the end of the event. Match Up and Event Example:
  9. 1 point
    -+- Who Are We? -+- Gold & Associates is a modern, young and fresh new law firm. Everyone deserves to have a fair trial, and we at Kuijper & Associates don't only make sure you get one, but also that you get the best legal help we can possibly provide. Our firm stands for human rights, and we've done lots of pro bono service. We are even encouraging our associates to do pro bono work. You see, we don't care about the money. We care about that everyone gets what they have the right to get. Of course we know money plays a big role in the Identity society, but we're always trying to keep the prices as low as we can, and also providing our clients the best attorneys in <insert city>. -+- Our Goals -+- ‘Human rights belong to every one of us without exception. But unless we know them, unless we demand they be respected, and unless we defend our right, and right of others, to exercise them, they will be just words’ - United Nations Secretary-General, Ban Ki-moon, Human Rights Day 2011 As an organization working everyday with complex laws, we know the importance of enforceable laws. We are passionate about using our professional expertise to give importance to human rights, to make sure that they aren't 'just words.' -+- Why Us? -+- Well, simply because we care about you, and your rights. Unlike other law firms, we don't see you as our property. You can leave us as a client whenever you want, without paying any fees. And on top of all that, we provide everyone legal advice, for free! Visit us whenever you want, and we make sure we've got a cup of tea for you, and an attorney ready to give you all the legal advice you want! We even investigate cases from clients who are imprisoned. -+- What We Do -+- Once we receive the details about the case, one of our best attorneys will immediately look at the evidence and give you the best help we can provide for our clients. Then we'll give you the best advice we've got on how to continue, and if necessary we'll assist you in courtroom. -+- Our Packages -+- Note that these prices and packages can always change in the future. - Death Penalty Cases: $420 - Serious Offensive Cases: $330 - (Sexual) Harassment Cases: $275 - Arrestable Cases: $255 - Indictable Cases: $235 - Minor Cases: $145 - Summary Case: $105 - Legal Advice: Free! -+- Positions -+- Chief Executive Officer: (OreoIsLekker; Julius Kuijper) [NOT AVAILABLE] Responsibility: Setting strategy and direction, modeling and setting the company’s culture, values, and behavior. Executive Assistant: (0/1) [AVAILABLE] Responsibility: Takes control over the firm in the absence of the CEO. Helps the CEO. Human Resources Manager: (0/1) [AVAILABLE] Responsibility: Strengthen the mutual commitment of the company and its image in the market. Head of Recruitment: (0/1) [AVAILABLE] Responsibility: Develop and implement strategies to recruit international students. Finance Manager: (0/1) [AVAILABLE] Responsibility: Oversee the overall corporate budgeting preparation, management and monitoring processes, monitor and manage all expense within the allotted budget. Lawyer(s): (0/5) [AVAILABLE]* Associate(s): (0/5) [AVAILABLE] Responsibility: Associates are not yet attorneys, they are still studying with help from other partners to pass the bar exam. Minimum pay. Receptionist: (Female)(0/2) [AVAILABLE] Responsibility: greet incoming visitors and callers, answering visitor inquiries about the company, directing visitors to appropriate contacts, sorting mail, answering incoming calls, arranging appointments for guests to meet with company staff. *As a lawyer you will be able to be promoted to 'Junior Partner', 'Senior Partner', and maybe eventually 'Name Partner', if you're being selected, and have enough votes from the other partners. If you want a position in Kuijper & Associates, notify the CEO and we'll discuss everything, including salary. Feedback is always appreciated.
  10. 1 point
    Sup guys. My name is Brad, but I go by the alias "Cube". I've played a fair bit of Altis Life servers, and as much as I enjoy them, I feel like Identity is going to be the real deal when it comes to roleplay. Super hyped to be able to play this game eventually, I just hope that time is soon.
  11. 1 point
    So I got a few questions about Boxing Gyms and Stadiums. Will there be Boxing Gyms that players can buy, and can they customize the inside to their liking? Like placing where they want the boxing ring, punching bags,gym equipment, etc.? How big will they be and how will they look? Will they look similar to any of the gyms below? (More questions below) Will there be any Boxing stadiums to host boxing events and will people be able to buy tickets to enter? How will they look? Will they look similar to any of the stadiums below?
