Villasenor

Police & Criminal Features

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These suggestions I think would add immersion to the roleplay in-game. If any are already planned, I apologize!

 

Traffic Stops

1. Ability to see and "smell" items in a vehicle.

2. Ability to give citations, impound a vehicle, and give verbal/written warnings.

 

Felony Stop

1. Ability to put hands up.

2. Ability to throw keys out of the window.

3. Ability to show waistband for weapons.

 

Searching

1. Add a cool searching system where you actually look for items instead of a mechanic doing it for you. This can lead to things not been seen and stuff. This goes for people, vehicle, and property searching.

 

Patrol

1. Many areas to patrol and escape.

2. Places to have realistic response times (a few minutes or more).

 

Case Law & Procedures

1. To base mechanics for police from real life procedures used by real life departments.

2. To base police mechanics from case law and other laws like searching a person, arresting, etc.

3. Make the academy a big challenging to pass. This is to filter people who are there to mess around and who actually want to be a police officer.

 

Force

1. Ability to drag people.

2. Ability to remove people from a vehicle and put them in a vehicle (must open the door first then remove/add))

3. Ability to cuff/uncuff people. Other officer can add his cuffs and then other cuffs are removed to transfer someone in cuffs. 

4. Ability to fight and tackle. Can be a fist fight, baton fight, etc.

5. Add peperspray (can spread to other people and yourself depending on the weather).

6. Animation for upholstering gun. Ability to put hand on holster to remove faster. 

 

Have any of your own suggestions? Comment them below! 

 

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A lot of this will be in the game. But some of the animations you suggested won’t, like throwing keys out the window.

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