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DrSwager404

SWAT Module Game Modes

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I'm putting this here just to see if anyone has any ideas on game modes for the swat module. An idea I have would be a 100 v 100 cops and robbers you have one life on the entire map and the robbers have all kinds of illegal objectives and the cops are trying to stop them. Try to say any ideas becaue people are pvp thirsty and they need some pvp action.

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7 hours ago, DrSwager404 said:

An idea I have would be a 100 v 100 cops and robbers you have one life on the entire map and the robbers have all kinds of illegal objectives and the cops are trying to stop them.

The problem with this is that, you won't have access to the "Whole map", only a closed off section.

However a gamemode would be typically a bank heist. 

Robbers:

Step 1: You have a go at planning e.g. choose 1 of so many escape routes (as it is a closed off area). Choose roles (only for module there will be roles just to help). 

Step 2: Choose equipment.

Step 3: Carry out the heist.

Step 4: Escape to way point (certain distance), 2 choices; choice 1; short route but hard exit, choice 2; Long but easier route but can get chased or ambushed.

 

Cops Primary Objectives:

Objective 1: Cover all exit routes.

Objective 2: Capture or obtain the robbers.

Objective 3: Stop the Heist.

 

Cops Secondary Objectives:

Objective 1: Stop the robbers from leaving the bank.

Objective 2: Intercept the robbers escaping.

Objective 3: Stop the robbers getting to their way-point.

 

Edited by JamesLuck01
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On 17/01/2017 at 11:48 PM, JamesLuck01 said:

The problem with this is that, you won't have access to the "Whole map", only a closed off section.

However a gamemode would be typically a bank heist. 

Robbers:

Step 1: You have a go at planning e.g. choose 1 of so many escape routes (as it is a closed off area). Choose roles (only for module there will be roles just to help). 

Step 2: Choose equipment.

Step 3: Carry out the heist.

Step 4: Escape to way point (certain distance), 2 choices; choice 1; short route but hard exit, choice 2; Long but easier route but can get chased or ambushed.

 

Cops Primary Objectives:

Objective 1: Cover all exit routes.

Objective 2: Capture or obtain the robbers.

Objective 3: Stop the Heist.

 

Cops Secondary Objectives:

Objective 1: Stop the robbers from leaving the bank.

Objective 2: Intercept the robbers escaping.

Objective 3: Stop the robbers getting to their way-point.

 

It will probably be like the GTA 5 cops vs robbers type of game modes. With realism of course. 

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Also common game modes like team death mach, capture the flag, free for all and domination. There can also be sharp shooter mini games to test your accuracy.

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13 hours ago, DrSwager404 said:

Also common game modes like team death mach, capture the flag, free for all and domination. There can also be sharp shooter mini games to test your accuracy.

Thats stupid

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24 minutes ago, Grga said:

Thats stupid

Explain why it's stupid if you think so? Also I don't think it is a stupid idea as they are common game modes which the s.w.a.t. module is going to be competitive play and so could include these.

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4 hours ago, JamesLuck01 said:

Explain why it's stupid if you think so? Also I don't think it is a stupid idea as they are common game modes which the s.w.a.t. module is going to be competitive play and so could include these.

Because at least for me this game is not like Batlefield or Call Of Duty 

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27 minutes ago, Grga said:

Because at least for me this game is not like Batlefield or Call Of Duty 

It's a module (A standalone piece of the game) 

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32 minutes ago, JamesLuck01 said:

It's a module (A standalone piece of the game) 

Then what module i need to play RP servers with jobs and so on?

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47 minutes ago, Grga said:

Then what module i need to play RP servers with jobs and so on?

The modules are just standalone pieces of the game. Beta is when you will be able to test more of those things but the full game is the real part your waiting for. 

Module 1: The Social Module: This module is so people can meet others, socialise, maybe watch a film in the cinema together, go on stage and do karaoke with friends, try the painting or apartment customisation.

Module 2: The S.W.A.T. Module: Is a competitive cops vs robbers module.

Module 3: The Racing Module, this is obviously going to be a competitive module as well to try out the cars and their mechanics e.g. upgrading them.

Beta: is the closest thing you will see to the full game which is mainly for testing, and finding bugs.

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56 minutes ago, JamesLuck01 said:

The modules are just standalone pieces of the game. Beta is when you will be able to test more of those things but the full game is the real part your waiting for. 

Module 1: The Social Module: This module is so people can meet others, socialise, maybe watch a film in the cinema together, go on stage and do karaoke with friends, try the painting or apartment customisation.

Module 2: The S.W.A.T. Module: Is a competitive cops vs robbers module.

Module 3: The Racing Module, this is obviously going to be a competitive module as well to try out the cars and their mechanics e.g. upgrading them.

Beta: is the closest thing you will see to the full game which is mainly for testing, and finding bugs.

ohhh know i get it thanks

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