  12. 1 point
    So as of now weight and muscle wont be at the launch of Identity, but the devs hope to add it later after launch. I was thinking what about height. In every RP game everyone is always the same base height. I think it would be cool if we could change our height when creating out character. Maybe having a minimum height of 5'4" and a max of 6'8" or so what ever the devs see best fit. Also maybe height can affect some traits of your character. Like the shorter you are the faster/ longer you can run and maybe the taller you are the more you can carry. I don't know this is just a rough idea that I could see the Devs balancing and possibly adding. I'm just tired of everyone always being the same height, and also girls are almost generally shorter than guys, so maybe the tallest girl would only be 6'3" or so. What do you guys think about this??
  13. 1 point
    Hello and Welcome to the Identity community! Please use all resources including the 2 FAQ's. If you still have any unanswered questions, then like @SummitsEdge said everyone are happy to assist you in answering them to the best of their knowledge. Nice to meet you and enjoy the wait! Cheerio and see you in the Town Square module.
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  15. 1 point
    I'm interested in more Natural looking makeup, like simple liner and maybe just some lipsticks. All of the above looks great though!
  16. 1 point
    The Immigrant tag doesn't relate to the package you've bought, it relates to your forum reputation.
  17. 1 point
  18. 1 point
    Hello Charmeley, welcome in to this community I wish you much a fun here. I'm also new here
  19. 1 point
    Hello and Welcome to the identity community! I hope this game turns out to be the real deal for it too! Please use all resources available including the 2 FAQ's and then ask the questions you have unanswered still from searching. Nice to meet you and see you in the Town Square possibly.
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  21. 1 point
    Thank you very much! Looking forward to seeing all your hardwork in action!
  22. 1 point
    Hey guys how are you doing? What willl you be roleplaying as? im going to be a cilivilian
  23. 1 point
    My current goal is to run a mechanic shop with a fellow friend @Kryptonix. He'll head the mechanic shop, I'll head the secret cartel that is hidden inside that mechanic shop
  24. 1 point
    Welcome to the community, Steven. I hope you thoroughly enjoy your stay here! If you need anything, feel free to PM me and I will attempt to be as much help as possible. I look forward to possible interactions in-game. Have a great day, ~ SummitsEdge
  25. 1 point
    Hello @toca83 and welcome to the identity community. Nice to meet you. Always nice to meet other german people. Enjoy your stay here. Greetings
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  27. 1 point
    Hello and Welcome to the Identity community! I see you have got a lot of info on the game and you can find answers to many questions on the 2 FAQ's and also many other resources are available on the forum. If you cannot find the answer to your specific question please don't hesitate to ask and I am sure that someone will answer ASAP and to the best of their knowledge. You have came just in time for a wait on the first module and also the next video soon to come. Nice to meet you and enjoy!
  28. 1 point
    Hey! Welcome to the community, hope you enjoy your stay!
  29. 1 point
    What does the New York chapter mean?
  30. 1 point
    No problem Hope you enjoy your stay!
  31. 1 point
    Come on now. Not this dying cat stuff again. I'll give it a 2/10 because I didn't get tinnitus this time. Here's one of the songs in their new album: (btw, skip to 2:22 for the actual music to start)
  32. 1 point
    I do know that @OreoIsLekker is dutch!
  33. 1 point
    Hello and Welcome to the Identity community! Please feel free to use all resources with in the forum, whilst also making sure you read the forum guidelines. Nice to meet you and have a nice day!
  34. 1 point
    Welcome to the forums, hope you like it here hope to see you in game.
  35. 1 point
    I'd use the keyboard because I can't access any of the hotkeys on a controller. That sort of sums up the reason why Identity would be unsuitable for console, because of the very limited number of hotkeys they can assign.
  36. 1 point
    Hey @SummitsEdge and welcome to the community. Nice to meet you. Enjoy your stay here Greetings from germany
  37. 1 point
    And I have been waiting over 2 years already. So have many others too.
  38. 1 point
    Following are the questions that Asylum team answered on Reddit for a Q&A. Angpresc0 I wanted to know if you would get a check you have to deposit at the bank (which could be stolen), or if it would be sent straight to the bank. Payment from careers and jobs will often go into your bank account directly. If you meet with someone in person and exchange money for goods, you're going to have to have it on hand. That's a bit more risky as you could be robbed. There are many cases where it'll go on-hand though. For example, if you're selling drugs to a drug dealer walking the streets they're not going to give you a direct deposit and accept your debit card. In most cases of illegal money you'll have it on hand. If you're very much wanted, you might find you can't even access your bank account without informing the police of your whereabouts, so you'll find "alternative" banking for the notorious. Sophie2772 Will there be proper in game proximity voice? As in, the louder I talk the further my voice travels in game. Yes, and your voice will be obstructed by objects. We've had this working in-game for about a year now where we can control how much an object dampens sound based on its material and thickness. So if you're behind a door and someone's talking it'll be quiet and muffled, but if that door is opened it'll be nice and audible. There's also microphones and loudspeakers to really get your voice out there. Roxbury27 What level of control/customization can we expect from private servers? What will be the process of obtaining a private server? Private servers are rented from an Identity approved partner. There will be servers on every continent of the world. We cannot release the binaries to the public as a server like Identity's is quite complex behind the scenes; it's not a simple dedicated server like most games. You'll have a lot of control, enough to change the game experience considerably. Career whitelisting/rank control, loot drop, damage systems, and the list goes on. We want the community servers to be where Identity shines. A lot of people will play on official servers because they're official, but nothing beats a dedicated community putting their love into their own world. Will private servers actually cost something to rent? There will be a cost, but it'll be reasonable. It's more to cover the hardware expenses as Identity servers are far more robust and complex than most games. EiskalteCola What do you think is the most challenging subject in your game? From a design perspective, having simple and elegant systems to control bad player behavior was one of the biggest challenges and I think we nailed it. For the player, I would imagine it would be any high-end crimes. Crime is profitable but also difficult and risky; if you fail, you're going to lose very expensive things when the cops confiscate them. Also, if you're robbing a bank for example, the police will likely be responding with SWAT which isn't going to be easy to handle. Ajever01 Is the Town Square module still on track for a Q1 2017 release? Will jail/prison time only be counted if the player is logged in? Or can they get 1 hour of jail time, log out for that hour and log back in to be free again? The Town Square is still on track for Q1, but it's tight! We have a lot of work to do and everything's still as we scheduled it. Jail time will only be counted when logged in. If you log out with 10 minutes on your sentence, it'll be there waiting for you when you return. We've had a ton of debates about that, and we don't want to make prison feel like an actual punishment, because technically crime is encouraged through gameplay mechanics in Identity. But we've hopefully solved it by giving prisoners a lot to do to stay entertained while confined. Martin_M_ Private security in the game - Will that be a thing? Security isn't one of the designated careers, but Identity is made to be open-ended. We want the players to have the tools to do what they want even if it's not something we coded for, and security would be a good example of this. People will want protection, no doubt. Some of this will be falling on the police force automatically, too. MikeArubaaaaa I noticed in the "Identity Insider: Housing" video that you can see outside your window. The exterior scenery does change based on location. Will the "scenery" change depending on your apartment and it's position? Also can you see inside apartments/houses from outside? You will however not see activity outside, such as other players. This is because in order to maximize the network activity and get as many players on as possible, when you enter your house/apartment you're going into another "instance." We have some tricks to make that feel pretty seamless, though. This is the only way it can be done when you consider how much is going on inside a single apartment; you've got people running around, using storage, watching TV, and even just the placement of furniture and wall customization. VegarHenriksen Will there be climate changes depending on the season? Snow in the winter that affects driving, walking, etc. There won't be any climate or season changes in Identity, but we do want to celebrate holidays with their respected decorations. Things like, an easter egg hunt on easter, fireworks on the 4th of July (for the US), and christmas lights peppering trees and buildings. SteveisBuscemi Will there be a system in place for players to start up small businesses and then build them up to the point that they could have multiple stores open across the island and have something like Walmart or another major store running as a massive business empire? Short answer, yes. Players can lease storefronts around the world. These can be themed based on what it is you're selling and then you fill up the stock yourself. For example, if you find people love your clothing designs you can sell them individually to start, but that's a lot of work. Opening a store gets you more exposure as people drive by and now people can just walk in and check out your clothing store as though it was any other NPC store. We expect prime locations near city centers to become very valuable, but there's also an internet site that will help you find products anywhere. HansomVann What can we expect to see in the talent tree? It's been a long time now since the Kickstarter overview trailer, and this idea has undergone a few changes since we first mentioned it. But the important thing to note about talents is that we don't want to include any learnable skill or talent that will give a player PVP advantage over new players who just entered the game. Everyone should be on the same level playing field no matter how long they've spent in Identity. Still, there has to be a sense of progression, and what you do earn needs to feel worthwhile. KoshaBear How big do you estimate the full file size to be when the game is complete and what is the number at the current point in time? The landmass is expected to be about 225 km2, and that's roughly the size it is already as first we create the terrain and then slowly populate it. This is one of those tasks that is enormous and ongoing as we're always getting new props completed from the art guys. Also, what ideas did you have for dealing with the issue of RDM outside of the "safe areas"? There are a lot of mechanics in place for handling RDM, and they're done in a manor that should feel pretty intuitive. That said, they can be disabled entirely on private servers if you trust your community. We've developed what we call the "stress system" which you'll find at a medium setting on official servers. By default on official servers, you're going to have low stress. This determines how much damage you'll take from gunfire and other players in general; however, some actions or even locations can add or remove stress, and we've set it up in a way that discourages unwanted behavior. For example, if someone came to me and pulled a gun on me my stress level would rise quickly. This makes me vulnerable. I could try to run but he might shoot me in the back and it's going to hurt. Alternatively, I can put my hands up and surrender. If I surrender my stress level drops, but I can't move and he can rob me. I had the choice to run with risk, or surrender and spare my life at the cost of my cash on hand. The above is one example of how the stress system works, but it's designed to cover all sorts of situations. MaxMaxx31 As I'm living in France, is there different official servers locations planned? We will have official servers in Europe and I'm expecting several community servers hosted directly inside France. Is there some sort of mechanism giving us the ability to switch servers location without losing stuff/character, or do you bind a user/persona to a server? As it stands right now, servers fall into two categories: private and hive. A hive server, like the official servers, share character data but not vehicles, houses and other local things. There's a timer preventing you from moving quickly (~15 mins) between the hived servers. Then there's private servers, which are their own instance in every right. Regarding renting servers, will we be able to select the location? You can choose the location of private servers, and France will be an option for you. Do you intend to use famous cloud providers? Or gaming specialized providers or custom solution? You'll rent servers through partnered game hosting services. Is there some sort of internationalisation planned? The Identity client will be localized for most major languages, although Town Square may be only English to start. Jake8811 Can you physically build up your character to look more fit/stronger using sliders or other mechanics? Player characters in Identity will all have the same muscle/fat physique, at least by the time the game launches. We really want to add bodyweight, and visible muscle growth but we ran into a problem with the way our clothing is created in Identity. We may have been able to do morph targets, but as it is now, it would mean having to create multiple 3D models for each and every piece of clothing in Identity, which really means the time it would take to create 3 different pieces of clothing would be spent making the same piece of clothing 3 different times to fit each body type. Will you be adding character models that are taller and shorter? With a bigger budget, we'd definitely want to add this level of detail to the game, so it may have to wait until after launch when funding makes that available to us. You will however be able to customize the entire array of facial features for your character, including tattoos, jewelry, and piercings. Will there be a large variety of cars available to the players? We'd love to have a huge variety in vehicles, and will constantly be adding more even after release. Vehicles take a lot of work for the team though as we have very high fidelity which you don't see in other games. For example, you can wear your seatbelt, use your turn signals, windshield wipers, lower your side windows, and so on. If so, what type of cars can we expect to see? More pedestrian, everyday cars? Or will it be mostly expensive performance and expensive vehicles? You're going to see, for the most part, pedestrian vehicles. Identity is all about immersion. While exotic cars will exist they're going to be extremely rare as they're extremely expensive. This is one of the things we hated to see in games like Grand Theft Auto; when everyone is driving an exotic Italian super-car, yours doesn't feel all too special. Jonexys Can you use the toilet or shower? You can but you don't need to. Can you open the kitchen cabinets? While kitchen cabinets don't swing open physically, they can be used as specialized storage, only holding certain types of inventory items. We may still animate the cabinet doors in some way though, even if they just crack open to show they are being accessed, for the sake of immersion. Can you use kitchen tools and appliances? Certain appliances in the kitchen are use-able or even required for cooking (i.e. oven, microwave) but most countertop objects are simply meant to be aesthetic decoration. Is there doorbell or knocking system? Of course! Grand_Paladin So if I'm playing with a friend and i invite them into my house/apartment will they be able to customize it with me like put stuff down but with things out of their inventory? They can do this if you've given them access to do it. There are several access levels in your home, so that you can have your friends help out or even hire an interior decorator. There can only be as many co-owners as there are bedrooms in the home though. Are there beach houses? Of course! Turtle Beach is a notable town right on the water. Even Roseport has waterfront, but it's not as beachy. Will there be any DLC for the game? We have no plans for traditional DLCs. Identity will be extended for all players. Will there be an annual purge? Not on official servers. It's funny how often this has been asked, though! Devonor How will the themes work for renting out the concert hall? This is a feature we've had a lot of fun planning. We're really interested in the potential that exists here for talented players to get their names out into the community, even beyond Identity. It would be incredible if a video posted to Youtube of someone singing on stage in Identity managed to jump start their professional singing career in real life. I hope they invite us to their first performance! The way concert halls will work in Identity is that a player will be required to visit a fixed location on the map (the concert hall). There is a default theme pre-installed, so they can explore the hall before talking to an NPC for rental options. The NPC will ask them what theme they'd like to choose, and whether the hall will be for private entertainment, or open to the public. How many orchestral instruments will be available for the classical theme in particular? There are a few different instruments for players to play with in Identity, but using them effectively with a mouse and keyboard is likely to pose a challenge, we imagine. It may still be better off to provide background music using virtual audio cable, especially since a lot of music has license fees we'd likely not be able to afford! RPG14 How is the day cycle? The day/night cycle in Identity is much faster than real-time. At the moment, it's set to 3 hours daylight; 1 hour nights. How long is one season? There aren't seasons in Identity, but we do plan to celebrate holidays with appropriate decorations scattered around the world. Will be there loading screen while playing? Most of the world, and transitions between exteriors and interiors in Identity is seamless, but some buildings do have loading screens for performance reasons. The cinema is one such example. The movie screen is performance heavy for instance, so we don't want players walking past the building to have to load and render that data if they don't plan on watching it. Or for that matter, we don't want the people in the theater to have worse performance because they are loading data from people walking/driving past the building outside. Are there any plans for natural disasters? We definitely want to include natural disasters in some way, but we aren't yet certain how we want to go about it. We've had a lot of fun and laughs discussing how we can mess with the game population using hurricanes, tornadoes, and floods, but some things just seem like they could get a little too out-of-hand, so we don't want to commit, or make any promises until we're more sure about this idea down the road. Zan_H What are your thoughts on oatmeal cookies? Very good cookies, but only without raisins. I actually just made oatmeal cookies a couple weeks ago. I ate so many, I think I gained about 5 lbs. just eating them alone. -Motown RedankulousTV How many people are actually making the game right now? We have 3 full-time salary employees as well as 9 freelancers, some of which also work dedicated to Identity. We outsource most of the art to our freelancers which then goes through art direction to keep everything properly styled. Raffen48 How in depth will weapon customisation be? Weapon customization is quite detailed. Some weapons have more room for changes than others of course, but things like stocks, grips, sights and even paint/finish can be customized. How in depth are the weapon actions? Weapon actions are one of those things that don't work well in video games, mostly because no matter what you have in the game you're still firing with a mouse, and it will feel counter-intuitive making it overly-complicated. For example, if you have a double action pistol and pull the trigger, your mouse click is all the same no matter if the hammer is back or forward so we need to design around the peripherals people are using to play. Weapon jams are something you can encounter. Will weapons ever jam and require stripping for maintenance? Our weapon physics are incredibly advanced and was one of the first systems completed long ago. We can create magazines of any size which hold physically accurate ammo. Caliber and even type (hollow point, FMJ, etc) have an effect on trajectory. Our programmer on the weapon physics read a lot of papers to get proper formulas, and they function off the same math used by real-world forensics. A bullet fired in Identity will travel almost identically to the same being fired in the real world, even when it comes down to things like stopping power versus penetration. TheOriginalJape What is in game prison like? Identity's prison is very much a game within a game. As a prisoner, you can join one of three prison factions and battle for territory, or just hang out in the recreational room and chat and interact with other prisoners while you wait out your time. Is it like real prison with guards, rec time, shiving, and keeping a tight grip on the soap? You'll be able to craft a crude shank and attack others, or attempt a prison escape as a group that the police will be forced to respond too from across the map. There are no player prison guards though. The decision for that was mostly just because we couldn't find a way to keep it engaging and fun. We don't want people to be forced to sit and watch other players. For those in prison however, when they've served their time, they may simply exit the prison through a series of corridors that only they have access too, or if they just have a lengthy prison sentence, they can request a trial which will notify random players across the map to report for jury duty, in which case they will plead their case, and have their fate decided on by a vote whether to be released early, or spend the rest of their time behind bars. How does the drug manufacturing and trafficking work? In the outside world, there are a number of drug manufacturing processes, including the production of meth, heroin, cocaine, and marijuana. Each has its own unique crafting process. For instance, in order to cook meth, which is the highest paying and most valuable drug in Identity, it will require the player to purchase a mobile RV, convert it into a meth lab, and then steal all of the ingredients from across the map in certain factory locations. They'll then have to spend time cooking the meth through a series of time-based processes that determine the quality of the product before finally selling it to an NPC drug dealer for a big payout (or you can consume it if you feel like cutting into your hard-earned profits). DestinyMaker101 Will users be able to reach 60fps? We hope you'll be able to reach 60fps in Identity, but our response may be a bit biased! When can we expect more videos from you guys showcasing the game? Our next video should show off actual gunplay in Identity, so we think it will really satisfy those who are interested in the more darker side of Identity. FlebortManigleo Can I have a pupper? You can! At first pets will be restricted to homes but we'll look into expanding this post release. WalleyWorld29 I know you talked about police, but will their be military personnel? There is not military in Identity, only police. There is SWAT, though. Given that there's only one nation, a military would be quite bored. Will you be able to have a group of friends that can live in the same house? You can have friends in your home. You can have as many co-owners as there are bedrooms in the house. For example, if you have a two-bedroom apartment you can have one friend using it as their home with you. How does owning a company work? You can own stores or even entire corporations. For information on the corporations available, click here. E_Games Can we store our product or weapons or money inside the house? Not only can you store your items in your home, but there are even special containers meant for certain item types, like the weapons you ask about. You can place a weapon rack on your wall and hang your favorites for all to see. I imagine a lot of.. less than savory.. people will build armories in their houses. Sharvy_Frost Will you have controller support added? We do. I've done a little play-testing using an Xbox One controller myself. FreeKilleRGR What will the price of the game when it releases? Currently, you can pre-order, or pledge early for Identity for as low as $15 (without beta access) or $30 (with beta access) from our website @ identityrpg.com - however, we expect the price of the game to jump up to about $45 when it hits steam, as steam takes a pretty large chunk of income from each sale. Will there be realistic payments for the jobs? Expect Identity's currency to be realistic in value, so your pay will also be realistic. A pair of shoes may cost about $40, and a decent car around $30,000. A lot of games reward players with such high numbers in currency and damage though because there seems to be a psychological attracting to larger numbers, so we can understand why games do it but it won't be that way in Identity. Will the items take up physical space inside the car? Items will take up physical space inside the trunk of a car. When a player accesses the trunk, there is a 2D grid placement system in which each item takes up a number of squares on the grid depending on its shape and size. The largest items will not fit inside the trunk of a small car, so a big semi-truck with a trailer may be necessary. Will there be real life cars in the game or unlicensed cars like in GTA V? There won't be real-world cars or brands in Identity. We can't afford the license fees to include real brands in our game, and we're almost certain these companies would not want their brands associated with vehicle damage, or some of the criminal and illegal elements also featured in the game. Will there be any AI cops or enemies? There won't be AI cops out in the game environment, driving police vehicles, or paroling streets. If there are any, they will simply stand behind a desk at the station recruiting new player officers or providing information. Will I be able to raid other players’ houses? You will not be able to raid another player's house, or enter their house without their permission. We want player homes to be your personal space, safe from any outside influence. Players are going to put a lot of effort customizing their homes, and we don't want to jeopardize or disturb the work they put into it. Will there be a report system? RDM/VDM isn't an enforced rule on official servers, but there will be a tool for reporting these actions on private servers who create rules for these actions. Instead, on Official servers, we have a stress system in place to discourage random attacks or griefing. Will there be an in-game recording system? There won't be an in-game video recording tool, but you can use 3rd party video recording software like OBS, Fraps, or Shadowplay. Will there be a casino? There will be casinos in Identity, but they are not player owned. Will there be micro transactions for things other than cosmetic items? Micro-transactions exist for cosmetics, some vehicles, and some apartments, and will be claimable across all servers (hopefully including private servers). We will not sell weapons. Can you compare the driving to another game so we kinda know how driving will be like? Expect driving in Identity to be realistic, much like Grand Theft Auto IV, not V. Players won't be able to survive crazy stunt jumps in Identity, and enough damage could disable your vehicle. Unfortunately however, we cannot easily do a damage model like you might expect to see in BeamNG. Damage has to be networked across the server, and we feel transmitting that much damage data could hurt performance. Will you be able to shoot while inside a vehicle? You won't be able to shoot from inside your vehicle. We want to discourage random acts of violence for the sake of roleplay. Will there be rebel items like armored vehicles, helicopters, or jets? There won't be any armored vehicles in Identity, apart from maybe SWAT trucks. We don't want to give anyone a PVP advantage based on vehicle armor. Aircraft are also not present in Identity, as it is important to us that players do not skip over potential encounters they may have gotten into while driving, and of course because we don't want the world to feel smaller by flying quickly from point A to point B. Thank you everyone! Our work-day is drawing to a close, but we'll try to keep revisiting this thread to respond to more questions! Although our responses may come slower than they have been as we pop in individually to answer questions from here on out. Have a wonderful weekend! https://www.reddit.com/r/IdentityMMO/comments/5nqgo0/official_qa_with_asylum_entertainment_devs_behind/?sort=old
  39. 1 point
    I'm just gunna ask one thing: Whe they said they are capable of thousands of players in a server with spatialOS, why does everyone instantly think 1,000? thousands is not 1000..... Also guy who asked this question please learn something about game development that is a really dumb question...
  40. 1 point
    Disclaimer: This topic is about association football (soccer), NOT American football. Hello fellow sports fans! As many of you know, the developers have stated that sports will be a form of entertainment in Identity. Therefore I present to you the community's first top level sports league. Due to the name of island currently being unknown, it will stay Identity Island. I present the Identity Island Football League (or Identity Premier League) The league will consists of 12 teams across the 3 cities, which each city starting with a chief club. The other 9 clubs must be purchased for $100,000 and you will become the president of that club (with full customization, from team logo/name to hiring,etc.) with a reserved spot in the 1st season of the league. Ash Hill: -Ash Hill FC (chief club) (buy able for $250,000) -(Open club spot) -(Open club spot) -(Open club spot) Roseport: -Roseport FC (chief club) (buy able for $250,000) -(Open club spot) -(Open club spot) -(Open club spot) Turtle Beach: -Turtle Beach FC (chief club) (buy able for $250,000) -(Open club spot) -(Open club spot) -(Open club spot) As the president of the club, you may hire managers, coaches, and other officials that deal with players and field management. League Season The start of the season will begin with a recruiting/transfer window. This time period will last approx. 2-3 weeks in where teams may recruit players or trade players with other clubs. (AFTER THE TRADING WINDOW CLOSES, PLAYERS MAY NOT BE TRANSFERRED TO OTHER CLUBS) As a player: You will show off your skills to various teams interested in hopes of getting selected to be on the team. Tryouts and combines are the best ways to be scouted. If a team is interested in you, they will offer you a contract and once both parties agree, congratulations you're on a team! (more details will be provided) As a president/manager: You must actively scout for the most skilled players to assemble you're league squad in hopes of a title win. Hosting combines are a good way to find talent in the Identity community. If you are interested in a player, a contract must be made. The following must be included: -Salary (per season, not per year) -Signing bonuses (if any) -Length of contract (maximum 2 in-game years, until renewal) After all 12 teams have assembled their squad, the regular season will begin Each team will play each other twice throughout a season (once at their home field and once at that of their opponents) , for a total of 22 games each club plays. The scoring goes as follows: +2 points for a win/ +1 point for a tie/ 0 points for a loss Clubs will play 2 games a week (one on Saturday, one on Sunday, unless rescheduling is needed), so each season should last no more than 3 months. The team at the end of the season with the most points will be declared League champion. The champion club will receive (along with the title) a $1,000,000 prize (might be subject to increase). Conclusion: This is all just in the works of development and I would really like the community's opinions on the matter. I plan on turning the Identity Premier League into the most popular sports/entertainment feature in the game. If you are interested in becoming a player or manager in the League or if you have any other questions, feel free to comment below! Like and share with those who could seriously be interested!
  41. 1 point
    Lmao I know all too well what you are referring to...GTA is rampant with them. Can't forget the Fly-By-Night Criminal They are the type you normally see being awkward in criminal situations. They try to act powerful and smart about their criminality, however they end up drawing attention to themselves and anyone they become involved with. Examples of them is speaking loudly in public situations about criminal actions, or trying to act like a major kingpin in situations they are overwhelmed by. "Where can I buy drugs and guns!?" (Said in front of civilians in large public area) "Yo, I will kill you and everyone here that witnesses it!" (Again spoke in public loudly, like they are proving something) They normally end up in prison all the time, or most of the time because they aren't smart enough to learn to keep themselves out.
  42. 1 point
    I missed you guys at pax east?! Love the flyer! Wish I had one.
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    Thanks for your feedback! Comsidering that the real life prices for clubs are MUCH more expensive than what I suggested, I thought it was fair. However if making A LOT of money seems difficult, I will definitely lower club spot prices. If you are interested in becoming a player/manager, contact me with more questions!
  44. 1 point
    Well purchasing of clubs are for people with that kind of money. In the world of Identity, i think it won't be too hard to achieve wealth. I will lower the prices if i see making $100,000 proves too difficult. As for your other questions, yes sponsorship will be a huge part in order for the league to succeed. I'm hoping that the league will promote various businesses around the island, as the businesses promote the league in return. Also remember if you purchase a club, the more money you put into your team, the more players you can afford.
  45. 1 point
    I absolutely love your idea! I can see that we both have around the same equal hype for Identity! Perhaps we could chat through discord and share some of our ideas and things that we're excited for?
  46. 1 point
    I know there was a soccer ball in the YouTube video about home customization, but to what extent will we be able to play full blown organized sports? I'd love to spend a couple of hours at the baseball diamond or soccer field with my friends.
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  49. 1 point
    They've not said a whole lot about jobs or careers so far. Somewhere down the line (maybe not in time for launch) I'd hope they'd include sports to some degree, ones that both sexes can earn a living at such as Tennis & Soccer would make the most sense.
  50. 1 point
    Can you consider adding sports like soccer 1 basketball 2 football 3. And also can you make the teams and leagues player managed and owned. Full customization of uniforms stadium ticket prices you can watch game at the arena or television or pc. Different arenas so forth.